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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h new file mode 100644 index 0000000000..b6db04831a --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h @@ -0,0 +1,108 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class. + +#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ +#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/Framebuffer.h" + +namespace gl +{ +class State; +class Framebuffer; +class FramebufferAttachment; +struct Rectangle; +} // namespace gl + +namespace rx +{ +class DisplayImpl; + +class FramebufferImpl : angle::NonCopyable +{ + public: + explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} + virtual ~FramebufferImpl() {} + virtual void destroy(const gl::Context *context) {} + + virtual angle::Result discard(const gl::Context *context, + size_t count, + const GLenum *attachments) = 0; + virtual angle::Result invalidate(const gl::Context *context, + size_t count, + const GLenum *attachments) = 0; + virtual angle::Result invalidateSub(const gl::Context *context, + size_t count, + const GLenum *attachments, + const gl::Rectangle &area) = 0; + + virtual angle::Result clear(const gl::Context *context, GLbitfield mask) = 0; + virtual angle::Result clearBufferfv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) = 0; + virtual angle::Result clearBufferuiv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) = 0; + virtual angle::Result clearBufferiv(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + const GLint *values) = 0; + virtual angle::Result clearBufferfi(const gl::Context *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) = 0; + + virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0; + virtual GLenum getImplementationColorReadType(const gl::Context *context) const = 0; + virtual angle::Result readPixels(const gl::Context *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + void *pixels) = 0; + + virtual angle::Result blit(const gl::Context *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLbitfield mask, + GLenum filter) = 0; + + virtual bool checkStatus(const gl::Context *context) const = 0; + + virtual angle::Result syncState(const gl::Context *context, + const gl::Framebuffer::DirtyBits &dirtyBits) = 0; + + virtual angle::Result getSamplePosition(const gl::Context *context, + size_t index, + GLfloat *xy) const = 0; + + // Special configuration option for checkStatus(). Some back-ends don't require a syncState + // before calling checkStatus. In practice the GL back-end is the only config that needs + // syncState because it depends on the behaviour of the driver. Allowing the Vulkan and + // D3D back-ends to skip syncState lets us do more work in the syncState call. + virtual bool shouldSyncStateBeforeCheckStatus() const; + + const gl::FramebufferState &getState() const { return mState; } + + protected: + const gl::FramebufferState &mState; +}; + +inline bool FramebufferImpl::shouldSyncStateBeforeCheckStatus() const +{ + return false; +} + +} // namespace rx + +#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ |