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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/wr/WebRenderCommandBuilder.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/wr/WebRenderCommandBuilder.cpp')
-rw-r--r-- | gfx/layers/wr/WebRenderCommandBuilder.cpp | 2689 |
1 files changed, 2689 insertions, 0 deletions
diff --git a/gfx/layers/wr/WebRenderCommandBuilder.cpp b/gfx/layers/wr/WebRenderCommandBuilder.cpp new file mode 100644 index 0000000000..c36349e7b6 --- /dev/null +++ b/gfx/layers/wr/WebRenderCommandBuilder.cpp @@ -0,0 +1,2689 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebRenderCommandBuilder.h" + +#include "BasicLayers.h" +#include "Layers.h" +#include "mozilla/AutoRestore.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/EffectCompositor.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/SVGGeometryFrame.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/AnimationHelper.h" +#include "mozilla/layers/ClipManager.h" +#include "mozilla/layers/ImageClient.h" +#include "mozilla/layers/RenderRootStateManager.h" +#include "mozilla/layers/WebRenderBridgeChild.h" +#include "mozilla/layers/WebRenderLayerManager.h" +#include "mozilla/layers/IpcResourceUpdateQueue.h" +#include "mozilla/layers/SharedSurfacesChild.h" +#include "mozilla/layers/SourceSurfaceSharedData.h" +#include "mozilla/layers/StackingContextHelper.h" +#include "mozilla/layers/UpdateImageHelper.h" +#include "mozilla/layers/WebRenderDrawEventRecorder.h" +#include "UnitTransforms.h" +#include "gfxEnv.h" +#include "nsDisplayListInvalidation.h" +#include "nsLayoutUtils.h" +#include "WebRenderCanvasRenderer.h" +#include "LayerTreeInvalidation.h" + +namespace mozilla { +namespace layers { + +using namespace gfx; +static bool PaintByLayer(nsDisplayItem* aItem, + nsDisplayListBuilder* aDisplayListBuilder, + const RefPtr<BasicLayerManager>& aManager, + gfxContext* aContext, const gfx::Size& aScale, + const std::function<void()>& aPaintFunc); +static int sIndent; +#include <stdarg.h> +#include <stdio.h> + +static void GP(const char* fmt, ...) { + va_list args; + va_start(args, fmt); +#if 0 + for (int i = 0; i < sIndent; i++) { printf(" "); } + vprintf(fmt, args); +#endif + va_end(args); +} + +// XXX: problems: +// - How do we deal with scrolling while having only a single invalidation rect? +// We can have a valid rect and an invalid rect. As we scroll the valid rect +// will move and the invalid rect will be the new area + +struct BlobItemData; +static void DestroyBlobGroupDataProperty(nsTArray<BlobItemData*>* aArray); +NS_DECLARE_FRAME_PROPERTY_WITH_DTOR(BlobGroupDataProperty, + nsTArray<BlobItemData*>, + DestroyBlobGroupDataProperty); + +// These are currently manually allocated and ownership is help by the +// mDisplayItems hash table in DIGroup +struct BlobItemData { + // a weak pointer to the frame for this item. + // DisplayItemData has a mFrameList to deal with merged frames. Hopefully we + // don't need to worry about that. + nsIFrame* mFrame; + + uint32_t mDisplayItemKey; + nsTArray<BlobItemData*>* + mArray; // a weak pointer to the array that's owned by the frame property + + IntRect mRect; + // It would be nice to not need this. We need to be able to call + // ComputeInvalidationRegion. ComputeInvalidationRegion will sometimes reach + // into parent style structs to get information that can change the + // invalidation region + UniquePtr<nsDisplayItemGeometry> mGeometry; + DisplayItemClip mClip; + bool mUsed; // initialized near construction + // XXX: only used for debugging + bool mInvalid; + + // a weak pointer to the group that owns this item + // we use this to track whether group for a particular item has changed + struct DIGroup* mGroup; + + // properties that are used to emulate layer tree invalidation + Matrix mMatrix; // updated to track the current transform to device space + RefPtr<BasicLayerManager> mLayerManager; + + // We need to keep a list of all the external surfaces used by the blob image. + // We do this on a per-display item basis so that the lists remains correct + // during invalidations. + std::vector<RefPtr<SourceSurface>> mExternalSurfaces; + + IntRect mImageRect; + + BlobItemData(DIGroup* aGroup, nsDisplayItem* aItem) + : mUsed(false), mGroup(aGroup) { + mInvalid = false; + mDisplayItemKey = aItem->GetPerFrameKey(); + AddFrame(aItem->Frame()); + } + + private: + void AddFrame(nsIFrame* aFrame) { + mFrame = aFrame; + + nsTArray<BlobItemData*>* array = + aFrame->GetProperty(BlobGroupDataProperty()); + if (!array) { + array = new nsTArray<BlobItemData*>(); + aFrame->SetProperty(BlobGroupDataProperty(), array); + } + array->AppendElement(this); + mArray = array; + } + + public: + void ClearFrame() { + // Delete the weak pointer to this BlobItemData on the frame + MOZ_RELEASE_ASSERT(mFrame); + // the property may already be removed if WebRenderUserData got deleted + // first so we use our own mArray pointer. + mArray->RemoveElement(this); + + // drop the entire property if nothing's left in the array + if (mArray->IsEmpty()) { + // If the frame is in the process of being destroyed this will fail + // but that's ok, because the the property will be removed then anyways + mFrame->RemoveProperty(BlobGroupDataProperty()); + } + mFrame = nullptr; + } + + ~BlobItemData() { + if (mFrame) { + ClearFrame(); + } + } +}; + +static BlobItemData* GetBlobItemData(nsDisplayItem* aItem) { + nsIFrame* frame = aItem->Frame(); + uint32_t key = aItem->GetPerFrameKey(); + const nsTArray<BlobItemData*>* array = + frame->GetProperty(BlobGroupDataProperty()); + if (array) { + for (BlobItemData* item : *array) { + if (item->mDisplayItemKey == key) { + return item; + } + } + } + return nullptr; +} + +// We keep around the BlobItemData so that when we invalidate it get properly +// included in the rect +static void DestroyBlobGroupDataProperty(nsTArray<BlobItemData*>* aArray) { + for (BlobItemData* item : *aArray) { + GP("DestroyBlobGroupDataProperty: %p-%d\n", item->mFrame, + item->mDisplayItemKey); + item->mFrame = nullptr; + } + delete aArray; +} + +static void TakeExternalSurfaces( + WebRenderDrawEventRecorder* aRecorder, + std::vector<RefPtr<SourceSurface>>& aExternalSurfaces, + RenderRootStateManager* aManager, wr::IpcResourceUpdateQueue& aResources) { + aRecorder->TakeExternalSurfaces(aExternalSurfaces); + + for (auto& surface : aExternalSurfaces) { + // While we don't use the image key with the surface, because the blob image + // renderer doesn't have easy access to the resource set, we still want to + // ensure one is generated. That will ensure the surface remains alive until + // at least the last epoch which the blob image could be used in. + wr::ImageKey key; + DebugOnly<nsresult> rv = + SharedSurfacesChild::Share(surface, aManager, aResources, key); + MOZ_ASSERT(rv.value != NS_ERROR_NOT_IMPLEMENTED); + } +} + +struct DIGroup; +struct Grouper { + explicit Grouper(ClipManager& aClipManager) + : mAppUnitsPerDevPixel(0), + mDisplayListBuilder(nullptr), + mClipManager(aClipManager) {} + + int32_t mAppUnitsPerDevPixel; + nsDisplayListBuilder* mDisplayListBuilder; + ClipManager& mClipManager; + Matrix mTransform; + + // Paint the list of aChildren display items. + void PaintContainerItem(DIGroup* aGroup, nsDisplayItem* aItem, + BlobItemData* aData, const IntRect& aItemBounds, + nsDisplayList* aChildren, gfxContext* aContext, + WebRenderDrawEventRecorder* aRecorder, + RenderRootStateManager* aRootManager, + wr::IpcResourceUpdateQueue& aResources); + + // Builds groups of display items split based on 'layer activity' + void ConstructGroups(nsDisplayListBuilder* aDisplayListBuilder, + WebRenderCommandBuilder* aCommandBuilder, + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, DIGroup* aGroup, + nsDisplayList* aList, const StackingContextHelper& aSc); + // Builds a group of display items without promoting anything to active. + void ConstructGroupInsideInactive(WebRenderCommandBuilder* aCommandBuilder, + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, + DIGroup* aGroup, nsDisplayList* aList, + const StackingContextHelper& aSc); + // Helper method for processing a single inactive item + void ConstructItemInsideInactive(WebRenderCommandBuilder* aCommandBuilder, + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, + DIGroup* aGroup, nsDisplayItem* aItem, + const StackingContextHelper& aSc); + ~Grouper() = default; +}; + +// Returns whether this is an item for which complete invalidation was +// reliant on LayerTreeInvalidation in the pre-webrender world. +static bool IsContainerLayerItem(nsDisplayItem* aItem) { + switch (aItem->GetType()) { + case DisplayItemType::TYPE_WRAP_LIST: + case DisplayItemType::TYPE_CONTAINER: + case DisplayItemType::TYPE_TRANSFORM: + case DisplayItemType::TYPE_OPACITY: + case DisplayItemType::TYPE_FILTER: + case DisplayItemType::TYPE_BLEND_CONTAINER: + case DisplayItemType::TYPE_BLEND_MODE: + case DisplayItemType::TYPE_MASK: + case DisplayItemType::TYPE_PERSPECTIVE: { + return true; + } + default: { + return false; + } + } +} + +#include <sstream> + +static bool DetectContainerLayerPropertiesBoundsChange( + nsDisplayItem* aItem, BlobItemData* aData, + nsDisplayItemGeometry& aGeometry) { + if (aItem->GetType() == DisplayItemType::TYPE_FILTER) { + // Filters go through BasicLayerManager composition which clips to + // the BuildingRect + aGeometry.mBounds = aGeometry.mBounds.Intersect(aItem->GetBuildingRect()); + } + + return !aGeometry.mBounds.IsEqualEdges(aData->mGeometry->mBounds); +} + +struct DIGroup { + // XXX: Storing owning pointers to the BlobItemData in a hash table is not + // a good choice. There are two better options: + // + // 1. We should just be using a linked list for this stuff. + // That we can iterate over only the used items. + // We remove from the unused list and add to the used list + // when we see an item. + // + // we allocate using a free list. + // + // 2. We can use a Vec and use SwapRemove(). + // We'll just need to be careful when iterating. + // The advantage of a Vec is that everything stays compact + // and we don't need to heap allocate the BlobItemData's + nsTHashtable<nsPtrHashKey<BlobItemData>> mDisplayItems; + + IntRect mInvalidRect; + nsRect mGroupBounds; + LayerIntRect mVisibleRect; + // This is the last visible rect sent to WebRender. It's used + // to compute the invalid rect and ensure that we send + // the appropriate data to WebRender for merging. + LayerIntRect mLastVisibleRect; + + // This is the intersection of mVisibleRect and mLastVisibleRect + // we ensure that mInvalidRect is contained in mPreservedRect + IntRect mPreservedRect; + IntRect mActualBounds; + int32_t mAppUnitsPerDevPixel; + gfx::Size mScale; + ScrollableLayerGuid::ViewID mScrollId; + CompositorHitTestInfo mHitInfo; + LayerPoint mResidualOffset; + LayerIntRect mLayerBounds; // mGroupBounds converted to Layer space + // mLayerBounds clipped to the container/parent of the + // current item being processed. + IntRect mClippedImageBounds; // mLayerBounds with the clipping of any + // containers applied + Maybe<wr::BlobImageKey> mKey; + std::vector<RefPtr<ScaledFont>> mFonts; + + DIGroup() + : mAppUnitsPerDevPixel(0), + mScrollId(ScrollableLayerGuid::NULL_SCROLL_ID), + mHitInfo(CompositorHitTestInvisibleToHit) {} + + void InvalidateRect(const IntRect& aRect) { + auto r = aRect.Intersect(mPreservedRect); + // Empty rects get dropped + if (!r.IsEmpty()) { + mInvalidRect = mInvalidRect.Union(r); + } + } + + IntRect ItemBounds(nsDisplayItem* aItem) { + BlobItemData* data = GetBlobItemData(aItem); + return data->mRect; + } + + void ClearItems() { + GP("items: %d\n", mDisplayItems.Count()); + for (auto iter = mDisplayItems.Iter(); !iter.Done(); iter.Next()) { + BlobItemData* data = iter.Get()->GetKey(); + GP("Deleting %p-%d\n", data->mFrame, data->mDisplayItemKey); + iter.Remove(); + delete data; + } + } + + void ClearImageKey(RenderRootStateManager* aManager, bool aForce = false) { + if (mKey) { + MOZ_RELEASE_ASSERT(aForce || mInvalidRect.IsEmpty()); + aManager->AddBlobImageKeyForDiscard(*mKey); + mKey = Nothing(); + } + mFonts.clear(); + } + + static IntRect ToDeviceSpace(nsRect aBounds, Matrix& aMatrix, + int32_t aAppUnitsPerDevPixel) { + // RoundedOut can convert empty rectangles to non-empty ones + // so special case them here + if (aBounds.IsEmpty()) { + return IntRect(); + } + return RoundedOut(aMatrix.TransformBounds( + ToRect(nsLayoutUtils::RectToGfxRect(aBounds, aAppUnitsPerDevPixel)))); + } + + void ComputeGeometryChange(nsDisplayItem* aItem, BlobItemData* aData, + Matrix& aMatrix, nsDisplayListBuilder* aBuilder) { + // If the frame is marked as invalidated, and didn't specify a rect to + // invalidate then we want to invalidate both the old and new bounds, + // otherwise we only want to invalidate the changed areas. If we do get an + // invalid rect, then we want to add this on top of the change areas. + nsRect invalid; + const DisplayItemClip& clip = aItem->GetClip(); + + int32_t appUnitsPerDevPixel = + aItem->Frame()->PresContext()->AppUnitsPerDevPixel(); + MOZ_RELEASE_ASSERT(mAppUnitsPerDevPixel == appUnitsPerDevPixel); + GP("\n"); + GP("clippedImageRect %d %d %d %d\n", mClippedImageBounds.x, + mClippedImageBounds.y, mClippedImageBounds.width, + mClippedImageBounds.height); + LayerIntSize size = mVisibleRect.Size(); + GP("imageSize: %d %d\n", size.width, size.height); + /*if (aItem->IsReused() && aData->mGeometry) { + return; + }*/ + + GP("pre mInvalidRect: %s %p-%d - inv: %d %d %d %d\n", aItem->Name(), + aItem->Frame(), aItem->GetPerFrameKey(), mInvalidRect.x, mInvalidRect.y, + mInvalidRect.width, mInvalidRect.height); + if (!aData->mGeometry) { + // This item is being added for the first time, invalidate its entire + // area. + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + geometry->ComputeInvalidationRegion()); + aData->mGeometry = std::move(geometry); + + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + GP("CGC %s %d %d %d %d\n", aItem->Name(), clippedBounds.x, + clippedBounds.y, clippedBounds.width, clippedBounds.height); + GP("%d %d, %f %f\n", mVisibleRect.TopLeft().x, mVisibleRect.TopLeft().y, + aMatrix._11, aMatrix._22); + GP("mRect %d %d %d %d\n", aData->mRect.x, aData->mRect.y, + aData->mRect.width, aData->mRect.height); + InvalidateRect(aData->mRect); + aData->mInvalid = true; + } else if (aData->mInvalid || + /* XXX: handle image load invalidation */ ( + aItem->IsInvalid(invalid) && invalid.IsEmpty())) { + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + geometry->ComputeInvalidationRegion()); + aData->mGeometry = std::move(geometry); + + GP("matrix: %f %f\n", aMatrix._31, aMatrix._32); + GP("frame invalid invalidate: %s\n", aItem->Name()); + GP("old rect: %d %d %d %d\n", aData->mRect.x, aData->mRect.y, + aData->mRect.width, aData->mRect.height); + InvalidateRect(aData->mRect); + // We want to snap to outside pixels. When should we multiply by the + // matrix? + // XXX: TransformBounds is expensive. We should avoid doing it if we have + // no transform + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + InvalidateRect(aData->mRect); + GP("new rect: %d %d %d %d\n", aData->mRect.x, aData->mRect.y, + aData->mRect.width, aData->mRect.height); + aData->mInvalid = true; + } else { + GP("else invalidate: %s\n", aItem->Name()); + nsRegion combined; + // this includes situations like reflow changing the position + aItem->ComputeInvalidationRegion(aBuilder, aData->mGeometry.get(), + &combined); + if (!combined.IsEmpty()) { + // There might be no point in doing this elaborate tracking here to get + // smaller areas + InvalidateRect(aData->mRect); // invalidate the old area -- in theory + // combined should take care of this + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + // invalidate the invalidated area. + + aData->mGeometry = std::move(geometry); + + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + aData->mGeometry->ComputeInvalidationRegion()); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + InvalidateRect(aData->mRect); + + aData->mInvalid = true; + } else { + if (aData->mClip != clip) { + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + if (!IsContainerLayerItem(aItem)) { + // the bounds of layer items can change on us without + // ComputeInvalidationRegion returning any change. Other items + // shouldn't have any hidden geometry change. + MOZ_RELEASE_ASSERT( + geometry->mBounds.IsEqualEdges(aData->mGeometry->mBounds)); + } else { + aData->mGeometry = std::move(geometry); + } + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + aData->mGeometry->ComputeInvalidationRegion()); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + InvalidateRect(aData->mRect); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + InvalidateRect(aData->mRect); + + GP("ClipChange: %s %d %d %d %d\n", aItem->Name(), aData->mRect.x, + aData->mRect.y, aData->mRect.XMost(), aData->mRect.YMost()); + + } else if (!aMatrix.ExactlyEquals(aData->mMatrix)) { + // We haven't detected any changes so far. Unfortunately we don't + // currently have a good way of checking if the transform has changed + // so we just store it and see if it see if it has changed. + // If we want this to go faster, we can probably put a flag on the + // frame using the style sytem UpdateTransformLayer hint and check for + // that. + + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + if (!IsContainerLayerItem(aItem)) { + // the bounds of layer items can change on us + // other items shouldn't + MOZ_RELEASE_ASSERT( + geometry->mBounds.IsEqualEdges(aData->mGeometry->mBounds)); + } else { + aData->mGeometry = std::move(geometry); + } + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + aData->mGeometry->ComputeInvalidationRegion()); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + InvalidateRect(aData->mRect); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + InvalidateRect(aData->mRect); + + GP("TransformChange: %s %d %d %d %d\n", aItem->Name(), aData->mRect.x, + aData->mRect.y, aData->mRect.XMost(), aData->mRect.YMost()); + } else if (IsContainerLayerItem(aItem)) { + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + // we need to catch bounds changes of containers so that we continue + // to have the correct bounds rects in the recording + if (DetectContainerLayerPropertiesBoundsChange(aItem, aData, + *geometry)) { + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + geometry->ComputeInvalidationRegion()); + aData->mGeometry = std::move(geometry); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + InvalidateRect(aData->mRect); + aData->mRect = transformedRect.Intersect(mClippedImageBounds); + InvalidateRect(aData->mRect); + GP("DetectContainerLayerPropertiesBoundsChange change\n"); + } else { + // Handle changes in mClippedImageBounds + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + geometry->ComputeInvalidationRegion()); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + auto rect = transformedRect.Intersect(mClippedImageBounds); + if (!rect.IsEqualEdges(aData->mRect)) { + GP("ContainerLayer image rect bounds change\n"); + InvalidateRect(aData->mRect); + aData->mRect = rect; + InvalidateRect(aData->mRect); + } else { + GP("Layer NoChange: %s %d %d %d %d\n", aItem->Name(), + aData->mRect.x, aData->mRect.y, aData->mRect.XMost(), + aData->mRect.YMost()); + } + } + } else { + UniquePtr<nsDisplayItemGeometry> geometry( + aItem->AllocateGeometry(aBuilder)); + nsRect clippedBounds = clip.ApplyNonRoundedIntersection( + geometry->ComputeInvalidationRegion()); + IntRect transformedRect = + ToDeviceSpace(clippedBounds, aMatrix, appUnitsPerDevPixel); + auto rect = transformedRect.Intersect(mClippedImageBounds); + // Make sure we update mRect for mClippedImageBounds changes + if (!rect.IsEqualEdges(aData->mRect)) { + GP("ContainerLayer image rect bounds change\n"); + InvalidateRect(aData->mRect); + aData->mRect = rect; + InvalidateRect(aData->mRect); + } else { + GP("NoChange: %s %d %d %d %d\n", aItem->Name(), aData->mRect.x, + aData->mRect.y, aData->mRect.XMost(), aData->mRect.YMost()); + } + } + } + } + mActualBounds.OrWith(aData->mRect); + aData->mClip = clip; + aData->mMatrix = aMatrix; + aData->mImageRect = mClippedImageBounds; + GP("post mInvalidRect: %d %d %d %d\n", mInvalidRect.x, mInvalidRect.y, + mInvalidRect.width, mInvalidRect.height); + } + + void EndGroup(WebRenderLayerManager* aWrManager, + nsDisplayListBuilder* aDisplayListBuilder, + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, Grouper* aGrouper, + nsDisplayItem* aStartItem, nsDisplayItem* aEndItem) { + GP("\n\n"); + GP("Begin EndGroup\n"); + + mVisibleRect = mVisibleRect.Intersect(ViewAs<LayerPixel>( + mActualBounds, PixelCastJustification::LayerIsImage)); + + if (mVisibleRect.IsEmpty()) { + return; + } + + // Invalidate any unused items + GP("mDisplayItems\n"); + for (auto iter = mDisplayItems.Iter(); !iter.Done(); iter.Next()) { + BlobItemData* data = iter.Get()->GetKey(); + GP(" : %p-%d\n", data->mFrame, data->mDisplayItemKey); + if (!data->mUsed) { + GP("Invalidate unused: %p-%d\n", data->mFrame, data->mDisplayItemKey); + InvalidateRect(data->mRect); + iter.Remove(); + delete data; + } else { + data->mUsed = false; + } + } + + IntSize dtSize = mVisibleRect.Size().ToUnknownSize(); + // The actual display item's size shouldn't have the scale factored in + // Round the bounds out to leave space for unsnapped content + LayoutDeviceToLayerScale2D scale(mScale.width, mScale.height); + LayoutDeviceRect itemBounds = + (LayerRect(mVisibleRect) - mResidualOffset) / scale; + + if (mInvalidRect.IsEmpty() && mVisibleRect.IsEqualEdges(mLastVisibleRect)) { + GP("Not repainting group because it's empty\n"); + GP("End EndGroup\n"); + if (mKey) { + // Although the contents haven't changed, the visible area *may* have, + // so request it be updated unconditionally (wr should be able to easily + // detect if this is a no-op on its side, if that matters) + aResources.SetBlobImageVisibleArea( + *mKey, ViewAs<ImagePixel>(mVisibleRect, + PixelCastJustification::LayerIsImage)); + mLastVisibleRect = mVisibleRect; + PushImage(aBuilder, itemBounds); + } + return; + } + + gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8; + std::vector<RefPtr<ScaledFont>> fonts; + bool validFonts = true; + RefPtr<WebRenderDrawEventRecorder> recorder = + MakeAndAddRef<WebRenderDrawEventRecorder>( + [&](MemStream& aStream, + std::vector<RefPtr<ScaledFont>>& aScaledFonts) { + size_t count = aScaledFonts.size(); + aStream.write((const char*)&count, sizeof(count)); + for (auto& scaled : aScaledFonts) { + Maybe<wr::FontInstanceKey> key = + aWrManager->WrBridge()->GetFontKeyForScaledFont( + scaled, &aResources); + if (key.isNothing()) { + validFonts = false; + break; + } + BlobFont font = {key.value(), scaled}; + aStream.write((const char*)&font, sizeof(font)); + } + fonts = std::move(aScaledFonts); + }); + + RefPtr<gfx::DrawTarget> dummyDt = gfx::Factory::CreateDrawTarget( + gfx::BackendType::SKIA, gfx::IntSize(1, 1), format); + + RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateRecordingDrawTarget( + recorder, dummyDt, mLayerBounds.ToUnknownRect()); + // Setup the gfxContext + RefPtr<gfxContext> context = gfxContext::CreateOrNull(dt); + context->SetMatrix( + Matrix::Scaling(mScale.width, mScale.height) + .PostTranslate(mResidualOffset.x, mResidualOffset.y)); + + GP("mInvalidRect: %d %d %d %d\n", mInvalidRect.x, mInvalidRect.y, + mInvalidRect.width, mInvalidRect.height); + + RenderRootStateManager* rootManager = + aWrManager->GetRenderRootStateManager(); + bool empty = aStartItem == aEndItem; + if (empty) { + ClearImageKey(rootManager, true); + return; + } + + // Reset mHitInfo, it will get updated inside PaintItemRange + mHitInfo = CompositorHitTestInvisibleToHit; + + PaintItemRange(aGrouper, aStartItem, aEndItem, context, recorder, + rootManager, aResources); + + // XXX: set this correctly perhaps using + // aItem->GetOpaqueRegion(aDisplayListBuilder, &snapped). + // Contains(paintBounds);? + wr::OpacityType opacity = wr::OpacityType::HasAlphaChannel; + + bool hasItems = recorder->Finish(); + GP("%d Finish\n", hasItems); + if (!validFonts) { + gfxCriticalNote << "Failed serializing fonts for blob image"; + return; + } + Range<uint8_t> bytes((uint8_t*)recorder->mOutputStream.mData, + recorder->mOutputStream.mLength); + if (!mKey) { + // we don't want to send a new image that doesn't have any + // items in it + if (!hasItems || mVisibleRect.IsEmpty()) { + return; + } + + wr::BlobImageKey key = + wr::BlobImageKey{aWrManager->WrBridge()->GetNextImageKey()}; + GP("No previous key making new one %d\n", key._0.mHandle); + wr::ImageDescriptor descriptor(dtSize, 0, dt->GetFormat(), opacity); + MOZ_RELEASE_ASSERT(bytes.length() > sizeof(size_t)); + if (!aResources.AddBlobImage( + key, descriptor, bytes, + ViewAs<ImagePixel>(mVisibleRect, + PixelCastJustification::LayerIsImage))) { + return; + } + mKey = Some(key); + } else { + wr::ImageDescriptor descriptor(dtSize, 0, dt->GetFormat(), opacity); + + // Convert