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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL2.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL2.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL2.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2.cpp b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp new file mode 100644 index 0000000000..0b393f169c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp @@ -0,0 +1,174 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters + +#include "libANGLE/validationGL2_autogen.h" + +namespace gl +{ + +bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params) +{ + return true; +} + +bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x) +{ + return true; +} + +bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x) +{ + return true; +} + +bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y) +{ + return true; +} + +bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y) +{ + return true; +} + +bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + return true; +} + +bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z) +{ + return true; +} + +bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nub(Context *context, + GLuint index, + GLubyte x, + GLubyte y, + GLubyte z, + GLubyte w) +{ + return true; +} + +bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v) +{ + return true; +} + +bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4d(Context *context, + GLuint index, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w) +{ + return true; +} + +bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v) +{ + return true; +} + +bool ValidateVertexAttrib4s(Context *context, + GLuint index, + GLshort x, + GLshort y, + GLshort z, + GLshort w) +{ + return true; +} + +bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v) +{ + return true; +} + +bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v) +{ + return true; +} + +} // namespace gl |