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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/gl/GLContext.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/GLContext.cpp')
-rw-r--r--gfx/gl/GLContext.cpp2545
1 files changed, 2545 insertions, 0 deletions
diff --git a/gfx/gl/GLContext.cpp b/gfx/gl/GLContext.cpp
new file mode 100644
index 0000000000..d3c933ebe4
--- /dev/null
+++ b/gfx/gl/GLContext.cpp
@@ -0,0 +1,2545 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GLContext.h"
+
+#include <algorithm>
+#include <stdio.h>
+#include <string.h>
+#include <ctype.h>
+#include <regex>
+#include <string>
+#include <vector>
+#ifdef MOZ_WIDGET_ANDROID
+# include <sys/mman.h>
+#endif
+
+#include "GLBlitHelper.h"
+#include "GLReadTexImageHelper.h"
+#include "GLScreenBuffer.h"
+
+#include "gfxCrashReporterUtils.h"
+#include "gfxEnv.h"
+#include "gfxUtils.h"
+#include "GLContextProvider.h"
+#include "GLLibraryLoader.h"
+#include "GLTextureImage.h"
+#include "nsPrintfCString.h"
+#include "nsThreadUtils.h"
+#include "prenv.h"
+#include "prlink.h"
+#include "ScopedGLHelpers.h"
+#include "SharedSurfaceGL.h"
+#include "GfxTexturesReporter.h"
+#include "gfx2DGlue.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_gl.h"
+#include "mozilla/IntegerPrintfMacros.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/TextureForwarder.h" // for LayersIPCChannel
+
+#include "OGLShaderProgram.h" // for ShaderProgramType
+
+#include "mozilla/DebugOnly.h"
+
+#ifdef XP_MACOSX
+# include <CoreServices/CoreServices.h>
+#endif
+
+#if defined(MOZ_WIDGET_COCOA)
+# include "nsCocoaFeatures.h"
+#endif
+
+#ifdef MOZ_WIDGET_ANDROID
+# include "mozilla/jni/Utils.h"
+#endif
+
+namespace mozilla {
+namespace gl {
+
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+MOZ_THREAD_LOCAL(uintptr_t) GLContext::sCurrentContext;
+
+// If adding defines, don't forget to undefine symbols. See #undef block below.
+// clang-format off
+#define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x }} }
+#define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x, "gl" #x #y, "gl" #x #z }} }
+#define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z }} }
+#define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z, "gl" #x #w }} }
+#define END_SYMBOLS { nullptr, {} }
+// clang-format on
+
+// should match the order of GLExtensions, and be null-terminated.
+static const char* const sExtensionNames[] = {
+ "NO_EXTENSION",
+ "GL_AMD_compressed_ATC_texture",
+ "GL_ANGLE_depth_texture",
+ "GL_ANGLE_framebuffer_blit",
+ "GL_ANGLE_framebuffer_multisample",
+ "GL_ANGLE_instanced_arrays",
+ "GL_ANGLE_multiview",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_ANGLE_timer_query",
+ "GL_APPLE_client_storage",
+ "GL_APPLE_fence",
+ "GL_APPLE_framebuffer_multisample",
+ "GL_APPLE_sync",
+ "GL_APPLE_texture_range",
+ "GL_APPLE_vertex_array_object",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_ES3_compatibility",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_compatibility",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_depth_texture",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_geometry_shader4",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_robust_buffer_access_behavior",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_sync",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_compression_bptc",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_timer_query",
+ "GL_ARB_transform_feedback2",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_object",
+ "GL_CHROMIUM_color_buffer_float_rgb",
+ "GL_CHROMIUM_color_buffer_float_rgba",
+ "GL_EXT_bgra",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_color_buffer_float",
+ "GL_EXT_color_buffer_half_float",
+ "GL_EXT_copy_texture",
+ "GL_EXT_disjoint_timer_query",
+ "GL_EXT_draw_buffers",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_float_blend",
+ "GL_EXT_frag_depth",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_gpu_shader4",
+ "GL_EXT_map_buffer_range",
+ "GL_EXT_multisampled_render_to_texture",
+ "GL_EXT_occlusion_query_boolean",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_read_format_bgra",
+ "GL_EXT_robustness",
+ "GL_EXT_sRGB",
+ "GL_EXT_sRGB_write_control",
+ "GL_EXT_shader_texture_lod",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_compression_bptc",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_compression_s3tc_srgb",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_format_BGRA8888",
+ "GL_EXT_texture_norm16",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_storage",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_unpack_subimage",
+ "GL_IMG_read_format",
+ "GL_IMG_texture_compression_pvrtc",
+ "GL_IMG_texture_npot",
+ "GL_KHR_debug",
+ "GL_KHR_parallel_shader_compile",
+ "GL_KHR_robust_buffer_access_behavior",
+ "GL_KHR_robustness",
+ "GL_KHR_texture_compression_astc_hdr",
+ "GL_KHR_texture_compression_astc_ldr",
+ "GL_NV_draw_instanced",
+ "GL_NV_fence",
+ "GL_NV_framebuffer_blit",
+ "GL_NV_geometry_program4",
+ "GL_NV_half_float",
+ "GL_NV_instanced_arrays",
+ "GL_NV_primitive_restart",
+ "GL_NV_texture_barrier",
+ "GL_NV_transform_feedback",
+ "GL_NV_transform_feedback2",
+ "GL_OES_EGL_image",
+ "GL_OES_EGL_image_external",
+ "GL_OES_EGL_sync",
+ "GL_OES_compressed_ETC1_RGB8_texture",
+ "GL_OES_depth24",
+ "GL_OES_depth32",
+ "GL_OES_depth_texture",
+ "GL_OES_element_index_uint",
+ "GL_OES_fbo_render_mipmap",
+ "GL_OES_framebuffer_object",
+ "GL_OES_packed_depth_stencil",
+ "GL_OES_rgb8_rgba8",
+ "GL_OES_standard_derivatives",
+ "GL_OES_stencil8",
+ "GL_OES_texture_3D",
+ "GL_OES_texture_float",
+ "GL_OES_texture_float_linear",
+ "GL_OES_texture_half_float",
+ "GL_OES_texture_half_float_linear",
+ "GL_OES_texture_npot",
+ "GL_OES_vertex_array_object",
+ "GL_OVR_multiview2"};
+
+static bool ShouldUseTLSIsCurrent(bool useTLSIsCurrent) {
+ if (StaticPrefs::gl_use_tls_is_current() == 0) {
+ return useTLSIsCurrent;
+ }
+
+ return StaticPrefs::gl_use_tls_is_current() > 0;
+}
+
+static bool ParseVersion(const std::string& versionStr,
+ uint32_t* const out_major, uint32_t* const out_minor) {
+ static const std::regex kVersionRegex("([0-9]+)\\.([0-9]+)");
+ std::smatch match;
+ if (!std::regex_search(versionStr, match, kVersionRegex)) return false;
+
+ const auto& majorStr = match.str(1);
+ const auto& minorStr = match.str(2);
+ *out_major = atoi(majorStr.c_str());
+ *out_minor = atoi(minorStr.c_str());
+ return true;
+}
+
+/*static*/
+uint8_t GLContext::ChooseDebugFlags(const CreateContextFlags createFlags) {
+ uint8_t debugFlags = 0;
+
+#ifdef MOZ_GL_DEBUG
+ if (gfxEnv::GlDebug()) {
+ debugFlags |= GLContext::DebugFlagEnabled;
+ }
+
+ // Enables extra verbose output, informing of the start and finish of every GL
+ // call. Useful e.g. to record information to investigate graphics system
+ // crashes/lockups
+ if (gfxEnv::GlDebugVerbose()) {
+ debugFlags |= GLContext::DebugFlagTrace;
+ }
+
+ // Aborts on GL error. Can be useful to debug quicker code that is known not
+ // to generate any GL error in principle.
+ bool abortOnError = false;
+
+ if (createFlags & CreateContextFlags::NO_VALIDATION) {
+ abortOnError = true;
+
+ const auto fnStringsMatch = [](const char* a, const char* b) {
+ return strcmp(a, b) == 0;
+ };
+
+ const char* envAbortOnError = PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR");
+ if (envAbortOnError && fnStringsMatch(envAbortOnError, "0")) {
+ abortOnError = false;
+ }
+ }
+
+ if (abortOnError) {
+ debugFlags |= GLContext::DebugFlagAbortOnError;
+ }
+#endif
+
+ return debugFlags;
+}
+
+GLContext::GLContext(const GLContextDesc& desc, GLContext* sharedContext,
+ bool useTLSIsCurrent)
+ : mDesc(desc),
+ mUseTLSIsCurrent(ShouldUseTLSIsCurrent(useTLSIsCurrent)),
+ mDebugFlags(ChooseDebugFlags(mDesc.flags)),
+ mSharedContext(sharedContext),
+ mWorkAroundDriverBugs(
+ StaticPrefs::gfx_work_around_driver_bugs_AtStartup()) {
+ mOwningThreadId = PlatformThread::CurrentId();
+ MOZ_ALWAYS_TRUE(sCurrentContext.init());
+ sCurrentContext.set(0);
+}
+
+GLContext::~GLContext() {
+ NS_ASSERTION(
+ IsDestroyed(),
+ "GLContext implementation must call MarkDestroyed in destructor!");
+#ifdef MOZ_GL_DEBUG
+ if (mSharedContext) {
+ GLContext* tip = mSharedContext;
+ while (tip->mSharedContext) tip = tip->mSharedContext;
+ tip->SharedContextDestroyed(this);
+ tip->ReportOutstandingNames();
+ } else {
+ ReportOutstandingNames();
+ }
+#endif
+}
+
+/*static*/
+void GLContext::StaticDebugCallback(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLsizei length,
+ const GLchar* message,
+ const GLvoid* userParam) {
+ GLContext* gl = (GLContext*)userParam;
+ gl->DebugCallback(source, type, id, severity, length, message);
+}
+
+bool GLContext::Init() {
+ MOZ_RELEASE_ASSERT(!mSymbols.fBindFramebuffer,
+ "GFX: GLContext::Init should only be called once.");
+
+ ScopedGfxFeatureReporter reporter("GL Context");
+
+ if (!InitImpl()) {
+ // If initialization fails, zero the symbols to avoid hard-to-understand
+ // bugs.
