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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/VertexArray.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/VertexArray.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/VertexArray.cpp686
1 files changed, 686 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/VertexArray.cpp b/gfx/angle/checkout/src/libANGLE/VertexArray.cpp
new file mode 100644
index 0000000000..e653399e6d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/VertexArray.cpp
@@ -0,0 +1,686 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libANGLE/VertexArray.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace gl
+{
+namespace
+{
+bool IsElementArrayBufferSubjectIndex(angle::SubjectIndex subjectIndex)
+{
+ return (subjectIndex == MAX_VERTEX_ATTRIBS);
+}
+
+constexpr angle::SubjectIndex kElementArrayBufferIndex = MAX_VERTEX_ATTRIBS;
+} // namespace
+
+// VertexArrayState implementation.
+VertexArrayState::VertexArrayState(VertexArray *vertexArray,
+ size_t maxAttribs,
+ size_t maxAttribBindings)
+ : mElementArrayBuffer(vertexArray, kElementArrayBufferIndex)
+{
+ ASSERT(maxAttribs <= maxAttribBindings);
+
+ for (size_t i = 0; i < maxAttribs; i++)
+ {
+ mVertexAttributes.emplace_back(static_cast<GLuint>(i));
+ mVertexBindings.emplace_back(static_cast<GLuint>(i));
+ }
+
+ // Initially all attributes start as "client" with no buffer bound.
+ mClientMemoryAttribsMask.set();
+}
+
+VertexArrayState::~VertexArrayState() {}
+
+bool VertexArrayState::hasEnabledNullPointerClientArray() const
+{
+ return (mNullPointerClientMemoryAttribsMask & mEnabledAttributesMask).any();
+}
+
+AttributesMask VertexArrayState::getBindingToAttributesMask(GLuint bindingIndex) const
+{
+ ASSERT(bindingIndex < MAX_VERTEX_ATTRIB_BINDINGS);
+ return mVertexBindings[bindingIndex].getBoundAttributesMask();
+}
+
+// Set an attribute using a new binding.
+void VertexArrayState::setAttribBinding(const Context *context,
+ size_t attribIndex,
+ GLuint newBindingIndex)
+{
+ ASSERT(attribIndex < MAX_VERTEX_ATTRIBS && newBindingIndex < MAX_VERTEX_ATTRIB_BINDINGS);
+
+ VertexAttribute &attrib = mVertexAttributes[attribIndex];
+
+ // Update the binding-attribute map.
+ const GLuint oldBindingIndex = attrib.bindingIndex;
+ ASSERT(oldBindingIndex != newBindingIndex);
+
+ VertexBinding &oldBinding = mVertexBindings[oldBindingIndex];
+ VertexBinding &newBinding = mVertexBindings[newBindingIndex];
+
+ ASSERT(oldBinding.getBoundAttributesMask().test(attribIndex) &&
+ !newBinding.getBoundAttributesMask().test(attribIndex));
+
+ oldBinding.resetBoundAttribute(attribIndex);
+ newBinding.setBoundAttribute(attribIndex);
+
+ // Set the attribute using the new binding.
+ attrib.bindingIndex = newBindingIndex;
+
+ if (context->isBufferAccessValidationEnabled())
+ {
+ attrib.updateCachedElementLimit(newBinding);
+ }
+
+ bool isMapped = newBinding.getBuffer().get() && newBinding.getBuffer()->isMapped();
+ mCachedMappedArrayBuffers.set(attribIndex, isMapped);
+ mCachedEnabledMappedArrayBuffers.set(attribIndex, isMapped && attrib.enabled);
+}
+
+// VertexArray implementation.
