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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/composite/LayerManagerComposite.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/composite/LayerManagerComposite.h')
-rw-r--r--gfx/layers/composite/LayerManagerComposite.h729
1 files changed, 729 insertions, 0 deletions
diff --git a/gfx/layers/composite/LayerManagerComposite.h b/gfx/layers/composite/LayerManagerComposite.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_LayerManagerComposite_H
+#define GFX_LayerManagerComposite_H
+
+#include <cstdint> // for uint64_t, int32_t
+#include <deque> // for deque
+#include <new> // for operator new
+#include <type_traits> // for remove_reference<>::type
+#include <utility> // for move, forward
+#include "CompositableHost.h" // for ImageCompositeNotificationInfo
+#include "Units.h" // for LayerIntRegion, ParentLayerIntRect, RenderTargetIntRect
+#include "mozilla/AlreadyAddRefed.h" // for already_AddRefed
+#include "mozilla/Assertions.h" // for MOZ_CRASH, AssertionConditionType, MOZ_ASSERT, MOZ_AS...
+#include "mozilla/Maybe.h" // for Maybe
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/TimeStamp.h" // for TimeStamp, BaseTimeDuration
+#include "mozilla/UniquePtr.h" // for UniquePtr
+#include "mozilla/gfx/2D.h" // for DrawTarget
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Polygon.h" // for Polygon
+#include "mozilla/gfx/Rect.h" // for IntRect
+#include "mozilla/gfx/Types.h" // for DeviceColor (ptr only), SurfaceFormat
+#include "mozilla/layers/CompositionRecorder.h" // for CompositionRecorder, CollectedFrames (ptr only)
+#include "mozilla/layers/Compositor.h" // for Compositor
+#include "mozilla/layers/CompositorTypes.h" // for DiagnosticTypes, TextureFactoryIdentifier
+#include "mozilla/layers/LayerManager.h" // for LayerManager::END_DEFAULT, LayerManager::EndTransacti...
+#include "mozilla/layers/LayersTypes.h" // for CompositionOpportunityId, LayersBackend, LayersBacken...
+#include "mozilla/layers/ScreenshotGrabber.h" // for ScreenshotGrabber
+#include "nsDebug.h" // for NS_WARNING
+#include "nsIThread.h" // for TimeDuration
+#include "nsRegion.h" // for nsIntRegion
+#include "nsRegionFwd.h" // for IntRegion
+#include "nsStringFwd.h" // for nsCString, nsAString
+#include "nsTArray.h" // for nsTArray
+
+class gfxContext;
+
+#ifdef XP_WIN
+# include <windows.h>
+#endif
+
+namespace mozilla {
+namespace layers {
+
+class CanvasLayer;
+class CanvasLayerComposite;
+class ColorLayer;
+class ColorLayerComposite;
+class ContainerLayer;
+class ContainerLayerComposite;
+class Diagnostics;
+struct EffectChain;
+class ImageLayer;
+class ImageLayerComposite;
+class LayerComposite;
+class NativeLayer;
+class NativeLayerRoot;
+class RefLayerComposite;
+class PaintTiming;
+class PaintedLayer;
+class PaintedLayerComposite;
+class RefLayer;
+class SurfacePoolHandle;
+class TextRenderer;
+class TextureSourceProvider;
+class CompositingRenderTarget;
+struct FPSState;
+class PaintCounter;
+class LayerMLGPU;
+class LayerManagerMLGPU;
+class UiCompositorControllerParent;
+class Layer;
+struct LayerProperties;
+
+static const int kVisualWarningDuration = 150; // ms
+
+// An implementation of LayerManager that acts as a pair with ClientLayerManager
+// and is mirrored across IPDL. This gets managed/updated by
+// LayerTransactionParent.
