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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/Texture.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Texture.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/Texture.h559
1 files changed, 559 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Texture.h b/gfx/angle/checkout/src/libANGLE/Texture.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
+
+#ifndef LIBANGLE_TEXTURE_H_
+#define LIBANGLE_TEXTURE_H_
+
+#include <map>
+#include <vector>
+
+#include "angle_gl.h"
+#include "common/Optional.h"
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Observer.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+
+namespace egl
+{
+class Surface;
+class Stream;
+} // namespace egl
+
+namespace rx
+{
+class GLImplFactory;
+class TextureImpl;
+class TextureGL;
+} // namespace rx
+
+namespace gl
+{
+class Framebuffer;
+class MemoryObject;
+class Sampler;
+class State;
+class Texture;
+
+bool IsMipmapFiltered(const SamplerState &samplerState);
+
+struct ImageDesc final
+{
+ ImageDesc();
+ ImageDesc(const Extents &size, const Format &format, const InitState initState);
+ ImageDesc(const Extents &size,
+ const Format &format,
+ const GLsizei samples,
+ const bool fixedSampleLocations,
+ const InitState initState);
+
+ ImageDesc(const ImageDesc &other) = default;
+ ImageDesc &operator=(const ImageDesc &other) = default;
+
+ GLint getMemorySize() const;
+
+ Extents size;
+ Format format;
+ GLsizei samples;
+ bool fixedSampleLocations;
+
+ // Needed for robust resource initialization.
+ InitState initState;
+};
+
+struct SwizzleState final
+{
+ SwizzleState();
+ SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
+ SwizzleState(const SwizzleState &other) = default;
+ SwizzleState &operator=(const SwizzleState &other) = default;
+
+ bool swizzleRequired() const;
+
+ bool operator==(const SwizzleState &other) const;
+ bool operator!=(const SwizzleState &other) const;
+
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+};
+
+// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
+class TextureState final : private angle::NonCopyable
+{
+ public:
+ TextureState(TextureType type);
+ ~TextureState();
+
+ bool swizzleRequired() const;
+ GLuint getEffectiveBaseLevel() const;
+ GLuint getEffectiveMaxLevel() const;
+
+ // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
+ GLuint getMipmapMaxLevel() const;
+
+ // Returns true if base level changed.
+ bool setBaseLevel(GLuint baseLevel);
+ bool setMaxLevel(GLuint maxLevel);
+
+ bool isCubeComplete() const;
+
+ ANGLE_INLINE bool compatibleWithSamplerFormat(SamplerFormat format,
+ const SamplerState &samplerState) const
+ {
+ if (!mCachedSamplerFormatValid ||
+ mCachedSamplerCompareMode != samplerState.getCompareMode())
+ {
+ mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState);
+ mCachedSamplerCompareMode = samplerState.getCompareMode();
+ mCachedSamplerFormatValid = true;
+ }
+ // Incomplete textures are compatible with any sampler format.
+ return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat;
+ }
+
+ const ImageDesc &getImageDesc(TextureTarget target, size_t level) const;
+ const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const;
+
+ TextureType getType() const { return mType; }
+ const SwizzleState &getSwizzleState() const { return mSwizzleState; }
+ const SamplerState &getSamplerState() const { return mSamplerState; }
+ GLenum getUsage() const { return mUsage; }
+ GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; }
+
+ // Returns the desc of the base level. Only valid for cube-complete/mip-complete textures.
+ const ImageDesc &getBaseLevelDesc() const;
+
+ // GLES1 emulation: For GL_OES_draw_texture
+ void setCrop(const gl::Rectangle &rect);
+ const gl::Rectangle &getCrop() const;
+
+ // GLES1 emulation: Auto-mipmap generation is a texparameter
+ void setGenerateMipmapHint(GLenum hint);
+ GLenum getGenerateMipmapHint() const;
+
+ private:
+ // Texture needs access to the ImageDesc functions.
+ friend class Texture;
+ // TODO(jmadill): Remove TextureGL from friends.
+ friend class rx::TextureGL;
+ friend bool operator==(const TextureState &a, const TextureState &b);
+
+ bool computeSamplerCompleteness(const SamplerState &samplerState, const State &data) const;
+ bool computeMipmapCompleteness() const;
+ bool computeLevelCompleteness(TextureTarget target, size_t level) const;
+ SamplerFormat computeRequiredSamplerFormat(const SamplerState &samplerState) const;
+
+ TextureTarget getBaseImageTarget() const;
+
+ void setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc);
+ void setImageDescChain(GLuint baselevel,
+ GLuint maxLevel,
+ Extents baseSize,
+ const Format &format,
+ InitState initState);
+ void setImageDescChainMultisample(Extents baseSize,
+ const Format &format,
+ GLsizei samples,
+ bool fixedSampleLocations,
+ InitState initState);
+
+ void clearImageDesc(TextureTarget target, size_t level);
+ void clearImageDescs();
+
+ const TextureType mType;
+
+ SwizzleState mSwizzleState;
+
+ SamplerState mSamplerState;
+
+ GLuint mBaseLevel;
+ GLuint mMaxLevel;
+
+ GLenum mDepthStencilTextureMode;
+
+ bool mImmutableFormat;
+ GLuint mImmutableLevels;
+
+ // From GL_ANGLE_texture_usage
+ GLenum mUsage;
+
+ std::vector<ImageDesc> mImageDescs;
+
+ // GLES1 emulation: Texture crop rectangle
+ // For GL_OES_draw_texture
+ gl::Rectangle mCropRect;
+
+ // GLES1 emulation: Generate-mipmap hint per texture
+ GLenum mGenerateMipmapHint;
+
+ InitState mInitState;
+
+ mutable SamplerFormat mCachedSamplerFormat;
+ mutable GLenum mCachedSamplerCompareMode;
+ mutable bool mCachedSamplerFormatValid;
+};
+
+bool operator==(const TextureState &a, const TextureState &b);
+bool operator!=(const TextureState &a, const TextureState &b);
+
+class Texture final : public RefCountObject, public egl::ImageSibling, public LabeledObject
+{
+ public:
+ Texture(rx::GLImplFactory *factory, GLuint id, TextureType type);
+ ~Texture() override;
+
+ void onDestroy(const Context *context) override;
+
+ void setLabel(const Context *context, const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ TextureType getType() const { return mState.mType; }
+
+ void setSwizzleRed(const Context *context, GLenum swizzleRed);
+ GLenum getSwizzleRed() const;
+
+ void setSwizzleGreen(const Context *context, GLenum swizzleGreen);
+ GLenum getSwizzleGreen() const;
+
+ void setSwizzleBlue(const Context *context, GLenum swizzleBlue);
+ GLenum getSwizzleBlue() const;
+
+ void setSwizzleAlpha(const Context *context, GLenum swizzleAlpha);
+ GLenum getSwizzleAlpha() const;
+
+ void setMinFilter(const Context *context, GLenum minFilter);
+ GLenum getMinFilter() const;
+
+ void setMagFilter(const Context *context, GLenum magFilter);
+ GLenum getMagFilter() const;
+
+ void setWrapS(const Context *context, GLenum wrapS);
+ GLenum getWrapS() const;
+
+ void setWrapT(const Context *context, GLenum wrapT);
+ GLenum getWrapT() const;
+
+ void setWrapR(const Context *context, GLenum wrapR);
+ GLenum getWrapR() const;
+
+ void setMaxAnisotropy(const Context *context, float maxAnisotropy);
+ float getMaxAnisotropy() const;
+
+ void setMinLod(const Context *context, GLfloat minLod);
+ GLfloat getMinLod() const;
+
+ void setMaxLod(const Context *context, GLfloat maxLod);
+ GLfloat getMaxLod() const;
+
+ void setCompareMode(const Context *context, GLenum compareMode);
+ GLenum getCompareMode() const;
+
+ void setCompareFunc(const Context *context, GLenum compareFunc);
+ GLenum getCompareFunc() const;
+
+ void setSRGBDecode(const Context *context, GLenum sRGBDecode);
+ GLenum getSRGBDecode() const;
+
+ const SamplerState &getSamplerState() const;
+
+ angle::Result setBaseLevel(const Context *context, GLuint baseLevel);
+ GLuint getBaseLevel() const;
+
+ void setMaxLevel(const Context *context, GLuint maxLevel);
+ GLuint getMaxLevel() const;
+
+ void setDepthStencilTextureMode(const Context *context, GLenum mode);
+ GLenum getDepthStencilTextureMode() const;
+
+ bool getImmutableFormat() const;
+
+ GLuint getImmutableLevels() const;
+
+ void setUsage(const Context *context, GLenum usage);
+ GLenum getUsage() const;
+
+ void setBorderColor(const Context *context, const ColorGeneric &color);
+ const ColorGeneric &getBorderColor() const;
+
+ const TextureState &getTextureState() const;
+
+ size_t getWidth(TextureTarget target, size_t level) const;
+ size_t getHeight(TextureTarget target, size_t level) const;
+ size_t getDepth(TextureTarget target, size_t level) const;
+ GLsizei getSamples(TextureTarget target, size_t level) const;
+ bool getFixedSampleLocations(TextureTarget target, size_t level) const;
+ const Format &getFormat(TextureTarget target, size_t level) const;
+
+ // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
+ GLuint getMipmapMaxLevel() const;
+
+ bool isMipmapComplete() const;
+
+ angle::Result setImage(Context *context,
+ const PixelUnpackState &unpackState,
+ TextureTarget target,
+ GLint level,
+ GLenum internalFormat,
+ const Extents &size,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels);
+ angle::Result setSubImage(Context *context,
+ const PixelUnpackState &unpackState,
+ Buffer *unpackBuffer,
+ TextureTarget target,
+ GLint level,
+ const Box &area,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels);
+
+ angle::Result setCompressedImage(Context *context,
+ const PixelUnpackState &unpackState,
+ TextureTarget target,
+ GLint level,
+ GLenum internalFormat,
+ const Extents &size,
+ size_t imageSize,
+ const uint8_t *pixels);
+ angle::Result setCompressedSubImage(const Context *context,
+ const PixelUnpackState &unpackState,
+ TextureTarget target,
+ GLint level,
+ const Box &area,
+ GLenum format,
+ size_t imageSize,
+ const uint8_t *pixels);
+
+ angle::Result copyImage(Context *context,
+ TextureTarget target,
+ GLint level,
+ const Rectangle &sourceArea,
+ GLenum internalFormat,
+ Framebuffer *source);
+ angle::Result copySubImage(Context *context,
+ const ImageIndex &index,
+ const Offset &destOffset,
+ const Rectangle &sourceArea,
+ Framebuffer *source);
+
+ angle::Result copyTexture(Context *context,
+ TextureTarget target,
+ GLint level,
+ GLenum internalFormat,
+ GLenum type,
+ GLint sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source);
+ angle::Result copySubTexture(const Context *context,
+ TextureTarget target,
+ GLint level,
+ const Offset &destOffset,
+ GLint sourceLevel,
+ const Box &sourceBox,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source);
+ angle::Result copyCompressedTexture(Context *context, const Texture *source);
+
+ angle::Result setStorage(Context *context,
+ TextureType type,
+ GLsizei levels,
+ GLenum internalFormat,
+ const Extents &size);
+
+ angle::Result setStorageMultisample(Context *context,
+ TextureType type,
+ GLsizei samples,
+ GLint internalformat,
+ const Extents &size,
+ bool fixedSampleLocations);
+
+ angle::Result setStorageExternalMemory(Context *context,
+ TextureType type,
+ GLsizei levels,
+ GLenum internalFormat,
+ const Extents &size,
+ MemoryObject *memoryObject,
+ GLuint64 offset);
+
+ angle::Result setImageExternal(Context *context,
+ TextureTarget target,
+ GLint level,
+ GLenum internalFormat,
+ const Extents &size,
+ GLenum format,
+ GLenum type);
+
+ angle::Result setEGLImageTarget(Context *context, TextureType type, egl::Image *imageTarget);
+
+ angle::Result generateMipmap(Context *context);
+
+ egl::Surface *getBoundSurface() const;
+ egl::Stream *getBoundStream() const;
+
+ GLint getMemorySize() const;
+ GLint getLevelMemorySize(TextureTarget target, GLint level) const;
+
+ void signalDirtyStorage(InitState initState);
+
+ bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
+
+ rx::TextureImpl *getImplementation() const { return mTexture; }
+
+ // FramebufferAttachmentObject implementation
+ Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
+ Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
+ GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
+ bool isRenderable(const Context *context,
+ GLenum binding,
+ const ImageIndex &imageIndex) const override;
+
+ bool getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const;
+
+ // GLES1 emulation
+ void setCrop(const gl::Rectangle &rect);
+ const gl::Rectangle &getCrop() const;
+ void setGenerateMipmapHint(GLenum generate);
+ GLenum getGenerateMipmapHint() const;
+
+ void onAttach(const Context *context) override;
+ void onDetach(const Context *context) override;
+ GLuint getId() const override;
+ GLuint getNativeID() const;
+
+ // Needed for robust resource init.
