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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/Caps.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Caps.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Caps.cpp | 1243 |
1 files changed, 1243 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Caps.cpp b/gfx/angle/checkout/src/libANGLE/Caps.cpp new file mode 100644 index 0000000000..4ee8411b70 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Caps.cpp @@ -0,0 +1,1243 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "libANGLE/Caps.h" + +#include "common/angleutils.h" +#include "common/debug.h" + +#include "libANGLE/formatutils.h" + +#include "angle_gl.h" + +#include <algorithm> +#include <sstream> + +static void InsertExtensionString(const std::string &extension, + bool supported, + std::vector<std::string> *extensionVector) +{ + if (supported) + { + extensionVector->push_back(extension); + } +} + +namespace gl +{ + +TextureCaps::TextureCaps() = default; + +TextureCaps::TextureCaps(const TextureCaps &other) = default; + +TextureCaps::~TextureCaps() = default; + +GLuint TextureCaps::getMaxSamples() const +{ + return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0; +} + +GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const +{ + if (requestedSamples == 0) + { + return 0; + } + + for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++) + { + GLuint samples = *i; + if (samples >= requestedSamples) + { + return samples; + } + } + + return 0; +} + +TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat, + const Version &clientVersion, + const Extensions &extensions) +{ + TextureCaps caps; + + const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); + caps.texturable = internalFormatInfo.textureSupport(clientVersion, extensions); + caps.filterable = internalFormatInfo.filterSupport(clientVersion, extensions); + caps.textureAttachment = internalFormatInfo.textureAttachmentSupport(clientVersion, extensions); + caps.renderbuffer = internalFormatInfo.renderbufferSupport(clientVersion, extensions); + + caps.sampleCounts.insert(0); + if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion)) + { + if ((clientVersion.major >= 3 && clientVersion.minor >= 1) || + (clientVersion.major >= 3 && !internalFormatInfo.isInt())) + { + caps.sampleCounts.insert(4); + } + } + + return caps; +} + +TextureCapsMap::TextureCapsMap() {} + +TextureCapsMap::~TextureCapsMap() {} + +void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps) +{ + angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat); + get(formatID) = caps; +} + +void TextureCapsMap::clear() +{ + mFormatData.fill(TextureCaps()); +} + +const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const +{ + angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat); + return get(formatID); +} + +const TextureCaps &TextureCapsMap::get(angle::FormatID formatID) const +{ + return mFormatData[static_cast<size_t>(formatID)]; +} + +TextureCaps &TextureCapsMap::get(angle::FormatID formatID) +{ + return mFormatData[static_cast<size_t>(formatID)]; +} + +void TextureCapsMap::set(angle::FormatID formatID, const TextureCaps &caps) +{ + get(formatID) = caps; +} + +void InitMinimumTextureCapsMap(const Version &clientVersion, + const Extensions &extensions, + TextureCapsMap *capsMap) +{ + for (GLenum internalFormat : GetAllSizedInternalFormats()) + { + capsMap->insert(internalFormat, + GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions)); + } +} + +Extensions::Extensions() = default; + +Extensions::Extensions(const Extensions &other) = default; + +std::vector<std::string> Extensions::getStrings() const +{ + std::vector<std::string> extensionStrings; + + for (const auto &extensionInfo : GetExtensionInfoMap()) + { + if (this->*(extensionInfo.second.ExtensionsMember)) + { + extensionStrings.push_back(extensionInfo.first); + } + } + + return extensionStrings; +} + +Limitations::Limitations() = default; + +static bool GetFormatSupportBase(const TextureCapsMap &textureCaps, + const GLenum *requiredFormats, + size_t requiredFormatsSize, + bool requiresTexturing, + bool requiresFiltering, + bool requiresAttachingTexture, + bool requiresRenderbufferSupport) +{ + for (size_t i = 0; i < requiredFormatsSize; i++) + { + const TextureCaps &cap = textureCaps.get(requiredFormats[i]); + + if (requiresTexturing && !cap.texturable) + { + return false; + } + + if (requiresFiltering && !cap.filterable) + { + return false; + } + + if (requiresAttachingTexture && !cap.textureAttachment) + { + return false; + } + + if (requiresRenderbufferSupport && !cap.renderbuffer) + { + return false; + } + } + + return true; +} + +template <size_t N> +static bool GetFormatSupport(const TextureCapsMap &textureCaps, + const GLenum (&requiredFormats)[N], + bool requiresTexturing, + bool requiresFiltering, + bool requiresAttachingTexture, + bool requiresRenderbufferSupport) +{ + return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing, + requiresFiltering, requiresAttachingTexture, + requiresRenderbufferSupport); +} + +// Check