diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/vr/XRInputSpace.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/XRInputSpace.cpp')
-rw-r--r-- | dom/vr/XRInputSpace.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/vr/XRInputSpace.cpp b/dom/vr/XRInputSpace.cpp new file mode 100644 index 0000000000..548628a079 --- /dev/null +++ b/dom/vr/XRInputSpace.cpp @@ -0,0 +1,36 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "XRInputSpace.h" +#include "VRDisplayClient.h" +#include "mozilla/dom/GamepadPoseState.h" + +namespace mozilla { +namespace dom { + +XRInputSpace::XRInputSpace(nsIGlobalObject* aParent, XRSession* aSession, + XRNativeOrigin* aNativeOrigin, + int32_t aControllerIndex) + : XRSpace(aParent, aSession, aNativeOrigin), mIndex(aControllerIndex) {} + +bool XRInputSpace::IsPositionEmulated() const { + gfx::VRDisplayClient* display = mSession->GetDisplayClient(); + if (!display) { + // When there are no sensors, the position is considered emulated. + return true; + } + const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo(); + const gfx::VRControllerState& controllerState = + displayInfo.mControllerState[mIndex]; + MOZ_ASSERT(controllerState.controllerName[0] != '\0'); + + return ( + (controllerState.flags & GamepadCapabilityFlags::Cap_PositionEmulated) != + GamepadCapabilityFlags::Cap_None); +} + +} // namespace dom +} // namespace mozilla |