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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp')
-rw-r--r--gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp b/gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp
new file mode 100644
index 0000000000..ced5020ba3
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/OutputGLSL.cpp
@@ -0,0 +1,118 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/OutputGLSL.h"
+
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
+ : TOutputGLSLBase(objSink,
+ clampingStrategy,
+ hashFunction,
+ nameMap,
+ symbolTable,
+ shaderType,
+ shaderVersion,
+ output,
+ compileOptions)
+{}
+
+bool TOutputGLSL::writeVariablePrecision(TPrecision)
+{
+ return false;
+}
+
+void TOutputGLSL::visitSymbol(TIntermSymbol *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ // All the special cases are built-ins, so if it's not a built-in we can return early.
+ if (node->variable().symbolType() != SymbolType::BuiltIn)
+ {
+ TOutputGLSLBase::visitSymbol(node);
+ return;
+ }
+
+ // Some built-ins get a special translation.
+ const ImmutableString &name = node->getName();
+ if (name == "gl_FragDepthEXT")
+ {
+ out << "gl_FragDepth";
+ }
+ else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
+ {
+ out << "webgl_FragColor";
+ }
+ else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
+ {
+ out << "webgl_FragData";
+ }
+ else if (name == "gl_SecondaryFragColorEXT")
+ {
+ out << "angle_SecondaryFragColor";
+ }
+ else if (name == "gl_SecondaryFragDataEXT")
+ {
+ out << "angle_SecondaryFragData";
+ }
+ else
+ {
+ TOutputGLSLBase::visitSymbol(node);
+ }
+}
+
+ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name)
+{
+ static const char *simpleRename[] = {"texture2DLodEXT",
+ "texture2DLod",
+ "texture2DProjLodEXT",
+ "texture2DProjLod",
+ "textureCubeLodEXT",
+ "textureCubeLod",
+ "texture2DGradEXT",
+ "texture2DGradARB",
+ "texture2DProjGradEXT",
+ "texture2DProjGradARB",
+ "textureCubeGradEXT",
+ "textureCubeGradARB",
+ nullptr,
+ nullptr};
+ static const char *legacyToCoreRename[] = {
+ "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
+ "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "texture2DRectProj",
+ "textureProj", "textureCube", "texture", "textureCubeLod", "textureLod",
+ // Extensions
+ "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
+ "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
+ "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", "texture3D",
+ "texture", "texture3DProj", "textureProj", "texture3DLod", "textureLod", "texture3DProjLod",
+ "textureProjLod", nullptr, nullptr};
+ const char **mapping =
+ (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
+
+ for (int i = 0; mapping[i] != nullptr; i += 2)
+ {
+ if (name == mapping[i])
+ {
+ return ImmutableString(mapping[i + 1]);
+ }
+ }
+
+ return name;
+}
+
+} // namespace sh