+VertexArray::VertexArray(rx::GLImplFactory *factory,
+ GLuint id,
+ size_t maxAttribs,
+ size_t maxAttribBindings)
+ : mId(id),
+ mState(this, maxAttribs, maxAttribBindings),
+ mVertexArray(factory->createVertexArray(mState)),
+ mBufferAccessValidationEnabled(false)
+{
+ for (size_t attribIndex = 0; attribIndex < maxAttribBindings; ++attribIndex)
+ {
+ mArrayBufferObserverBindings.emplace_back(this, attribIndex);
+ }
+}
+
+void VertexArray::onDestroy(const Context *context)
+{
+ bool isBound = context->isCurrentVertexArray(this);
+ for (VertexBinding &binding : mState.mVertexBindings)
+ {
+ if (isBound)
+ {
+ if (binding.getBuffer().get())
+ binding.getBuffer()->onNonTFBindingChanged(-1);
+ }
+ binding.setBuffer(context, nullptr);
+ }
+ if (isBound && mState.mElementArrayBuffer.get())
+ mState.mElementArrayBuffer->onNonTFBindingChanged(-1);
+ mState.mElementArrayBuffer.bind(context, nullptr);
+ mVertexArray->destroy(context);
+ SafeDelete(mVertexArray);
+ delete this;
+}
+
+VertexArray::~VertexArray()
+{
+ ASSERT(!mVertexArray);
+}
+
+void VertexArray::setLabel(const Context *context, const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &VertexArray::getLabel() const
+{
+ return mState.mLabel;
+}
+
+bool VertexArray::detachBuffer(const Context *context, GLuint bufferName)
+{
+ bool isBound = context->isCurrentVertexArray(this);
+ bool anyBufferDetached = false;
+ for (size_t bindingIndex = 0; bindingIndex < gl::MAX_VERTEX_ATTRIB_BINDINGS; ++bindingIndex)
+ {
+ VertexBinding &binding = mState.mVertexBindings[bindingIndex];
+ if (binding.getBuffer().id() == bufferName)
+ {
+ if (isBound)
+ {
+ if (binding.getBuffer().get())
+ binding.getBuffer()->onNonTFBindingChanged(-1);
+ }
+ binding.setBuffer(context, nullptr);
+ mArrayBufferObserverBindings[bindingIndex].reset();
+
+ if (context->getClientVersion() >= ES_3_1)
+ {
+ setDirtyBindingBit(bindingIndex, DIRTY_BINDING_BUFFER);
+ }
+ else
+ {
+ ASSERT(binding.getBoundAttributesMask() == AttributesMask(1ull << bindingIndex));
+ setDirtyAttribBit(bindingIndex, DIRTY_ATTRIB_POINTER);
+ }
+
+ anyBufferDetached = true;
+ mState.mClientMemoryAttribsMask |= binding.getBoundAttributesMask();
+ }
+ }
+
+ if (mState.mElementArrayBuffer.get() && mState.mElementArrayBuffer->id() == bufferName)
+ {
+ if (isBound && mState.mElementArrayBuffer.get())
+ mState.mElementArrayBuffer->onNonTFBindingChanged(-1);
+ mState.mElementArrayBuffer.bind(context, nullptr);
+ mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
+ anyBufferDetached = true;
+ }
+
+ return anyBufferDetached;
+}
+
+const VertexAttribute &VertexArray::getVertexAttribute(size_t attribIndex) const
+{
+ ASSERT(attribIndex < getMaxAttribs());
+ return mState.mVertexAttributes[attribIndex];
+}
+
+const VertexBinding &VertexArray::getVertexBinding(size_t bindingIndex) const
+{
+ ASSERT(bindingIndex < getMaxBindings());
+ return mState.mVertexBindings[bindingIndex];
+}
+
+size_t VertexArray::GetVertexIndexFromDirtyBit(size_t dirtyBit)
+{
+ static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS,
+ "The stride of vertex attributes should equal to that of vertex bindings.");
+ ASSERT(dirtyBit > DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
+ return (dirtyBit - DIRTY_BIT_ATTRIB_0) % gl::MAX_VERTEX_ATTRIBS;
+}
+
+ANGLE_INLINE void VertexArray::setDirtyAttribBit(size_t attribIndex,
+ DirtyAttribBitType dirtyAttribBit)
+{
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0 + attribIndex);
+ mDirtyAttribBits[attribIndex].set(dirtyAttribBit);
+}
+
+ANGLE_INLINE void VertexArray::setDirtyBindingBit(size_t bindingIndex,
+ DirtyBindingBitType dirtyBindingBit)
+{
+ mDirtyBits.set(DIRTY_BIT_BINDING_0 + bindingIndex);
+ mDirtyBindingBits[bindingIndex].set(dirtyBindingBit);
+}
+
+ANGLE_INLINE void VertexArray::updateCachedBufferBindingSize(VertexBinding *binding)
+{
+ if (!mBufferAccessValidationEnabled)
+ return;
+
+ for (size_t boundAttribute : binding->getBoundAttributesMask())
+ {
+ mState.mVertexAttributes[boundAttribute].updateCachedElementLimit(*binding);
+ }
+}
+
+ANGLE_INLINE void VertexArray::updateCachedMappedArrayBuffers(
+ bool isMapped,
+ const AttributesMask &boundAttributesMask)
+{
+ if (isMapped)
+ {
+ mState.mCachedMappedArrayBuffers |= boundAttributesMask;
+ }
+ else
+ {
+ mState.mCachedMappedArrayBuffers &= ~boundAttributesMask;
+ }
+
+ mState.mCachedEnabledMappedArrayBuffers =
+ mState.mCachedMappedArrayBuffers & mState.mEnabledAttributesMask;
+}
+
+ANGLE_INLINE void VertexArray::updateCachedMappedArrayBuffersBinding(const VertexBinding &binding)
+{
+ const Buffer *buffer = binding.getBuffer().get();
+ return updateCachedMappedArrayBuffers(buffer && buffer->isMapped(),
+ binding.getBoundAttributesMask());
+}
+
+ANGLE_INLINE void VertexArray::updateCachedTransformFeedbackBindingValidation(size_t bindingIndex,
+ const Buffer *buffer)
+{
+ const bool hasConflict = buffer && buffer->isBoundForTransformFeedbackAndOtherUse();
+ mCachedTransformFeedbackConflictedBindingsMask.set(bindingIndex, hasConflict);
+}
+
+bool VertexArray::bindVertexBufferImpl(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ ASSERT(bindingIndex < getMaxBindings());
+ ASSERT(context->isCurrentVertexArray(this));
+
+ VertexBinding *binding = &mState.mVertexBindings[bindingIndex];
+
+ Buffer *oldBuffer = binding->getBuffer().get();
+
+ const bool sameBuffer = oldBuffer == boundBuffer;
+ const bool sameStride = static_cast<GLuint>(stride) == binding->getStride();
+ const bool sameOffset = offset == binding->getOffset();
+
+ if (sameBuffer && sameStride && sameOffset)
+ {
+ return false;
+ }
+
+ angle::ObserverBinding *observer = &mArrayBufferObserverBindings[bindingIndex];
+ observer->assignSubject(boundBuffer);
+
+ // Several nullptr checks are combined here for optimization purposes.
+ if (oldBuffer)
+ {
+ oldBuffer->onNonTFBindingChanged(-1);
+ oldBuffer->removeObserver(observer);
+ oldBuffer->release(context);
+ }
+
+ binding->assignBuffer(boundBuffer);
+ binding->setOffset(offset);
+ binding->setStride(stride);
+ updateCachedBufferBindingSize(binding);
+
+ // Update client memory attribute pointers. Affects all bound attributes.
