summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h
new file mode 100644
index 0000000000..b6db04831a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/FramebufferImpl.h
@@ -0,0 +1,108 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+
+namespace gl
+{
+class State;
+class Framebuffer;
+class FramebufferAttachment;
+struct Rectangle;
+} // namespace gl
+
+namespace rx
+{
+class DisplayImpl;
+
+class FramebufferImpl : angle::NonCopyable
+{
+ public:
+ explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
+ virtual ~FramebufferImpl() {}
+ virtual void destroy(const gl::Context *context) {}
+
+ virtual angle::Result discard(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) = 0;
+ virtual angle::Result invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) = 0;
+ virtual angle::Result invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) = 0;
+
+ virtual angle::Result clear(const gl::Context *context, GLbitfield mask) = 0;
+ virtual angle::Result clearBufferfv(const gl::Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) = 0;
+ virtual angle::Result clearBufferuiv(const gl::Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) = 0;
+ virtual angle::Result clearBufferiv(const gl::Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) = 0;
+ virtual angle::Result clearBufferfi(const gl::Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) = 0;
+
+ virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0;
+ virtual GLenum getImplementationColorReadType(const gl::Context *context) const = 0;
+ virtual angle::Result readPixels(const gl::Context *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ void *pixels) = 0;
+
+ virtual angle::Result blit(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) = 0;
+
+ virtual bool checkStatus(const gl::Context *context) const = 0;
+
+ virtual angle::Result syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
+
+ virtual angle::Result getSamplePosition(const gl::Context *context,
+ size_t index,
+ GLfloat *xy) const = 0;
+
+ // Special configuration option for checkStatus(). Some back-ends don't require a syncState
+ // before calling checkStatus. In practice the GL back-end is the only config that needs
+ // syncState because it depends on the behaviour of the driver. Allowing the Vulkan and
+ // D3D back-ends to skip syncState lets us do more work in the syncState call.
+ virtual bool shouldSyncStateBeforeCheckStatus() const;
+
+ const gl::FramebufferState &getState() const { return mState; }
+
+ protected:
+ const gl::FramebufferState &mState;
+};
+
+inline bool FramebufferImpl::shouldSyncStateBeforeCheckStatus() const
+{
+ return false;
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_