summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h562
1 files changed, 562 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h
new file mode 100644
index 0000000000..4911efa6f7
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/validationGL45_autogen.h
@@ -0,0 +1,562 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL45_autogen.h:
+// Validation functions for the OpenGL 4.5 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL45_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL45_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateBindTextureUnit(Context *context, GLuint unit, GLuint texture);
+bool ValidateBlitNamedFramebuffer(Context *context,
+ GLuint readFramebuffer,
+ GLuint drawFramebuffer,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+bool ValidateCheckNamedFramebufferStatus(Context *context, GLuint framebuffer, GLenum target);
+bool ValidateClearNamedBufferData(Context *context,
+ GLuint buffer,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data);
+bool ValidateClearNamedBufferSubData(Context *context,
+ GLuint buffer,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data);
+bool ValidateClearNamedFramebufferfi(Context *context,
+ GLuint framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+bool ValidateClearNamedFramebufferfv(Context *context,
+ GLuint framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value);
+bool ValidateClearNamedFramebufferiv(Context *context,
+ GLuint framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value);
+bool ValidateClearNamedFramebufferuiv(Context *context,
+ GLuint framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value);
+bool ValidateClipControl(Context *context, GLenum origin, GLenum depth);
+bool ValidateCompressedTextureSubImage1D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTextureSubImage2D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTextureSubImage3D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCopyNamedBufferSubData(Context *context,
+ GLuint readBuffer,
+ GLuint writeBuffer,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+bool ValidateCopyTextureSubImage1D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width);
+bool ValidateCopyTextureSubImage2D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateCopyTextureSubImage3D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateCreateBuffers(Context *context, GLsizei n, GLuint *buffers);
+bool ValidateCreateFramebuffers(Context *context, GLsizei n, GLuint *framebuffers);
+bool ValidateCreateProgramPipelines(Context *context, GLsizei n, GLuint *pipelines);
+bool ValidateCreateQueries(Context *context, GLenum target, GLsizei n, GLuint *ids);
+bool ValidateCreateRenderbuffers(Context *context, GLsizei n, GLuint *renderbuffers);
+bool ValidateCreateSamplers(Context *context, GLsizei n, GLuint *samplers);
+bool ValidateCreateTextures(Context *context, GLenum target, GLsizei n, GLuint *textures);
+bool ValidateCreateTransformFeedbacks(Context *context, GLsizei n, GLuint *ids);
+bool ValidateCreateVertexArrays(Context *context, GLsizei n, GLuint *arrays);
+bool ValidateDisableVertexArrayAttrib(Context *context, GLuint vaobj, GLuint index);
+bool ValidateEnableVertexArrayAttrib(Context *context, GLuint vaobj, GLuint index);
+bool ValidateFlushMappedNamedBufferRange(Context *context,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr length);
+bool ValidateGenerateTextureMipmap(Context *context, GLuint texture);
+bool ValidateGetCompressedTextureImage(Context *context,
+ GLuint texture,
+ GLint level,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetCompressedTextureSubImage(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetGraphicsResetStatus(Context *context);
+bool ValidateGetNamedBufferParameteri64v(Context *context,
+ GLuint buffer,
+ GLenum pname,
+ GLint64 *params);
+bool ValidateGetNamedBufferParameteriv(Context *context,
+ GLuint buffer,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetNamedBufferPointerv(Context *context, GLuint buffer, GLenum pname, void **params);
+bool ValidateGetNamedBufferSubData(Context *context,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *data);
+bool ValidateGetNamedFramebufferAttachmentParameteriv(Context *context,
+ GLuint framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetNamedFramebufferParameteriv(Context *context,
+ GLuint framebuffer,
+ GLenum pname,
+ GLint *param);
+bool ValidateGetNamedRenderbufferParameteriv(Context *context,
+ GLuint renderbuffer,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetQueryBufferObjecti64v(Context *context,
+ GLuint id,
+ GLuint buffer,
+ GLenum pname,
+ GLintptr offset);
+bool ValidateGetQueryBufferObjectiv(Context *context,
+ GLuint id,
+ GLuint buffer,
+ GLenum pname,
+ GLintptr offset);
+bool ValidateGetQueryBufferObjectui64v(Context *context,
+ GLuint id,
+ GLuint buffer,
+ GLenum pname,
+ GLintptr offset);
+bool ValidateGetQueryBufferObjectuiv(Context *context,
+ GLuint id,
+ GLuint buffer,
+ GLenum pname,
+ GLintptr offset);
+bool ValidateGetTextureImage(Context *context,
+ GLuint texture,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetTextureLevelParameterfv(Context *context,
+ GLuint texture,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+bool ValidateGetTextureLevelParameteriv(Context *context,
+ GLuint texture,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetTextureParameterIiv(Context *context, GLuint texture, GLenum pname, GLint *params);
+bool ValidateGetTextureParameterIuiv(Context *context,
+ GLuint texture,
+ GLenum pname,
+ GLuint *params);
+bool ValidateGetTextureParameterfv(Context *context, GLuint texture, GLenum pname, GLfloat *params);
+bool ValidateGetTextureParameteriv(Context *context, GLuint texture, GLenum pname, GLint *params);
+bool ValidateGetTextureSubImage(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetTransformFeedbacki64_v(Context *context,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint64 *param);
+bool ValidateGetTransformFeedbacki_v(Context *context,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint *param);
+bool ValidateGetTransformFeedbackiv(Context *context, GLuint xfb, GLenum pname, GLint *param);
+bool ValidateGetVertexArrayIndexed64iv(Context *context,
+ GLuint vaobj,
+ GLuint index,
+ GLenum pname,
+ GLint64 *param);
+bool ValidateGetVertexArrayIndexediv(Context *context,
+ GLuint vaobj,
+ GLuint index,
+ GLenum pname,
+ GLint *param);
+bool ValidateGetVertexArrayiv(Context *context, GLuint vaobj, GLenum pname, GLint *param);
+bool ValidateGetnColorTable(Context *context,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *table);
+bool ValidateGetnCompressedTexImage(Context *context,
+ GLenum target,
+ GLint lod,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetnConvolutionFilter(Context *context,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *image);
+bool ValidateGetnHistogram(Context *context,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values);
+bool ValidateGetnMapdv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+bool ValidateGetnMapfv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+bool ValidateGetnMapiv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+bool ValidateGetnMinmax(Context *context,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values);
+bool ValidateGetnPixelMapfv(Context *context, GLenum map, GLsizei bufSize, GLfloat *values);
+bool ValidateGetnPixelMapuiv(Context *context, GLenum map, GLsizei bufSize, GLuint *values);
+bool ValidateGetnPixelMapusv(Context *context, GLenum map, GLsizei bufSize, GLushort *values);
+bool ValidateGetnPolygonStipple(Context *context, GLsizei bufSize, GLubyte *pattern);
+bool ValidateGetnSeparableFilter(Context *context,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span);
+bool ValidateGetnTexImage(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+bool ValidateGetnUniformdv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLdouble *params);
+bool ValidateGetnUniformfv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params);
+bool ValidateGetnUniformiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params);
+bool ValidateGetnUniformuiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLuint *params);
+bool ValidateInvalidateNamedFramebufferData(Context *context,
+ GLuint framebuffer,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+bool ValidateInvalidateNamedFramebufferSubData(Context *context,
+ GLuint framebuffer,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateMapNamedBuffer(Context *context, GLuint buffer, GLenum access);
+bool ValidateMapNamedBufferRange(Context *context,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateNamedBufferData(Context *context,
+ GLuint buffer,
+ GLsizeiptr size,
+ const void *data,
+ GLenum usage);
+bool ValidateNamedBufferStorage(Context *context,
+ GLuint buffer,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags);
+bool ValidateNamedBufferSubData(Context *context,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data);
+bool ValidateNamedFramebufferDrawBuffer(Context *context, GLuint framebuffer, GLenum buf);
+bool ValidateNamedFramebufferDrawBuffers(Context *context,
+ GLuint framebuffer,
+ GLsizei n,
+ const GLenum *bufs);
+bool ValidateNamedFramebufferParameteri(Context *context,
+ GLuint framebuffer,
+ GLenum pname,
+ GLint param);
+bool ValidateNamedFramebufferReadBuffer(Context *context, GLuint framebuffer, GLenum src);
+bool ValidateNamedFramebufferRenderbuffer(Context *context,
+ GLuint framebuffer,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+bool ValidateNamedFramebufferTexture(Context *context,
+ GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture,
+ GLint level);
+bool ValidateNamedFramebufferTextureLayer(Context *context,
+ GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+bool ValidateNamedRenderbufferStorage(Context *context,
+ GLuint renderbuffer,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateNamedRenderbufferStorageMultisample(Context *context,
+ GLuint renderbuffer,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateReadnPixels(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data);
+bool ValidateTextureBarrier(Context *context);
+bool ValidateTextureBuffer(Context *context, GLuint texture, GLenum internalformat, GLuint buffer);
+bool ValidateTextureBufferRange(Context *context,
+ GLuint texture,
+ GLenum internalformat,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+bool ValidateTextureParameterIiv(Context *context,
+ GLuint texture,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTextureParameterIuiv(Context *context,
+ GLuint texture,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateTextureParameterf(Context *context, GLuint texture, GLenum pname, GLfloat param);
+bool ValidateTextureParameterfv(Context *context,
+ GLuint texture,
+ GLenum pname,
+ const GLfloat *param);
+bool ValidateTextureParameteri(Context *context, GLuint texture, GLenum pname, GLint param);
+bool ValidateTextureParameteriv(Context *context, GLuint texture, GLenum pname, const GLint *param);
+bool ValidateTextureStorage1D(Context *context,
+ GLuint texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+bool ValidateTextureStorage2D(Context *context,
+ GLuint texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateTextureStorage2DMultisample(Context *context,
+ GLuint texture,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+bool ValidateTextureStorage3D(Context *context,
+ GLuint texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+bool ValidateTextureStorage3DMultisample(Context *context,
+ GLuint texture,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+bool ValidateTextureSubImage1D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTextureSubImage2D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTextureSubImage3D(Context *context,
+ GLuint texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTransformFeedbackBufferBase(Context *context, GLuint xfb, GLuint index, GLuint buffer);
+bool ValidateTransformFeedbackBufferRange(Context *context,
+ GLuint xfb,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+bool ValidateUnmapNamedBuffer(Context *context, GLuint buffer);
+bool ValidateVertexArrayAttribBinding(Context *context,
+ GLuint vaobj,
+ GLuint attribindex,
+ GLuint bindingindex);
+bool ValidateVertexArrayAttribFormat(Context *context,
+ GLuint vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+bool ValidateVertexArrayAttribIFormat(Context *context,
+ GLuint vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+bool ValidateVertexArrayAttribLFormat(Context *context,
+ GLuint vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+bool ValidateVertexArrayBindingDivisor(Context *context,
+ GLuint vaobj,
+ GLuint bindingindex,
+ GLuint divisor);
+bool ValidateVertexArrayElementBuffer(Context *context, GLuint vaobj, GLuint buffer);
+bool ValidateVertexArrayVertexBuffer(Context *context,
+ GLuint vaobj,
+ GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride);
+bool ValidateVertexArrayVertexBuffers(Context *context,
+ GLuint vaobj,
+ GLuint first,
+ GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL45_AUTOGEN_H_