+class HostLayerManager : public LayerManager {
+ public:
+ HostLayerManager();
+ virtual ~HostLayerManager();
+
+ bool BeginTransactionWithTarget(gfxContext* aTarget,
+ const nsCString& aURL) override {
+ MOZ_CRASH("GFX: Use BeginTransactionWithDrawTarget");
+ }
+
+ bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override {
+ MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
+ return false;
+ }
+
+ void EndTransaction(DrawPaintedLayerCallback aCallback, void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT) override {
+ MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
+ }
+
+ int32_t GetMaxTextureSize() const override {
+ MOZ_CRASH("GFX: Call on compositor, not LayerManagerComposite");
+ }
+
+ void GetBackendName(nsAString& name) override {
+ MOZ_CRASH("GFX: Shouldn't be called for composited layer manager");
+ }
+
+ virtual void ForcePresent() = 0;
+ virtual void AddInvalidRegion(const nsIntRegion& aRegion) = 0;
+
+ virtual void NotifyShadowTreeTransaction() {}
+ virtual void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget,
+ const gfx::IntRect& aRect) = 0;
+ virtual Compositor* GetCompositor() const = 0;
+ virtual TextureSourceProvider* GetTextureSourceProvider() const = 0;
+ virtual void EndTransaction(const TimeStamp& aTimeStamp,
+ EndTransactionFlags aFlags = END_DEFAULT) = 0;
+ virtual void UpdateRenderBounds(const gfx::IntRect& aRect) {}
+ virtual void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) {}
+ virtual void InvalidateAll() = 0;
+
+ HostLayerManager* AsHostLayerManager() override { return this; }
+ virtual LayerManagerMLGPU* AsLayerManagerMLGPU() { return nullptr; }
+
+ void ExtractImageCompositeNotifications(
+ nsTArray<ImageCompositeNotificationInfo>* aNotifications) {
+ aNotifications->AppendElements(std::move(mImageCompositeNotifications));
+ }
+
+ void AppendImageCompositeNotification(
+ const ImageCompositeNotificationInfo& aNotification) {
+ // Only send composite notifications when we're drawing to the screen,
+ // because that's what they mean.
+ // Also when we're not drawing to the screen, DidComposite will not be
+ // called to extract and send these notifications, so they might linger
+ // and contain stale ImageContainerParent pointers.
+ if (IsCompositingToScreen()) {
+ mImageCompositeNotifications.AppendElement(aNotification);
+ }
+ }
+
+ /**
+ * LayerManagerComposite provides sophisticated debug overlays
+ * that can request a next frame.
+ */
+ bool DebugOverlayWantsNextFrame() { return mDebugOverlayWantsNextFrame; }
+ void SetDebugOverlayWantsNextFrame(bool aVal) {
+ mDebugOverlayWantsNextFrame = aVal;
+ }
+
+ /**
+ * Add an on frame warning.
+ * @param severity ranges from 0 to 1. It's used to compute the warning color.
+ */
+ void VisualFrameWarning(float severity) {
+ mozilla::TimeStamp now = TimeStamp::Now();
+ if (mWarnTime.IsNull() || severity > mWarningLevel ||
+ mWarnTime + TimeDuration::FromMilliseconds(kVisualWarningDuration) <
+ now) {
+ mWarnTime = now;
+ mWarningLevel = severity;
+ }
+ }
+
+ void SetPaintTime(const TimeDuration& aPaintTime) {
+ mLastPaintTime = aPaintTime;
+ }
+
+ virtual bool AlwaysScheduleComposite() const { return false; }
+ virtual bool IsCompositingToScreen() const { return false; }
+
+ void RecordPaintTimes(const PaintTiming& aTiming);
+ void RecordUpdateTime(float aValue);
+
+ CompositionOpportunityId GetCompositionOpportunityId() const {
+ return mCompositionOpportunityId;
+ }
+
+ TimeStamp GetCompositionTime() const { return mCompositionTime; }
+ void SetCompositionTime(TimeStamp aTimeStamp) {
+ mCompositionTime = aTimeStamp;
+ if (!mCompositionTime.IsNull() && !mCompositeUntilTime.IsNull() &&
+ mCompositionTime >= mCompositeUntilTime) {
+ mCompositeUntilTime = TimeStamp();
+ }
+ }
+
+ void CompositeUntil(TimeStamp aTimeStamp) {
+ if (mCompositeUntilTime.IsNull() || mCompositeUntilTime < aTimeStamp) {
+ mCompositeUntilTime = aTimeStamp;
+ }
+ }
+ TimeStamp GetCompositeUntilTime() const { return mCompositeUntilTime; }
+
+ // We maintaining a global mapping from ID to CompositorBridgeParent for
+ // async compositables.
+ uint64_t GetCompositorBridgeID() const { return mCompositorBridgeID; }
+ void SetCompositorBridgeID(uint64_t aID) {
+ MOZ_ASSERT(mCompositorBridgeID == 0,
+ "The compositor ID must be set only once.");
+ mCompositorBridgeID = aID;
+ }
+
+ void SetCompositionRecorder(UniquePtr<CompositionRecorder> aRecorder) {
+ mCompositionRecorder = std::move(aRecorder);
+ }
+
+ /**
+ * Write the frames collected by the |CompositionRecorder| to disk.
+ *
+ * If there is not currently a |CompositionRecorder|, this is a no-op.
+ */
+ void WriteCollectedFrames();
+
+ Maybe<CollectedFrames> GetCollectedFrames();
+
+ protected:
+ bool mDebugOverlayWantsNextFrame;
+ nsTArray<ImageCompositeNotificationInfo> mImageCompositeNotifications;
+ // Testing property. If hardware composer is supported, this will return
+ // true if the last frame was deemed 'too complicated' to be rendered.
+ float mWarningLevel;
+ mozilla::TimeStamp mWarnTime;
+ UniquePtr<Diagnostics> mDiagnostics;
+ uint64_t mCompositorBridgeID;
+
+ TimeDuration mLastPaintTime;
+ TimeStamp mRenderStartTime;
+ UniquePtr<CompositionRecorder> mCompositionRecorder = nullptr;
+
+ // Render time for the current composition.
+ TimeStamp mCompositionTime;
+
+ // CompositionOpportunityId of the current composition.
+ CompositionOpportunityId mCompositionOpportunityId;
+
+ // When nonnull, during rendering, some compositable indicated that it will
+ // change its rendering at this time. In order not to miss it, we composite
+ // on every vsync until this time occurs (this is the latest such time).
+ TimeStamp mCompositeUntilTime;
+#if defined(MOZ_WIDGET_ANDROID)
+ public:
+ // Used by UiCompositorControllerParent to set itself as the target for the
+ // contents of the frame buffer after a composite.
+ // Implemented in LayerManagerComposite
+ virtual void RequestScreenPixels(UiCompositorControllerParent* aController) {}
+#endif // defined(MOZ_WIDGET_ANDROID)
+};
+
+// A layer manager implementation that uses the Compositor API
+// to render layers.
+class LayerManagerComposite final : public HostLayerManager {
+ typedef mozilla::gfx::DrawTarget DrawTarget;
+ typedef mozilla::gfx::IntSize IntSize;
+ typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
+
+ public:
+ explicit LayerManagerComposite(Compositor* aCompositor);
+ virtual ~LayerManagerComposite();
+
+ void Destroy() override;
+
+ /**
+ * Sets the clipping region for this layer manager. This is important on
+ * windows because using OGL we no longer have GDI's native clipping. Therefor
+ * widget must tell us what part of the screen is being invalidated,
+ * and we should clip to this.
+ *
+ * \param aClippingRegion Region to clip to. Setting an empty region
+ * will disable clipping.
+ */
+ void SetClippingRegion(const nsIntRegion& aClippingRegion) {
+ mClippingRegion = aClippingRegion;
+ }
+
+ /**
+ * LayerManager implementation.
+ */
+ LayerManagerComposite* AsLayerManagerComposite() override { return this; }
+
+ void UpdateRenderBounds(const gfx::IntRect& aRect) override;
+
+ bool BeginTransaction(const nsCString& aURL) override;
+ void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget,
+ const gfx::IntRect& aRect) override;
+ void EndTransaction(const TimeStamp& aTimeStamp,
+ EndTransactionFlags aFlags = END_DEFAULT) override;
+ virtual void EndTransaction(
+ DrawPaintedLayerCallback aCallback, void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT) override {
+ MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
+ }
+
+ void SetRoot(Layer* aLayer) override;
+
+ // XXX[nrc]: never called, we should move this logic to ClientLayerManager
+ // (bug 946926).
+ bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override;
+
+ void ClearCachedResources(Layer* aSubtree = nullptr) override;
+
+ already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
+ already_AddRefed<ContainerLayer> CreateContainerLayer() override;
+ already_AddRefed<ImageLayer> CreateImageLayer() override;
+ already_AddRefed<ColorLayer> CreateColorLayer() override;
+ already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
+ already_AddRefed<RefLayer> CreateRefLayer() override;
+
+ bool AreComponentAlphaLayersEnabled() override;
+
+ already_AddRefed<DrawTarget> CreateOptimalMaskDrawTarget(
+ const IntSize& aSize) override;
+
+ const char* Name() const override { return ""; }
+ bool IsCompositingToScreen() const override;
+
+ bool AlwaysScheduleComposite() const override;
+
+ /**
+ * Post-processes layers before composition. This performs the following:
+ *
+ * - Applies occlusion culling. This restricts the shadow visible region of
+ * layers that are covered with opaque content. |aOpaqueRegion| is the
+ * region already known to be covered with opaque content, in the
+ * post-transform coordinate space of aLayer.
+ *
+ * - Recomputes visible regions to account for async transforms.
+ * Each layer accumulates into |aVisibleRegion| its post-transform
+ * (including async transforms) visible region.
+ *
+ * - aRenderTargetClip is the exact clip required for aLayer, in the
+ * coordinates of the nearest render target (the same as
+ * GetEffectiveTransform).
+ *
+ * - aClipFromAncestors is the approximate combined clip from all
+ * ancestors, in the coordinate space of our parent, but maybe be an
+ * overestimate in the presence of complex transforms.
+ */
+ void PostProcessLayers(nsIntRegion& aOpaqueRegion);
+ void PostProcessLayers(Layer* aLayer, nsIntRegion& aOpaqueRegion,
+ LayerIntRegion& aVisibleRegion,
+ const Maybe<RenderTargetIntRect>& aRenderTargetClip,
+ const Maybe<ParentLayerIntRect>& aClipFromAncestors,
+ bool aCanContributeOpaque);
+
+ /**
+ * RAII helper class to add a mask effect with the compositable from
+ * aMaskLayer to the EffectChain aEffect and notify the compositable when we
+ * are done.
+ */
+ class AutoAddMaskEffect {
+ public:
+ AutoAddMaskEffect(Layer* aMaskLayer, EffectChain& aEffect);
+ ~AutoAddMaskEffect();
+
+ bool Failed() const { return mFailed; }
+
+ private:
+ CompositableHost* mCompositable;
+ bool mFailed;
+ };
+
+ /**
+ * returns true if PlatformAllocBuffer will return a buffer that supports
+ * direct texturing
+ */
+ static bool SupportsDirectTexturing();
+
+ static void PlatformSyncBeforeReplyUpdate();
+
+ void AddInvalidRegion(const nsIntRegion& aRegion) override {
+ mInvalidRegion.Or(mInvalidRegion, aRegion);
+ }
+
+ Compositor* GetCompositor() const override { return mCompositor; }
+ TextureSourceProvider* GetTextureSourceProvider() const override {
+ return mCompositor;
+ }
+
+ void NotifyShadowTreeTransaction() override;
+
+ TextRenderer* GetTextRenderer() { return mTextRenderer; }
+
+ void UnusedApzTransformWarning() { mUnusedApzTransformWarning = true; }
+ void DisabledApzWarning() { mDisabledApzWarning = true; }
+
+ bool AsyncPanZoomEnabled() const override;
+
+ public:
+ TextureFactoryIdentifier GetTextureFactoryIdentifier() override {
+ return mCompositor->GetTextureFactoryIdentifier();
+ }
+ LayersBackend GetBackendType() override {
+ return mCompositor ? mCompositor->GetBackendType()
+ : LayersBackend::LAYERS_NONE;
+ }
+ void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) override {
+ mCompositor->SetDiagnosticTypes(aDiagnostics);
+ }
+
+ void InvalidateAll() override {
+ AddInvalidRegion(nsIntRegion(mRenderBounds));
+ }
+
+ void ForcePresent() override { mCompositor->ForcePresent(); }
+
+ private:
+ /** Region we're clipping our current drawing to. */
+ nsIntRegion mClippingRegion;
+ gfx::IntRect mRenderBounds;
+
+ /** Current root layer. */
+ LayerComposite* RootLayer() const;
+
+ /**
+ * Update the invalid region and render it.
+ */
+ void UpdateAndRender();
+
+ /**
+ * Render the current layer tree to the active target.
+ * Returns true if the current invalid region can be cleared, false if
+ * rendering was canceled.
+ */
+ bool Render(const nsIntRegion& aInvalidRegion,
+ const nsIntRegion& aOpaqueRegion);
+#if defined(MOZ_WIDGET_ANDROID)
+ void RenderToPresentationSurface();
+ // Shifts the content down so the toolbar does not cover it.
+ // Returns the Y shift of the content in screen pixels
+ ScreenCoord GetContentShiftForToolbar();
+ // Renders the static snapshot after the content has been rendered.
+ void RenderToolbar();
+ // Used by robocop tests to get a snapshot of the frame buffer.
+ void HandlePixelsTarget();
+#endif
+
+ /**
+ * We need to know our invalid region before we're ready to render.
+ */
+ void InvalidateDebugOverlay(nsIntRegion& aInvalidRegion,
+ const gfx::IntRect& aBounds);
+
+ /**
+ * Render debug overlays such as the FPS/FrameCounter above the frame.
+ */
+ void RenderDebugOverlay(const gfx::IntRect& aBounds);
+
+ void DrawBorder(const gfx::IntRect& aOuter, int32_t aBorderWidth,
+ const gfx::DeviceColor& aColor,
+ const gfx::Matrix4x4& aTransform);
+ void DrawTranslationWarningOverlay(const gfx::IntRect& aBounds);
+
+ void UpdateDebugOverlayNativeLayers();
+
+ RefPtr<CompositingRenderTarget> PushGroupForLayerEffects();
+ void PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
+ gfx::IntRect aClipRect, bool aGrayscaleEffect,
+ bool aInvertEffect, float aContrastEffect);
+
+ /**
+ * Create or recycle native layers to cover aRegion or aRect.
+ * This method takes existing layers from the front of aLayersToRecycle (or
+ * creates new layers if no layers are left to recycle) and appends them to
+ * the end of mNativeLayers. The "take from front, add to back" approach keeps
+ * the layer to rect assignment stable between frames.
+ * Updates the rect and opaqueness on the layers. For layers that moved or
+ * resized, *aWindowInvalidRegion is updated to include the area impacted by
+ * the move.
+ * Any layers left in aLayersToRecycle are not needed and can be disposed of.
+ */
+ void PlaceNativeLayers(const gfx::IntRegion& aRegion, bool aOpaque,
+ std::deque<RefPtr<NativeLayer>>* aLayersToRecycle,
+ gfx::IntRegion* aWindowInvalidRegion);
+ void PlaceNativeLayer(const gfx::IntRect& aRect, bool aOpaque,
+ std::deque<RefPtr<NativeLayer>>* aLayersToRecycle,
+ gfx::IntRegion* aWindowInvalidRegion);
+
+ bool mUnusedApzTransformWarning;
+ bool mDisabledApzWarning;
+ RefPtr<Compositor> mCompositor;
+ UniquePtr<LayerProperties> mClonedLayerTreeProperties;
+
+ /**
+ * Context target, nullptr when drawing directly to our swap chain.
+ */
+ RefPtr<gfx::DrawTarget> mTarget;
+ gfx::IntRect mTargetBounds;
+
+ nsIntRegion mInvalidRegion;
+
+ bool mInTransaction;
+ bool mIsCompositorReady;
+
+ RefPtr<CompositingRenderTarget> mTwoPassTmpTarget;
+ ScreenshotGrabber mProfilerScreenshotGrabber;
+ RefPtr<TextRenderer> mTextRenderer;
+ RefPtr<NativeLayerRoot> mNativeLayerRoot;
+ RefPtr<SurfacePoolHandle> mSurfacePoolHandle;
+ std::deque<RefPtr<NativeLayer>> mNativeLayers;
+ RefPtr<NativeLayer> mGPUStatsLayer;
+ RefPtr<NativeLayer> mUnusedTransformWarningLayer;
+ RefPtr<NativeLayer> mDisabledApzWarningLayer;
+
+#ifdef USE_SKIA
+ /**
+ * Render paint and composite times above the frame.