+ mSymbols = {};
+ NS_WARNING("GLContext::InitWithPrefix failed!");
+ return false;
+ }
+
+ reporter.SetSuccessful();
+ return true;
+}
+
+static bool LoadSymbolsWithDesc(const SymbolLoader& loader,
+ const SymLoadStruct* list, const char* desc) {
+ const auto warnOnFailure = bool(desc);
+ if (loader.LoadSymbols(list, warnOnFailure)) return true;
+
+ ClearSymbols(list);
+
+ if (desc) {
+ const nsPrintfCString err("Failed to load symbols for %s.", desc);
+ NS_ERROR(err.BeginReading());
+ }
+ return false;
+}
+
+bool GLContext::LoadExtSymbols(const SymbolLoader& loader,
+ const SymLoadStruct* list, GLExtensions ext) {
+ const char* extName = sExtensionNames[size_t(ext)];
+ if (!LoadSymbolsWithDesc(loader, list, extName)) {
+ MarkExtensionUnsupported(ext);
+ return false;
+ }
+ return true;
+};
+
+bool GLContext::LoadFeatureSymbols(const SymbolLoader& loader,
+ const SymLoadStruct* list,
+ GLFeature feature) {
+ const char* featureName = GetFeatureName(feature);
+ if (!LoadSymbolsWithDesc(loader, list, featureName)) {
+ MarkUnsupported(feature);
+ return false;
+ }
+ return true;
+};
+
+bool GLContext::InitImpl() {
+ if (!MakeCurrent(true)) return false;
+
+ const auto loader = GetSymbolLoader();
+ if (!loader) return false;
+
+ const auto fnLoadSymbols = [&](const SymLoadStruct* const list,
+ const char* const desc) {
+ return LoadSymbolsWithDesc(*loader, list, desc);
+ };
+
+ // clang-format off
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fActiveTexture, {{ "glActiveTexture", "glActiveTextureARB" }} },
+ { (PRFuncPtr*) &mSymbols.fAttachShader, {{ "glAttachShader", "glAttachShaderARB" }} },
+ { (PRFuncPtr*) &mSymbols.fBindAttribLocation, {{ "glBindAttribLocation", "glBindAttribLocationARB" }} },
+ { (PRFuncPtr*) &mSymbols.fBindBuffer, {{ "glBindBuffer", "glBindBufferARB" }} },
+ { (PRFuncPtr*) &mSymbols.fBindTexture, {{ "glBindTexture", "glBindTextureARB" }} },
+ { (PRFuncPtr*) &mSymbols.fBlendColor, {{ "glBlendColor" }} },
+ { (PRFuncPtr*) &mSymbols.fBlendEquation, {{ "glBlendEquation" }} },
+ { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, {{ "glBlendEquationSeparate", "glBlendEquationSeparateEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fBlendFunc, {{ "glBlendFunc" }} },
+ { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, {{ "glBlendFuncSeparate", "glBlendFuncSeparateEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fBufferData, {{ "glBufferData" }} },
+ { (PRFuncPtr*) &mSymbols.fBufferSubData, {{ "glBufferSubData" }} },
+ { (PRFuncPtr*) &mSymbols.fClear, {{ "glClear" }} },
+ { (PRFuncPtr*) &mSymbols.fClearColor, {{ "glClearColor" }} },
+ { (PRFuncPtr*) &mSymbols.fClearStencil, {{ "glClearStencil" }} },
+ { (PRFuncPtr*) &mSymbols.fColorMask, {{ "glColorMask" }} },
+ { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {{ "glCompressedTexImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {{ "glCompressedTexSubImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fCullFace, {{ "glCullFace" }} },
+ { (PRFuncPtr*) &mSymbols.fDetachShader, {{ "glDetachShader", "glDetachShaderARB" }} },
+ { (PRFuncPtr*) &mSymbols.fDepthFunc, {{ "glDepthFunc" }} },
+ { (PRFuncPtr*) &mSymbols.fDepthMask, {{ "glDepthMask" }} },
+ { (PRFuncPtr*) &mSymbols.fDisable, {{ "glDisable" }} },
+ { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, {{ "glDisableVertexAttribArray", "glDisableVertexAttribArrayARB" }} },
+ { (PRFuncPtr*) &mSymbols.fDrawArrays, {{ "glDrawArrays" }} },
+ { (PRFuncPtr*) &mSymbols.fDrawElements, {{ "glDrawElements" }} },
+ { (PRFuncPtr*) &mSymbols.fEnable, {{ "glEnable" }} },
+ { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, {{ "glEnableVertexAttribArray", "glEnableVertexAttribArrayARB" }} },
+ { (PRFuncPtr*) &mSymbols.fFinish, {{ "glFinish" }} },
+ { (PRFuncPtr*) &mSymbols.fFlush, {{ "glFlush" }} },
+ { (PRFuncPtr*) &mSymbols.fFrontFace, {{ "glFrontFace" }} },
+ { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, {{ "glGetActiveAttrib", "glGetActiveAttribARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetActiveUniform, {{ "glGetActiveUniform", "glGetActiveUniformARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, {{ "glGetAttachedShaders", "glGetAttachedShadersARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetAttribLocation, {{ "glGetAttribLocation", "glGetAttribLocationARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetIntegerv, {{ "glGetIntegerv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetFloatv, {{ "glGetFloatv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetBooleanv, {{ "glGetBooleanv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, {{ "glGetBufferParameteriv", "glGetBufferParameterivARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetError, {{ "glGetError" }} },
+ { (PRFuncPtr*) &mSymbols.fGetProgramiv, {{ "glGetProgramiv", "glGetProgramivARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, {{ "glGetProgramInfoLog", "glGetProgramInfoLogARB" }} },
+ { (PRFuncPtr*) &mSymbols.fTexParameteri, {{ "glTexParameteri" }} },
+ { (PRFuncPtr*) &mSymbols.fTexParameteriv, {{ "glTexParameteriv" }} },
+ { (PRFuncPtr*) &mSymbols.fTexParameterf, {{ "glTexParameterf" }} },
+ { (PRFuncPtr*) &mSymbols.fGetString, {{ "glGetString" }} },
+ { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, {{ "glGetTexParameterfv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, {{ "glGetTexParameteriv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetUniformfv, {{ "glGetUniformfv", "glGetUniformfvARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetUniformiv, {{ "glGetUniformiv", "glGetUniformivARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetUniformLocation, {{ "glGetUniformLocation", "glGetUniformLocationARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, {{ "glGetVertexAttribfv", "glGetVertexAttribfvARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, {{ "glGetVertexAttribiv", "glGetVertexAttribivARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, {{ "glGetVertexAttribPointerv" }} },
+ { (PRFuncPtr*) &mSymbols.fHint, {{ "glHint" }} },
+ { (PRFuncPtr*) &mSymbols.fIsBuffer, {{ "glIsBuffer", "glIsBufferARB" }} },
+ { (PRFuncPtr*) &mSymbols.fIsEnabled, {{ "glIsEnabled" }} },
+ { (PRFuncPtr*) &mSymbols.fIsProgram, {{ "glIsProgram", "glIsProgramARB" }} },
+ { (PRFuncPtr*) &mSymbols.fIsShader, {{ "glIsShader", "glIsShaderARB" }} },
+ { (PRFuncPtr*) &mSymbols.fIsTexture, {{ "glIsTexture", "glIsTextureARB" }} },
+ { (PRFuncPtr*) &mSymbols.fLineWidth, {{ "glLineWidth" }} },
+ { (PRFuncPtr*) &mSymbols.fLinkProgram, {{ "glLinkProgram", "glLinkProgramARB" }} },
+ { (PRFuncPtr*) &mSymbols.fPixelStorei, {{ "glPixelStorei" }} },
+ { (PRFuncPtr*) &mSymbols.fPolygonOffset, {{ "glPolygonOffset" }} },
+ { (PRFuncPtr*) &mSymbols.fReadPixels, {{ "glReadPixels" }} },
+ { (PRFuncPtr*) &mSymbols.fSampleCoverage, {{ "glSampleCoverage" }} },
+ { (PRFuncPtr*) &mSymbols.fScissor, {{ "glScissor" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilFunc, {{ "glStencilFunc" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, {{ "glStencilFuncSeparate", "glStencilFuncSeparateEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilMask, {{ "glStencilMask" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, {{ "glStencilMaskSeparate", "glStencilMaskSeparateEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilOp, {{ "glStencilOp" }} },
+ { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, {{ "glStencilOpSeparate", "glStencilOpSeparateEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fTexImage2D, {{ "glTexImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fTexSubImage2D, {{ "glTexSubImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1f, {{ "glUniform1f" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1fv, {{ "glUniform1fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1i, {{ "glUniform1i" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1iv, {{ "glUniform1iv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2f, {{ "glUniform2f" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2fv, {{ "glUniform2fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2i, {{ "glUniform2i" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2iv, {{ "glUniform2iv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3f, {{ "glUniform3f" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3fv, {{ "glUniform3fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3i, {{ "glUniform3i" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3iv, {{ "glUniform3iv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4f, {{ "glUniform4f" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4fv, {{ "glUniform4fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4i, {{ "glUniform4i" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4iv, {{ "glUniform4iv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, {{ "glUniformMatrix2fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, {{ "glUniformMatrix3fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, {{ "glUniformMatrix4fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUseProgram, {{ "glUseProgram" }} },
+ { (PRFuncPtr*) &mSymbols.fValidateProgram, {{ "glValidateProgram" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, {{ "glVertexAttrib1f" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, {{ "glVertexAttrib2f" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, {{ "glVertexAttrib3f" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, {{ "glVertexAttrib4f" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, {{ "glVertexAttrib1fv" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, {{ "glVertexAttrib2fv" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, {{ "glVertexAttrib3fv" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, {{ "glVertexAttrib4fv" }} },
+ { (PRFuncPtr*) &mSymbols.fViewport, {{ "glViewport" }} },
+ { (PRFuncPtr*) &mSymbols.fCompileShader, {{ "glCompileShader" }} },
+ { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, {{ "glCopyTexImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, {{ "glCopyTexSubImage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fGetShaderiv, {{ "glGetShaderiv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, {{ "glGetShaderInfoLog" }} },
+ { (PRFuncPtr*) &mSymbols.fGetShaderSource, {{ "glGetShaderSource" }} },
+ { (PRFuncPtr*) &mSymbols.fShaderSource, {{ "glShaderSource" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} },
+
+ { (PRFuncPtr*) &mSymbols.fGenBuffers, {{ "glGenBuffers", "glGenBuffersARB" }} },
+ { (PRFuncPtr*) &mSymbols.fGenTextures, {{ "glGenTextures" }} },
+ { (PRFuncPtr*) &mSymbols.fCreateProgram, {{ "glCreateProgram", "glCreateProgramARB" }} },
+ { (PRFuncPtr*) &mSymbols.fCreateShader, {{ "glCreateShader", "glCreateShaderARB" }} },
+
+ { (PRFuncPtr*) &mSymbols.fDeleteBuffers, {{ "glDeleteBuffers", "glDeleteBuffersARB" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteTextures, {{ "glDeleteTextures", "glDeleteTexturesARB" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteProgram, {{ "glDeleteProgram", "glDeleteProgramARB" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteShader, {{ "glDeleteShader", "glDeleteShaderARB" }} },
+
+ END_SYMBOLS
+ };
+ // clang-format on
+
+ if (!fnLoadSymbols(coreSymbols, "GL")) return false;
+
+ {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fGetGraphicsResetStatus,
+ {{"glGetGraphicsResetStatus", "glGetGraphicsResetStatusARB",
+ "glGetGraphicsResetStatusKHR", "glGetGraphicsResetStatusEXT"}}},
+ END_SYMBOLS};
+ (void)fnLoadSymbols(symbols, nullptr);
+
+ // We need to call the fGetError symbol directly here because if there is an
+ // unflushed reset status, we don't want to mark the context as lost. That
+ // would prevent us from recovering.
+ auto err = mSymbols.fGetError();
+ if (err == LOCAL_GL_CONTEXT_LOST) {
+ MOZ_ASSERT(mSymbols.fGetGraphicsResetStatus);
+ const auto status = fGetGraphicsResetStatus();
+ if (status) {
+ printf_stderr("Unflushed glGetGraphicsResetStatus: 0x%04x\n", status);
+ }
+ err = fGetError();
+ MOZ_ASSERT(!err);
+ }
+ if (err) {
+ MOZ_ASSERT(false);
+ return false;
+ }
+ }
+
+ ////////////////
+
+ const std::string versionStr = (const char*)fGetString(LOCAL_GL_VERSION);
+ if (versionStr.find("OpenGL ES") == 0) {
+ mProfile = ContextProfile::OpenGLES;
+ }
+
+ if (versionStr.empty()) {
+ // This can happen with Pernosco.
