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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h
parentInitial commit. (diff)
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Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h406
1 files changed, 406 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h b/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.h
@@ -0,0 +1,406 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
+#define LIBANGLE_RENDERER_RENDERER_UTILS_H_
+
+#include <cstdint>
+
+#include <atomic>
+#include <limits>
+#include <map>
+
+#include "common/angleutils.h"
+#include "common/utilities.h"
+#include "libANGLE/angletypes.h"
+
+namespace angle
+{
+struct FeatureSetBase;
+struct Format;
+enum class FormatID;
+} // namespace angle
+
+namespace gl
+{
+struct FormatType;
+struct InternalFormat;
+class State;
+} // namespace gl
+
+namespace egl
+{
+class AttributeMap;
+struct DisplayState;
+} // namespace egl
+
+namespace rx
+{
+class ContextImpl;
+
+class ResourceSerial
+{
+ public:
+ constexpr ResourceSerial() : mValue(kDirty) {}
+ explicit constexpr ResourceSerial(uintptr_t value) : mValue(value) {}
+ constexpr bool operator==(ResourceSerial other) const { return mValue == other.mValue; }
+ constexpr bool operator!=(ResourceSerial other) const { return mValue != other.mValue; }
+
+ void dirty() { mValue = kDirty; }
+ void clear() { mValue = kEmpty; }
+
+ constexpr bool valid() const { return mValue != kEmpty && mValue != kDirty; }
+ constexpr bool empty() const { return mValue == kEmpty; }
+
+ private:
+ constexpr static uintptr_t kDirty = std::numeric_limits<uintptr_t>::max();
+ constexpr static uintptr_t kEmpty = 0;
+
+ uintptr_t mValue;
+};
+
+class Serial final
+{
+ public:
+ constexpr Serial() : mValue(kInvalid) {}
+ constexpr Serial(const Serial &other) = default;
+ Serial &operator=(const Serial &other) = default;
+
+ constexpr bool operator==(const Serial &other) const
+ {
+ return mValue != kInvalid && mValue == other.mValue;
+ }
+ constexpr bool operator==(uint32_t value) const
+ {
+ return mValue != kInvalid && mValue == static_cast<uint64_t>(value);
+ }
+ constexpr bool operator!=(const Serial &other) const
+ {
+ return mValue == kInvalid || mValue != other.mValue;
+ }
+ constexpr bool operator>(const Serial &other) const { return mValue > other.mValue; }
+ constexpr bool operator>=(const Serial &other) const { return mValue >= other.mValue; }
+ constexpr bool operator<(const Serial &other) const { return mValue < other.mValue; }
+ constexpr bool operator<=(const Serial &other) const { return mValue <= other.mValue; }
+
+ constexpr bool operator<(uint32_t value) const { return mValue < static_cast<uint64_t>(value); }
+
+ // Useful for serialization.
+ constexpr uint64_t getValue() const { return mValue; }
+
+ private:
+ template <typename T>
+ friend class SerialFactoryBase;
+ constexpr explicit Serial(uint64_t value) : mValue(value) {}
+ uint64_t mValue;
+ static constexpr uint64_t kInvalid = 0;
+};
+
+template <typename SerialBaseType>
+class SerialFactoryBase final : angle::NonCopyable
+{
+ public:
+ SerialFactoryBase() : mSerial(1) {}
+
+ Serial generate()
+ {
+ ASSERT(mSerial + 1 > mSerial);
+ return Serial(mSerial++);
+ }
+
+ private:
+ SerialBaseType mSerial;
+};
+
+using SerialFactory = SerialFactoryBase<uint64_t>;
+using AtomicSerialFactory = SerialFactoryBase<std::atomic<uint64_t>>;
+
+using MipGenerationFunction = void (*)(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+typedef void (*PixelReadFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*PixelWriteFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*PixelCopyFunction)(const uint8_t *source, uint8_t *dest);
+
+class FastCopyFunctionMap
+{
+ public:
+ struct Entry
+ {
+ angle::FormatID formatID;
+ PixelCopyFunction func;
+ };
+
+ constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
+
+ constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
+
+ bool has(angle::FormatID formatID) const;
+ PixelCopyFunction get(angle::FormatID formatID) const;
+
+ private:
+ size_t mSize;
+ const Entry *mData;
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area,
+ const angle::Format &destFormat,
+ GLuint outputPitch,
+ bool reverseRowOrderIn,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offset);
+
+ gl::Rectangle area;
+ const angle::Format *destFormat;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ bool reverseRowOrder;
+ ptrdiff_t offset;
+};
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitch,
+ const uint8_t *source,
+ uint8_t *destination);
+
+using InitializeTextureDataFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+using LoadImageFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+struct LoadImageFunctionInfo
+{
+ LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
+ LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
+ : loadFunction(loadFunction), requiresConversion(requiresConversion)
+ {}
+
+ LoadImageFunction loadFunction;
+ bool requiresConversion;
+};
+
+using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
+bool ShouldUseVirtualizedContexts(const egl::AttributeMap &attribs, bool defaultValue);
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ size_t sourceDepthPitch,
+ PixelReadFunction pixelReadFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ size_t destDepthPitch,
+ PixelWriteFunction pixelWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ size_t depth,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
+
+// Incomplete textures are 1x1 textures filled with black, used when samplers are incomplete.
+// This helper class encapsulates handling incomplete textures. Because the GL back-end
+// can take advantage of the driver's incomplete textures, and because clearing multisample
+// textures is so difficult, we can keep an instance of this class in the back-end instead
+// of moving the logic to the Context front-end.
+
+// This interface allows us to call-back to init a multisample texture.
+class MultisampleTextureInitializer
+{
+ public:
+ virtual ~MultisampleTextureInitializer() {}
+ virtual angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) = 0;
+};
+
+class IncompleteTextureSet final : angle::NonCopyable
+{
+ public:
+ IncompleteTextureSet();
+ ~IncompleteTextureSet();
+
+ void onDestroy(const gl::Context *context);
+
+ angle::Result getIncompleteTexture(const gl::Context *context,
+ gl::TextureType type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut);
+
+ private:
+ gl::TextureMap mIncompleteTextures;
+};
+
+// Helpers to set a matrix uniform value based on GLSL or HLSL semantics.
+// The return value indicate if the data was updated or not.
+template <int cols, int rows>
+struct SetFloatUniformMatrixGLSL
+{
+ static bool Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData);
+};
+
+template <int cols, int rows>
+struct SetFloatUniformMatrixHLSL
+{
+ static bool Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData);
+};
+
+// Helper method to de-tranpose a matrix uniform for an API query.
+void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose);
+
+template <typename NonFloatT>
+void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose);
+
+const angle::Format &GetFormatFromFormatType(GLenum format, GLenum type);
+
+angle::Result ComputeStartVertex(ContextImpl *contextImpl,
+ const gl::IndexRange &indexRange,
+ GLint baseVertex,
+ GLint *firstVertexOut);
+
+angle::Result GetVertexRangeInfo(const gl::Context *context,
+ GLint firstVertex,
+ GLsizei vertexOrIndexCount,
+ gl::DrawElementsType indexTypeOrInvalid,
+ const void *indices,
+ GLint baseVertex,
+ GLint *startVertexOut,
+ size_t *vertexCountOut);
+
+gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY);
+
+// Helper method to intialize a FeatureSet with overrides from the DisplayState
+void OverrideFeaturesWithDisplayState(angle::FeatureSetBase *features,
+ const egl::DisplayState &state);
+
+template <typename In>
+size_t LineLoopRestartIndexCountHelper(GLsizei indexCount, const uint8_t *srcPtr)
+{
+ constexpr In restartIndex = gl::GetPrimitiveRestartIndexFromType<In>();
+ const In *inIndices = reinterpret_cast<const In *>(srcPtr);
+ size_t numIndices = 0;
+ // See CopyLineLoopIndicesWithRestart() below for more info on how
+ // numIndices is calculated.
+ GLsizei loopStartIndex = 0;
+ for (GLsizei curIndex = 0; curIndex < indexCount; curIndex++)
+ {
+ In vertex = inIndices[curIndex];
+ if (vertex != restartIndex)
+ {
+ numIndices++;
+ }
+ else
+ {
+ if (curIndex > loopStartIndex)
+ {
+ numIndices += 2;
+ }
+ loopStartIndex = curIndex + 1;
+ }
+ }
+ if (indexCount > loopStartIndex)
+ {
+ numIndices++;
+ }
+ return numIndices;
+}
+
+inline size_t GetLineLoopWithRestartIndexCount(gl::DrawElementsType glIndexType,
+ GLsizei indexCount,
+ const uint8_t *srcPtr)
+{
+ switch (glIndexType)
+ {
+ case gl::DrawElementsType::UnsignedByte:
+ return LineLoopRestartIndexCountHelper<uint8_t>(indexCount, srcPtr);
+ case gl::DrawElementsType::UnsignedShort:
+ return LineLoopRestartIndexCountHelper<uint16_t>(indexCount, srcPtr);
+ case gl::DrawElementsType::UnsignedInt:
+ return LineLoopRestartIndexCountHelper<uint32_t>(indexCount, srcPtr);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+// Writes the line-strip vertices for a line loop to outPtr,
+// where outLimit is calculated as in GetPrimitiveRestartIndexCount.
+template <typename In, typename Out>
+void CopyLineLoopIndicesWithRestart(GLsizei indexCount, const uint8_t *srcPtr, uint8_t *outPtr)
+{
+ constexpr In restartIndex = gl::GetPrimitiveRestartIndexFromType<In>();
+ constexpr Out outRestartIndex = gl::GetPrimitiveRestartIndexFromType<Out>();
+ const In *inIndices = reinterpret_cast<const In *>(srcPtr);
+ Out *outIndices = reinterpret_cast<Out *>(outPtr);
+ GLsizei loopStartIndex = 0;
+ for (GLsizei curIndex = 0; curIndex < indexCount; curIndex++)
+ {
+ In vertex = inIndices[curIndex];
+ if (vertex != restartIndex)
+ {
+ *(outIndices++) = static_cast<Out>(vertex);
+ }
+ else
+ {
+ if (curIndex > loopStartIndex)
+ {
+ // Emit an extra vertex only if the loop is not empty.
+ *(outIndices++) = inIndices[loopStartIndex];
+ // Then restart the strip.
+ *(outIndices++) = outRestartIndex;
+ }
+ loopStartIndex = curIndex + 1;
+ }
+ }
+ if (indexCount > loopStartIndex)
+ {
+ // Close the last loop if not empty.
+ *(outIndices++) = inIndices[loopStartIndex];
+ }
+}
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_RENDERER_UTILS_H_