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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/composite/ContentHost.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/composite/ContentHost.cpp')
-rw-r--r--gfx/layers/composite/ContentHost.cpp460
1 files changed, 460 insertions, 0 deletions
diff --git a/gfx/layers/composite/ContentHost.cpp b/gfx/layers/composite/ContentHost.cpp
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+++ b/gfx/layers/composite/ContentHost.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/ContentHost.h"
+#include "gfx2DGlue.h" // for ContentForFormat
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/gfx/BaseRect.h" // for BaseRect
+#include "mozilla/layers/Compositor.h" // for Compositor
+#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
+#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
+#include "nsAString.h"
+#include "nsPrintfCString.h" // for nsPrintfCString
+#include "nsString.h" // for nsAutoCString
+#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
+
+namespace mozilla {
+using namespace gfx;
+
+namespace layers {
+
+ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo)
+ : ContentHost(aTextureInfo), mInitialised(false) {}
+
+ContentHostBase::~ContentHostBase() = default;
+
+void ContentHostTexture::Composite(
+ Compositor* aCompositor, LayerComposite* aLayer, EffectChain& aEffectChain,
+ float aOpacity, const gfx::Matrix4x4& aTransform,
+ const SamplingFilter aSamplingFilter, const IntRect& aClipRect,
+ const nsIntRegion* aVisibleRegion, const Maybe<gfx::Polygon>& aGeometry) {
+ NS_ASSERTION(aVisibleRegion, "Requires a visible region");
+
+ AutoLockCompositableHost lock(this);
+ if (lock.Failed()) {
+ return;
+ }
+
+ if (!mTextureHost->BindTextureSource(mTextureSource)) {
+ return;
+ }
+ MOZ_ASSERT(mTextureSource.get());
+
+ if (!mTextureHostOnWhite) {
+ mTextureSourceOnWhite = nullptr;
+ }
+ if (mTextureHostOnWhite &&
+ !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
+ return;
+ }
+
+ RefPtr<TexturedEffect> effect = CreateTexturedEffect(
+ mTextureSource.get(), mTextureSourceOnWhite.get(), aSamplingFilter, true);
+ if (!effect) {
+ return;
+ }
+
+ aEffectChain.mPrimaryEffect = effect;
+
+ nsIntRegion tmpRegion;
+ const nsIntRegion* renderRegion;
+#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
+ if (PaintWillResample()) {
+ // If we're resampling, then the texture image will contain exactly the
+ // entire visible region's bounds, and we should draw it all in one quad
+ // to avoid unexpected aliasing.
+ tmpRegion = aVisibleRegion->GetBounds();
+ renderRegion = &tmpRegion;
+ } else {
+ renderRegion = aVisibleRegion;
+ }
+#else
+ renderRegion = aVisibleRegion;
+#endif
+
+ nsIntRegion region(*renderRegion);
+ nsIntPoint origin = GetOriginOffset();
+ // translate into TexImage space, buffer origin might not be at texture (0,0)
+ region.MoveBy(-origin);
+
+ // Figure out the intersecting draw region
+ gfx::IntSize texSize = mTextureSource->GetSize();
+ IntRect textureRect = IntRect(0, 0, texSize.width, texSize.height);
+ textureRect.MoveBy(region.GetBounds().TopLeft());
+ nsIntRegion subregion;
+ subregion.And(region, textureRect);
+ if (subregion.IsEmpty()) {
+ // Region is empty, nothing to draw
+ return;
+ }
+
+ nsIntRegion screenRects;
+ nsIntRegion regionRects;
+
+ // Collect texture/screen coordinates for drawing
+ for (auto iter = subregion.RectIter(); !iter.Done(); iter.Next()) {
+ IntRect regionRect = iter.Get();
+ IntRect screenRect = iter.Get();
+ screenRect.MoveBy(origin);
+
+ screenRects.Or(screenRects, screenRect);
+ regionRects.Or(regionRects, regionRect);
+ }
+
+ BigImageIterator* bigImgIter = mTextureSource->AsBigImageIterator();
+ BigImageIterator* iterOnWhite = nullptr;
+ if (bigImgIter) {
+ bigImgIter->BeginBigImageIteration();
+ }
+
+ if (mTextureSourceOnWhite) {
+ iterOnWhite = mTextureSourceOnWhite->AsBigImageIterator();
+ MOZ_ASSERT(!bigImgIter ||
+ bigImgIter->GetTileCount() == iterOnWhite->GetTileCount(),
+ "Tile count mismatch on component alpha texture");
+ if (iterOnWhite) {
+ iterOnWhite->BeginBigImageIteration();
+ }
+ }
+
+ bool usingTiles = (bigImgIter && bigImgIter->GetTileCount() > 1);
+ do {
+ if (iterOnWhite && bigImgIter) {
+ MOZ_ASSERT(iterOnWhite->GetTileRect() == bigImgIter->GetTileRect(),
+ "component alpha textures should be the same size.");
+ }
+
+ IntRect texRect = bigImgIter ? bigImgIter->GetTileRect()
+ : IntRect(0, 0, texSize.width, texSize.height);
+
+ // Draw texture. If we're using tiles, we do repeating manually, as texture
+ // repeat would cause each individual tile to repeat instead of the
+ // compound texture as a whole. This involves drawing at most 4 sections,
+ // 2 for each axis that has texture repeat.
