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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h new file mode 100644 index 0000000000..e84f3998f2 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h @@ -0,0 +1,60 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. + +#ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ +#define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ + +#include "angle_gl.h" + +#include "common/angleutils.h" +#include "libANGLE/renderer/RenderbufferImpl.h" + +namespace rx +{ +class EGLImageD3D; +class RendererD3D; +class RenderTargetD3D; +class SwapChainD3D; + +class RenderbufferD3D : public RenderbufferImpl +{ + public: + RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); + ~RenderbufferD3D() override; + + void onDestroy(const gl::Context *context) override; + + angle::Result setStorage(const gl::Context *context, + GLenum internalformat, + size_t width, + size_t height) override; + angle::Result setStorageMultisample(const gl::Context *context, + size_t samples, + GLenum internalformat, + size_t width, + size_t height) override; + angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; + + angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget); + angle::Result getAttachmentRenderTarget(const gl::Context *context, + GLenum binding, + const gl::ImageIndex &imageIndex, + FramebufferAttachmentRenderTarget **rtOut) override; + + angle::Result initializeContents(const gl::Context *context, + const gl::ImageIndex &imageIndex) override; + + private: + RendererD3D *mRenderer; + RenderTargetD3D *mRenderTarget; + EGLImageD3D *mImage; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ |