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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL11_autogen.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL11_autogen.h')
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL11_autogen.h:
+// Validation functions for the OpenGL 1.1 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateAreTexturesResident(Context *context,
+ GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences);
+bool ValidateArrayElement(Context *context, GLint i);
+bool ValidateCopyTexImage1D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border);
+bool ValidateCopyTexSubImage1D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width);
+bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer);
+bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
+bool ValidateIndexub(Context *context, GLubyte c);
+bool ValidateIndexubv(Context *context, const GLubyte *c);
+bool ValidateInterleavedArrays(Context *context,
+ GLenum format,
+ GLsizei stride,
+ const void *pointer);
+bool ValidatePopClientAttrib(Context *context);
+bool ValidatePrioritizeTextures(Context *context,
+ GLsizei n,
+ const GLuint *textures,
+ const GLfloat *priorities);
+bool ValidatePushClientAttrib(Context *context, GLbitfield mask);
+bool ValidateTexSubImage1D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL11_AUTOGEN_H_