+ for (int y = 0; y < (usingTiles ? 2 : 1); y++) {
+ for (int x = 0; x < (usingTiles ? 2 : 1); x++) {
+ IntRect currentTileRect(texRect);
+ currentTileRect.MoveBy(x * texSize.width, y * texSize.height);
+
+ for (auto screenIter = screenRects.RectIter(),
+ regionIter = regionRects.RectIter();
+ !screenIter.Done() && !regionIter.Done();
+ screenIter.Next(), regionIter.Next()) {
+ const IntRect& screenRect = screenIter.Get();
+ const IntRect& regionRect = regionIter.Get();
+ IntRect tileScreenRect(screenRect);
+ IntRect tileRegionRect(regionRect);
+
+ // When we're using tiles, find the intersection between the tile
+ // rect and this region rect. Tiling is then handled by the
+ // outer for-loops and modifying the tile rect.
+ if (usingTiles) {
+ tileScreenRect.MoveBy(-origin);
+ tileScreenRect = tileScreenRect.Intersect(currentTileRect);
+ tileScreenRect.MoveBy(origin);
+
+ if (tileScreenRect.IsEmpty()) continue;
+
+ tileRegionRect = regionRect.Intersect(currentTileRect);
+ tileRegionRect.MoveBy(-currentTileRect.TopLeft());
+ }
+ gfx::Rect rect(tileScreenRect.X(), tileScreenRect.Y(),
+ tileScreenRect.Width(), tileScreenRect.Height());
+
+ effect->mTextureCoords =
+ Rect(Float(tileRegionRect.X()) / texRect.Width(),
+ Float(tileRegionRect.Y()) / texRect.Height(),
+ Float(tileRegionRect.Width()) / texRect.Width(),
+ Float(tileRegionRect.Height()) / texRect.Height());
+
+ aCompositor->DrawGeometry(rect, aClipRect, aEffectChain, aOpacity,
+ aTransform, aGeometry);
+
+ if (usingTiles) {
+ DiagnosticFlags diagnostics =
+ DiagnosticFlags::CONTENT | DiagnosticFlags::BIGIMAGE;
+ if (iterOnWhite) {
+ diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
+ }
+ aCompositor->DrawDiagnostics(diagnostics, rect, aClipRect,
+ aTransform, mFlashCounter);
+ }
+ }
+ }
+ }
+
+ if (iterOnWhite) {
+ iterOnWhite->NextTile();
+ }
+ } while (usingTiles && bigImgIter->NextTile());
+
+ if (bigImgIter) {
+ bigImgIter->EndBigImageIteration();
+ }
+ if (iterOnWhite) {
+ iterOnWhite->EndBigImageIteration();
+ }
+
+ DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT;
+ if (iterOnWhite) {
+ diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
+ }
+ aCompositor->DrawDiagnostics(diagnostics, nsIntRegion(mBufferRect), aClipRect,
+ aTransform, mFlashCounter);
+}
+
+RefPtr<TextureSource> ContentHostTexture::AcquireTextureSource() {
+ if (!mTextureHost || !mTextureHost->AcquireTextureSource(mTextureSource)) {
+ return nullptr;
+ }
+ return mTextureSource.get();
+}
+
+RefPtr<TextureSource> ContentHostTexture::AcquireTextureSourceOnWhite() {
+ if (!mTextureHostOnWhite ||
+ !mTextureHostOnWhite->AcquireTextureSource(mTextureSourceOnWhite)) {
+ return nullptr;
+ }
+ return mTextureSourceOnWhite.get();
+}
+
+void ContentHostTexture::UseTextureHost(
+ const nsTArray<TimedTexture>& aTextures) {
+ ContentHostBase::UseTextureHost(aTextures);
+ MOZ_ASSERT(aTextures.Length() == 1);
+ const TimedTexture& t = aTextures[0];
+ MOZ_ASSERT(t.mPictureRect.IsEqualInterior(
+ nsIntRect(nsIntPoint(0, 0), nsIntSize(t.mTexture->GetSize()))),
+ "Only default picture rect supported");
+
+ if (t.mTexture != mTextureHost) {
+ mReceivedNewHost = true;
+ }
+
+ mTextureHost = t.mTexture;
+ mTextureHostOnWhite = nullptr;
+ mTextureSourceOnWhite = nullptr;
+ if (mTextureHost) {
+ mTextureHost->PrepareTextureSource(mTextureSource);
+ }
+}
+
+void ContentHostTexture::UseComponentAlphaTextures(
+ TextureHost* aTextureOnBlack, TextureHost* aTextureOnWhite) {
+ ContentHostBase::UseComponentAlphaTextures(aTextureOnBlack, aTextureOnWhite);
+ mTextureHost = aTextureOnBlack;
+ mTextureHostOnWhite = aTextureOnWhite;
+ if (mTextureHost) {
+ mTextureHost->PrepareTextureSource(mTextureSource);
+ }
+ if (mTextureHostOnWhite) {
+ mTextureHostOnWhite->PrepareTextureSource(mTextureSourceOnWhite);
+ }
+}
+
+void ContentHostTexture::SetTextureSourceProvider(
+ TextureSourceProvider* aProvider) {
+ ContentHostBase::SetTextureSourceProvider(aProvider);
+ if (mTextureHost) {
+ mTextureHost->SetTextureSourceProvider(aProvider);
+ }
+ if (mTextureHostOnWhite) {
+ mTextureHostOnWhite->SetTextureSourceProvider(aProvider);
+ }
+}
+
+void ContentHostTexture::Dump(std::stringstream& aStream, const char* aPrefix,
+ bool aDumpHtml) {
+#ifdef MOZ_DUMP_PAINTING
+ if (aDumpHtml) {
+ aStream << "<ul>";
+ }
+ if (mTextureHost) {
+ aStream << aPrefix;
+ if (aDumpHtml) {
+ aStream << "<li> <a href=";
+ } else {
+ aStream << "Front buffer: ";
+ }
+ DumpTextureHost(aStream, mTextureHost);
+ if (aDumpHtml) {
+ aStream << "> Front buffer </a></li> ";
+ } else {
+ aStream << "\n";
+ }
+ }
+ if (mTextureHostOnWhite) {
+ aStream << aPrefix;
+ if (aDumpHtml) {
+ aStream << "<li> <a href=";
+ } else {
+ aStream << "Front buffer on white: ";
+ }
+ DumpTextureHost(aStream, mTextureHostOnWhite);
+ if (aDumpHtml) {
+ aStream << "> Front buffer on white </a> </li> ";
+ } else {
+ aStream << "\n";
+ }
+ }
+ if (aDumpHtml) {
+ aStream << "</ul>";
+ }
+#endif
+}
+
+static inline void AddWrappedRegion(const nsIntRegion& aInput,
+ nsIntRegion& aOutput, const IntSize& aSize,
+ const nsIntPoint& aShift) {
+ nsIntRegion tempRegion;
+ tempRegion.And(IntRect(aShift, aSize), aInput);
+ tempRegion.MoveBy(-aShift);
+ aOutput.Or(aOutput, tempRegion);
+}
+
+bool ContentHostSingleBuffered::UpdateThebes(
+ const ThebesBufferData& aData, const nsIntRegion& aUpdated,
+ const nsIntRegion& aOldValidRegionBack) {
+ if (!mTextureHost) {
+ mInitialised = false;
+ return true; // FIXME should we return false? Returning true for now
+ } // to preserve existing behavior of NOT causing IPC errors.
+
+ // updated is in screen coordinates. Convert it to buffer coordinates.
+ nsIntRegion destRegion(aUpdated);
+
+ if (mReceivedNewHost) {
+ destRegion.Or(destRegion, aOldValidRegionBack);
+ mReceivedNewHost = false;
+ }
+ destRegion.MoveBy(-aData.rect().TopLeft());
+
+ if (!aData.rect().Contains(aUpdated.GetBounds()) ||
+ aData.rotation().x > aData.rect().Width() ||
+ aData.rotation().y > aData.rect().Height()) {
+ NS_ERROR("Invalid update data");
+ return false;
+ }
+
+ // destRegion is now in logical coordinates relative to the buffer, but we
+ // need to account for rotation. We do that by moving the region to the
+ // rotation offset and then wrapping any pixels that extend off the
+ // bottom/right edges.
+
+ // Shift to the rotation point
+ destRegion.MoveBy(aData.rotation());
+
+ IntSize bufferSize = aData.rect().Size();
+
+ // Select only the pixels that are still within the buffer.
+ nsIntRegion finalRegion;
+ finalRegion.And(IntRect(IntPoint(), bufferSize), destRegion);
+
+ // For each of the overlap areas (right, bottom-right, bottom), select those
+ // pixels and wrap them around to the opposite edge of the buffer rect.
+ AddWrappedRegion(destRegion, finalRegion, bufferSize,
+ nsIntPoint(aData.rect().Width(), 0));
+ AddWrappedRegion(destRegion, finalRegion, bufferSize,
+ nsIntPoint(aData.rect().Width(), aData.rect().Height()));
+ AddWrappedRegion(destRegion, finalRegion, bufferSize,
+ nsIntPoint(0, aData.rect().Height()));
+
+ MOZ_ASSERT(IntRect(0, 0, aData.rect().Width(), aData.rect().Height())
+ .Contains(finalRegion.GetBounds()));
+
+ mTextureHost->Updated(&finalRegion);
+ if (mTextureHostOnWhite) {
+ mTextureHostOnWhite->Updated(&finalRegion);
+ }
+ mInitialised = true;
+
+ mBufferRect = aData.rect();
+ mBufferRotation = aData.rotation();
+
+ return true;
+}
+
+bool ContentHostDoubleBuffered::UpdateThebes(
+ const ThebesBufferData& aData, const nsIntRegion& aUpdated,
+ const nsIntRegion& aOldValidRegionBack) {
+ if (!mTextureHost) {
+ mInitialised = false;
+ return true;
+ }
+
+ // We don't need to calculate an update region because we assume that if we
+ // are using double buffering then we have render-to-texture and thus no
+ // upload to do.
+ mTextureHost->Updated();
+ if (mTextureHostOnWhite) {
+ mTextureHostOnWhite->Updated();
+ }
+ mInitialised = true;
+
+ mBufferRect = aData.rect();
+ mBufferRotation = aData.rotation();
+
+ // Save the current valid region of our front buffer, because if
+ // we're double buffering, it's going to be the valid region for the
+ // next back buffer sent back to the renderer.
+ //
+ // NB: we rely here on the fact that mValidRegion is initialized to
+ // empty, and that the first time Swap() is called we don't have a
+ // valid front buffer that we're going to return to content.
+ mValidRegionForNextBackBuffer = aOldValidRegionBack;
+
+ return true;
+}
+
+void ContentHostTexture::PrintInfo(std::stringstream& aStream,
+ const char* aPrefix) {
+ aStream << aPrefix;
+ aStream << nsPrintfCString("ContentHost (0x%p)", this).get()
+ << " [buffer-rect=" << mBufferRect << "]"
+ << " [buffer-rotation=" << mBufferRotation << "]";
+ if (PaintWillResample()) {
+ aStream << " [paint-will-resample]";
+ }
+
+ if (mTextureHost) {
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+
+ aStream << "\n";
+ mTextureHost->PrintInfo(aStream, pfx.get());
+ }
+}
+
+already_AddRefed<TexturedEffect> ContentHostTexture::GenEffect(
+ const gfx::SamplingFilter aSamplingFilter) {
+ if (!mTextureHost) {
+ return nullptr;
+ }
+ if (!mTextureHost->BindTextureSource(mTextureSource)) {
+ return nullptr;
+ }
+ if (!mTextureHostOnWhite) {
+ mTextureSourceOnWhite = nullptr;
+ }
+ if (mTextureHostOnWhite &&
+ !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
+ return nullptr;
+ }
+ return CreateTexturedEffect(mTextureSource.get(), mTextureSourceOnWhite.get(),
+ aSamplingFilter, true);
+}
+
+already_AddRefed<gfx::DataSourceSurface> ContentHostTexture::GetAsSurface() {
+ if (!mTextureHost) {
+ return nullptr;
+ }
+
+ return mTextureHost->GetAsSurface();
+}
+
+} // namespace layers
+} // namespace mozilla