for GL_OES_packed_depth_stencil +static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_DEPTH24_STENCIL8, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true); +} + +// Checks for GL_OES_rgb8_rgba8 support +static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGB8, + GL_RGBA8, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true); +} + +// Checks for GL_EXT_texture_format_BGRA8888 support +static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_BGRA8_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true); +} + +// Checks for GL_OES_color_buffer_half_float support +static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps) +{ + // EXT_color_buffer_half_float issue #2 states that an implementation doesn't need to support + // rendering to any of the formats but is expected to be able to render to at least one. WebGL + // requires that at least RGBA16F is renderable so we make the same requirement. + constexpr GLenum requiredFormats[] = { + GL_RGBA16F, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true); +} + +// Checks for GL_OES_texture_half_float support +static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGBA16F, GL_RGB16F, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_ALPHA16F_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false); +} + +// Checks for GL_OES_texture_half_float_linear support +static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGBA16F, GL_RGB16F, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_ALPHA16F_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false); +} + +// Checks for GL_OES_texture_float support +static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false); +} + +// Checks for GL_OES_texture_float_linear support +static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false); +} + +// Checks for GL_EXT_texture_rg support +static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, + bool checkHalfFloatFormats, + bool checkFloatFormats) +{ + constexpr GLenum requiredFormats[] = { + GL_R8, + GL_RG8, + }; + constexpr GLenum requiredHalfFloatFormats[] = { + GL_R16F, + GL_RG16F, + }; + constexpr GLenum requiredFloatFormats[] = { + GL_R32F, + GL_RG32F, + }; + + if (checkHalfFloatFormats && + !GetFormatSupport(textureCaps, requiredHalfFloatFormats, true, false, false, false)) + { + return false; + } + + if (checkFloatFormats && + !GetFormatSupport(textureCaps, requiredFloatFormats, true, false, false, false)) + { + return false; + } + + return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true); +} + +// Check for GL_EXT_texture_compression_dxt1 +static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGB_S3TC_DXT1_EXT, + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_ANGLE_texture_compression_dxt3 +static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_ANGLE_texture_compression_dxt5 +static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_EXT_texture_compression_s3tc_srgb +static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_KHR_texture_compression_astc_ldr +static bool DetermineASTCLDRTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, + GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, + GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, + GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, + GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, + GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, + GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_OES_texture_compression_astc +static bool DetermineASTCOESTExtureSupport(const TextureCapsMap &textureCaps) +{ + if (!DetermineASTCLDRTextureSupport(textureCaps)) + { + return false; + } + + // The OES version of the extension also requires the 3D ASTC formats + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, + GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, + GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, + GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, + GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_ETC1_RGB8_OES +static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_ETC1_RGB8_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_RGB8_texture +static bool DetermineETC2RGB8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGB8_ETC2, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_sRGB8_texture +static bool DetermineETC2sRGB8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SRGB8_ETC2, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_punchthroughA_RGBA8_texture +static bool DetermineETC2PunchthroughARGB8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture +static bool DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_RGBA8_texture +static bool DetermineETC2RGBA8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA8_ETC2_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_ETC2_sRGB8_alpha8_texture +static bool