diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/image_util/imageformats.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/image_util/imageformats.cpp')
-rw-r--r-- | gfx/angle/checkout/src/image_util/imageformats.cpp | 1835 |
1 files changed, 1835 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/image_util/imageformats.cpp b/gfx/angle/checkout/src/image_util/imageformats.cpp new file mode 100644 index 0000000000..c33c485342 --- /dev/null +++ b/gfx/angle/checkout/src/image_util/imageformats.cpp @@ -0,0 +1,1835 @@ +// +// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// imageformats.cpp: Defines image format types with functions for mip generation +// and copying. + +#include "image_util/imageformats.h" + +#include "common/mathutil.h" + +namespace angle +{ + +void L8::readColor(gl::ColorF *dst, const L8 *src) +{ + const float lum = gl::normalizedToFloat(src->L); + dst->red = lum; + dst->green = lum; + dst->blue = lum; + dst->alpha = 1.0f; +} + +void L8::writeColor(L8 *dst, const gl::ColorF *src) +{ + dst->L = gl::floatToNormalized<uint8_t>(src->red); +} + +void L8::average(L8 *dst, const L8 *src1, const L8 *src2) +{ + dst->L = gl::average(src1->L, src2->L); +} + +void R8::readColor(gl::ColorUI *dst, const R8 *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R8::readColor(gl::ColorF *dst, const R8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R8::writeColor(R8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); +} + +void R8::writeColor(R8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); +} + +void R8::average(R8 *dst, const R8 *src1, const R8 *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void A8::readColor(gl::ColorF *dst, const A8 *src) +{ + dst->red = 0.0f; + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = gl::normalizedToFloat(src->A); +} + +void A8::writeColor(A8 *dst, const gl::ColorF *src) +{ + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void A8::average(A8 *dst, const A8 *src1, const A8 *src2) +{ + dst->A = gl::average(src1->A, src2->A); +} + +void L8A8::readColor(gl::ColorF *dst, const L8A8 *src) +{ + const float lum = gl::normalizedToFloat(src->L); + dst->red = lum; + dst->green = lum; + dst->blue = lum; + dst->alpha = gl::normalizedToFloat(src->A); +} + +void L8A8::writeColor(L8A8 *dst, const gl::ColorF *src) +{ + dst->L = gl::floatToNormalized<uint8_t>(src->red); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void L8A8::average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2) +{ + *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + + (*(uint16_t *)src1 & *(uint16_t *)src2); +} + +void A8L8::readColor(gl::ColorF *dst, const A8L8 *src) +{ + const float lum = gl::normalizedToFloat(src->L); + dst->red = lum; + dst->green = lum; + dst->blue = lum; + dst->alpha = gl::normalizedToFloat(src->A); +} + +void A8L8::writeColor(A8L8 *dst, const gl::ColorF *src) +{ + dst->L = gl::floatToNormalized<uint8_t>(src->red); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void A8L8::average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) +{ + *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + + (*(uint16_t *)src1 & *(uint16_t *)src2); +} + +void R8G8::readColor(gl::ColorUI *dst, const R8G8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R8G8::readColor(gl::ColorF *dst, const R8G8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R8G8::writeColor(R8G8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); +} + +void R8G8::writeColor(R8G8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); +} + +void R8G8::average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2) +{ + *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + + (*(uint16_t *)src1 & *(uint16_t *)src2); +} + +void R8G8B8::readColor(gl::ColorUI *dst, const R8G8B8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->G; + dst->alpha = 1; +} + +void R8G8B8::readColor(gl::ColorF *dst, const R8G8B8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); +} + +void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); +} + +void R8G8B8::average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void B8G8R8::readColor(gl::ColorUI *dst, const B8G8R8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->G; + dst->alpha = 1; +} + +void B8G8R8::readColor(gl::ColorF *dst, const B8G8R8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); +} + +void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); +} + +void B8G8R8::average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R5G6B5::readColor(gl::ColorF *dst, const R5G6B5 *src) +{ + dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB)); + dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB)); + dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB)); + dst->alpha = 1.0f; +} + +void R5G6B5::writeColor(R5G6B5 *dst, const gl::ColorF *src) +{ + dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) | + gl::shiftData<6, 5>(gl::floatToNormalized<6, uint16_t>(src->green)) | + gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue)); +} + +void