+ if (boundBuffer)
+ {
+ boundBuffer->addRef();
+ boundBuffer->onNonTFBindingChanged(1);
+ boundBuffer->addObserver(observer);
+ mCachedTransformFeedbackConflictedBindingsMask.set(
+ bindingIndex, boundBuffer->isBoundForTransformFeedbackAndOtherUse());
+ mState.mClientMemoryAttribsMask &= ~binding->getBoundAttributesMask();
+ updateCachedMappedArrayBuffers(boundBuffer->isMapped(), binding->getBoundAttributesMask());
+ }
+ else
+ {
+ mCachedTransformFeedbackConflictedBindingsMask.set(bindingIndex, false);
+ mState.mClientMemoryAttribsMask |= binding->getBoundAttributesMask();
+ updateCachedMappedArrayBuffers(false, binding->getBoundAttributesMask());
+ }
+
+ return true;
+}
+
+void VertexArray::bindVertexBuffer(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ if (bindVertexBufferImpl(context, bindingIndex, boundBuffer, offset, stride))
+ {
+ setDirtyBindingBit(bindingIndex, DIRTY_BINDING_BUFFER);
+ }
+}
+
+void VertexArray::setVertexAttribBinding(const Context *context,
+ size_t attribIndex,
+ GLuint bindingIndex)
+{
+ ASSERT(attribIndex < getMaxAttribs() && bindingIndex < getMaxBindings());
+
+ if (mState.mVertexAttributes[attribIndex].bindingIndex != bindingIndex)
+ {
+ // In ES 3.0 contexts, the binding cannot change, hence the code below is unreachable.
+ ASSERT(context->getClientVersion() >= ES_3_1);
+
+ mState.setAttribBinding(context, attribIndex, bindingIndex);
+
+ setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_BINDING);
+
+ // Update client attribs mask.
+ bool hasBuffer = mState.mVertexBindings[bindingIndex].getBuffer().get() != nullptr;
+ mState.mClientMemoryAttribsMask.set(attribIndex, !hasBuffer);
+ }
+}
+
+void VertexArray::setVertexBindingDivisor(size_t bindingIndex, GLuint divisor)
+{
+ ASSERT(bindingIndex < getMaxBindings());
+
+ VertexBinding &binding = mState.mVertexBindings[bindingIndex];
+
+ binding.setDivisor(divisor);
+ setDirtyBindingBit(bindingIndex, DIRTY_BINDING_DIVISOR);
+
+ // Trigger updates in all bound attributes.
+ for (size_t attribIndex : binding.getBoundAttributesMask())
+ {
+ mState.mVertexAttributes[attribIndex].updateCachedElementLimit(binding);
+ }
+}
+
+ANGLE_INLINE bool VertexArray::setVertexAttribFormatImpl(VertexAttribute *attrib,
+ GLint size,
+ VertexAttribType type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset)
+{
+ angle::FormatID formatID = gl::GetVertexFormatID(type, normalized, size, pureInteger);
+
+ if (formatID != attrib->format->id || attrib->relativeOffset != relativeOffset)
+ {
+ attrib->relativeOffset = relativeOffset;
+ attrib->format = &angle::Format::Get(formatID);
+ return true;
+ }
+
+ return false;
+}
+
+void VertexArray::setVertexAttribFormat(size_t attribIndex,
+ GLint size,
+ VertexAttribType type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset)
+{
+ VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
+
+ ComponentType componentType = GetVertexAttributeComponentType(pureInteger, type);
+ SetComponentTypeMask(componentType, attribIndex, &mState.mVertexAttributesTypeMask);
+
+ if (setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, relativeOffset))
+ {
+ setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_FORMAT);
+ }
+
+ attrib.updateCachedElementLimit(mState.mVertexBindings[attrib.bindingIndex]);
+}
+
+void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor)
+{
+ ASSERT(attribIndex < getMaxAttribs());
+
+ setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
+ setVertexBindingDivisor(attribIndex, divisor);
+}
+
+void VertexArray::enableAttribute(size_t attribIndex, bool enabledState)
+{
+ ASSERT(attribIndex < getMaxAttribs());
+
+ VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
+
+ if (mState.mEnabledAttributesMask.test(attribIndex) == enabledState)
+ {
+ return;
+ }
+
+ attrib.enabled = enabledState;
+
+ setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_ENABLED);