+ angle::Result ensureInitialized(const Context *context);
+ InitState initState(const ImageIndex &imageIndex) const override;
+ InitState initState() const { return mState.mInitState; }
+ void setInitState(const ImageIndex &imageIndex, InitState initState) override;
+
+ enum DirtyBitType
+ {
+ // Sampler state
+ DIRTY_BIT_MIN_FILTER,
+ DIRTY_BIT_MAG_FILTER,
+ DIRTY_BIT_WRAP_S,
+ DIRTY_BIT_WRAP_T,
+ DIRTY_BIT_WRAP_R,
+ DIRTY_BIT_MAX_ANISOTROPY,
+ DIRTY_BIT_MIN_LOD,
+ DIRTY_BIT_MAX_LOD,
+ DIRTY_BIT_COMPARE_MODE,
+ DIRTY_BIT_COMPARE_FUNC,
+ DIRTY_BIT_SRGB_DECODE,
+ DIRTY_BIT_BORDER_COLOR,
+
+ // Texture state
+ DIRTY_BIT_SWIZZLE_RED,
+ DIRTY_BIT_SWIZZLE_GREEN,
+ DIRTY_BIT_SWIZZLE_BLUE,
+ DIRTY_BIT_SWIZZLE_ALPHA,
+ DIRTY_BIT_BASE_LEVEL,
+ DIRTY_BIT_MAX_LEVEL,
+ DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE,
+
+ // Misc
+ DIRTY_BIT_LABEL,
+ DIRTY_BIT_USAGE,
+ DIRTY_BIT_IMPLEMENTATION,
+
+ DIRTY_BIT_COUNT,
+ };
+ using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
+
+ angle::Result syncState(const Context *context);
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
+ // ObserverInterface implementation.
+ void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
+
+ private:
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
+
+ // ANGLE-only method, used internally
+ friend class egl::Surface;
+ angle::Result bindTexImageFromSurface(Context *context, egl::Surface *surface);
+ angle::Result releaseTexImageFromSurface(const Context *context);
+
+ // ANGLE-only methods, used internally
+ friend class egl::Stream;
+ void bindStream(egl::Stream *stream);
+ void releaseStream();
+ angle::Result acquireImageFromStream(const Context *context,
+ const egl::Stream::GLTextureDescription &desc);
+ angle::Result releaseImageFromStream(const Context *context);
+
+ void invalidateCompletenessCache() const;
+ angle::Result releaseTexImageInternal(Context *context);
+
+ angle::Result ensureSubImageInitialized(const Context *context,
+ TextureTarget target,
+ size_t level,
+ const gl::Box &area);
+
+ angle::Result handleMipmapGenerationHint(Context *context, int level);
+
+ void signalDirtyState(size_t dirtyBit);
+
+ TextureState mState;
+ DirtyBits mDirtyBits;
+ rx::TextureImpl *mTexture;
+ angle::ObserverBinding mImplObserver;
+
+ std::string mLabel;
+
+ egl::Surface *mBoundSurface;
+ egl::Stream *mBoundStream;
+
+ struct SamplerCompletenessCache
+ {
+ SamplerCompletenessCache();
+
+ // Context used to generate this cache entry
+ ContextID context;
+
+ // All values that affect sampler completeness that are not stored within
+ // the texture itself
+ SamplerState samplerState;
+
+ // Result of the sampler completeness with the above parameters
+ bool samplerComplete;
+ };
+
+ mutable SamplerCompletenessCache mCompletenessCache;
+};
+
+inline bool operator==(const TextureState &a, const TextureState &b)
+{
+ return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
+ a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
+ a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
+ a.mUsage == b.mUsage;
+}
+
+inline bool operator!=(const TextureState &a, const TextureState &b)
+{
+ return !(a == b);
+}
+} // namespace gl
+
+#endif // LIBANGLE_TEXTURE_H_