+ */
+ void DrawPaintTimes(Compositor* aCompositor);
+ RefPtr<PaintCounter> mPaintCounter;
+#endif
+#if defined(MOZ_WIDGET_ANDROID)
+ public:
+ virtual void RequestScreenPixels(
+ UiCompositorControllerParent* aController) override {
+ mScreenPixelsTarget = aController;
+ }
+
+ private:
+ UiCompositorControllerParent* mScreenPixelsTarget;
+#endif // defined(MOZ_WIDGET_ANDROID)
+};
+
+/**
+ * Compositor layers are for use with OMTC on the compositor thread only. There
+ * must be corresponding Client layers on the content thread. For composite
+ * layers, the layer manager only maintains the layer tree.
+ */
+class HostLayer {
+ public:
+ explicit HostLayer(HostLayerManager* aManager)
+ : mCompositorManager(aManager),
+ mShadowOpacity(1.0),
+ mShadowTransformSetByAnimation(false),
+ mShadowOpacitySetByAnimation(false) {}
+
+ virtual void SetLayerManager(HostLayerManager* aManager) {
+ mCompositorManager = aManager;
+ }
+ HostLayerManager* GetLayerManager() const { return mCompositorManager; }
+
+ virtual ~HostLayer() = default;
+
+ virtual LayerComposite* GetFirstChildComposite() { return nullptr; }
+
+ virtual Layer* GetLayer() = 0;
+
+ virtual LayerMLGPU* AsLayerMLGPU() { return nullptr; }
+
+ virtual bool SetCompositableHost(CompositableHost*) {
+ // We must handle this gracefully, see bug 967824
+ NS_WARNING(
+ "called SetCompositableHost for a layer type not accepting a "
+ "compositable");
+ return false;
+ }
+ virtual CompositableHost* GetCompositableHost() = 0;
+
+ /**
+ * The following methods are
+ *
+ * CONSTRUCTION PHASE ONLY
+ *
+ * They are analogous to the Layer interface.
+ */
+ void SetShadowVisibleRegion(const LayerIntRegion& aRegion) {
+ mShadowVisibleRegion = aRegion;
+ }
+ void SetShadowVisibleRegion(LayerIntRegion&& aRegion) {
+ mShadowVisibleRegion = std::move(aRegion);
+ }
+
+ void SetShadowOpacity(float aOpacity) { mShadowOpacity = aOpacity; }
+ void SetShadowOpacitySetByAnimation(bool aSetByAnimation) {
+ mShadowOpacitySetByAnimation = aSetByAnimation;
+ }
+
+ void SetShadowClipRect(const Maybe<ParentLayerIntRect>& aRect) {
+ mShadowClipRect = aRect;
+ }
+
+ void SetShadowBaseTransform(const gfx::Matrix4x4& aMatrix) {
+ mShadowTransform = aMatrix;
+ }
+ void SetShadowTransformSetByAnimation(bool aSetByAnimation) {
+ mShadowTransformSetByAnimation = aSetByAnimation;
+ }
+
+ // These getters can be used anytime.
+ float GetShadowOpacity() { return mShadowOpacity; }
+ const Maybe<ParentLayerIntRect>& GetShadowClipRect() {
+ return mShadowClipRect;
+ }
+ virtual const LayerIntRegion& GetShadowVisibleRegion() {
+ return mShadowVisibleRegion;
+ }
+ const gfx::Matrix4x4& GetShadowBaseTransform() { return mShadowTransform; }
+ gfx::Matrix4x4 GetShadowTransform();
+ bool GetShadowTransformSetByAnimation() {
+ return mShadowTransformSetByAnimation;
+ }
+ bool GetShadowOpacitySetByAnimation() { return mShadowOpacitySetByAnimation; }
+
+ void RecomputeShadowVisibleRegionFromChildren();
+
+ protected:
+ HostLayerManager* mCompositorManager;
+
+ gfx::Matrix4x4 mShadowTransform;
+ LayerIntRegion mShadowVisibleRegion;
+ Maybe<ParentLayerIntRect> mShadowClipRect;
+ float mShadowOpacity;
+ bool mShadowTransformSetByAnimation;
+ bool mShadowOpacitySetByAnimation;
+};
+
+/**
+ * Composite layers are for use with OMTC on the compositor thread only. There
+ * must be corresponding Client layers on the content thread. For composite
+ * layers, the layer manager only maintains the layer tree, all rendering is
+ * done by a Compositor (see Compositor.h). As such, composite layers are
+ * platform-independent and can be used on any platform for which there is a
+ * Compositor implementation.
