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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/vr/XRNativeOriginLocalFloor.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/XRNativeOriginLocalFloor.cpp')
-rw-r--r-- | dom/vr/XRNativeOriginLocalFloor.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/dom/vr/XRNativeOriginLocalFloor.cpp b/dom/vr/XRNativeOriginLocalFloor.cpp new file mode 100644 index 0000000000..3d4c3c4ace --- /dev/null +++ b/dom/vr/XRNativeOriginLocalFloor.cpp @@ -0,0 +1,44 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "XRNativeOriginLocalFloor.h" +#include "VRDisplayClient.h" + +namespace mozilla { +namespace dom { + +XRNativeOriginLocalFloor::XRNativeOriginLocalFloor( + gfx::VRDisplayClient* aDisplay) + : mDisplay(aDisplay), mInitialPositionValid(false) { + MOZ_ASSERT(aDisplay); + + // To avoid fingerprinting, we offset the floor height by 5cm. + // This will always result in the floor being lower than the + // real floor in order to avoid breaking content that expects + // you to pick objects up off the floor. + // + // TODO (Bug 1616394) - Convert this constant to a pref. + const double kFloorFuzz = 0.05f; // Meters + mFloorRandom = double(rand()) / double(RAND_MAX) * kFloorFuzz; +} + +gfx::PointDouble3D XRNativeOriginLocalFloor::GetPosition() { + // Keep returning {0,-fuzz,0} until a position can be found + const auto standing = + mDisplay->GetDisplayInfo().GetSittingToStandingTransform(); + if (!mInitialPositionValid || standing != mStandingTransform) { + const gfx::VRHMDSensorState& sensorState = mDisplay->GetSensorState(); + mInitialPosition.x = sensorState.pose.position[0]; + mInitialPosition.y = -mFloorRandom - standing._42; + mInitialPosition.z = sensorState.pose.position[2]; + mInitialPositionValid = true; + mStandingTransform = standing; + } + return mInitialPosition; +} + +} // namespace dom +} // namespace mozilla |