+
+ // Update state cache
+ mState.mEnabledAttributesMask.set(attribIndex, enabledState);
+ mState.mCachedEnabledMappedArrayBuffers =
+ mState.mCachedMappedArrayBuffers & mState.mEnabledAttributesMask;
+}
+
+ANGLE_INLINE void VertexArray::setVertexAttribPointerImpl(const Context *context,
+ ComponentType componentType,
+ bool pureInteger,
+ size_t attribIndex,
+ Buffer *boundBuffer,
+ GLint size,
+ VertexAttribType type,
+ bool normalized,
+ GLsizei stride,
+ const void *pointer)
+{
+ ASSERT(attribIndex < getMaxAttribs());
+
+ GLintptr offset = boundBuffer ? reinterpret_cast<GLintptr>(pointer) : 0;
+
+ VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
+
+ SetComponentTypeMask(componentType, attribIndex, &mState.mVertexAttributesTypeMask);
+
+ bool attribDirty = setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, 0);
+
+ if (attrib.bindingIndex != attribIndex)
+ {
+ setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
+ }
+
+ GLsizei effectiveStride =
+ stride != 0 ? stride : static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib));
+
+ if (pointer != attrib.pointer || attrib.vertexAttribArrayStride != static_cast<GLuint>(stride))
+ {
+ attribDirty = true;
+ }
+
+ attrib.pointer = pointer;
+ attrib.vertexAttribArrayStride = stride;
+
+ // "Pointer buffer" dirty bit disabled because of a bug. http://anglebug.com/3256
+ bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride);
+ setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_POINTER);
+ ANGLE_UNUSED_VARIABLE(attribDirty);
+
+ // if (bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride) &&
+ // !attribDirty)
+ //{
+ // setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_POINTER_BUFFER);
+ //}
+ // else if (attribDirty)
+ //{
+ // setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_POINTER);
+ //}
+
+ mState.mNullPointerClientMemoryAttribsMask.set(attribIndex,
+ boundBuffer == nullptr && pointer == nullptr);
+}
+
+void VertexArray::setVertexAttribPointer(const Context *context,
+ size_t attribIndex,
+ gl::Buffer *boundBuffer,
+ GLint size,
+ VertexAttribType type,
+ bool normalized,
+ GLsizei stride,
+ const void *pointer)
+{
+ setVertexAttribPointerImpl(context, ComponentType::Float, false, attribIndex, boundBuffer, size,
+ type, normalized, stride, pointer);
+}
+
+void VertexArray::setVertexAttribIPointer(const Context *context,
+ size_t attribIndex,
+ gl::Buffer *boundBuffer,
+ GLint size,
+ VertexAttribType type,
+ GLsizei stride,
+ const void *pointer)
+{
+ ComponentType componentType = GetVertexAttributeComponentType(true, type);
+ setVertexAttribPointerImpl(context, componentType, true, attribIndex, boundBuffer, size, type,
+ false, stride, pointer);
+}
+
+angle::Result VertexArray::syncState(const Context *context)
+{
+ if (mDirtyBits.any())
+ {
+ mDirtyBitsGuard = mDirtyBits;
+ ANGLE_TRY(
+ mVertexArray->syncState(context, mDirtyBits, &mDirtyAttribBits, &mDirtyBindingBits));
+ mDirtyBits.reset();
+ mDirtyBitsGuard.reset();
+
+ // The dirty bits should be reset in the back-end. To simplify ASSERTs only check attrib 0.
+ ASSERT(mDirtyAttribBits[0].none());
+ ASSERT(mDirtyBindingBits[0].none());
+ }
+ return angle::Result::Continue;
+}
+
+void VertexArray::onBindingChanged(const Context *context, int incr)
+{
+ if (mState.mElementArrayBuffer.get())
+ mState.mElementArrayBuffer->onNonTFBindingChanged(incr);
+ for (auto &binding : mState.mVertexBindings)
+ {
+ binding.onContainerBindingChanged(context, incr);
+ }
+}
+
+VertexArray::DirtyBitType VertexArray::getDirtyBitFromIndex(bool contentsChanged,
+ angle::SubjectIndex index) const
+{
+ if (IsElementArrayBufferSubjectIndex(index))
+ {
+ mIndexRangeCache.invalidate();
+ return contentsChanged ? DIRTY_BIT_ELEMENT_ARRAY_BUFFER_DATA
+ : DIRTY_BIT_ELEMENT_ARRAY_BUFFER;
+ }
+ else
+ {
+ // Note: this currently just gets the top-level dirty bit.