DetermineETC2sRGB8Alpha8TextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_EAC_R11_unsigned_texture +static bool DetermineEACR11UnsignedTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_R11_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_EAC_R11_signed_texture +static bool DetermineEACR11SignedTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SIGNED_R11_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_EAC_RG11_unsigned_texture +static bool DetermineEACRG11UnsignedTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RG11_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for OES_compressed_EAC_RG11_signed_texture +static bool DetermineEACRG11SignedTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_SIGNED_RG11_EAC, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +// Check for GL_EXT_sRGB +static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFilterFormats[] = { + GL_SRGB8, + GL_SRGB8_ALPHA8, + }; + + constexpr GLenum requiredRenderFormats[] = { + GL_SRGB8_ALPHA8, + }; + + return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false) && + GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true); +} + +// Check for GL_ANGLE_depth_texture +static bool DetermineDepthTextureANGLESupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_DEPTH_COMPONENT16, + GL_DEPTH_COMPONENT32_OES, + GL_DEPTH24_STENCIL8_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true); +} + +// Check for GL_OES_depth_texture +static bool DetermineDepthTextureOESSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_DEPTH_COMPONENT16, + GL_DEPTH_COMPONENT32_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true); +} + +// Check for GL_OES_depth24 +static bool DetermineDepth24OESSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_DEPTH_COMPONENT24_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true); +} + +// Check for GL_OES_depth32 +static bool DetermineDepth32Support(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_DEPTH_COMPONENT32_OES, + }; + + return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true); +} + +// Check for GL_CHROMIUM_color_buffer_float_rgb +static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGB32F, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false); +} + +// Check for GL_CHROMIUM_color_buffer_float_rgba +static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_RGBA32F, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true); +} + +// Check for GL_EXT_color_buffer_float +static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F, GL_R11F_G11F_B10F, + }; + + return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true); +} + +// Check for GL_EXT_texture_norm16 +static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFilterFormats[] = { + GL_R16_EXT, GL_RG16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT, + GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT, + }; + + constexpr GLenum requiredRenderFormats[] = { + GL_R16_EXT, + GL_RG16_EXT, + GL_RGBA16_EXT, + }; + + return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false) && + GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true); +} + +// Check for EXT_texture_compression_bptc +static bool DetermineBPTCTextureSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = { + GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps) +{ + constexpr GLenum requiredFormats[] = {GL_COMPRESSED_R11_EAC, + GL_COMPRESSED_SIGNED_R11_EAC, + GL_COMPRESSED_RG11_EAC, + GL_COMPRESSED_SIGNED_RG11_EAC, + GL_COMPRESSED_RGB8_ETC2, + GL_COMPRESSED_SRGB8_ETC2, + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, + GL_COMPRESSED_RGBA8_ETC2_EAC, + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC}; + + return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false); +} + +void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) +{ + // TODO(ynovikov): rgb8rgba8, colorBufferHalfFloat, textureHalfFloat, textureHalfFloatLinear, + // textureFloat, textureFloatLinear, textureRG, sRGB, colorBufferFloatRGB, colorBufferFloatRGBA + // and colorBufferFloat were verified. Verify the rest. + packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps); + rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps); + textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps); + textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps); + textureHalfFloatLinear = + textureHalfFloat && DetermineHalfFloatTextureFilteringSupport(textureCaps); + textureFloat = DetermineFloatTextureSupport(textureCaps); + textureFloatLinear = textureFloat && DetermineFloatTextureFilteringSupport(textureCaps); + textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat); + colorBufferHalfFloat = textureHalfFloat && DetermineColorBufferHalfFloatSupport(textureCaps); + textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps); + textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps); + textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps); + textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps); + textureCompressionASTCLDRKHR = DetermineASTCLDRTextureSupport(textureCaps); + textureCompressionASTCOES = DetermineASTCOESTExtureSupport(textureCaps); + compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps); + compressedETC2RGB8Texture = DetermineETC2RGB8TextureSupport(textureCaps); + compressedETC2sRGB8Texture = DetermineETC2sRGB8TextureSupport(textureCaps); + compressedETC2PunchthroughARGB8Texture = + DetermineETC2PunchthroughARGB8TextureSupport(textureCaps); + compressedETC2PunchthroughAsRGB8AlphaTexture = + DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(textureCaps); + compressedETC2RGBA8Texture = DetermineETC2RGBA8TextureSupport(textureCaps); + compressedETC2sRGB8Alpha8Texture = DetermineETC2sRGB8Alpha8TextureSupport(textureCaps); + compressedEACR11UnsignedTexture = DetermineEACR11UnsignedTextureSupport(textureCaps); + compressedEACR11SignedTexture = DetermineEACR11SignedTextureSupport(textureCaps); + compressedEACRG11UnsignedTexture = DetermineEACRG11UnsignedTextureSupport(textureCaps); + compressedEACRG11SignedTexture = DetermineEACRG11SignedTextureSupport(textureCaps); + sRGB = DetermineSRGBTextureSupport(textureCaps); + depthTextureANGLE = DetermineDepthTextureANGLESupport(textureCaps); + depthTextureOES = DetermineDepthTextureOESSupport(textureCaps); + depth24OES = DetermineDepth24OESSupport(textureCaps); + depth32 = DetermineDepth32Support(textureCaps); + colorBufferFloatRGB = DetermineColorBufferFloatRGBSupport(textureCaps); + colorBufferFloatRGBA = DetermineColorBufferFloatRGBASupport(textureCaps); + colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps); + textureNorm16 = DetermineTextureNorm16Support(textureCaps); + textureCompressionBPTC = DetermineBPTCTextureSupport(textureCaps); +} + +const ExtensionInfoMap &GetExtensionInfoMap() +{ + auto buildExtensionInfoMap = []() { + auto enableableExtension = [](ExtensionInfo::ExtensionBool member) { + ExtensionInfo info; + info.Requestable = true; + info.ExtensionsMember = member; + return info; + }; + + auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) { + ExtensionInfo info; + info.ExtensionsMember = member; + return info; + }; + + // clang-format off + ExtensionInfoMap map; + map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint); + map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil); + map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinary); + map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8); + map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888); + map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA); + map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObject); + map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBuffer); + map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange); + map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat); + map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat); + map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear); + map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloat); + map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinear); + map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG); + map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1); + map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3); + map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5); + map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB); + map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDRKHR); + map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDRKHR); + map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionASTCOES); + map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBPTC); + map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8Texture); + map["OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8Texture); + map["OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Texture); + map["OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGB8Texture); + map["OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughAsRGB8AlphaTexture); + map["OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8Texture); + map["OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Alpha8Texture); + map["OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTexture); + map["OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTexture); + map["OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTexture); + map["OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTexture); + map["GL_CHROMIUM_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureETC); + map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB); + map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE); + map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES); + map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES); + map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32); + map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES); + map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorage); + map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT); + map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers); + map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic); + map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean); + map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence); + map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery); + map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness); + map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior); + map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax); + map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlit); + map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample); + map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE); + map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT); + map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder); + map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivatives); + map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD); + map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); + map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiview); + map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2); + map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage); + map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); + map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmap); + map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer); + map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker); + map["GL_OES_EGL_image"] = enableableExtension(&Extensions::eglImage); + map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::eglImageExternal); + map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::eglImageExternalEssl3); + map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::eglSync); + map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObject); + map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFd); + map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphore); + map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFd); + map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::eglStreamConsumerExternal); + map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage); + map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage); + map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat); + map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObject); + map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug); + map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClamp); + // TODO(jmadill): Enable this when complete. + //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError); + map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode); + map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation); + map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery); + map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture); + map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture); + map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3d); + map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility); + map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension); + map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource); + map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory); + map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode); + map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl); + map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB); + map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA); + map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility); + map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples); + map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16); + map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering); + map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContext); + map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays); + map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization); + map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl); + map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle); + map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader); + map["GL_ANGLE_explicit_context_gles1"] = enableableExtension(&Extensions::explicitContextGles1); + map["GL_ANGLE_explicit_context"] = enableableExtension(&Extensions::explicitContext); + map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile); + map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2DArray); + map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisample); + map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtended); + map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlend); + map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisample); + map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDraw); + map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertex); + map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM); + map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE); + map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstance); + // GLES1 extensinos + map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArray); + map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMap); + map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSprite); + map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTexture); + map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySize); + // clang-format on + + return map; + }; + + static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap(); + return extensionInfo; +} + +TypePrecision::TypePrecision() = default; + +TypePrecision::TypePrecision(const TypePrecision &other) = default; + +void TypePrecision::setIEEEFloat() +{ + range = {{127, 127}}; + precision = 23; +} + +void TypePrecision::setTwosComplementInt(unsigned int bits) +{ + range = {{static_cast<GLint>(bits) - 1, static_cast<GLint>(bits) - 2}}; + precision = 0; +} + +void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p) +{ + range = {{static_cast<GLint>(r), static_cast<GLint>(r)}}; + precision = static_cast<GLint>(p); +} + +void TypePrecision::setSimulatedInt(unsigned int r) +{ + range = {{static_cast<GLint>(r), static_cast<GLint>(r)}}; + precision = 0; +} + +void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const +{ + std::copy(range.begin(), range.end(), returnRange); + *returnPrecision = precision; +} + +Caps::Caps() = default; +Caps::Caps(const Caps &other) = default; +Caps::~Caps() = default; + +Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions) +{ + Caps caps; + + // GLES1 emulation (Minimums taken from Table 6.20 / 6.22 (ES 1.1 spec)) + if (clientVersion < Version(2, 0)) + { + caps.maxMultitextureUnits = 2; + caps.maxLights = 8; + caps.maxClipPlanes = 1; + + caps.maxModelviewMatrixStackDepth = 16; + caps.maxProjectionMatrixStackDepth = 2; + caps.maxTextureMatrixStackDepth = 2; + + caps.minSmoothPointSize = 1.0f; + caps.maxSmoothPointSize = 1.0f; + } + + if (clientVersion >= Version(2, 0)) + { + // Table 6.18 + caps.max2DTextureSize = 64; + caps.maxCubeMapTextureSize = 16; + caps.maxViewportWidth = caps.max2DTextureSize; + caps.maxViewportHeight = caps.max2DTextureSize; + caps.minAliasedPointSize = 1; + caps.maxAliasedPointSize = 1; + caps.minAliasedLineWidth = 1; + caps.maxAliasedLineWidth = 1; + + // Table 6.19 + caps.vertexHighpFloat.setSimulatedFloat(62, 16); + caps.vertexMediumpFloat.setSimulatedFloat(14, 10); + caps.vertexLowpFloat.setSimulatedFloat(1, 8); + caps.vertexHighpInt.setSimulatedInt(16); + caps.vertexMediumpInt.setSimulatedInt(10); + caps.vertexLowpInt.setSimulatedInt(8); + caps.fragmentHighpFloat.setSimulatedFloat(62, 16); + caps.fragmentMediumpFloat.setSimulatedFloat(14, 10); + caps.fragmentLowpFloat.setSimulatedFloat(1, 8); + caps.fragmentHighpInt.setSimulatedInt(16); + caps.fragmentMediumpInt.setSimulatedInt(10); + caps.fragmentLowpInt.setSimulatedInt(8); + + // Table 6.20 + caps.maxVertexAttributes = 8; + caps.maxVertexUniformVectors = 128; + caps.maxVaryingVectors = 8; + caps.maxCombinedTextureImageUnits = 8; + caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8; + caps.maxFragmentUniformVectors = 16; + caps.maxRenderbufferSize = 1; + } + + if (clientVersion >= Version(3, 0)) + { + // Table 6.28 + caps.maxElementIndex = (1 << 24) - 1; + caps.max3DTextureSize = 256; + caps.max2DTextureSize = 2048; + caps.maxArrayTextureLayers = 256; + caps.maxLODBias = 2.0f; + caps.maxCubeMapTextureSize = 2048; + caps.maxRenderbufferSize = 2048; + caps.maxDrawBuffers = 4; + caps.maxColorAttachments = 4; + caps.maxViewportWidth = caps.max2DTextureSize; + caps.maxViewportHeight = caps.max2DTextureSize; + + // Table 6.29 + caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); + caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); + caps.vertexHighpFloat.setIEEEFloat(); + caps.vertexHighpInt.setTwosComplementInt(32); + caps.vertexMediumpInt.setTwosComplementInt(16); + caps.vertexLowpInt.setTwosComplementInt(8); + caps.fragmentHighpFloat.setIEEEFloat(); + caps.fragmentHighpInt.setSimulatedInt(32); + caps.fragmentMediumpInt.setTwosComplementInt(16); + caps.fragmentLowpInt.setTwosComplementInt(8); + caps.maxServerWaitTimeout = 0; + + // Table 6.31 + caps.maxVertexAttributes = 16; + caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; + caps.maxVertexUniformVectors = 256; + caps.maxShaderUniformBlocks[ShaderType::Vertex] = 12; + caps.maxVertexOutputComponents = 64; + caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16; + + // Table 6.32 + caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; + caps.maxFragmentUniformVectors = 224; + caps.maxShaderUniformBlocks[ShaderType::Fragment] = 12; + caps.maxFragmentInputComponents = 60; + caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16; + caps.minProgramTexelOffset = -8; + caps.maxProgramTexelOffset = 7; + + // Table 6.33 + caps.maxUniformBufferBindings = 24; + caps.maxUniformBlockSize = 16384; + caps.uniformBufferOffsetAlignment = 256; + caps.maxCombinedUniformBlocks = 24; + caps.maxVaryingComponents = 60; + caps.maxVaryingVectors = 15; + caps.maxCombinedTextureImageUnits = 32; + + // Table 6.34 + caps.maxTransformFeedbackInterleavedComponents = 64; + caps.maxTransformFeedbackSeparateAttributes = 4; + caps.maxTransformFeedbackSeparateComponents = 4; + + // Table 3.35 + caps.maxSamples = 4; + } + + if (clientVersion >= Version(3, 1)) + { + // Table 20.40 + caps.maxFramebufferWidth = 2048; + caps.maxFramebufferHeight = 2048; + caps.maxFramebufferSamples = 4; + caps.maxSampleMaskWords = 1; + caps.maxColorTextureSamples = 1; + caps.maxDepthTextureSamples = 1; + caps.maxIntegerSamples = 1; + + // Table 20.41 + caps.maxVertexAttribRelativeOffset = 2047; + caps.maxVertexAttribBindings = 16; + caps.maxVertexAttribStride = 2048; + + // Table 20.43 + caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; + caps.maxShaderAtomicCounters[ShaderType::Vertex] = 0; + caps.maxShaderImageUniforms[ShaderType::Vertex] = 0; + caps.maxShaderStorageBlocks[ShaderType::Vertex] = 0; + + // Table 20.44 + caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; + caps.maxFragmentUniformVectors = 256; + caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; + caps.maxShaderAtomicCounters[ShaderType::Fragment] = 0; + caps.maxShaderImageUniforms[ShaderType::Fragment] = 0; + caps.maxShaderStorageBlocks[ShaderType::Fragment] = 0; + caps.minProgramTextureGatherOffset = 0; + caps.maxProgramTextureGatherOffset = 0; + + // Table 20.45 + caps.maxComputeWorkGroupCount = {{65535, 65535, 65535}}; + caps.maxComputeWorkGroupSize = {{128, 128, 64}}; + caps.maxComputeWorkGroupInvocations = 12; + caps.maxShaderUniformBlocks[ShaderType::Compute] = 12; + caps.maxShaderTextureImageUnits[ShaderType::Compute] = 16; + caps.maxComputeSharedMemorySize = 16384; + caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; + caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; + caps.maxShaderAtomicCounters[ShaderType::Compute] = 8; + caps.maxShaderImageUniforms[ShaderType::Compute] = 4; + caps.maxShaderStorageBlocks[ShaderType::Compute] = 4; + + // Table 20.46 + caps.maxUniformBufferBindings = 36; + caps.maxCombinedTextureImageUnits = 48; + caps.maxCombinedShaderOutputResources = 4; + + // Table 20.47 + caps.maxUniformLocations = 1024; + caps.maxAtomicCounterBufferBindings = 1; + caps.maxAtomicCounterBufferSize = 32; + caps.maxCombinedAtomicCounterBuffers = 1; + caps.maxCombinedAtomicCounters = 8; + caps.maxImageUnits = 4; + caps.maxCombinedImageUniforms = 4; + caps.maxShaderStorageBufferBindings = 4; + caps.maxShaderStorageBlockSize = 1 << 27; + caps.maxCombinedShaderStorageBlocks = 4; + caps.shaderStorageBufferOffsetAlignment = 256; + } + + if (extensions.textureRectangle) + { + caps.maxRectangleTextureSize = 64; + } + + if (extensions.geometryShader) + { + // Table 20.40 (GL_EXT_geometry_shader) + caps.maxFramebufferLayers = 256; + caps.layerProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT; + + // Table 20.43gs (GL_EXT_geometry_shader) + caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; + caps.maxShaderUniformBlocks[ShaderType::Geometry] = 12; + caps.maxGeometryInputComponents = 64; + caps.maxGeometryOutputComponents = 64; + caps.maxGeometryOutputVertices = 256; + caps.maxGeometryTotalOutputComponents = 1024; + caps.maxShaderTextureImageUnits[ShaderType::Geometry] = 16; + caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; + caps.maxShaderAtomicCounters[ShaderType::Geometry] = 0; + caps.maxShaderStorageBlocks[ShaderType::Geometry] = 0; + caps.maxGeometryShaderInvocations = 32; + + // Table 20.46 (GL_EXT_geometry_shader) + caps.maxShaderImageUniforms[ShaderType::Geometry] = 0; + + // Table 20.46 (GL_EXT_geometry_shader) + caps.maxUniformBufferBindings = 48; + caps.maxCombinedUniformBlocks = 36; + caps.maxCombinedTextureImageUnits = 64; + } + + for (ShaderType shaderType : AllShaderTypes()) + { + caps.maxCombinedShaderUniformComponents[shaderType] = + caps.maxShaderUniformBlocks[shaderType] * + static_cast<GLuint>(caps.maxUniformBlockSize / 4) + + caps.maxShaderUniformComponents[shaderType]; + } + + return caps; +} +} // namespace gl + +namespace egl +{ + +Caps::Caps() = default; + +DisplayExtensions::DisplayExtensions() = default; + +std::vector<std::string> DisplayExtensions::getStrings() const +{ + std::vector<std::string> extensionStrings; + + // clang-format off + // | Extension name | Supported flag | Output vector | + InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); + InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); + InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); + InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings); + InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings); + InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings); + InsertExtensionString("EGL_ANGLE_windows_ui_composition", windowsUIComposition, &extensionStrings); + InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); + InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); + InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings); + InsertExtensionString("EGL_KHR_image", image, &extensionStrings); + InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings); + InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings); + InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings); + InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings); + InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings); + InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings); + InsertExtensionString("EGL_KHR_fence_sync", fenceSync, &extensionStrings); + InsertExtensionString("EGL_KHR_wait_sync", waitSync, &extensionStrings); + InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings); + InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture", streamProducerD3DTexture, &extensionStrings); + InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings); + InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings); + InsertExtensionString("EGL_CHROMIUM_sync_control", getSyncValues, &extensionStrings); + InsertExtensionString("EGL_KHR_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings); + InsertExtensionString("EGL_EXT_pixel_format_float", pixelFormatFloat, &extensionStrings); + InsertExtensionString("EGL_KHR_surfaceless_context", surfacelessContext, &extensionStrings); + InsertExtensionString("EGL_ANGLE_display_texture_share_group", displayTextureShareGroup, &extensionStrings); + InsertExtensionString("EGL_ANGLE_create_context_client_arrays", createContextClientArrays, &extensionStrings); + InsertExtensionString("EGL_ANGLE_program_cache_control", programCacheControl, &extensionStrings); + InsertExtensionString("EGL_ANGLE_robust_resource_initialization", robustResourceInitialization, &extensionStrings); + InsertExtensionString("EGL_ANGLE_iosurface_client_buffer", iosurfaceClientBuffer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_create_context_extensions_enabled", createContextExtensionsEnabled, &extensionStrings); + InsertExtensionString("EGL_ANDROID_presentation_time", presentationTime, &extensionStrings); + InsertExtensionString("EGL_ANDROID_blob_cache", blobCache, &extensionStrings); + InsertExtensionString("EGL_ANDROID_image_native_buffer", imageNativeBuffer, &extensionStrings); + InsertExtensionString("EGL_ANDROID_get_frame_timestamps", getFrameTimestamps, &extensionStrings); + InsertExtensionString("EGL_ANDROID_recordable", recordable, &extensionStrings); + InsertExtensionString("EGL_ANGLE_power_preference", powerPreference, &extensionStrings); + InsertExtensionString("EGL_ANGLE_image_d3d11_texture", imageD3D11Texture, &extensionStrings); + InsertExtensionString("EGL_ANDROID_get_native_client_buffer", getNativeClientBufferANDROID, &extensionStrings); + InsertExtensionString("EGL_ANDROID_native_fence_sync", nativeFenceSyncANDROID, &extensionStrings); + InsertExtensionString("EGL_ANGLE_create_context_backwards_compatible", createContextBackwardsCompatible, &extensionStrings); + // TODO(jmadill): Enable this when complete. + //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings); + // clang-format on + + return extensionStrings; +} + +DeviceExtensions::DeviceExtensions() = default; + +std::vector<std::string> DeviceExtensions::getStrings() const +{ + std::vector<std::string> extensionStrings; + + // clang-format off + // | Extension name | Supported flag | Output vector | + InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings); + // clang-format on + + return extensionStrings; +} + +ClientExtensions::ClientExtensions() = default; +ClientExtensions::ClientExtensions(const ClientExtensions &other) = default; + +std::vector<std::string> ClientExtensions::getStrings() const +{ + std::vector<std::string> extensionStrings; + + // clang-format off + // | Extension name | Supported flag | Output vector | + InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings); + InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings); + InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle_vulkan", platformANGLEVulkan, &extensionStrings); + InsertExtensionString("EGL_ANGLE_platform_angle_context_virtualization", platformANGLEContextVirtualization, &extensionStrings); + InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings); + InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings); + InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings); + InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings); + InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings); + InsertExtensionString("EGL_KHR_debug", debug, &extensionStrings); + InsertExtensionString("EGL_ANGLE_explicit_context", explicitContext, &extensionStrings); + InsertExtensionString("EGL_ANGLE_feature_control", featureControlANGLE, &extensionStrings); + // clang-format on + + return extensionStrings; +} + +} // namespace egl |