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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/mlgpu/FrameBuilder.h
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/mlgpu/FrameBuilder.h')
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1 files changed, 126 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/FrameBuilder.h b/gfx/layers/mlgpu/FrameBuilder.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_gfx_layers_mlgpu_FrameBuilder_h
+#define mozilla_gfx_layers_mlgpu_FrameBuilder_h
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/Point.h"
+#include "mozilla/gfx/Types.h"
+#include "MaskOperation.h"
+#include "MLGDevice.h"
+#include "nsDataHashtable.h"
+#include "nsRefPtrHashtable.h"
+#include "ShaderDefinitionsMLGPU.h"
+#include "SharedBufferMLGPU.h"
+#include "Units.h"
+#include <map>
+#include <vector>
+
+namespace mozilla {
+namespace layers {
+
+class ContainerLayer;
+class ContainerLayerMLGPU;
+class Layer;
+class LayerMLGPU;
+class LayerManagerMLGPU;
+class MLGDevice;
+class MLGRenderTarget;
+class MLGSwapChain;
+class RenderViewMLGPU;
+struct ItemInfo;
+
+class FrameBuilder final {
+ public:
+ FrameBuilder(LayerManagerMLGPU* aManager, MLGSwapChain* aSwapChain);
+ ~FrameBuilder();
+
+ bool Build();
+ void Render();
+
+ bool AddLayerToConstantBuffer(ItemInfo& aItem);
+
+ LayerManagerMLGPU* GetManager() const { return mManager; }
+ MLGDevice* GetDevice() const { return mDevice; }
+ const ConstantBufferSection& GetDefaultMaskInfo() const {
+ return mDefaultMaskInfo;
+ }
+
+ // Called during tile construction. Finds or adds a mask layer chain to the
+ // cache, that will be flattened as a dependency to rendering batches.
+ MaskOperation* AddMaskOperation(LayerMLGPU* aLayer);
+
+ // Note: These should only be called during batch construction.
+ size_t CurrentLayerBufferIndex() const;
+ size_t CurrentMaskRectBufferIndex() const;
+
+ // These are called during rendering, and may return null if a buffer
+ // couldn't be allocated.
+ ConstantBufferSection GetLayerBufferByIndex(size_t aIndex) const;
+ ConstantBufferSection GetMaskRectBufferByIndex(size_t aIndex) const;
+
+ // Hold a layer alive until the frame ends.
+ void RetainTemporaryLayer(LayerMLGPU* aLayer);
+
+ MLGRenderTarget* GetWidgetRT();
+
+ private:
+ void AssignLayer(Layer* aLayer, RenderViewMLGPU* aView,
+ const RenderTargetIntRect& aClipRect,
+ Maybe<gfx::Polygon>&& aGeometry);
+
+ void ProcessChildList(ContainerLayer* aContainer, RenderViewMLGPU* aView,
+ const RenderTargetIntRect& aParentClipRect,
+ const Maybe<gfx::Polygon>& aParentGeometry);
+
+ mlg::LayerConstants* AllocateLayerInfo(ItemInfo& aItem);
+ bool AddMaskRect(const gfx::Rect& aRect, uint32_t* aOutIndex);
+ void FinishCurrentLayerBuffer();
+ void FinishCurrentMaskRectBuffer();
+
+ // Returns true to continue, false to stop - false does not indicate
+ // failure.
+ bool ProcessContainerLayer(ContainerLayer* aLayer, RenderViewMLGPU* aView,
+ const RenderTargetIntRect& aClipRect,
+ Maybe<gfx::Polygon>& aGeometry);
+
+ private:
+ RefPtr<LayerManagerMLGPU> mManager;
+ RefPtr<MLGDevice> mDevice;
+ RefPtr<MLGSwapChain> mSwapChain;
+ RefPtr<RenderViewMLGPU> mWidgetRenderView;
+ LayerMLGPU* mRoot;
+
+ // Each time we consume a layer in a tile, we make sure a constant buffer
+ // exists that contains information about the layer. The mapping is valid
+ // for the most recent buffer, and once the buffer fills, we begin a new
+ // one and clear the map.
+ nsTArray<ConstantBufferSection> mLayerBuffers;
+ nsTArray<mlg::LayerConstants> mCurrentLayerBuffer;
+ nsDataHashtable<nsPtrHashKey<LayerMLGPU>, uint32_t> mLayerBufferMap;
+
+ // We keep mask rects in a separate buffer since they're rare.
+ nsTArray<ConstantBufferSection> mMaskRectBuffers;
+ nsTArray<gfx::Rect> mCurrentMaskRectList;
+
+ // For values that *can* change every render pass, but almost certainly do
+ // not, we pre-fill and cache some buffers.
+ ConstantBufferSection mDefaultMaskInfo;
+
+ // Cache for MaskOperations.
+ nsRefPtrHashtable<nsRefPtrHashKey<TextureSource>, MaskOperation>
+ mSingleTextureMasks;
+ std::map<MaskTextureList, RefPtr<MaskCombineOperation>> mCombinedTextureMasks;
+
+ // This list of temporary layers is wiped out when the frame is completed.
+ std::vector<RefPtr<Layer>> mTemporaryLayers;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_gfx_layers_mlgpu_FrameBuilder_h