+ NS_WARNING("Empty GL version string");
+ return false;
+ }
+
+ uint32_t majorVer, minorVer;
+ if (!ParseVersion(versionStr, &majorVer, &minorVer)) {
+ MOZ_ASSERT(false, "Failed to parse GL_VERSION");
+ return false;
+ }
+ MOZ_ASSERT(majorVer < 10);
+ MOZ_ASSERT(minorVer < 10);
+ mVersion = majorVer * 100 + minorVer * 10;
+ if (mVersion < 200) return false;
+
+ ////
+
+ const auto glslVersionStr =
+ (const char*)fGetString(LOCAL_GL_SHADING_LANGUAGE_VERSION);
+ if (!glslVersionStr) {
+ // This happens on the Android emulators. We'll just return 100
+ mShadingLanguageVersion = 100;
+ } else if (ParseVersion(glslVersionStr, &majorVer, &minorVer)) {
+ MOZ_ASSERT(majorVer < 10);
+ MOZ_ASSERT(minorVer < 100);
+ mShadingLanguageVersion = majorVer * 100 + minorVer;
+ } else {
+ MOZ_ASSERT(false, "Failed to parse GL_SHADING_LANGUAGE_VERSION");
+ return false;
+ }
+
+ if (ShouldSpew()) {
+ printf_stderr("GL version detected: %u\n", mVersion);
+ printf_stderr("GLSL version detected: %u\n", mShadingLanguageVersion);
+ printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR));
+ printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER));
+ }
+
+ ////////////////
+
+ // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2.
+ if (mProfile == ContextProfile::OpenGLES) {
+ const SymLoadStruct symbols[] = {CORE_SYMBOL(GetShaderPrecisionFormat),
+ CORE_SYMBOL(ClearDepthf),
+ CORE_SYMBOL(DepthRangef), END_SYMBOLS};
+
+ if (!fnLoadSymbols(symbols, "OpenGL ES")) return false;
+ } else {
+ const SymLoadStruct symbols[] = {
+ CORE_SYMBOL(ClearDepth), CORE_SYMBOL(DepthRange),
+ CORE_SYMBOL(ReadBuffer), CORE_SYMBOL(MapBuffer),
+ CORE_SYMBOL(UnmapBuffer), CORE_SYMBOL(PointParameterf),
+ CORE_SYMBOL(DrawBuffer),
+ // The following functions are only used by Skia/GL in desktop mode.
+ // Other parts of Gecko should avoid using these
+ CORE_SYMBOL(DrawBuffers), CORE_SYMBOL(ClientActiveTexture),
+ CORE_SYMBOL(DisableClientState), CORE_SYMBOL(EnableClientState),
+ CORE_SYMBOL(LoadIdentity), CORE_SYMBOL(LoadMatrixf),
+ CORE_SYMBOL(MatrixMode), CORE_SYMBOL(PolygonMode), CORE_SYMBOL(TexGeni),
+ CORE_SYMBOL(TexGenf), CORE_SYMBOL(TexGenfv), CORE_SYMBOL(VertexPointer),
+ END_SYMBOLS};
+
+ if (!fnLoadSymbols(symbols, "Desktop OpenGL")) return false;
+ }
+
+ ////////////////
+
+ const char* glVendorString = (const char*)fGetString(LOCAL_GL_VENDOR);
+ const char* glRendererString = (const char*)fGetString(LOCAL_GL_RENDERER);
+ if (!glVendorString || !glRendererString) return false;
+
+ // The order of these strings must match up with the order of the enum
+ // defined in GLContext.h for vendor IDs.
+ const char* vendorMatchStrings[size_t(GLVendor::Other) + 1] = {
+ "Intel", "NVIDIA", "ATI", "Qualcomm", "Imagination",
+ "nouveau", "Vivante", "VMware, Inc.", "ARM", "Unknown"};
+
+ mVendor = GLVendor::Other;
+ for (size_t i = 0; i < size_t(GLVendor::Other); ++i) {
+ if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) {
+ mVendor = GLVendor(i);
+ break;
+ }
+ }
+
+ // The order of these strings must match up with the order of the enum
+ // defined in GLContext.h for renderer IDs.
+ const char* rendererMatchStrings[size_t(GLRenderer::Other) + 1] = {
+ "Adreno 200",
+ "Adreno 205",
+ "Adreno (TM) 200",
+ "Adreno (TM) 205",
+ "Adreno (TM) 305",
+ "Adreno (TM) 320",
+ "Adreno (TM) 330",
+ "Adreno (TM) 420",
+ "Mali-400 MP",
+ "Mali-450 MP",
+ "PowerVR SGX 530",
+ "PowerVR SGX 540",
+ "PowerVR SGX 544MP",
+ "NVIDIA Tegra",
+ "Android Emulator",
+ "Gallium 0.4 on llvmpipe",
+ "Intel HD Graphics 3000 OpenGL Engine",
+ "Microsoft Basic Render Driver",
+ "Unknown"};
+
+ mRenderer = GLRenderer::Other;
+ for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) {
+ if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) {
+ mRenderer = GLRenderer(i);
+ break;
+ }
+ }
+
+ if (ShouldSpew()) {
+ printf_stderr("GL_VENDOR: %s\n", glVendorString);
+ printf_stderr("mVendor: %s\n", vendorMatchStrings[size_t(mVendor)]);
+ printf_stderr("GL_RENDERER: %s\n", glRendererString);
+ printf_stderr("mRenderer: %s\n", rendererMatchStrings[size_t(mRenderer)]);
+ }
+
+ ////////////////
+
+ if (mVersion >= 300) { // Both GL3 and ES3.
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fGetStringi, {{"glGetStringi"}}}, END_SYMBOLS};
+
+ if (!fnLoadSymbols(symbols, "GetStringi")) {
+ MOZ_RELEASE_ASSERT(false, "GFX: GetStringi is required!");
+ return false;
+ }
+ }
+
+ InitExtensions();
+ if (mProfile != ContextProfile::OpenGLES) {
+ if (mVersion >= 310 && !IsExtensionSupported(ARB_compatibility)) {
+ mProfile = ContextProfile::OpenGLCore;
+ } else {
+ mProfile = ContextProfile::OpenGLCompatibility;
+ }
+ }
+ MOZ_ASSERT(mProfile != ContextProfile::Unknown);
+
+ if (ShouldSpew()) {
+ const char* profileStr = "";
+ if (mProfile == ContextProfile::OpenGLES) {
+ profileStr = " es";
+ } else if (mProfile == ContextProfile::OpenGLCore) {
+ profileStr = " core";
+ }
+ printf_stderr("Detected profile: %u%s\n", mVersion, profileStr);
+ }
+
+ InitFeatures();
+
+ ////
+
+ // Disable extensions with partial or incorrect support.
+ if (WorkAroundDriverBugs()) {
+ if (Renderer() == GLRenderer::AdrenoTM320) {
+ MarkUnsupported(GLFeature::standard_derivatives);
+ }
+
+ if (Renderer() == GLRenderer::AndroidEmulator) {
+ // Bug 1665300
+ mSymbols.fGetGraphicsResetStatus = 0;
+ }
+
+ if (Vendor() == GLVendor::Vivante) {
+ // bug 958256
+ MarkUnsupported(GLFeature::standard_derivatives);
+ }
+
+ if (Renderer() == GLRenderer::MicrosoftBasicRenderDriver) {
+ // Bug 978966: on Microsoft's "Basic Render Driver" (software renderer)
+ // multisampling hardcodes blending with the default blendfunc, which
+ // breaks WebGL.
+ MarkUnsupported(GLFeature::framebuffer_multisample);
+ }
+
+ const auto versionStr = (const char*)fGetString(LOCAL_GL_VERSION);
+ if (strstr(versionStr, "Mesa")) {
+ // DrawElementsInstanced hangs the driver.
+ MarkUnsupported(GLFeature::robust_buffer_access_behavior);
+ }
+ }
+
+ if (IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) {
+ MOZ_ASSERT(
+ (mSymbols.fMapBuffer && mSymbols.fUnmapBuffer),
+ "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer"
+ " being available!");
+ }
+
+ ////////////////////////////////////////////////////////////////////////////
+
+ const auto fnLoadForFeature = [&](const SymLoadStruct* list,
+ GLFeature feature) {
+ return this->LoadFeatureSymbols(*loader, list, feature);
+ };
+
+ // Check for ARB_framebuffer_objects
+ if (IsSupported(GLFeature::framebuffer_object)) {
+ // https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
+ const SymLoadStruct symbols[] = {
+ CORE_SYMBOL(IsRenderbuffer),
+ CORE_SYMBOL(BindRenderbuffer),
+ CORE_SYMBOL(DeleteRenderbuffers),
+ CORE_SYMBOL(GenRenderbuffers),
+ CORE_SYMBOL(RenderbufferStorage),
+ CORE_SYMBOL(RenderbufferStorageMultisample),
+ CORE_SYMBOL(GetRenderbufferParameteriv),
+ CORE_SYMBOL(IsFramebuffer),
+ CORE_SYMBOL(BindFramebuffer),
+ CORE_SYMBOL(DeleteFramebuffers),
+ CORE_SYMBOL(GenFramebuffers),
+ CORE_SYMBOL(CheckFramebufferStatus),
+ CORE_SYMBOL(FramebufferTexture2D),
+ CORE_SYMBOL(FramebufferTextureLayer),
+ CORE_SYMBOL(FramebufferRenderbuffer),
+ CORE_SYMBOL(GetFramebufferAttachmentParameteriv),
+ CORE_SYMBOL(BlitFramebuffer),
+ CORE_SYMBOL(GenerateMipmap),
+ END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::framebuffer_object);
+ }
+
+ if (!IsSupported(GLFeature::framebuffer_object)) {
+ // Check for aux symbols based on extensions
+ if (IsSupported(GLFeature::framebuffer_object_EXT_OES)) {
+ const SymLoadStruct symbols[] = {
+ CORE_EXT_SYMBOL2(IsRenderbuffer, EXT, OES),
+ CORE_EXT_SYMBOL2(BindRenderbuffer, EXT, OES),
+ CORE_EXT_SYMBOL2(DeleteRenderbuffers, EXT, OES),
+ CORE_EXT_SYMBOL2(GenRenderbuffers, EXT, OES),
+ CORE_EXT_SYMBOL2(RenderbufferStorage, EXT, OES),
+ CORE_EXT_SYMBOL2(GetRenderbufferParameteriv, EXT, OES),
+ CORE_EXT_SYMBOL2(IsFramebuffer, EXT, OES),
+ CORE_EXT_SYMBOL2(BindFramebuffer, EXT, OES),
+ CORE_EXT_SYMBOL2(DeleteFramebuffers, EXT, OES),
+ CORE_EXT_SYMBOL2(GenFramebuffers, EXT, OES),
+ CORE_EXT_SYMBOL2(CheckFramebufferStatus, EXT, OES),
+ CORE_EXT_SYMBOL2(FramebufferTexture2D, EXT, OES),
+ CORE_EXT_SYMBOL2(FramebufferRenderbuffer, EXT, OES),
+ CORE_EXT_SYMBOL2(GetFramebufferAttachmentParameteriv, EXT, OES),
+ CORE_EXT_SYMBOL2(GenerateMipmap, EXT, OES),
+ END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::framebuffer_object_EXT_OES);
+ }
+
+ if (IsSupported(GLFeature::framebuffer_blit)) {
+ const SymLoadStruct symbols[] = {
+ EXT_SYMBOL3(BlitFramebuffer, ANGLE, EXT, NV), END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::framebuffer_blit);
+ }
+
+ if (IsSupported(GLFeature::framebuffer_multisample)) {
+ const SymLoadStruct symbols[] = {
+ EXT_SYMBOL3(RenderbufferStorageMultisample, ANGLE, APPLE, EXT),
+ END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::framebuffer_multisample);
+ }
+
+ if (IsExtensionSupported(GLContext::ARB_geometry_shader4) ||
+ IsExtensionSupported(GLContext::NV_geometry_program4)) {
+ const SymLoadStruct symbols[] = {
+ EXT_SYMBOL2(FramebufferTextureLayer, ARB, EXT), END_SYMBOLS};
+ if (!fnLoadSymbols(symbols,
+ "ARB_geometry_shader4/NV_geometry_program4")) {
+ MarkExtensionUnsupported(GLContext::ARB_geometry_shader4);
+ MarkExtensionUnsupported(GLContext::NV_geometry_program4);
+ }
+ }
+ }
+
+ if (!IsSupported(GLFeature::framebuffer_object) &&
+ !IsSupported(GLFeature::framebuffer_object_EXT_OES)) {
+ NS_ERROR("GLContext requires support for framebuffer objects.");
+ return false;
+ }
+ MOZ_RELEASE_ASSERT(mSymbols.fBindFramebuffer,
+ "GFX: mSymbols.fBindFramebuffer zero or not set.");
+
+ ////////////////
+
+ const auto err = fGetError();
+ MOZ_RELEASE_ASSERT(!IsBadCallError(err));
+ if (err) return false;
+
+ LoadMoreSymbols(*loader);
+
+ ////////////////////////////////////////////////////////////////////////////
+
+ raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect);
+ raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect);
+ raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize);
+ raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize);
+ raw_fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
+
+ if (mWorkAroundDriverBugs) {
+ int maxTexSize = INT32_MAX;
+ int maxCubeSize = INT32_MAX;
+#ifdef XP_MACOSX
+ if (!nsCocoaFeatures::IsAtLeastVersion(10, 12)) {
+ if (mVendor == GLVendor::Intel) {
+ // see bug 737182 for 2D textures, bug 684882 for cube map textures.
