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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL4.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL4.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL4.cpp | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL4.cpp b/gfx/angle/checkout/src/libANGLE/validationGL4.cpp new file mode 100644 index 0000000000..a104988f85 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL4.cpp @@ -0,0 +1,287 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL4.cpp: Validation functions for OpenGL 4.0 entry point parameters + +#include "libANGLE/validationGL4_autogen.h" + +namespace gl +{ + +bool ValidateBeginQueryIndexed(Context *context, GLenum target, GLuint index, GLuint id) +{ + return true; +} + +bool ValidateBlendEquationSeparatei(Context *context, GLuint buf, GLenum modeRGB, GLenum modeAlpha) +{ + return true; +} + +bool ValidateBlendEquationi(Context *context, GLuint buf, GLenum mode) +{ + return true; +} + +bool ValidateBlendFuncSeparatei(Context *context, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + return true; +} + +bool ValidateBlendFunci(Context *context, GLuint buf, GLenum src, GLenum dst) +{ + return true; +} + +bool ValidateDrawTransformFeedback(Context *context, GLenum mode, GLuint id) +{ + return true; +} + +bool ValidateDrawTransformFeedbackStream(Context *context, GLenum mode, GLuint id, GLuint stream) +{ + return true; +} + +bool ValidateEndQueryIndexed(Context *context, GLenum target, GLuint index) +{ + return true; +} + +bool ValidateGetActiveSubroutineName(Context *context, + GLuint program, + GLenum shadertype, + GLuint index, + GLsizei bufsize, + GLsizei *length, + GLchar *name) +{ + return true; +} + +bool ValidateGetActiveSubroutineUniformName(Context *context, + GLuint program, + GLenum shadertype, + GLuint index, + GLsizei bufsize, + GLsizei *length, + GLchar *name) +{ + return true; +} + +bool ValidateGetActiveSubroutineUniformiv(Context *context, + GLuint program, + GLenum shadertype, + GLuint index, + GLenum pname, + GLint *values) +{ + return true; +} + +bool ValidateGetProgramStageiv(Context *context, + GLuint program, + GLenum shadertype, + GLenum pname, + GLint *values) +{ + return true; +} + +bool ValidateGetQueryIndexediv(Context *context, + GLenum target, + GLuint index, + GLenum pname, + GLint *params) +{ + return true; +} + +bool ValidateGetSubroutineIndex(Context *context, + GLuint program, + GLenum shadertype, + const GLchar *name) +{ + return true; +} + +bool ValidateGetSubroutineUniformLocation(Context *context, + GLuint program, + GLenum shadertype, + const GLchar *name) +{ + return true; +} + +bool ValidateGetUniformSubroutineuiv(Context *context, + GLenum shadertype, + GLint location, + GLuint *params) +{ + return true; +} + +bool ValidateGetUniformdv(Context *context, GLuint program, GLint location, GLdouble *params) +{ + return true; +} + +bool ValidateMinSampleShading(Context *context, GLfloat value) +{ + return true; +} + +bool ValidatePatchParameterfv(Context *context, GLenum pname, const GLfloat *values) +{ + return true; +} + +bool ValidatePatchParameteri(Context *context, GLenum pname, GLint value) +{ + return true; +} + +bool ValidateUniform1d(Context *context, GLint location, GLdouble x) +{ + return true; +} + +bool ValidateUniform1dv(Context *context, GLint location, GLsizei count, const GLdouble *value) +{ + return true; +} + +bool ValidateUniform2d(Context *context, GLint location, GLdouble x, GLdouble y) +{ + return true; +} + +bool ValidateUniform2dv(Context *context, GLint location, GLsizei count, const GLdouble *value) +{ + return true; +} + +bool ValidateUniform3d(Context *context, GLint location, GLdouble x, GLdouble y, GLdouble z) +{ + return true; +} + +bool ValidateUniform3dv(Context *context, GLint location, GLsizei count, const GLdouble *value) +{ + return true; +} + +bool ValidateUniform4d(Context *context, + GLint location, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w) +{ + return true; +} + +bool ValidateUniform4dv(Context *context, GLint location, GLsizei count, const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix2dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix2x3dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix2x4dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix3dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix3x2dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix3x4dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix4dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix4x2dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformMatrix4x3dv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble *value) +{ + return true; +} + +bool ValidateUniformSubroutinesuiv(Context *context, + GLenum shadertype, + GLsizei count, + const GLuint *indices) +{ + return true; +} + +} // namespace gl |