+ *
+ * The composite layer tree reflects exactly the basic layer tree. To
+ * composite to screen, the layer manager walks the layer tree calling render
+ * methods which in turn call into their CompositableHosts' Composite methods.
+ * These call Compositor::DrawQuad to do the rendering.
+ *
+ * Mostly, layers are updated during the layers transaction. This is done from
+ * CompositableClient to CompositableHost without interacting with the layer.
+ *
+ * A reference to the Compositor is stored in LayerManagerComposite.
+ */
+class LayerComposite : public HostLayer {
+ public:
+ explicit LayerComposite(LayerManagerComposite* aManager);
+
+ virtual ~LayerComposite();
+
+ void SetLayerManager(HostLayerManager* aManager) override;
+
+ LayerComposite* GetFirstChildComposite() override { return nullptr; }
+
+ /* Do NOT call this from the generic LayerComposite destructor. Only from the
+ * concrete class destructor
+ */
+ virtual void Destroy();
+ virtual void Cleanup() {}
+
+ /**
+ * Perform a first pass over the layer tree to render all of the intermediate
+ * surfaces that we can. This allows us to avoid framebuffer switches in the
+ * middle of our render which is inefficient especially on mobile GPUs. This
+ * must be called before RenderLayer.
+ */
+ virtual void Prepare(const RenderTargetIntRect& aClipRect) {}
+
+ // TODO: This should also take RenderTargetIntRect like Prepare.
+ virtual void RenderLayer(const gfx::IntRect& aClipRect,
+ const Maybe<gfx::Polygon>& aGeometry) = 0;
+
+ bool SetCompositableHost(CompositableHost*) override {
+ // We must handle this gracefully, see bug 967824
+ NS_WARNING(
+ "called SetCompositableHost for a layer type not accepting a "
+ "compositable");
+ return false;
+ }
+
+ virtual void CleanupResources() = 0;
+
+ virtual void DestroyFrontBuffer() {}
+
+ void AddBlendModeEffect(EffectChain& aEffectChain);
+
+ virtual void GenEffectChain(EffectChain& aEffect) {}
+
+ void SetLayerComposited(bool value) { mLayerComposited = value; }
+
+ void SetClearRect(const gfx::IntRect& aRect) { mClearRect = aRect; }
+
+ bool HasLayerBeenComposited() { return mLayerComposited; }
+ gfx::IntRect GetClearRect() { return mClearRect; }
+
+ // Returns false if the layer is attached to an older compositor.
+ bool HasStaleCompositor() const;
+
+ /**
+ * Return the part of the visible region that has been fully rendered.
+ * While progressive drawing is in progress this region will be
+ * a subset of the shadow visible region.
+ */
+ virtual nsIntRegion GetFullyRenderedRegion();
+
+ protected:
+ LayerManagerComposite* mCompositeManager;
+
+ RefPtr<Compositor> mCompositor;
+ bool mDestroyed;
+ bool mLayerComposited;
+ gfx::IntRect mClearRect;
+};
+
+class WindowLMC : public profiler_screenshots::Window {
+ public:
+ explicit WindowLMC(Compositor* aCompositor) : mCompositor(aCompositor) {}
+
+ already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
+ const gfx::IntSize& aWindowSize) override;
+ already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
+ const gfx::IntSize& aSize) override;
+ already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
+ CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override;
+
+ protected:
+ Compositor* mCompositor;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* GFX_LayerManagerComposite_H */