+ maxTexSize = 4096;
+ maxCubeSize = 512;
+ } else if (mVendor == GLVendor::NVIDIA) {
+ // See bug 879656. 8192 fails, 8191 works.
+ maxTexSize = 8191;
+ }
+ } else {
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1544446
+ // Mojave exposes 16k textures, but gives FRAMEBUFFER_UNSUPPORTED for any
+ // 16k*16k FB except rgba8 without depth/stencil.
+ // The max supported sizes changes based on involved formats.
+ // (RGBA32F more restrictive than RGBA16F)
+ maxTexSize = 8192;
+ }
+#endif
+#ifdef MOZ_X11
+ if (mVendor == GLVendor::Nouveau) {
+ // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau.
+ maxCubeSize = 2048;
+ } else if (mVendor == GLVendor::Intel) {
+ // Bug 1199923. Driver seems to report a larger max size than
+ // actually supported.
+ maxTexSize = mMaxTextureSize / 2;
+ }
+ // Bug 1367570. Explicitly set vertex attributes [1,3] to opaque
+ // black because Nvidia doesn't do it for us.
+ if (mVendor == GLVendor::NVIDIA) {
+ for (size_t i = 1; i <= 3; ++i) {
+ mSymbols.fVertexAttrib4f(i, 0, 0, 0, 1);
+ }
+ }
+#endif
+ if (Renderer() == GLRenderer::AdrenoTM420) {
+ // see bug 1194923. Calling glFlush before glDeleteFramebuffers
+ // prevents occasional driver crash.
+ mNeedsFlushBeforeDeleteFB = true;
+ }
+#ifdef MOZ_WIDGET_ANDROID
+ if ((Renderer() == GLRenderer::AdrenoTM305 ||
+ Renderer() == GLRenderer::AdrenoTM320 ||
+ Renderer() == GLRenderer::AdrenoTM330) &&
+ jni::GetAPIVersion() < 21) {
+ // Bug 1164027. Driver crashes when functions such as
+ // glTexImage2D fail due to virtual memory exhaustion.
+ mTextureAllocCrashesOnMapFailure = true;
+ }
+#endif
+#if MOZ_WIDGET_ANDROID
+ if (Renderer() == GLRenderer::SGX540 && jni::GetAPIVersion() <= 15) {
+ // Bug 1288446. Driver sometimes crashes when uploading data to a
+ // texture if the render target has changed since the texture was
+ // rendered from. Calling glCheckFramebufferStatus after
+ // glFramebufferTexture2D prevents the crash.
+ mNeedsCheckAfterAttachTextureToFb = true;
+ }
+#endif
+
+ // -
+
+ const auto fnLimit = [&](int* const driver, const int limit) {
+ if (*driver > limit) {
+ *driver = limit;
+ mNeedsTextureSizeChecks = true;
+ }
+ };
+
+ fnLimit(&mMaxTextureSize, maxTexSize);
+ fnLimit(&mMaxRenderbufferSize, maxTexSize);
+
+ maxCubeSize = std::min(maxCubeSize, maxTexSize);
+ fnLimit(&mMaxCubeMapTextureSize, maxCubeSize);
+ }
+
+ if (IsSupported(GLFeature::framebuffer_multisample)) {
+ fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples);
+ }
+
+ mMaxTexOrRbSize = std::min(mMaxTextureSize, mMaxRenderbufferSize);
+
+ ////////////////////////////////////////////////////////////////////////////
+
+ // We're ready for final setup.
+ fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
+ MOZ_GL_ASSERT(this, IsCurrent());
+
+ if (ShouldSpew() && IsExtensionSupported(KHR_debug)) {
+ fEnable(LOCAL_GL_DEBUG_OUTPUT);
+ fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ fDebugMessageCallback(&StaticDebugCallback, (void*)this);
+ fDebugMessageControl(LOCAL_GL_DONT_CARE, LOCAL_GL_DONT_CARE,
+ LOCAL_GL_DONT_CARE, 0, nullptr, true);
+ }
+
+ return true;
+}
+
+void GLContext::LoadMoreSymbols(const SymbolLoader& loader) {
+ const auto fnLoadForExt = [&](const SymLoadStruct* list, GLExtensions ext) {
+ return this->LoadExtSymbols(loader, list, ext);
+ };
+
+ const auto fnLoadForFeature = [&](const SymLoadStruct* list,
+ GLFeature feature) {
+ return this->LoadFeatureSymbols(loader, list, feature);
+ };
+
+ const auto fnLoadFeatureByCore = [&](const SymLoadStruct* coreList,
+ const SymLoadStruct* extList,
+ GLFeature feature) {
+ const bool useCore = this->IsFeatureProvidedByCoreSymbols(feature);
+ const auto list = useCore ? coreList : extList;
+ return fnLoadForFeature(list, feature);
+ };
+
+ if (IsSupported(GLFeature::robustness)) {
+ const auto resetStrategy =
+ GetIntAs<GLuint>(LOCAL_GL_RESET_NOTIFICATION_STRATEGY);
+ if (resetStrategy != LOCAL_GL_LOSE_CONTEXT_ON_RESET) {
+ NS_WARNING(
+ "Robustness supported, strategy is not LOSE_CONTEXT_ON_RESET!");
+ if (ShouldSpew()) {
+ const bool isDisabled =
+ (resetStrategy == LOCAL_GL_NO_RESET_NOTIFICATION);
+ printf_stderr("Strategy: %s (0x%04x)",
+ (isDisabled ? "disabled" : "unrecognized"),
+ resetStrategy);
+ }
+ MarkUnsupported(GLFeature::robustness);
+ }
+ }
+
+ if (IsSupported(GLFeature::sync)) {
+ const SymLoadStruct symbols[] = {
+ CORE_SYMBOL(FenceSync), CORE_SYMBOL(IsSync),
+ CORE_SYMBOL(DeleteSync), CORE_SYMBOL(ClientWaitSync),
+ CORE_SYMBOL(WaitSync), CORE_SYMBOL(GetInteger64v),
+ CORE_SYMBOL(GetSynciv), END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::sync);
+ }
+
+ if (IsExtensionSupported(OES_EGL_image)) {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fEGLImageTargetTexture2D,
+ {{"glEGLImageTargetTexture2DOES"}}},
+ {(PRFuncPtr*)&mSymbols.fEGLImageTargetRenderbufferStorage,
+ {{"glEGLImageTargetRenderbufferStorageOES"}}},
+ END_SYMBOLS};
+ fnLoadForExt(symbols, OES_EGL_image);
+ }
+
+ if (IsExtensionSupported(APPLE_texture_range)) {
+ const SymLoadStruct symbols[] = {CORE_SYMBOL(TextureRangeAPPLE),
+ END_SYMBOLS};
+ fnLoadForExt(symbols, APPLE_texture_range);
+ }
+
+ if (IsExtensionSupported(APPLE_fence)) {
+ const SymLoadStruct symbols[] = {CORE_SYMBOL(FinishObjectAPPLE),
+ CORE_SYMBOL(TestObjectAPPLE), END_SYMBOLS};
+ fnLoadForExt(symbols, APPLE_fence);
+ }
+
+ // clang-format off
+
+ if (IsSupported(GLFeature::vertex_array_object)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArray" }} },
+ { (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArrays" }} },
+ { (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArray" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArrays" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArrayARB", "glIsVertexArrayOES", "glIsVertexArrayAPPLE" }} },
+ { (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArraysARB", "glGenVertexArraysOES", "glGenVertexArraysAPPLE" }} },
+ { (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArrayARB", "glBindVertexArrayOES", "glBindVertexArrayAPPLE" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArraysARB", "glDeleteVertexArraysOES", "glDeleteVertexArraysAPPLE" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::vertex_array_object);
+ }
+
+ if (IsSupported(GLFeature::draw_instanced)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstanced" }} },
+ { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstanced" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstancedARB", "glDrawArraysInstancedEXT", "glDrawArraysInstancedNV", "glDrawArraysInstancedANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstancedARB", "glDrawElementsInstancedEXT", "glDrawElementsInstancedNV", "glDrawElementsInstancedANGLE" }}
+ },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_instanced);
+ }
+
+ if (IsSupported(GLFeature::instanced_arrays)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisor" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisorARB", "glVertexAttribDivisorNV", "glVertexAttribDivisorANGLE" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::instanced_arrays);
+ }
+
+ if (IsSupported(GLFeature::texture_storage)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2D" }} },
+ { (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3D" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2DEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3DEXT" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage);
+ }
+
+ if (IsSupported(GLFeature::sampler_objects)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGenSamplers, {{ "glGenSamplers" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteSamplers, {{ "glDeleteSamplers" }} },
+ { (PRFuncPtr*) &mSymbols.fIsSampler, {{ "glIsSampler" }} },
+ { (PRFuncPtr*) &mSymbols.fBindSampler, {{ "glBindSampler" }} },
+ { (PRFuncPtr*) &mSymbols.fSamplerParameteri, {{ "glSamplerParameteri" }} },
+ { (PRFuncPtr*) &mSymbols.fSamplerParameteriv, {{ "glSamplerParameteriv" }} },
+ { (PRFuncPtr*) &mSymbols.fSamplerParameterf, {{ "glSamplerParameterf" }} },
+ { (PRFuncPtr*) &mSymbols.fSamplerParameterfv, {{ "glSamplerParameterfv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, {{ "glGetSamplerParameteriv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, {{ "glGetSamplerParameterfv" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::sampler_objects);
+ }
+
+ // ARB_transform_feedback2/NV_transform_feedback2 is a
+ // superset of EXT_transform_feedback/NV_transform_feedback
+ // and adds glPauseTransformFeedback &
+ // glResumeTransformFeedback, which are required for WebGL2.
+ if (IsSupported(GLFeature::transform_feedback2)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBase" }} },
+ { (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRange" }} },
+ { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacks" }} },
+ { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedback" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacks" }} },
+ { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedback" }} },
+ { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedback" }} },
+ { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedback" }} },
+ { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryings" }} },
+ { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVarying" }} },
+ { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedback" }} },
+ { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedback" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBaseEXT", "glBindBufferBaseNV" }} },
+ { (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRangeEXT", "glBindBufferRangeNV" }} },
+ { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacksNV" }} },
+ { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedbackNV" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacksNV" }} },
+ { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedbackNV" }} },
+ { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedbackEXT", "glBeginTransformFeedbackNV" }} },
+ { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedbackEXT", "glEndTransformFeedbackNV" }} },
+ { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryingsEXT", "glTransformFeedbackVaryingsNV" }} },
+ { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVaryingEXT", "glGetTransformFeedbackVaryingNV" }} },
+ { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedbackNV" }} },
+ { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedbackNV" }} },
+ END_SYMBOLS
+ };
+ if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage)) {
+ // Also mark bind_buffer_offset as unsupported.
+ MarkUnsupported(GLFeature::bind_buffer_offset);
+ }
+ }
+
+ if (IsSupported(GLFeature::bind_buffer_offset)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBindBufferOffset, {{ "glBindBufferOffset" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBindBufferOffset,
+ {{ "glBindBufferOffsetEXT", "glBindBufferOffsetNV" }}
+ },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::bind_buffer_offset);
+ }
+
+ if (IsSupported(GLFeature::query_counter)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounter" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounterEXT", "glQueryCounterANGLE" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_counter);
+ }
+
+ if (IsSupported(GLFeature::query_objects)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQuery" }} },
+ { (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueries" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueries" }} },
+ { (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQuery" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryiv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuiv" }} },
+ { (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQuery" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQueryEXT", "glBeginQueryANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueriesEXT", "glGenQueriesANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueriesEXT", "glDeleteQueriesANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQueryEXT", "glEndQueryANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryivEXT", "glGetQueryivANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuivEXT", "glGetQueryObjectuivANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQueryEXT", "glIsQueryANGLE" }} },
+ END_SYMBOLS
+ };
+ if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_objects)) {
+ MarkUnsupported(GLFeature::get_query_object_i64v);
+ MarkUnsupported(GLFeature::get_query_object_iv);
+ MarkUnsupported(GLFeature::occlusion_query);
+ MarkUnsupported(GLFeature::occlusion_query_boolean);
+ MarkUnsupported(GLFeature::occlusion_query2);
+ }
+ }
+
+ if (IsSupported(GLFeature::get_query_object_i64v)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64v" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64v" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64vEXT", "glGetQueryObjecti64vANGLE" }} },
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64vEXT", "glGetQueryObjectui64vANGLE" }} },
+ END_SYMBOLS
+ };
+ if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_i64v)) {
+ MarkUnsupported(GLFeature::query_counter);
+ }
+ }
+
+ if (IsSupported(GLFeature::get_query_object_iv)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectiv" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectivEXT", "glGetQueryObjectivANGLE" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_iv);
+ }
+
+ if (IsSupported(GLFeature::clear_buffers)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fClearBufferfi, {{ "glClearBufferfi", }} },
+ { (PRFuncPtr*) &mSymbols.fClearBufferfv, {{ "glClearBufferfv", }} },
+ { (PRFuncPtr*) &mSymbols.fClearBufferiv, {{ "glClearBufferiv", }} },
+ { (PRFuncPtr*) &mSymbols.fClearBufferuiv, {{ "glClearBufferuiv" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::clear_buffers);
+ }
+
+ if (IsSupported(GLFeature::copy_buffer)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fCopyBufferSubData, {{ "glCopyBufferSubData" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::copy_buffer);
+ }
+
+ if (IsSupported(GLFeature::draw_buffers)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffers" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffersARB", "glDrawBuffersEXT" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_buffers);
+ }
+
+ if (IsSupported(GLFeature::get_integer_indexed)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegeri_v" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] ={
+ { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegerIndexedvEXT" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_integer_indexed);
+ }
+
+ if (IsSupported(GLFeature::get_integer64_indexed)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetInteger64i_v, {{ "glGetInteger64i_v" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::get_integer64_indexed);
+ }
+
+ if (IsSupported(GLFeature::gpu_shader4)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, {{ "glGetVertexAttribIiv", "glGetVertexAttribIivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, {{ "glGetVertexAttribIuiv", "glGetVertexAttribIuivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribI4i, {{ "glVertexAttribI4i", "glVertexAttribI4iEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, {{ "glVertexAttribI4iv", "glVertexAttribI4ivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, {{ "glVertexAttribI4ui", "glVertexAttribI4uiEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, {{ "glVertexAttribI4uiv", "glVertexAttribI4uivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, {{ "glVertexAttribIPointer", "glVertexAttribIPointerEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1ui, {{ "glUniform1ui", "glUniform1uiEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2ui, {{ "glUniform2ui", "glUniform2uiEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3ui, {{ "glUniform3ui", "glUniform3uiEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4ui, {{ "glUniform4ui", "glUniform4uiEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform1uiv, {{ "glUniform1uiv", "glUniform1uivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform2uiv, {{ "glUniform2uiv", "glUniform2uivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform3uiv, {{ "glUniform3uiv", "glUniform3uivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fUniform4uiv, {{ "glUniform4uiv", "glUniform4uivEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fGetFragDataLocation, {{ "glGetFragDataLocation", "glGetFragDataLocationEXT" }} },
+ { (PRFuncPtr*) &mSymbols.fGetUniformuiv, {{ "glGetUniformuiv", "glGetUniformuivEXT" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::gpu_shader4);
+ }
+
+ if (IsSupported(GLFeature::map_buffer_range)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fMapBufferRange, {{ "glMapBufferRange" }} },
+ { (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, {{ "glFlushMappedBufferRange" }} },
+ { (PRFuncPtr*) &mSymbols.fUnmapBuffer, {{ "glUnmapBuffer" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::map_buffer_range);
+ }
+
+ if (IsSupported(GLFeature::texture_3D)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fTexImage3D, {{ "glTexImage3D" }} },
+ { (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3D" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3DEXT", "glTexSubImage3DOES" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D);
+ }
+
+ if (IsSupported(GLFeature::texture_3D_compressed)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3D" }} },
+ { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3D" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3DARB", "glCompressedTexImage3DOES" }} },
+ { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3DARB", "glCompressedTexSubImage3DOES" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_compressed);
+ }
+
+ if (IsSupported(GLFeature::texture_3D_copy)) {
+ const SymLoadStruct coreSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3D" }} },
+ END_SYMBOLS
+ };
+ const SymLoadStruct extSymbols[] = {
+ { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3DEXT", "glCopyTexSubImage3DOES" }} },
+ END_SYMBOLS
+ };
+ fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_copy);
+ }
+
+ if (IsSupported(GLFeature::uniform_buffer_object)) {
+ // Note: Don't query for glGetActiveUniformName because it is not
+ // supported by GL ES 3.
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGetUniformIndices, {{ "glGetUniformIndices" }} },
+ { (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, {{ "glGetActiveUniformsiv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, {{ "glGetUniformBlockIndex" }} },
+ { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, {{ "glGetActiveUniformBlockiv" }} },
+ { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, {{ "glGetActiveUniformBlockName" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformBlockBinding, {{ "glUniformBlockBinding" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::uniform_buffer_object);
+ }
+
+ if (IsSupported(GLFeature::uniform_matrix_nonsquare)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, {{ "glUniformMatrix2x3fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, {{ "glUniformMatrix2x4fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, {{ "glUniformMatrix3x2fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, {{ "glUniformMatrix3x4fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, {{ "glUniformMatrix4x2fv" }} },
+ { (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, {{ "glUniformMatrix4x3fv" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::uniform_matrix_nonsquare);
+ }
+
+ if (IsSupported(GLFeature::internalformat_query)) {
+ const SymLoadStruct symbols[] = {
+ CORE_SYMBOL(GetInternalformativ),
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::internalformat_query);
+ }
+
+ if (IsSupported(GLFeature::invalidate_framebuffer)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer, {{ "glInvalidateFramebuffer" }} },
+ { (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, {{ "glInvalidateSubFramebuffer" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::invalidate_framebuffer);
+ }
+
+ if (IsSupported(GLFeature::multiview)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fFramebufferTextureMultiview, {{
+ "glFramebufferTextureMultiviewOVR",
+ "glFramebufferTextureMultiviewLayeredANGLE"
+ }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::multiview);
+ }
+
+ if (IsSupported(GLFeature::prim_restart)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex, {{ "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV" }} },
+ END_SYMBOLS
+ };
+ fnLoadForFeature(symbols, GLFeature::prim_restart);
+ }
+
+ if (IsExtensionSupported(KHR_debug)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fDebugMessageControl, {{ "glDebugMessageControl", "glDebugMessageControlKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fDebugMessageInsert, {{ "glDebugMessageInsert", "glDebugMessageInsertKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, {{ "glDebugMessageCallback", "glDebugMessageCallbackKHR" }} },
+ { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, {{ "glGetDebugMessageLog", "glGetDebugMessageLogKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fGetPointerv, {{ "glGetPointerv", "glGetPointervKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fPushDebugGroup, {{ "glPushDebugGroup", "glPushDebugGroupKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fPopDebugGroup, {{ "glPopDebugGroup", "glPopDebugGroupKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fObjectLabel, {{ "glObjectLabel", "glObjectLabelKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fGetObjectLabel, {{ "glGetObjectLabel", "glGetObjectLabelKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fObjectPtrLabel, {{ "glObjectPtrLabel", "glObjectPtrLabelKHR", }} },
+ { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, {{ "glGetObjectPtrLabel", "glGetObjectPtrLabelKHR", }} },
+ END_SYMBOLS
+ };
+ fnLoadForExt(symbols, KHR_debug);
+ }
+
+ if (IsExtensionSupported(NV_fence)) {
+ const SymLoadStruct symbols[] = {
+ { (PRFuncPtr*) &mSymbols.fGenFences, {{ "glGenFencesNV" }} },
+ { (PRFuncPtr*) &mSymbols.fDeleteFences, {{ "glDeleteFencesNV" }} },
+ { (PRFuncPtr*) &mSymbols.fSetFence, {{ "glSetFenceNV" }} },
+ { (PRFuncPtr*) &mSymbols.fTestFence, {{ "glTestFenceNV" }} },
+ { (PRFuncPtr*) &mSymbols.fFinishFence, {{ "glFinishFenceNV" }} },
+ { (PRFuncPtr*) &mSymbols.fIsFence, {{ "glIsFenceNV" }} },
+ { (PRFuncPtr*) &mSymbols.fGetFenceiv, {{ "glGetFenceivNV" }} },
+ END_SYMBOLS
+ };
+ fnLoadForExt(symbols, NV_fence);
+ }
+
+ // clang-format on
+
+ if (IsExtensionSupported(NV_texture_barrier)) {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fTextureBarrier, {{"glTextureBarrierNV"}}},
+ END_SYMBOLS};
+ fnLoadForExt(symbols, NV_texture_barrier);
+ }
+
+ if (IsSupported(GLFeature::read_buffer)) {
+ const SymLoadStruct symbols[] = {CORE_SYMBOL(ReadBuffer), END_SYMBOLS};
+ fnLoadForFeature(symbols, GLFeature::read_buffer);
+ }
+
+ if (IsExtensionSupported(APPLE_framebuffer_multisample)) {
+ const SymLoadStruct symbols[] = {
+ CORE_SYMBOL(ResolveMultisampleFramebufferAPPLE), END_SYMBOLS};
+ fnLoadForExt(symbols, APPLE_framebuffer_multisample);
+ }
+
+ // Load developer symbols, don't fail if we can't find them.