+ ASSERT(index < mArrayBufferObserverBindings.size());
+ return static_cast<DirtyBitType>(
+ (contentsChanged ? DIRTY_BIT_BUFFER_DATA_0 : DIRTY_BIT_BINDING_0) + index);
+ }
+}
+
+void VertexArray::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
+{
+ switch (message)
+ {
+ case angle::SubjectMessage::ContentsChanged:
+ setDependentDirtyBit(true, index);
+ break;
+
+ case angle::SubjectMessage::SubjectChanged:
+ if (!IsElementArrayBufferSubjectIndex(index))
+ {
+ updateCachedBufferBindingSize(&mState.mVertexBindings[index]);
+ }
+ setDependentDirtyBit(false, index);
+ break;
+
+ case angle::SubjectMessage::BindingChanged:
+ if (!IsElementArrayBufferSubjectIndex(index))
+ {
+ const Buffer *buffer = mState.mVertexBindings[index].getBuffer().get();
+ updateCachedTransformFeedbackBindingValidation(index, buffer);
+ }
+ break;
+
+ case angle::SubjectMessage::SubjectMapped:
+ if (!IsElementArrayBufferSubjectIndex(index))
+ {
+ updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]);
+ }
+ onStateChange(angle::SubjectMessage::SubjectMapped);
+ break;
+
+ case angle::SubjectMessage::SubjectUnmapped:
+ setDependentDirtyBit(true, index);
+
+ if (!IsElementArrayBufferSubjectIndex(index))
+ {
+ updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]);
+ }
+ onStateChange(angle::SubjectMessage::SubjectUnmapped);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void VertexArray::setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index)
+{
+ DirtyBitType dirtyBit = getDirtyBitFromIndex(contentsChanged, index);
+ ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(dirtyBit));
+ mDirtyBits.set(dirtyBit);
+ onStateChange(angle::SubjectMessage::ContentsChanged);
+}
+
+bool VertexArray::hasTransformFeedbackBindingConflict(const gl::Context *context) const
+{
+ // Fast check first.
+ if (!mCachedTransformFeedbackConflictedBindingsMask.any())
+ {
+ return false;
+ }
+
+ const AttributesMask &activeAttribues = context->getStateCache().getActiveBufferedAttribsMask();
+
+ // Slow check. We must ensure that the conflicting attributes are enabled/active.
+ for (size_t attribIndex : activeAttribues)
+ {
+ const VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
+ if (mCachedTransformFeedbackConflictedBindingsMask[attrib.bindingIndex])
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+angle::Result VertexArray::getIndexRangeImpl(const Context *context,
+ DrawElementsType type,
+ GLsizei indexCount,
+ const void *indices,
+ IndexRange *indexRangeOut) const
+{
+ Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get();
+ if (!elementArrayBuffer)
+ {
+ *indexRangeOut = ComputeIndexRange(type, indices, indexCount,
+ context->getState().isPrimitiveRestartEnabled());
+ return angle::Result::Continue;
+ }
+
+ size_t offset = reinterpret_cast<uintptr_t>(indices);
+ ANGLE_TRY(elementArrayBuffer->getIndexRange(context, type, offset, indexCount,
+ context->getState().isPrimitiveRestartEnabled(),
+ indexRangeOut));
+
+ mIndexRangeCache.put(type, indexCount, offset, *indexRangeOut);
+ return angle::Result::Continue;
+}
+
+VertexArray::IndexRangeCache::IndexRangeCache() = default;
+
+void VertexArray::IndexRangeCache::put(DrawElementsType type,
+ GLsizei indexCount,
+ size_t offset,
+ const IndexRange &indexRange)
+{
+ ASSERT(type != DrawElementsType::InvalidEnum);
+
+ mTypeKey = type;
+ mIndexCountKey = indexCount;
+ mOffsetKey = offset;
+ mPayload = indexRange;
+}
+} // namespace gl