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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/webidl/GamepadPose.webidl | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webidl/GamepadPose.webidl')
-rw-r--r-- | dom/webidl/GamepadPose.webidl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/dom/webidl/GamepadPose.webidl b/dom/webidl/GamepadPose.webidl new file mode 100644 index 0000000000..055df15930 --- /dev/null +++ b/dom/webidl/GamepadPose.webidl @@ -0,0 +1,31 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface + */ + +[Pref="dom.gamepad.extensions.enabled", + Exposed=Window] +interface GamepadPose +{ + readonly attribute boolean hasOrientation; + readonly attribute boolean hasPosition; + + /** + * position, linearVelocity, and linearAcceleration are 3-component vectors. + * position is relative to a sitting space. Transforming this point with + * VRStageParameters.sittingToStandingTransform converts this to standing space. + */ + [Constant, Throws] readonly attribute Float32Array? position; + [Constant, Throws] readonly attribute Float32Array? linearVelocity; + [Constant, Throws] readonly attribute Float32Array? linearAcceleration; + + /* orientation is a 4-entry array representing the components of a quaternion. */ + [Constant, Throws] readonly attribute Float32Array? orientation; + /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */ + [Constant, Throws] readonly attribute Float32Array? angularVelocity; + [Constant, Throws] readonly attribute Float32Array? angularAcceleration; +}; |