+ const SymLoadStruct devSymbols[] = {CORE_SYMBOL(GetTexImage),
+ CORE_SYMBOL(GetTexLevelParameteriv),
+ END_SYMBOLS};
+ const bool warnOnFailures = ShouldSpew();
+ (void)loader.LoadSymbols(devSymbols, warnOnFailures);
+}
+
+#undef CORE_SYMBOL
+#undef CORE_EXT_SYMBOL2
+#undef EXT_SYMBOL2
+#undef EXT_SYMBOL3
+#undef END_SYMBOLS
+
+void GLContext::DebugCallback(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLsizei length,
+ const GLchar* message) {
+ nsAutoCString sourceStr;
+ switch (source) {
+ case LOCAL_GL_DEBUG_SOURCE_API:
+ sourceStr = "SOURCE_API"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM:
+ sourceStr = "SOURCE_WINDOW_SYSTEM"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER:
+ sourceStr = "SOURCE_SHADER_COMPILER"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY:
+ sourceStr = "SOURCE_THIRD_PARTY"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SOURCE_APPLICATION:
+ sourceStr = "SOURCE_APPLICATION"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SOURCE_OTHER:
+ sourceStr = "SOURCE_OTHER"_ns;
+ break;
+ default:
+ sourceStr = nsPrintfCString("<source 0x%04x>", source);
+ break;
+ }
+
+ nsAutoCString typeStr;
+ switch (type) {
+ case LOCAL_GL_DEBUG_TYPE_ERROR:
+ typeStr = "TYPE_ERROR"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
+ typeStr = "TYPE_DEPRECATED_BEHAVIOR"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
+ typeStr = "TYPE_UNDEFINED_BEHAVIOR"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_PORTABILITY:
+ typeStr = "TYPE_PORTABILITY"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_PERFORMANCE:
+ typeStr = "TYPE_PERFORMANCE"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_OTHER:
+ typeStr = "TYPE_OTHER"_ns;
+ break;
+ case LOCAL_GL_DEBUG_TYPE_MARKER:
+ typeStr = "TYPE_MARKER"_ns;
+ break;
+ default:
+ typeStr = nsPrintfCString("<type 0x%04x>", type);
+ break;
+ }
+
+ nsAutoCString sevStr;
+ switch (severity) {
+ case LOCAL_GL_DEBUG_SEVERITY_HIGH:
+ sevStr = "SEVERITY_HIGH"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SEVERITY_MEDIUM:
+ sevStr = "SEVERITY_MEDIUM"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SEVERITY_LOW:
+ sevStr = "SEVERITY_LOW"_ns;
+ break;
+ case LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION:
+ sevStr = "SEVERITY_NOTIFICATION"_ns;
+ break;
+ default:
+ sevStr = nsPrintfCString("<severity 0x%04x>", severity);
+ break;
+ }
+
+ printf_stderr("[KHR_debug: 0x%" PRIxPTR "] ID %u: %s, %s, %s:\n %s\n",
+ (uintptr_t)this, id, sourceStr.BeginReading(),
+ typeStr.BeginReading(), sevStr.BeginReading(), message);
+}
+
+void GLContext::InitExtensions() {
+ MOZ_GL_ASSERT(this, IsCurrent());
+
+ std::vector<nsCString> driverExtensionList;
+
+ [&]() {
+ if (mSymbols.fGetStringi) {
+ GLuint count = 0;
+ if (GetPotentialInteger(LOCAL_GL_NUM_EXTENSIONS, (GLint*)&count)) {
+ for (GLuint i = 0; i < count; i++) {
+ // This is UTF-8.
+ const char* rawExt = (const char*)fGetStringi(LOCAL_GL_EXTENSIONS, i);
+
+ // We CANNOT use nsDependentCString here, because the spec doesn't
+ // guarantee that the pointers returned are different, only that their
+ // contents are. On Flame, each of these index string queries returns
+ // the same address.
+ driverExtensionList.push_back(nsCString(rawExt));
+ }
+ return;
+ }
+ }
+
+ const char* rawExts = (const char*)fGetString(LOCAL_GL_EXTENSIONS);
+ if (rawExts) {
+ nsDependentCString exts(rawExts);
+ SplitByChar(exts, ' ', &driverExtensionList);
+ }
+ }();
+ const auto err = fGetError();
+ MOZ_ALWAYS_TRUE(!IsBadCallError(err));
+
+ const bool shouldDumpExts = ShouldDumpExts();
+ if (shouldDumpExts) {
+ printf_stderr("%i GL driver extensions: (*: recognized)\n",
+ (uint32_t)driverExtensionList.size());
+ }
+
+ MarkBitfieldByStrings(driverExtensionList, shouldDumpExts, sExtensionNames,
+ &mAvailableExtensions);
+
+ if (WorkAroundDriverBugs()) {
+ if (Vendor() == GLVendor::Qualcomm) {
+ // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do
+ // support it.
+ MarkExtensionSupported(OES_EGL_sync);
+ }
+
+ if (Vendor() == GLVendor::ATI) {
+ // ATI drivers say this extension exists, but we can't
+ // actually find the EGLImageTargetRenderbufferStorageOES
+ // extension function pointer in the drivers.
+ MarkExtensionUnsupported(OES_EGL_image);
+ }
+
+ if (Vendor() == GLVendor::Imagination && Renderer() == GLRenderer::SGX540) {
+ // Bug 980048
+ MarkExtensionUnsupported(OES_EGL_sync);
+ }
+
+#ifdef MOZ_WIDGET_ANDROID
+ if (Vendor() == GLVendor::Imagination &&
+ Renderer() == GLRenderer::SGX544MP && jni::GetAPIVersion() < 21) {
+ // Bug 1026404
+ MarkExtensionUnsupported(OES_EGL_image);
+ MarkExtensionUnsupported(OES_EGL_image_external);
+ }
+#endif
+
+ if (Vendor() == GLVendor::ARM && (Renderer() == GLRenderer::Mali400MP ||
+ Renderer() == GLRenderer::Mali450MP)) {
+ // Bug 1264505
+ MarkExtensionUnsupported(OES_EGL_image_external);
+ }
+
+ if (Renderer() == GLRenderer::AndroidEmulator) {
+ // the Android emulator, which we use to run B2G reftests on,
+ // doesn't expose the OES_rgb8_rgba8 extension, but it seems to
+ // support it (tautologically, as it only runs on desktop GL).
+ MarkExtensionSupported(OES_rgb8_rgba8);
+ }
+
+ if (Vendor() == GLVendor::VMware &&
+ Renderer() == GLRenderer::GalliumLlvmpipe) {
+ // The llvmpipe driver that is used on linux try servers appears to have
+ // buggy support for s3tc/dxt1 compressed textures.
+ // See Bug 975824.
+ MarkExtensionUnsupported(EXT_texture_compression_s3tc);
+ MarkExtensionUnsupported(EXT_texture_compression_dxt1);
+ MarkExtensionUnsupported(ANGLE_texture_compression_dxt3);
+ MarkExtensionUnsupported(ANGLE_texture_compression_dxt5);
+ }
+
+#ifdef XP_MACOSX
+ // Bug 1009642: On OSX Mavericks (10.9), the driver for Intel HD
+ // 3000 appears to be buggy WRT updating sub-images of S3TC
+ // textures with glCompressedTexSubImage2D. Works on Intel HD 4000
+ // and Intel HD 5000/Iris that I tested.
+ // Bug 1124996: Appears to be the same on OSX Yosemite (10.10)
+ if (Renderer() == GLRenderer::IntelHD3000) {
+ MarkExtensionUnsupported(EXT_texture_compression_s3tc);
+ }
+
+ // OSX supports EXT_texture_sRGB in Legacy contexts, but not in Core
+ // contexts. Though EXT_texture_sRGB was included into GL2.1, it *excludes*
+ // the interactions with s3tc. Strictly speaking, you must advertize support
+ // for EXT_texture_sRGB in order to allow for srgb+s3tc on desktop GL. The
+ // omission of EXT_texture_sRGB in OSX Core contexts appears to be a bug.
+ MarkExtensionSupported(EXT_texture_sRGB);
+#endif
+ }
+
+ if (shouldDumpExts) {
+ printf_stderr("\nActivated extensions:\n");
+
+ for (size_t i = 0; i < mAvailableExtensions.size(); i++) {
+ if (!mAvailableExtensions[i]) continue;
+
+ const char* ext = sExtensionNames[i];
+ printf_stderr("[%i] %s\n", (uint32_t)i, ext);
+ }
+ }
+}
+
+void GLContext::PlatformStartup() {
+ RegisterStrongMemoryReporter(new GfxTexturesReporter());
+}
+
+// Common code for checking for both GL extensions and GLX extensions.
+bool GLContext::ListHasExtension(const GLubyte* extensions,
+ const char* extension) {
+ // fix bug 612572 - we were crashing as we were calling this function with
+ // extensions==null
+ if (extensions == nullptr || extension == nullptr) return false;
+
+ const GLubyte* start;
+ GLubyte* where;
+ GLubyte* terminator;
+
+ /* Extension names should not have spaces. */
+ where = (GLubyte*)strchr(extension, ' ');
+ if (where || *extension == '\0') return false;
+
+ /*
+ * It takes a bit of care to be fool-proof about parsing the
+ * OpenGL extensions string. Don't be fooled by sub-strings,
+ * etc.
+ */
+ start = extensions;
+ for (;;) {
+ where = (GLubyte*)strstr((const char*)start, extension);
+ if (!where) {
+ break;
+ }
+ terminator = where + strlen(extension);
+ if (where == start || *(where - 1) == ' ') {
+ if (*terminator == ' ' || *terminator == '\0') {
+ return true;
+ }
+ }
+ start = terminator;
+ }
+ return false;
+}
+
+bool GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus) {
+ MOZ_ASSERT(fb);
+
+ ScopedBindFramebuffer autoFB(this, fb);
+ MOZ_GL_ASSERT(this, fIsFramebuffer(fb));
+
+ GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
+ if (pStatus) *pStatus = status;
+
+ return status == LOCAL_GL_FRAMEBUFFER_COMPLETE;
+}
+
+void GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
+ GLuint depthRB, GLuint stencilRB, GLuint fb,
+ GLenum target) {
+ MOZ_ASSERT(fb);
+ MOZ_ASSERT(!(colorTex && colorRB));
+
+ ScopedBindFramebuffer autoFB(this, fb);
+ MOZ_GL_ASSERT(this, fIsFramebuffer(fb)); // It only counts after being bound.
+
+ if (colorTex) {
+ MOZ_GL_ASSERT(this, fIsTexture(colorTex));
+ MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D ||
+ target == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
+ fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
+ target, colorTex, 0);
+ } else if (colorRB) {
+ // On the Android 4.3 emulator, IsRenderbuffer may return false incorrectly.
+ MOZ_GL_ASSERT(this, fIsRenderbuffer(colorRB) ||
+ Renderer() == GLRenderer::AndroidEmulator);
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
+ LOCAL_GL_RENDERBUFFER, colorRB);
+ }
+
+ if (depthRB) {
+ MOZ_GL_ASSERT(this, fIsRenderbuffer(depthRB) ||
+ Renderer() == GLRenderer::AndroidEmulator);
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
+ LOCAL_GL_RENDERBUFFER, depthRB);
+ }
+
+ if (stencilRB) {
+ MOZ_GL_ASSERT(this, fIsRenderbuffer(stencilRB) ||
+ Renderer() == GLRenderer::AndroidEmulator);
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
+ LOCAL_GL_RENDERBUFFER, stencilRB);
+ }
+}
+
+bool GLContext::AssembleOffscreenFBs(const GLuint colorMSRB,
+ const GLuint depthRB,
+ const GLuint stencilRB,
+ const GLuint texture, GLuint* drawFB_out,
+ GLuint* readFB_out) {
+ if (!colorMSRB && !texture) {
+ MOZ_ASSERT(!depthRB && !stencilRB);
+
+ if (drawFB_out) *drawFB_out = 0;
+ if (readFB_out) *readFB_out = 0;
+
+ return true;
+ }
+
+ ScopedBindFramebuffer autoFB(this);
+
+ GLuint drawFB = 0;
+ GLuint readFB = 0;
+
+ if (texture) {
+ readFB = 0;
+ fGenFramebuffers(1, &readFB);
+ BindFB(readFB);
+ fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
+ LOCAL_GL_TEXTURE_2D, texture, 0);
+ }
+
+ if (colorMSRB) {
+ drawFB = 0;
+ fGenFramebuffers(1, &drawFB);
+ BindFB(drawFB);
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
+ LOCAL_GL_RENDERBUFFER, colorMSRB);
+ } else {
+ drawFB = readFB;
+ }
+ MOZ_ASSERT(GetIntAs<GLuint>(LOCAL_GL_FRAMEBUFFER_BINDING) == drawFB);
+
+ if (depthRB) {
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
+ LOCAL_GL_RENDERBUFFER, depthRB);
+ }
+
+ if (stencilRB) {
+ fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
+ LOCAL_GL_RENDERBUFFER, stencilRB);
+ }
+
+ // We should be all resized. Check for framebuffer completeness.
