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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h new file mode 100644 index 0000000000..6c5e1e3f3e --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/VertexBuffer.h @@ -0,0 +1,186 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface +// class with derivations, classes that perform graphics API agnostic vertex buffer operations. + +#ifndef LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ +#define LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ + +#include "common/PackedEnums.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/renderer/Format.h" + +#include <GLES2/gl2.h> + +#include <cstddef> +#include <cstdint> +#include <vector> + +namespace gl +{ +class Context; +struct VertexAttribute; +class VertexBinding; +struct VertexAttribCurrentValueData; +} // namespace gl + +namespace rx +{ +class BufferFactoryD3D; + +// Use a ref-counting scheme with self-deletion on release. We do this so that we can more +// easily manage the static buffer cache, without deleting currently bound buffers. +class VertexBuffer : angle::NonCopyable +{ + public: + VertexBuffer(); + + virtual angle::Result initialize(const gl::Context *context, + unsigned int size, + bool dynamicUsage) = 0; + + // Warning: you should ensure binding really matches attrib.bindingIndex before using this + // function. + virtual angle::Result storeVertexAttributes(const gl::Context *context, + const gl::VertexAttribute &attrib, + const gl::VertexBinding &binding, + gl::VertexAttribType currentValueType, + GLint start, + size_t count, + GLsizei instances, + unsigned int offset, + const uint8_t *sourceData) = 0; + + virtual unsigned int getBufferSize() const = 0; + virtual angle::Result setBufferSize(const gl::Context *context, unsigned int size) = 0; + virtual angle::Result discard(const gl::Context *context) = 0; + + unsigned int getSerial() const; + + // This may be overridden (e.g. by VertexBuffer11) if necessary. + virtual void hintUnmapResource() {} + + // Reference counting. + void addRef(); + void release(); + + protected: + void updateSerial(); + virtual ~VertexBuffer(); + + private: + unsigned int mSerial; + static unsigned int mNextSerial; + unsigned int mRefCount; +}; + +class VertexBufferInterface : angle::NonCopyable +{ + public: + VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic); + virtual ~VertexBufferInterface(); + + unsigned int getBufferSize() const; + bool empty() const { return getBufferSize() == 0; } + + unsigned int getSerial() const; + + VertexBuffer *getVertexBuffer() const; + + protected: + angle::Result discard(const gl::Context *context); + + angle::Result setBufferSize(const gl::Context *context, unsigned int size); + + angle::Result getSpaceRequired(const gl::Context *context, + const gl::VertexAttribute &attrib, + const gl::VertexBinding &binding, + size_t count, + GLsizei instances, + unsigned int *spaceInBytesOut) const; + BufferFactoryD3D *const mFactory; + VertexBuffer *mVertexBuffer; + bool mDynamic; +}; + +class StreamingVertexBufferInterface : public VertexBufferInterface +{ + public: + StreamingVertexBufferInterface(BufferFactoryD3D *factory); + ~StreamingVertexBufferInterface() override; + + angle::Result initialize(const gl::Context *context, std::size_t initialSize); + void reset(); + + angle::Result storeDynamicAttribute(const gl::Context *context, + const gl::VertexAttribute &attrib, + const gl::VertexBinding &binding, + gl::VertexAttribType currentValueType, + GLint start, + size_t count, + GLsizei instances, + unsigned int *outStreamOffset, + const uint8_t *sourceData); + + angle::Result reserveVertexSpace(const gl::Context *context, + const gl::VertexAttribute &attribute, + const gl::VertexBinding &binding, + size_t count, + GLsizei instances); + + private: + angle::Result reserveSpace(const gl::Context *context, unsigned int size); + + unsigned int mWritePosition; + unsigned int mReservedSpace; +}; + +class StaticVertexBufferInterface : public VertexBufferInterface +{ + public: + explicit StaticVertexBufferInterface(BufferFactoryD3D *factory); + ~StaticVertexBufferInterface() override; + + // Warning: you should ensure binding really matches attrib.bindingIndex before using these + // functions. + angle::Result storeStaticAttribute(const gl::Context *context, + const gl::VertexAttribute &attrib, + const gl::VertexBinding &binding, + GLint start, + GLsizei count, + GLsizei instances, + const uint8_t *sourceData); + + bool matchesAttribute(const gl::VertexAttribute &attribute, + const gl::VertexBinding &binding) const; + + void setAttribute(const gl::VertexAttribute &attribute, const gl::VertexBinding &binding); + + private: + class AttributeSignature final : angle::NonCopyable + { + public: + AttributeSignature(); + + bool matchesAttribute(const gl::VertexAttribute &attrib, + const gl::VertexBinding &binding) const; + + void set(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding); + + private: + angle::FormatID formatID; + GLuint stride; + size_t offset; + }; + + AttributeSignature mSignature; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ |