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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/opengl/GLBlitTextureImageHelper.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/opengl/GLBlitTextureImageHelper.h')
-rw-r--r-- | gfx/layers/opengl/GLBlitTextureImageHelper.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/gfx/layers/opengl/GLBlitTextureImageHelper.h b/gfx/layers/opengl/GLBlitTextureImageHelper.h new file mode 100644 index 0000000000..e95e19bac3 --- /dev/null +++ b/gfx/layers/opengl/GLBlitTextureImageHelper.h @@ -0,0 +1,70 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GLBLITTEXTUREIMAGEHELPER_H_ +#define GLBLITTEXTUREIMAGEHELPER_H_ + +#include "mozilla/Attributes.h" +#include "GLContextTypes.h" +#include "GLConsts.h" +#include "mozilla/gfx/Rect.h" + +namespace mozilla { +namespace gl { +class GLContext; +class TextureImage; +} // namespace gl +namespace layers { + +class CompositorOGL; + +class GLBlitTextureImageHelper final { + // The GLContext is the sole owner of the GLBlitTextureImageHelper. + CompositorOGL* mCompositor; + + // lazy-initialized things + GLuint mBlitProgram, mBlitFramebuffer; + void UseBlitProgram(); + void SetBlitFramebufferForDestTexture(GLuint aTexture); + + public: + explicit GLBlitTextureImageHelper(CompositorOGL* gl); + ~GLBlitTextureImageHelper(); + + /** + * Copy a rectangle from one TextureImage into another. The + * source and destination are given in integer coordinates, and + * will be converted to texture coordinates. + * + * For the source texture, the wrap modes DO apply -- it's valid + * to use REPEAT or PAD and expect appropriate behaviour if the source + * rectangle extends beyond its bounds. + * + * For the destination texture, the wrap modes DO NOT apply -- the + * destination will be clipped by the bounds of the texture. + * + * Note: calling this function will cause the following OpenGL state + * to be changed: + * + * - current program + * - framebuffer binding + * - viewport + * - blend state (will be enabled at end) + * - scissor state (will be enabled at end) + * - vertex attrib 0 and 1 (pointer and enable state [enable state will + * be disabled at exit]) + * - array buffer binding (will be 0) + * - active texture (will be 0) + * - texture 0 binding + */ + void BlitTextureImage(gl::TextureImage* aSrc, const gfx::IntRect& aSrcRect, + gl::TextureImage* aDst, const gfx::IntRect& aDstRect); +}; + +} // namespace layers +} // namespace mozilla + +#endif // GLBLITTEXTUREIMAGEHELPER_H_ |