+ GLenum status;
+ bool isComplete = true;
+
+ if (!IsFramebufferComplete(drawFB, &status)) {
+ NS_WARNING("DrawFBO: Incomplete");
+#ifdef MOZ_GL_DEBUG
+ if (ShouldSpew()) {
+ printf_stderr("Framebuffer status: %X\n", status);
+ }
+#endif
+ isComplete = false;
+ }
+
+ if (!IsFramebufferComplete(readFB, &status)) {
+ NS_WARNING("ReadFBO: Incomplete");
+#ifdef MOZ_GL_DEBUG
+ if (ShouldSpew()) {
+ printf_stderr("Framebuffer status: %X\n", status);
+ }
+#endif
+ isComplete = false;
+ }
+
+ if (drawFB_out) {
+ *drawFB_out = drawFB;
+ } else if (drawFB) {
+ MOZ_CRASH("drawFB created when not requested!");
+ }
+
+ if (readFB_out) {
+ *readFB_out = readFB;
+ } else if (readFB) {
+ MOZ_CRASH("readFB created when not requested!");
+ }
+
+ return isComplete;
+}
+
+void GLContext::MarkDestroyed() {
+ if (IsDestroyed()) return;
+
+ OnMarkDestroyed();
+
+ // Null these before they're naturally nulled after dtor, as we want GLContext
+ // to still be alive in *their* dtors.
+ mBlitHelper = nullptr;
+ mReadTexImageHelper = nullptr;
+
+ mContextLost = true;
+ mSymbols = {};
+}
+
+// -
+
+#ifdef MOZ_GL_DEBUG
+/* static */
+void GLContext::AssertNotPassingStackBufferToTheGL(const void* ptr) {
+ int somethingOnTheStack;
+ const void* someStackPtr = &somethingOnTheStack;
+ const int page_bits = 12;
+ intptr_t page = reinterpret_cast<uintptr_t>(ptr) >> page_bits;
+ intptr_t someStackPage =
+ reinterpret_cast<uintptr_t>(someStackPtr) >> page_bits;
+ uintptr_t pageDistance = std::abs(page - someStackPage);
+
+ // Explanation for the "distance <= 1" check here as opposed to just
+ // an equality check.
+ //
+ // Here we assume that pages immediately adjacent to the someStackAddress
+ // page, are also stack pages. That allows to catch the case where the calling
+ // frame put a buffer on the stack, and we just crossed the page boundary.
+ // That is likely to happen, precisely, when using stack arrays. I hit that
+ // specifically with CompositorOGL::Initialize.
+ //
+ // In theory we could be unlucky and wrongly assert here. If that happens,
+ // it will only affect debug builds, and looking at stacks we'll be able to
+ // see that this assert is wrong and revert to the conservative and safe
+ // approach of only asserting when address and someStackAddress are
+ // on the same page.
+ bool isStackAddress = pageDistance <= 1;
+ MOZ_ASSERT(!isStackAddress,
+ "Please don't pass stack arrays to the GL. "
+ "Consider using HeapCopyOfStackArray. "
+ "See bug 1005658.");
+}
+
+void GLContext::CreatedProgram(GLContext* aOrigin, GLuint aName) {
+ mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName));
+}
+
+void GLContext::CreatedShader(GLContext* aOrigin, GLuint aName) {
+ mTrackedShaders.AppendElement(NamedResource(aOrigin, aName));
+}
+
+void GLContext::CreatedBuffers(GLContext* aOrigin, GLsizei aCount,
+ GLuint* aNames) {
+ for (GLsizei i = 0; i < aCount; ++i) {
+ mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
+ }
+}
+
+void GLContext::CreatedQueries(GLContext* aOrigin, GLsizei aCount,
+ GLuint* aNames) {
+ for (GLsizei i = 0; i < aCount; ++i) {
+ mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i]));
+ }
+}
+
+void GLContext::CreatedTextures(GLContext* aOrigin, GLsizei aCount,
+ GLuint* aNames) {
+ for (GLsizei i = 0; i < aCount; ++i) {
+ mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i]));
+ }
+}
+
+void GLContext::CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount,
+ GLuint* aNames) {
+ for (GLsizei i = 0; i < aCount; ++i) {
+ mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
+ }
+}
+
+void GLContext::CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount,
+ GLuint* aNames) {
+ for (GLsizei i = 0; i < aCount; ++i) {
+ mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
+ }
+}
+
+static void RemoveNamesFromArray(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames,
+ nsTArray<GLContext::NamedResource>& aArray) {
+ for (GLsizei j = 0; j < aCount; ++j) {
+ GLuint name = aNames[j];
+ // name 0 can be ignored
+ if (name == 0) continue;
+
+ for (uint32_t i = 0; i < aArray.Length(); ++i) {
+ if (aArray[i].name == name) {
+ aArray.RemoveElementAt(i);
+ break;
+ }
+ }
+ }
+}
+
+void GLContext::DeletedProgram(GLContext* aOrigin, GLuint aName) {
+ RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms);
+}
+
+void GLContext::DeletedShader(GLContext* aOrigin, GLuint aName) {
+ RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders);
+}
+
+void GLContext::DeletedBuffers(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames) {
+ RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers);
+}
+
+void GLContext::DeletedQueries(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames) {
+ RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries);
+}
+
+void GLContext::DeletedTextures(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames) {
+ RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures);
+}
+
+void GLContext::DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames) {
+ RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers);
+}
+
+void GLContext::DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount,
+ const GLuint* aNames) {
+ RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers);
+}
+
+static void MarkContextDestroyedInArray(
+ GLContext* aContext, nsTArray<GLContext::NamedResource>& aArray) {
+ for (uint32_t i = 0; i < aArray.Length(); ++i) {
+ if (aArray[i].origin == aContext) aArray[i].originDeleted = true;
+ }
+}
+
+void GLContext::SharedContextDestroyed(GLContext* aChild) {
+ MarkContextDestroyedInArray(aChild, mTrackedPrograms);
+ MarkContextDestroyedInArray(aChild, mTrackedShaders);
+ MarkContextDestroyedInArray(aChild, mTrackedTextures);
+ MarkContextDestroyedInArray(aChild, mTrackedFramebuffers);
+ MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers);
+ MarkContextDestroyedInArray(aChild, mTrackedBuffers);
+ MarkContextDestroyedInArray(aChild, mTrackedQueries);
+}
+
+static void ReportArrayContents(
+ const char* title, const nsTArray<GLContext::NamedResource>& aArray) {
+ if (aArray.Length() == 0) return;
+
+ printf_stderr("%s:\n", title);
+
+ nsTArray<GLContext::NamedResource> copy(aArray.Clone());
+ copy.Sort();
+
+ GLContext* lastContext = nullptr;
+ for (uint32_t i = 0; i < copy.Length(); ++i) {
+ if (lastContext != copy[i].origin) {
+ if (lastContext) printf_stderr("\n");
+ printf_stderr(" [%p - %s] ", copy[i].origin,
+ copy[i].originDeleted ? "deleted" : "live");
+ lastContext = copy[i].origin;
+ }
+ printf_stderr("%d ", copy[i].name);
+ }
+ printf_stderr("\n");
+}
+
+void GLContext::ReportOutstandingNames() {
+ if (!ShouldSpew()) return;
+
+ printf_stderr("== GLContext %p Outstanding ==\n", this);
+
+ ReportArrayContents("Outstanding Textures", mTrackedTextures);
+ ReportArrayContents("Outstanding Buffers", mTrackedBuffers);
+ ReportArrayContents("Outstanding Queries", mTrackedQueries);
+ ReportArrayContents("Outstanding Programs", mTrackedPrograms);
+ ReportArrayContents("Outstanding Shaders", mTrackedShaders);
+ ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers);
+ ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers);
+}
+
+#endif /* DEBUG */
+
+bool GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const {
+ int32_t biggerDimension = std::max(aSize.width, aSize.height);
+ int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize);
+ return biggerDimension <= maxAllowed;
+}
+
+bool GLContext::IsOwningThreadCurrent() {
+ return PlatformThread::CurrentId() == mOwningThreadId;
+}
+
+GLBlitHelper* GLContext::BlitHelper() {
+ if (!mBlitHelper) {
+ mBlitHelper.reset(new GLBlitHelper(this));
+ }
+
+ return mBlitHelper.get();
+}
+
+GLReadTexImageHelper* GLContext::ReadTexImageHelper() {
+ if (!mReadTexImageHelper) {
+ mReadTexImageHelper = MakeUnique<GLReadTexImageHelper>(this);
+ }
+
+ return mReadTexImageHelper.get();
+}
+
+void GLContext::FlushIfHeavyGLCallsSinceLastFlush() {
+ if (!mHeavyGLCallsSinceLastFlush) {
+ return;
+ }
+ if (MakeCurrent()) {
+ fFlush();
+ }
+}
+
+/*static*/
+bool GLContext::ShouldDumpExts() { return gfxEnv::GlDumpExtensions(); }
+
+bool DoesStringMatch(const char* aString, const char* aWantedString) {
+ if (!aString || !aWantedString) return false;
+
+ const char* occurrence = strstr(aString, aWantedString);
+
+ // aWanted not found
+ if (!occurrence) return false;
+
+ // aWantedString preceded by alpha character
+ if (occurrence != aString && isalpha(*(occurrence - 1))) return false;
+
+ // aWantedVendor followed by alpha character
+ const char* afterOccurrence = occurrence + strlen(aWantedString);
+ if (isalpha(*afterOccurrence)) return false;
+
+ return true;
+}
+
+/*static*/
+bool GLContext::ShouldSpew() { return gfxEnv::GlSpew(); }
+
+void SplitByChar(const nsACString& str, const char delim,
+ std::vector<nsCString>* const out) {
+ uint32_t start = 0;
+ while (true) {
+ int32_t end = str.FindChar(' ', start);
+ if (end == -1) break;
+
+ uint32_t len = (uint32_t)end - start;
+ nsDependentCSubstring substr(str, start, len);
+ out->push_back(nsCString(substr));
+
+ start = end + 1;
+ }
+
+ nsDependentCSubstring substr(str, start);
+ out->push_back(nsCString(substr));
+}
+
+void GLContext::fCopyTexImage2D(GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border) {
+ if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
+ // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
+ // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
+ level = -1;
+ width = -1;
+ height = -1;
+ border = -1;
+ }
+
+ BeforeGLReadCall();
+ raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height,
+ border);
+ AfterGLReadCall();
+}
+
+void GLContext::fGetIntegerv(GLenum pname, GLint* params) const {
+ switch (pname) {
+ case LOCAL_GL_MAX_TEXTURE_SIZE:
+ MOZ_ASSERT(mMaxTextureSize > 0);
+ *params = mMaxTextureSize;
+ break;
+
+ case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ MOZ_ASSERT(mMaxCubeMapTextureSize > 0);
+ *params = mMaxCubeMapTextureSize;
+ break;
+
+ case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
+ MOZ_ASSERT(mMaxRenderbufferSize > 0);
+ *params = mMaxRenderbufferSize;
+ break;
+
+ case LOCAL_GL_VIEWPORT:
+ for (size_t i = 0; i < 4; i++) {
+ params[i] = mViewportRect[i];
+ }
+ break;
+
+ case LOCAL_GL_SCISSOR_BOX:
+ for (size_t i = 0; i < 4; i++) {
+ params[i] = mScissorRect[i];
+ }
+ break;
+
+ default:
+ raw_fGetIntegerv(pname, params);
+ break;
+ }
+}
+
+void GLContext::fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid* pixels) {
+ BeforeGLReadCall();
+ raw_fReadPixels(x, y, width, height, format, type, pixels);
+ AfterGLReadCall();
+
+ // Check if GL is giving back 1.0 alpha for
+ // RGBA reads to RGBA images from no-alpha buffers.
