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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL2.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL2.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL2.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2.cpp b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
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+++ b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
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+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters
+
+#include "libANGLE/validationGL2_autogen.h"
+
+namespace gl
+{
+
+bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nub(Context *context,
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4d(Context *context,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4s(Context *context,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v)
+{
+ return true;
+}
+
+} // namespace gl