R5G6B5::average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2) +{ + dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), + gl::getShiftedData<5, 11>(src2->RGB))) | + gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), + gl::getShiftedData<6, 5>(src2->RGB))) | + gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), + gl::getShiftedData<5, 0>(src2->RGB))); +} + +void B5G6R5::readColor(gl::ColorF *dst, const B5G6R5 *src) +{ + dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->BGR)); + dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->BGR)); + dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGR)); + dst->alpha = 1.0f; +} + +void B5G6R5::writeColor(B5G6R5 *dst, const gl::ColorF *src) +{ + dst->BGR = gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)) | + gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) | + gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)); +} + +void B5G6R5::average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2) +{ + dst->BGR = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->BGR), + gl::getShiftedData<5, 11>(src2->BGR))) | + gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->BGR), + gl::getShiftedData<6, 5>(src2->BGR))) | + gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGR), + gl::getShiftedData<5, 0>(src2->BGR))); +} + +void A8R8G8B8::readColor(gl::ColorUI *dst, const A8R8G8B8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void A8R8G8B8::readColor(gl::ColorF *dst, const A8R8G8B8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); + dst->A = static_cast<uint8_t>(src->alpha); +} + +void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void A8R8G8B8::average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) +{ + *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + + (*(uint32_t *)src1 & *(uint32_t *)src2); +} + +void R8G8B8A8::readColor(gl::ColorUI *dst, const R8G8B8A8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R8G8B8A8::readColor(gl::ColorF *dst, const R8G8B8A8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); + dst->A = static_cast<uint8_t>(src->alpha); +} + +void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void R8G8B8A8::average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2) +{ + *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + + (*(uint32_t *)src1 & *(uint32_t *)src2); +} + +void R8G8B8A8SRGB::readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R8G8B8A8SRGB::writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void R8G8B8A8SRGB::average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2) +{ + dst->R = + gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->R)) + + static_cast<uint16_t>(gl::sRGBToLinear(src2->R))) >> + 1)); + dst->G = + gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->G)) + + static_cast<uint16_t>(gl::sRGBToLinear(src2->G))) >> + 1)); + dst->B = + gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->B)) + + static_cast<uint16_t>(gl::sRGBToLinear(src2->B))) >> + 1)); + dst->A = static_cast<uint8_t>( + (static_cast<uint16_t>(src1->A) + static_cast<uint16_t>(src2->A)) >> 1); +} + +void B8G8R8A8::readColor(gl::ColorUI *dst, const B8G8R8A8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void B8G8R8A8::readColor(gl::ColorF *dst, const B8G8R8A8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); + dst->A = static_cast<uint8_t>(src->alpha); +} + +void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); + dst->A = gl::floatToNormalized<uint8_t>(src->alpha); +} + +void B8G8R8A8::average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2) +{ + *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + + (*(uint32_t *)src1 & *(uint32_t *)src2); +} + +void B8G8R8X8::readColor(gl::ColorUI *dst, const B8G8R8X8 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void B8G8R8X8::readColor(gl::ColorF *dst, const B8G8R8X8 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint8_t>(src->red); + dst->G = static_cast<uint8_t>(src->green); + dst->B = static_cast<uint8_t>(src->blue); + dst->X = 255; +} + +void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint8_t>(src->red); + dst->G = gl::floatToNormalized<uint8_t>(src->green); + dst->B = gl::floatToNormalized<uint8_t>(src->blue); + dst->X = 255; +} + +void B8G8R8X8::average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2) +{ + *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + + (*(uint32_t *)src1 & *(uint32_t *)src2); + dst->X = 255; +} + +void A1R5G5B5::readColor(gl::ColorF *dst, const A1R5G5B5 *src) +{ + dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB)); + dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB)); + dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB)); + dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB)); +} + +void A1R5G5B5::writeColor(A1R5G5B5 *dst, const gl::ColorF *src) +{ + dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, uint16_t>(src->alpha)) | + gl::shiftData<5, 10>(gl::floatToNormalized<5, uint16_t>(src->red)) | + gl::shiftData<5, 5>(gl::floatToNormalized<5, uint16_t>(src->green)) | + gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue)); +} + +void A1R5G5B5::average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2) +{ + dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB), + gl::getShiftedData<1, 15>(src2->ARGB))) | + gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB), + gl::getShiftedData<5, 10>(src2->ARGB))) | + gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB), + gl::getShiftedData<5, 5>(src2->ARGB))) | + gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB), + gl::getShiftedData<5, 0>(src2->ARGB))); +} + +void R5G5B5A1::readColor(gl::ColorF *dst, const R5G5B5A1 *src) +{ + dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA)); + dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA)); + dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA)); + dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA)); +} + +void R5G5B5A1::writeColor(R5G5B5A1 *dst, const gl::ColorF *src) +{ + dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) | + gl::shiftData<5, 6>(gl::floatToNormalized<5, uint16_t>(src->green)) | + gl::shiftData<5, 1>(gl::floatToNormalized<5, uint16_t>(src->blue)) | + gl::shiftData<1, 0>(gl::floatToNormalized<1, uint16_t>(src->alpha)); +} + +void R5G5B5A1::average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2) +{ + dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA), + gl::getShiftedData<5, 11>(src2->RGBA))) | + gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA), + gl::getShiftedData<5, 6>(src2->RGBA))) | + gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA), + gl::getShiftedData<5, 1>(src2->RGBA))) | + gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA), + gl::getShiftedData<1, 0>(src2->RGBA))); +} + +void R4G4B4A4::readColor(gl::ColorF *dst, const R4G4B4A4 *src) +{ + dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA)); + dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA)); + dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA)); + dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA)); +} + +void R4G4B4A4::writeColor(R4G4B4A4 *dst, const gl::ColorF *src) +{ + dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->red)) | + gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->green)) | + gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->blue)) | + gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->alpha)); +} + +void R4G4B4A4::average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2) +{ + dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA), + gl::getShiftedData<4, 12>(src2->RGBA))) | + gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA), + gl::getShiftedData<4, 8>(src2->RGBA))) | + gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA), + gl::getShiftedData<4, 4>(src2->RGBA))) | + gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA), + gl::getShiftedData<4, 0>(src2->RGBA))); +} + +void A4R4G4B4::readColor(gl::ColorF *dst, const A4R4G4B4 *src) +{ + dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB)); + dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB)); + dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB)); + dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB)); +} + +void A4R4G4B4::writeColor(A4R4G4B4 *dst, const gl::ColorF *src) +{ + dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->alpha)) | + gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->red)) | + gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->green)) | + gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->blue)); +} + +void A4R4G4B4::average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2) +{ + dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB), + gl::getShiftedData<4, 12>(src2->ARGB))) | + gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB), + gl::getShiftedData<4, 8>(src2->ARGB))) | + gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB), + gl::getShiftedData<4, 4>(src2->ARGB))) | + gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB), + gl::getShiftedData<4, 0>(src2->ARGB))); +} + +void R16::readColor(gl::ColorUI *dst, const R16 *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R16::readColor(gl::ColorF *dst, const R16 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16::writeColor(R16 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint16_t>(src->red); +} + +void R16::writeColor(R16 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint16_t>(src->red); +} + +void R16::average(R16 *dst, const R16 *src1, const R16 *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void R16G16::readColor(gl::ColorUI *dst, const R16G16 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R16G16::readColor(gl::ColorF *dst, const R16G16 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16G16::writeColor(R16G16 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint16_t>(src->red); + dst->G = static_cast<uint16_t>(src->green); +} + +void R16G16::writeColor(R16G16 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint16_t>(src->red); + dst->G = gl::floatToNormalized<uint16_t>(src->green); +} + +void R16G16::average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); +} + +void R16G16B16::readColor(gl::ColorUI *dst, const R16G16B16 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void R16G16B16::readColor(gl::ColorF *dst, const R16G16B16 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint16_t>(src->red); + dst->G = static_cast<uint16_t>(src->green); + dst->B = static_cast<uint16_t>(src->blue); +} + +void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint16_t>(src->red); + dst->G = gl::floatToNormalized<uint16_t>(src->green); + dst->B = gl::floatToNormalized<uint16_t>(src->blue); +} + +void R16G16B16::average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R16G16B16A16::readColor(gl::ColorUI *dst, const R16G16B16A16 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R16G16B16A16::readColor(gl::ColorF *dst, const R16G16B16A16 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint16_t>(src->red); + dst->G = static_cast<uint16_t>(src->green); + dst->B = static_cast<uint16_t>(src->blue); + dst->A = static_cast<uint16_t>(src->alpha); +} + +void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint16_t>(src->red); + dst->G = gl::floatToNormalized<uint16_t>(src->green); + dst->B = gl::floatToNormalized<uint16_t>(src->blue); + dst->A = gl::floatToNormalized<uint16_t>(src->alpha); +} + +void R16G16B16A16::average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R32::readColor(gl::ColorUI *dst, const R32 *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R32::readColor(gl::ColorF *dst, const R32 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32::writeColor(R32 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint32_t>(src->red); +} + +void R32::writeColor(R32 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint32_t>(src->red); +} + +void R32::average(R32 *dst, const R32 *src1, const R32 *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void R32G32::readColor(gl::ColorUI *dst, const R32G32 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R32G32::readColor(gl::ColorF *dst, const R32G32 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32G32::writeColor(R32G32 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint32_t>(src->red); + dst->G = static_cast<uint32_t>(src->green); +} + +void R32G32::writeColor(R32G32 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint32_t>(src->red); + dst->G = gl::floatToNormalized<uint32_t>(src->green); +} + +void R32G32::average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); +} + +void R32G32B32::readColor(gl::ColorUI *dst, const R32G32B32 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void R32G32B32::readColor(gl::ColorF *dst, const R32G32B32 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint32_t>(src->red); + dst->G = static_cast<uint32_t>(src->green); + dst->B = static_cast<uint32_t>(src->blue); +} + +void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint32_t>(src->red); + dst->G = gl::floatToNormalized<uint32_t>(src->green); + dst->B = gl::floatToNormalized<uint32_t>(src->blue); +} + +void R32G32B32::average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R32G32B32A32::readColor(gl::ColorUI *dst, const R32G32B32A32 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R32G32B32A32::readColor(gl::ColorF *dst, const R32G32B32A32 *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint32_t>(src->red); + dst->G = static_cast<uint32_t>(src->green); + dst->B = static_cast<uint32_t>(src->blue); + dst->A = static_cast<uint32_t>(src->alpha); +} + +void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<uint32_t>(src->red); + dst->G = gl::floatToNormalized<uint32_t>(src->green); + dst->B = gl::floatToNormalized<uint32_t>(src->blue); + dst->A = gl::floatToNormalized<uint32_t>(src->alpha); +} + +void R32G32B32A32::average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R8S::readColor(gl::ColorI *dst, const R8S *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R8S::readColor(gl::ColorF *dst, const R8S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R8S::writeColor(R8S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int8_t>(src->red); +} + +void R8S::writeColor(R8S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int8_t>(src->red); +} + +void R8S::average(R8S *dst, const R8S *src1, const R8S *src2) +{ + dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R)); +} + +void R8G8S::readColor(gl::ColorI *dst, const R8G8S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R8G8S::readColor(gl::ColorF *dst, const R8G8S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R8G8S::writeColor(R8G8S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int8_t>(src->red); + dst->G = static_cast<int8_t>(src->green); +} + +void R8G8S::writeColor(R8G8S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int8_t>(src->red); + dst->G = gl::floatToNormalized<int8_t>(src->green); +} + +void R8G8S::average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2) +{ + dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R)); + dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G)); +} + +void R8G8B8S::readColor(gl::ColorI *dst, const R8G8B8S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void R8G8B8S::readColor(gl::ColorF *dst, const R8G8B8S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int8_t>(src->red); + dst->G = static_cast<int8_t>(src->green); + dst->B = static_cast<int8_t>(src->blue); +} + +void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int8_t>(src->red); + dst->G = gl::floatToNormalized<int8_t>(src->green); + dst->B = gl::floatToNormalized<int8_t>(src->blue); +} + +void R8G8B8S::average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2) +{ + dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R)); + dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G)); + dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B)); +} + +void R8G8B8A8S::readColor(gl::ColorI *dst, const R8G8B8A8S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R8G8B8A8S::readColor(gl::ColorF *dst, const R8G8B8A8S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int8_t>(src->red); + dst->G = static_cast<int8_t>(src->green); + dst->B = static_cast<int8_t>(src->blue); + dst->A = static_cast<int8_t>(src->alpha); +} + +void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int8_t>(src->red); + dst->G = gl::floatToNormalized<int8_t>(src->green); + dst->B = gl::floatToNormalized<int8_t>(src->blue); + dst->A = gl::floatToNormalized<int8_t>(src->alpha); +} + +void R8G8B8A8S::average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2) +{ + dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R)); + dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G)); + dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B)); + dst->A = static_cast<int8_t>(gl::average(src1->A, src2->A)); +} + +void R16S::readColor(gl::ColorI *dst, const R16S *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R16S::readColor(gl::ColorF *dst, const R16S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16S::writeColor(R16S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int16_t>(src->red); +} + +void R16S::writeColor(R16S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int16_t>(src->red); +} + +void R16S::average(R16S *dst, const R16S *src1, const R16S *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void R16G16S::readColor(gl::ColorI *dst, const R16G16S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R16G16S::readColor(gl::ColorF *dst, const R16G16S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16G16S::writeColor(R16G16S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int16_t>(src->red); + dst->G = static_cast<int16_t>(src->green); +} + +void R16G16S::writeColor(R16G16S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int16_t>(src->red); + dst->G = gl::floatToNormalized<int16_t>(src->green); +} + +void R16G16S::average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); +} + +void R16G16B16S::readColor(gl::ColorI *dst, const R16G16B16S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void R16G16B16S::readColor(gl::ColorF *dst, const R16G16B16S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int16_t>(src->red); + dst->G = static_cast<int16_t>(src->green); + dst->B = static_cast<int16_t>(src->blue); +} + +void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int16_t>(src->red); + dst->G = gl::floatToNormalized<int16_t>(src->green); + dst->B = gl::floatToNormalized<int16_t>(src->blue); +} + +void R16G16B16S::average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R16G16B16A16S::readColor(gl::ColorI *dst, const R16G16B16A16S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R16G16B16A16S::readColor(gl::ColorF *dst, const R16G16B16A16S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int16_t>(src->red); + dst->G = static_cast<int16_t>(src->green); + dst->B = static_cast<int16_t>(src->blue); + dst->A = static_cast<int16_t>(src->alpha); +} + +void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int16_t>(src->red); + dst->G = gl::floatToNormalized<int16_t>(src->green); + dst->B = gl::floatToNormalized<int16_t>(src->blue); + dst->A = gl::floatToNormalized<int16_t>(src->alpha); +} + +void R16G16B16A16S::average(R16G16B16A16S *dst, + const R16G16B16A16S *src1, + const R16G16B16A16S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R32S::readColor(gl::ColorI *dst, const R32S *src) +{ + dst->red = src->R; + dst->green = 0; + dst->blue = 0; + dst->alpha = 1; +} + +void R32S::readColor(gl::ColorF *dst, const R32S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32S::writeColor(R32S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int32_t>(src->red); +} + +void R32S::writeColor(R32S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int32_t>(src->red); +} + +void R32S::average(R32S *dst, const R32S *src1, const R32S *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void R32G32S::readColor(gl::ColorI *dst, const R32G32S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0; + dst->alpha = 1; +} + +void R32G32S::readColor(gl::ColorF *dst, const R32G32S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32G32S::writeColor(R32G32S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int32_t>(src->red); + dst->G = static_cast<int32_t>(src->green); +} + +void R32G32S::writeColor(R32G32S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int32_t>(src->red); + dst->G = gl::floatToNormalized<int32_t>(src->green); +} + +void R32G32S::average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); +} + +void R32G32B32S::readColor(gl::ColorI *dst, const R32G32B32S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1; +} + +void R32G32B32S::readColor(gl::ColorF *dst, const R32G32B32S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = 1.0f; +} + +void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int32_t>(src->red); + dst->G = static_cast<int32_t>(src->green); + dst->B = static_cast<int32_t>(src->blue); +} + +void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int32_t>(src->red); + dst->G = gl::floatToNormalized<int32_t>(src->green); + dst->B = gl::floatToNormalized<int32_t>(src->blue); +} + +void R32G32B32S::average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R32G32B32A32S::readColor(gl::ColorI *dst, const R32G32B32A32S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R32G32B32A32S::readColor(gl::ColorF *dst, const R32G32B32A32S *src) +{ + dst->red = gl::normalizedToFloat(src->R); + dst->green = gl::normalizedToFloat(src->G); + dst->blue = gl::normalizedToFloat(src->B); + dst->alpha = gl::normalizedToFloat(src->A); +} + +void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int32_t>(src->red); + dst->G = static_cast<int32_t>(src->green); + dst->B = static_cast<int32_t>(src->blue); + dst->A = static_cast<int32_t>(src->alpha); +} + +void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<int32_t>(src->red); + dst->G = gl::floatToNormalized<int32_t>(src->green); + dst->B = gl::floatToNormalized<int32_t>(src->blue); + dst->A = gl::floatToNormalized<int32_t>(src->alpha); +} + +void R32G32B32A32S::average(R32G32B32A32S *dst, + const R32G32B32A32S *src1, + const R32G32B32A32S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void A16B16G16R16F::readColor(gl::ColorF *dst, const A16B16G16R16F *src) +{ + dst->red = gl::float16ToFloat32(src->R); + dst->green = gl::float16ToFloat32(src->G); + dst->blue = gl::float16ToFloat32(src->B); + dst->alpha = gl::float16ToFloat32(src->A); +} + +void A16B16G16R16F::writeColor(A16B16G16R16F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat16(src->red); + dst->G = gl::float32ToFloat16(src->green); + dst->B = gl::float32ToFloat16(src->blue); + dst->A = gl::float32ToFloat16(src->alpha); +} + +void A16B16G16R16F::average(A16B16G16R16F *dst, + const A16B16G16R16F *src1, + const A16B16G16R16F *src2) +{ + dst->R = gl::averageHalfFloat(src1->R, src2->R); + dst->G = gl::averageHalfFloat(src1->G, src2->G); + dst->B = gl::averageHalfFloat(src1->B, src2->B); + dst->A = gl::averageHalfFloat(src1->A, src2->A); +} + +void R16G16B16A16F::readColor(gl::ColorF *dst, const R16G16B16A16F *src) +{ + dst->red = gl::float16ToFloat32(src->R); + dst->green = gl::float16ToFloat32(src->G); + dst->blue = gl::float16ToFloat32(src->B); + dst->alpha = gl::float16ToFloat32(src->A); +} + +void R16G16B16A16F::writeColor(R16G16B16A16F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat16(src->red); + dst->G = gl::float32ToFloat16(src->green); + dst->B = gl::float32ToFloat16(src->blue); + dst->A = gl::float32ToFloat16(src->alpha); +} + +void R16G16B16A16F::average(R16G16B16A16F *dst, + const R16G16B16A16F *src1, + const R16G16B16A16F *src2) +{ + dst->R = gl::averageHalfFloat(src1->R, src2->R); + dst->G = gl::averageHalfFloat(src1->G, src2->G); + dst->B = gl::averageHalfFloat(src1->B, src2->B); + dst->A = gl::averageHalfFloat(src1->A, src2->A); +} + +void R16F::readColor(gl::ColorF *dst, const R16F *src) +{ + dst->red = gl::float16ToFloat32(src->R); + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16F::writeColor(R16F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat16(src->red); +} + +void R16F::average(R16F *dst, const R16F *src1, const R16F *src2) +{ + dst->R = gl::averageHalfFloat(src1->R, src2->R); +} + +void A16F::readColor(gl::ColorF *dst, const A16F *src) +{ + dst->red = 0.0f; + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = gl::float16ToFloat32(src->A); +} + +void A16F::writeColor(A16F *dst, const gl::ColorF *src) +{ + dst->A = gl::float32ToFloat16(src->alpha); +} + +void A16F::average(A16F *dst, const A16F *src1, const A16F *src2) +{ + dst->A = gl::averageHalfFloat(src1->A, src2->A); +} + +void L16F::readColor(gl::ColorF *dst, const L16F *src) +{ + float lum = gl::float16ToFloat32(src->L); + dst->red = lum; + dst->green = lum; + dst->blue = lum; + dst->alpha = 1.0f; +} + +void L16F::writeColor(L16F *dst, const gl::ColorF *src) +{ + dst->L = gl::float32ToFloat16(src->red); +} + +void L16F::average(L16F *dst, const L16F *src1, const L16F *src2) +{ + dst->L = gl::averageHalfFloat(src1->L, src2->L); +} + +void L16A16F::readColor(gl::ColorF *dst, const L16A16F *src) +{ + float lum = gl::float16ToFloat32(src->L); + dst->red = lum; + dst->green = lum; + dst->blue = lum; + dst->alpha = gl::float16ToFloat32(src->A); +} + +void L16A16F::writeColor(L16A16F *dst, const gl::ColorF *src) +{ + dst->L = gl::float32ToFloat16(src->red); + dst->A = gl::float32ToFloat16(src->alpha); +} + +void L16A16F::average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2) +{ + dst->L = gl::averageHalfFloat(src1->L, src2->L); + dst->A = gl::averageHalfFloat(src1->A, src2->A); +} + +void R16G16F::readColor(gl::ColorF *dst, const R16G16F *src) +{ + dst->red = gl::float16ToFloat32(src->R); + dst->green = gl::float16ToFloat32(src->G); + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R16G16F::writeColor(R16G16F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat16(src->red); + dst->G = gl::float32ToFloat16(src->green); +} + +void R16G16F::average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2) +{ + dst->R = gl::averageHalfFloat(src1->R, src2->R); + dst->G = gl::averageHalfFloat(src1->G, src2->G); +} + +void R16G16B16F::readColor(gl::ColorF *dst, const R16G16B16F *src) +{ + dst->red = gl::float16ToFloat32(src->R); + dst->green = gl::float16ToFloat32(src->G); + dst->blue = gl::float16ToFloat32(src->B); + dst->alpha = 1.0f; +} + +void R16G16B16F::writeColor(R16G16B16F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat16(src->red); + dst->G = gl::float32ToFloat16(src->green); + dst->B = gl::float32ToFloat16(src->blue); +} + +void R16G16B16F::average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2) +{ + dst->R = gl::averageHalfFloat(src1->R, src2->R); + dst->G = gl::averageHalfFloat(src1->G, src2->G); + dst->B = gl::averageHalfFloat(src1->B, src2->B); +} + +void A32B32G32R32F::readColor(gl::ColorF *dst, const A32B32G32R32F *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void A32B32G32R32F::writeColor(A32B32G32R32F *dst, const gl::ColorF *src) +{ + dst->R = src->red; + dst->G = src->green; + dst->B = src->blue; + dst->A = src->alpha; +} + +void A32B32G32R32F::average(A32B32G32R32F *dst, + const A32B32G32R32F *src1, + const A32B32G32R32F *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R32G32B32A32F::readColor(gl::ColorF *dst, const R32G32B32A32F *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R32G32B32A32F::writeColor(R32G32B32A32F *dst, const gl::ColorF *src) +{ + dst->R = src->red; + dst->G = src->green; + dst->B = src->blue; + dst->A = src->alpha; +} + +void R32G32B32A32F::average(R32G32B32A32F *dst, + const R32G32B32A32F *src1, + const R32G32B32A32F *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R32F::readColor(gl::ColorF *dst, const R32F *src) +{ + dst->red = src->R; + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32F::writeColor(R32F *dst, const gl::ColorF *src) +{ + dst->R = src->red; +} + +void R32F::average(R32F *dst, const R32F *src1, const R32F *src2) +{ + dst->R = gl::average(src1->R, src2->R); +} + +void A32F::readColor(gl::ColorF *dst, const A32F *src) +{ + dst->red = 0.0f; + dst->green = 0.0f; + dst->blue = 0.0f; + dst->alpha = src->A; +} + +void A32F::writeColor(A32F *dst, const gl::ColorF *src) +{ + dst->A = src->alpha; +} + +void A32F::average(A32F *dst, const A32F *src1, const A32F *src2) +{ + dst->A = gl::average(src1->A, src2->A); +} + +void L32F::readColor(gl::ColorF *dst, const L32F *src) +{ + dst->red = src->L; + dst->green = src->L; + dst->blue = src->L; + dst->alpha = 1.0f; +} + +void L32F::writeColor(L32F *dst, const gl::ColorF *src) +{ + dst->L = src->red; +} + +void L32F::average(L32F *dst, const L32F *src1, const L32F *src2) +{ + dst->L = gl::average(src1->L, src2->L); +} + +void L32A32F::readColor(gl::ColorF *dst, const L32A32F *src) +{ + dst->red = src->L; + dst->green = src->L; + dst->blue = src->L; + dst->alpha = src->A; +} + +void L32A32F::writeColor(L32A32F *dst, const gl::ColorF *src) +{ + dst->L = src->red; + dst->A = src->alpha; +} + +void L32A32F::average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2) +{ + dst->L = gl::average(src1->L, src2->L); + dst->A = gl::average(src1->A, src2->A); +} + +void R32G32F::readColor(gl::ColorF *dst, const R32G32F *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = 0.0f; + dst->alpha = 1.0f; +} + +void R32G32F::writeColor(R32G32F *dst, const gl::ColorF *src) +{ + dst->R = src->red; + dst->G = src->green; +} + +void R32G32F::average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); +} + +void R32G32B32F::readColor(gl::ColorF *dst, const R32G32B32F *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = 1.0f; +} + +void R32G32B32F::writeColor(R32G32B32F *dst, const gl::ColorF *src) +{ + dst->R = src->red; + dst->G = src->green; + dst->B = src->blue; +} + +void R32G32B32F::average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); +} + +void R10G10B10A2::readColor(gl::ColorUI *dst, const R10G10B10A2 *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R10G10B10A2::readColor(gl::ColorF *dst, const R10G10B10A2 *src) +{ + dst->red = gl::normalizedToFloat<10>(src->R); + dst->green = gl::normalizedToFloat<10>(src->G); + dst->blue = gl::normalizedToFloat<10>(src->B); + dst->alpha = gl::normalizedToFloat<2>(src->A); +} + +void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorUI *src) +{ + dst->R = static_cast<uint32_t>(src->red); + dst->G = static_cast<uint32_t>(src->green); + dst->B = static_cast<uint32_t>(src->blue); + dst->A = static_cast<uint32_t>(src->alpha); +} + +void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<10, uint32_t>(src->red); + dst->G = gl::floatToNormalized<10, uint32_t>(src->green); + dst->B = gl::floatToNormalized<10, uint32_t>(src->blue); + dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha); +} + +void R10G10B10A2::average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R10G10B10A2S::readColor(gl::ColorI *dst, const R10G10B10A2S *src) +{ + dst->red = src->R; + dst->green = src->G; + dst->blue = src->B; + dst->alpha = src->A; +} + +void R10G10B10A2S::readColor(gl::ColorF *dst, const R10G10B10A2S *src) +{ + dst->red = gl::normalizedToFloat<10>(src->R); + dst->green = gl::normalizedToFloat<10>(src->G); + dst->blue = gl::normalizedToFloat<10>(src->B); + dst->alpha = gl::normalizedToFloat<2>(src->A); +} + +void R10G10B10A2S::writeColor(R10G10B10A2S *dst, const gl::ColorI *src) +{ + dst->R = static_cast<int32_t>(src->red); + dst->G = static_cast<int32_t>(src->green); + dst->B = static_cast<int32_t>(src->blue); + dst->A = static_cast<int32_t>(src->alpha); +} + +void R10G10B10A2S::writeColor(R10G10B10A2S *dst, const gl::ColorF *src) +{ + dst->R = gl::floatToNormalized<10, int32_t>(src->red); + dst->G = gl::floatToNormalized<10, int32_t>(src->green); + dst->B = gl::floatToNormalized<10, int32_t>(src->blue); + dst->A = gl::floatToNormalized<2, int32_t>(src->alpha); +} + +void R10G10B10A2S::average(R10G10B10A2S *dst, const R10G10B10A2S *src1, const R10G10B10A2S *src2) +{ + dst->R = gl::average(src1->R, src2->R); + dst->G = gl::average(src1->G, src2->G); + dst->B = gl::average(src1->B, src2->B); + dst->A = gl::average(src1->A, src2->A); +} + +void R9G9B9E5::readColor(gl::ColorF *dst, const R9G9B9E5 *src) +{ + gl::convert999E5toRGBFloats(gl::bitCast<uint32_t>(*src), &dst->red, &dst->green, &dst->blue); + dst->alpha = 1.0f; +} + +void R9G9B9E5::writeColor(R9G9B9E5 *dst, const gl::ColorF *src) +{ + *reinterpret_cast<uint32_t *>(dst) = + gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue); +} + +void R9G9B9E5::average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2) +{ + float r1, g1, b1; + gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src1), &r1, &g1, &b1); + + float r2, g2, b2; + gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src2), &r2, &g2, &b2); + + *reinterpret_cast<uint32_t *>(dst) = + gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2)); +} + +void R11G11B10F::readColor(gl::ColorF *dst, const R11G11B10F *src) +{ + dst->red = gl::float11ToFloat32(src->R); + dst->green = gl::float11ToFloat32(src->G); + dst->blue = gl::float10ToFloat32(src->B); + dst->alpha = 1.0f; +} + +void R11G11B10F::writeColor(R11G11B10F *dst, const gl::ColorF *src) +{ + dst->R = gl::float32ToFloat11(src->red); + dst->G = gl::float32ToFloat11(src->green); + dst->B = gl::float32ToFloat10(src->blue); +} + +void R11G11B10F::average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2) +{ + dst->R = gl::averageFloat11(src1->R, src2->R); + dst->G = gl::averageFloat11(src1->G, src2->G); + dst->B = gl::averageFloat10(src1->B, src2->B); +} + +void D24S8::ReadDepthStencil(DepthStencil *dst, const D24S8 *src) +{ + dst->depth = gl::normalizedToFloat<24>(src->D); + dst->stencil = gl::getShiftedData<8, 24>(src->S); +} + +void D24S8::WriteDepthStencil(D24S8 *dst, const DepthStencil *src) +{ + dst->D = gl::floatToNormalized<24, uint32_t>(static_cast<float>(src->depth)); + dst->S = src->stencil & 0xFF; +} + +void S8::ReadDepthStencil(DepthStencil *dst, const S8 *src) +{ + UNIMPLEMENTED(); +} + +void S8::WriteDepthStencil(S8 *dst, const DepthStencil *src) +{ + UNIMPLEMENTED(); +} + +void D16::ReadDepthStencil(DepthStencil *dst, const D16 *src) +{ + UNIMPLEMENTED(); +} + +void D16::WriteDepthStencil(D16 *dst, const DepthStencil *src) +{ + UNIMPLEMENTED(); +} + +void D24::ReadDepthStencil(DepthStencil *dst, const D24 *src) +{ + dst->depth = gl::normalizedToFloat<24>(src->D); +} + +void D24::WriteDepthStencil(D24 *dst, const DepthStencil *src) +{ + UNIMPLEMENTED(); +} + +void D32F::ReadDepthStencil(DepthStencil *dst, const D32F *src) +{ + dst->depth = src->D; +} + +void D32F::WriteDepthStencil(D32F *dst, const DepthStencil *src) +{ + UNIMPLEMENTED(); +} + +void D32::ReadDepthStencil(DepthStencil *dst, const D32 *src) +{ + UNIMPLEMENTED(); +} + +void D32::WriteDepthStencil(D32 *dst, const DepthStencil *src) +{ + UNIMPLEMENTED(); +} + +void D32FS8::ReadDepthStencil(DepthStencil *dst, const D32FS8 *src) +{ + dst->depth = src->D; + dst->stencil = gl::getShiftedData<8, 24>(static_cast<uint32_t>(src->S)); +} + +void D32FS8::WriteDepthStencil(D32FS8 *dst, const DepthStencil *src) +{ + dst->D = static_cast<float>(src->depth); + dst->S = src->stencil & 0xFF; +} +} // namespace angle |