+#ifdef XP_MACOSX
+ if (WorkAroundDriverBugs() && Vendor() == gl::GLVendor::NVIDIA &&
+ format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE &&
+ !IsCoreProfile() && width && height) {
+ GLint alphaBits = 0;
+ fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits);
+ if (!alphaBits) {
+ const uint32_t alphaMask = 0xff000000;
+
+ uint32_t* itr = (uint32_t*)pixels;
+ uint32_t testPixel = *itr;
+ if ((testPixel & alphaMask) != alphaMask) {
+ // We need to set the alpha channel to 1.0 manually.
+ uint32_t* itrEnd =
+ itr + width * height; // Stride is guaranteed to be width*4.
+
+ for (; itr != itrEnd; itr++) {
+ *itr |= alphaMask;
+ }
+ }
+ }
+ }
+#endif
+}
+
+void GLContext::fDeleteFramebuffers(GLsizei n, const GLuint* names) {
+ // Avoid crash by flushing before glDeleteFramebuffers. See bug 1194923.
+ if (mNeedsFlushBeforeDeleteFB) {
+ fFlush();
+ }
+
+ if (n == 1 && *names == 0) {
+ // Deleting framebuffer 0 causes hangs on the DROID. See bug 623228.
+ } else {
+ raw_fDeleteFramebuffers(n, names);
+ }
+ TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
+}
+
+#ifdef MOZ_WIDGET_ANDROID
+/**
+ * Conservatively estimate whether there is enough available
+ * contiguous virtual address space to map a newly allocated texture.
+ */
+static bool WillTextureMapSucceed(GLsizei width, GLsizei height, GLenum format,
+ GLenum type) {
+ bool willSucceed = false;
+ // Some drivers leave large gaps between textures, so require
+ // there to be double the actual size of the texture available.
+ size_t size = width * height * GetBytesPerTexel(format, type) * 2;
+
+ void* p = mmap(nullptr, size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
+ if (p != MAP_FAILED) {
+ willSucceed = true;
+ munmap(p, size);
+ }
+
+ return willSucceed;
+}
+#endif // MOZ_WIDGET_ANDROID
+
+void GLContext::fTexImage2D(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid* pixels) {
+ if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
+ // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
+ // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
+ level = -1;
+ width = -1;
+ height = -1;
+ border = -1;
+ }
+#if MOZ_WIDGET_ANDROID
+ if (mTextureAllocCrashesOnMapFailure) {
+ // We have no way of knowing whether this texture already has
+ // storage allocated for it, and therefore whether this check
+ // is necessary. We must therefore assume it does not and
+ // always perform the check.
+ if (!WillTextureMapSucceed(width, height, internalformat, type)) {
+ return;
+ }
+ }
+#endif
+ raw_fTexImage2D(target, level, internalformat, width, height, border, format,
+ type, pixels);
+}
+
+UniquePtr<Texture> CreateTexture(GLContext& gl, const gfx::IntSize& size) {
+ const GLenum target = LOCAL_GL_TEXTURE_2D;
+ const GLenum format = LOCAL_GL_RGBA;
+
+ auto tex = MakeUnique<Texture>(gl);
+ ScopedBindTexture autoTex(&gl, tex->name, target);
+
+ gl.fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
+ gl.fTexParameteri(target, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
+ gl.fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
+ gl.fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
+
+ gl.fTexImage2D(target, 0, format, size.width, size.height, 0, format,
+ LOCAL_GL_UNSIGNED_BYTE, nullptr);
+
+ return tex;
+}
+
+uint32_t GetBytesPerTexel(GLenum format, GLenum type) {
+ // If there is no defined format or type, we're not taking up any memory
+ if (!format || !type) {
+ return 0;
+ }
+
+ if (format == LOCAL_GL_DEPTH_COMPONENT) {
+ if (type == LOCAL_GL_UNSIGNED_SHORT)
+ return 2;
+ else if (type == LOCAL_GL_UNSIGNED_INT)
+ return 4;
+ } else if (format == LOCAL_GL_DEPTH_STENCIL) {
+ if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT) return 4;
+ }
+
+ if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT ||
+ type == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) {
+ uint32_t multiplier = type == LOCAL_GL_UNSIGNED_BYTE ? 1 : 4;
+ switch (format) {
+ case LOCAL_GL_ALPHA:
+ case LOCAL_GL_LUMINANCE:
+ case LOCAL_GL_R8:
+ return 1 * multiplier;
+ case LOCAL_GL_LUMINANCE_ALPHA:
+ case LOCAL_GL_R16:
+ return 2 * multiplier;
+ case LOCAL_GL_RGB:
+ return 3 * multiplier;
+ case LOCAL_GL_RGBA:
+ case LOCAL_GL_BGRA_EXT:
+ return 4 * multiplier;
+ default:
+ break;
+ }
+ } else if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
+ type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ||
+ type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
+ type == LOCAL_GL_UNSIGNED_SHORT) {
+ return 2;
+ }
+
+ gfxCriticalError() << "Unknown texture type " << type << " or format "
+ << format;
+ return 0;
+}
+
+bool GLContext::MakeCurrent(bool aForce) const {
+ if (MOZ_UNLIKELY(IsContextLost())) return false;
+
+ if (MOZ_LIKELY(!aForce)) {
+ bool isCurrent;
+ if (mUseTLSIsCurrent) {
+ isCurrent = (sCurrentContext.get() == reinterpret_cast<uintptr_t>(this));
+ } else {
+ isCurrent = IsCurrentImpl();
+ }
+ if (MOZ_LIKELY(isCurrent)) {
+ MOZ_ASSERT(IsCurrentImpl() ||
+ !MakeCurrentImpl()); // Might have lost context.
+ return true;
+ }
+ }
+
+ if (!MakeCurrentImpl()) return false;
+
+ sCurrentContext.set(reinterpret_cast<uintptr_t>(this));
+ return true;
+}
+
+void GLContext::ResetSyncCallCount(const char* resetReason) const {
+ if (ShouldSpew()) {
+ printf_stderr("On %s, mSyncGLCallCount = %" PRIu64 "\n", resetReason,
+ mSyncGLCallCount);
+ }
+
+ mSyncGLCallCount = 0;
+}
+
+// -
+
+bool CheckContextLost(const GLContext* const gl) {
+ return gl->CheckContextLost();
+}
+
+// -
+
+GLenum GLContext::GetError() const {
+ if (mContextLost) return LOCAL_GL_CONTEXT_LOST;
+
+ if (mImplicitMakeCurrent) {
+ (void)MakeCurrent();
+ }
+
+ const auto fnGetError = [&]() {
+ const auto ret = mSymbols.fGetError();
+ if (ret == LOCAL_GL_CONTEXT_LOST) {
+ OnContextLostError();
+ mTopError = ret; // Promote to top!
+ }
+ return ret;
+ };
+
+ auto ret = fnGetError();
+
+ {
+ auto flushedErr = ret;
+ uint32_t i = 1;
+ while (flushedErr && !mContextLost) {
+ if (i == 100) {
+ gfxCriticalError() << "Flushing glGetError still "
+ << gfx::hexa(flushedErr) << " after " << i
+ << " calls.";
+ break;
+ }
+ flushedErr = fnGetError();
+ i += 1;
+ }
+ }
+
+ if (mTopError) {
+ ret = mTopError;
+ mTopError = 0;
+ }
+
+ if (mDebugFlags & DebugFlagTrace) {
+ const auto errStr = GLErrorToString(ret);
+ printf_stderr("[gl:%p] GetError() -> %s\n", this, errStr.c_str());
+ }
+ return ret;
+}
+
+GLenum GLContext::fGetGraphicsResetStatus() const {
+ OnSyncCall();
+
+ GLenum ret = 0;
+ if (mSymbols.fGetGraphicsResetStatus) {
+ if (mImplicitMakeCurrent) {
+ (void)MakeCurrent();
+ }
+ ret = mSymbols.fGetGraphicsResetStatus();
+ } else {
+ if (!MakeCurrent(true)) {
+ ret = LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB;
+ }
+ }
+
+ if (mDebugFlags & DebugFlagTrace) {
+ printf_stderr("[gl:%p] GetGraphicsResetStatus() -> 0x%04x\n", this, ret);
+ }
+
+ return ret;
+}
+
+void GLContext::OnContextLostError() const {
+ if (mDebugFlags & DebugFlagTrace) {
+ printf_stderr("[gl:%p] CONTEXT_LOST\n", this);
+ }
+ mContextLost = true;
+}
+
+// --
+
+/*static*/ std::string GLContext::GLErrorToString(const GLenum err) {
+ switch (err) {
+ case LOCAL_GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case LOCAL_GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case LOCAL_GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case LOCAL_GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case LOCAL_GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case LOCAL_GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case LOCAL_GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ case LOCAL_GL_TABLE_TOO_LARGE:
+ return "GL_TABLE_TOO_LARGE";
+ case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ case LOCAL_GL_CONTEXT_LOST:
+ return "GL_CONTEXT_LOST";
+ }
+
+ const nsPrintfCString hex("<enum 0x%04x>", err);
+ return hex.BeginReading();
+}
+
+// --
+
+void GLContext::BeforeGLCall_Debug(const char* const funcName) const {
+ MOZ_ASSERT(mDebugFlags);
+
+ if (mDebugFlags & DebugFlagTrace) {
+ printf_stderr("[gl:%p] > %s\n", this, funcName);
+ }
+
+ MOZ_ASSERT(!mDebugErrorScope);
+ mDebugErrorScope.reset(new LocalErrorScope(*this));
+}
+
+void GLContext::AfterGLCall_Debug(const char* const funcName) const {
+ MOZ_ASSERT(mDebugFlags);
+
+ // calling fFinish() immediately after every GL call makes sure that if this
+ // GL command crashes, the stack trace will actually point to it. Otherwise,
+ // OpenGL being an asynchronous API, stack traces tend to be meaningless
+ mSymbols.fFinish();
+
+ const auto err = mDebugErrorScope->GetError();
+ mDebugErrorScope = nullptr;
+ if (!mTopError) {
+ mTopError = err;
+ }
+
+ if (mDebugFlags & DebugFlagTrace) {
+ printf_stderr("[gl:%p] < %s [%s]\n", this, funcName,
+ GLErrorToString(err).c_str());
+ }
+
+ if (err && !mLocalErrorScopeStack.size()) {
+ const auto errStr = GLErrorToString(err);
+ const auto text = nsPrintfCString("%s: Generated unexpected %s error",
+ funcName, errStr.c_str());
+ printf_stderr("[gl:%p] %s.\n", this, text.BeginReading());
+
+ const bool abortOnError = mDebugFlags & DebugFlagAbortOnError;
+ if (abortOnError && err != LOCAL_GL_CONTEXT_LOST) {
+ gfxCriticalErrorOnce() << text.BeginReading();
+ MOZ_CRASH(
+ "Aborting... (Run with MOZ_GL_DEBUG_ABORT_ON_ERROR=0 to disable)");
+ }
+ }
+}
+
+/*static*/
+void GLContext::OnImplicitMakeCurrentFailure(const char* const funcName) {
+ gfxCriticalError() << "Ignoring call to " << funcName << " with failed"
+ << " mImplicitMakeCurrent.";
+}
+
+bool GLContext::CreateOffscreenDefaultFb(const gfx::IntSize& size) {
+ mOffscreenDefaultFb = MozFramebuffer::Create(this, size, 0, true);
+ return bool(mOffscreenDefaultFb);
+}
+
+} /* namespace gl */
+} /* namespace mozilla */