mInvalidRect to image space by subtracting the corner of the + // image bounds + auto dirtyRect = ViewAs<ImagePixel>(mInvalidRect); + + auto bottomRight = dirtyRect.BottomRight(); + GP("check invalid %d %d - %d %d\n", bottomRight.x, bottomRight.y, + dtSize.width, dtSize.height); + GP("Update Blob %d %d %d %d\n", mInvalidRect.x, mInvalidRect.y, + mInvalidRect.width, mInvalidRect.height); + if (!aResources.UpdateBlobImage( + *mKey, descriptor, bytes, + ViewAs<ImagePixel>(mVisibleRect, + PixelCastJustification::LayerIsImage), + dirtyRect)) { + return; + } + } + mFonts = std::move(fonts); + aResources.SetBlobImageVisibleArea( + *mKey, + ViewAs<ImagePixel>(mVisibleRect, PixelCastJustification::LayerIsImage)); + mLastVisibleRect = mVisibleRect; + PushImage(aBuilder, itemBounds); + GP("End EndGroup\n\n"); + } + + void PushImage(wr::DisplayListBuilder& aBuilder, + const LayoutDeviceRect& bounds) { + wr::LayoutRect dest = wr::ToLayoutRect(bounds); + GP("PushImage: %f %f %f %f\n", dest.origin.x, dest.origin.y, + dest.size.width, dest.size.height); + gfx::SamplingFilter sampleFilter = gfx::SamplingFilter:: + LINEAR; // nsLayoutUtils::GetSamplingFilterForFrame(aItem->Frame()); + bool backfaceHidden = false; + + // We don't really know the exact shape of this blob because it may contain + // SVG shapes. Also mHitInfo may be a combination of hit info flags from + // different shapes so generate an irregular-area hit-test region for it. + CompositorHitTestInfo hitInfo = mHitInfo; + if (hitInfo.contains(CompositorHitTestFlags::eVisibleToHitTest)) { + hitInfo += CompositorHitTestFlags::eIrregularArea; + } + + // XXX - clipping the item against the paint rect breaks some content. + // cf. Bug 1455422. + // wr::LayoutRect clip = wr::ToLayoutRect(bounds.Intersect(mVisibleRect)); + + aBuilder.PushHitTest(dest, dest, !backfaceHidden, mScrollId, hitInfo, + SideBits::eNone); + + aBuilder.PushImage(dest, dest, !backfaceHidden, + wr::ToImageRendering(sampleFilter), + wr::AsImageKey(*mKey)); + } + + void PaintItemRange(Grouper* aGrouper, nsDisplayItem* aStartItem, + nsDisplayItem* aEndItem, gfxContext* aContext, + WebRenderDrawEventRecorder* aRecorder, + RenderRootStateManager* aRootManager, + wr::IpcResourceUpdateQueue& aResources) { + LayerIntSize size = mVisibleRect.Size(); + for (nsDisplayItem* item = aStartItem; item != aEndItem; + item = item->GetAbove()) { + BlobItemData* data = GetBlobItemData(item); + IntRect bounds = data->mRect; + auto bottomRight = bounds.BottomRight(); + + GP("Trying %s %p-%d %d %d %d %d\n", item->Name(), item->Frame(), + item->GetPerFrameKey(), bounds.x, bounds.y, bounds.XMost(), + bounds.YMost()); + + if (item->GetType() == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO) { + // Accumulate the hit-test info flags. In cases where there are multiple + // hittest-info display items with different flags, mHitInfo will have + // the union of all those flags. If that is the case, we will + // additionally set eIrregularArea (at the site that we use mHitInfo) + // so that downstream consumers of this (primarily APZ) will know that + // the exact shape of what gets hit with what is unknown. + mHitInfo += + static_cast<nsDisplayCompositorHitTestInfo*>(item)->HitTestFlags(); + continue; + } + + GP("paint check invalid %d %d - %d %d\n", bottomRight.x, bottomRight.y, + size.width, size.height); + // skip empty items + if (bounds.IsEmpty()) { + continue; + } + + bool dirty = true; + auto preservedBounds = bounds.Intersect(mPreservedRect); + if (!mInvalidRect.Contains(preservedBounds)) { + GP("Passing\n"); + dirty = false; + BlobItemData* data = GetBlobItemData(item); + if (data->mInvalid) { + gfxCriticalError() + << "DisplayItem" << item->Name() << "-should be invalid"; + } + // if the item is invalid it needs to be fully contained + MOZ_RELEASE_ASSERT(!data->mInvalid); + } + + nsDisplayList* children = item->GetChildren(); + if (children) { + GP("doing children in EndGroup\n"); + aGrouper->PaintContainerItem(this, item, data, bounds, children, + aContext, aRecorder, aRootManager, + aResources); + continue; + } + nsPaintedDisplayItem* paintedItem = item->AsPaintedDisplayItem(); + if (!paintedItem) { + continue; + } + if (dirty) { + // What should the clip settting strategy be? We can set the full + // clip everytime. this is probably easiest for now. An alternative + // would be to put the push and the pop into separate items and let + // invalidation handle it that way. + DisplayItemClip currentClip = paintedItem->GetClip(); + + if (currentClip.HasClip()) { + aContext->Save(); + currentClip.ApplyTo(aContext, aGrouper->mAppUnitsPerDevPixel); + } + aContext->NewPath(); + GP("painting %s %p-%d\n", paintedItem->Name(), paintedItem->Frame(), + paintedItem->GetPerFrameKey()); + if (aGrouper->mDisplayListBuilder->IsPaintingToWindow()) { + paintedItem->Frame()->AddStateBits(NS_FRAME_PAINTED_THEBES); + } + + paintedItem->Paint(aGrouper->mDisplayListBuilder, aContext); + TakeExternalSurfaces(aRecorder, data->mExternalSurfaces, aRootManager, + aResources); + + if (currentClip.HasClip()) { + aContext->Restore(); + } + } + aContext->GetDrawTarget()->FlushItem(bounds); + } + } + + ~DIGroup() { + GP("Group destruct\n"); + for (auto iter = mDisplayItems.Iter(); !iter.Done(); iter.Next()) { + BlobItemData* data = iter.Get()->GetKey(); + GP("Deleting %p-%d\n", data->mFrame, data->mDisplayItemKey); + iter.Remove(); + delete data; + } + } +}; + +// If we have an item we need to make sure it matches the current group +// otherwise it means the item switched groups and we need to invalidate +// it and recreate the data. +static BlobItemData* GetBlobItemDataForGroup(nsDisplayItem* aItem, + DIGroup* aGroup) { + BlobItemData* data = GetBlobItemData(aItem); + if (data) { + MOZ_RELEASE_ASSERT(data->mGroup->mDisplayItems.Contains(data)); + if (data->mGroup != aGroup) { + GP("group don't match %p %p\n", data->mGroup, aGroup); + data->ClearFrame(); + // the item is for another group + // it should be cleared out as being unused at the end of this paint + data = nullptr; + } + } + if (!data) { + GP("Allocating blob data\n"); + data = new BlobItemData(aGroup, aItem); + aGroup->mDisplayItems.PutEntry(data); + } + data->mUsed = true; + return data; +} + +void Grouper::PaintContainerItem(DIGroup* aGroup, nsDisplayItem* aItem, + BlobItemData* aData, + const IntRect& aItemBounds, + nsDisplayList* aChildren, gfxContext* aContext, + WebRenderDrawEventRecorder* aRecorder, + RenderRootStateManager* aRootManager, + wr::IpcResourceUpdateQueue& aResources) { + switch (aItem->GetType()) { + case DisplayItemType::TYPE_TRANSFORM: { + DisplayItemClip currentClip = aItem->GetClip(); + + gfxContextMatrixAutoSaveRestore saveMatrix; + if (currentClip.HasClip()) { + aContext->Save(); + currentClip.ApplyTo(aContext, this->mAppUnitsPerDevPixel); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + } else { + saveMatrix.SetContext(aContext); + } + + auto transformItem = static_cast<nsDisplayTransform*>(aItem); + Matrix4x4Flagged trans = transformItem->GetTransform(); + Matrix trans2d; + if (!trans.Is2D(&trans2d)) { + // We don't currently support doing invalidation inside 3d transforms. + // For now just paint it as a single item. + BlobItemData* data = GetBlobItemDataForGroup(aItem, aGroup); + if (data->mLayerManager->GetRoot()) { + data->mLayerManager->BeginTransaction(); + data->mLayerManager->EndTransaction( + FrameLayerBuilder::DrawPaintedLayer, mDisplayListBuilder); + TakeExternalSurfaces(aRecorder, data->mExternalSurfaces, aRootManager, + aResources); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + } + } else { + aContext->Multiply(ThebesMatrix(trans2d)); + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, aContext, + aRecorder, aRootManager, aResources); + } + + if (currentClip.HasClip()) { + aContext->Restore(); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + } + break; + } + case DisplayItemType::TYPE_OPACITY: { + auto opacityItem = static_cast<nsDisplayOpacity*>(aItem); + float opacity = opacityItem->GetOpacity(); + if (opacity == 0.0f) { + return; + } + + aContext->GetDrawTarget()->PushLayer(false, opacityItem->GetOpacity(), + nullptr, mozilla::gfx::Matrix(), + aItemBounds); + GP("beginGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, aContext, + aRecorder, aRootManager, aResources); + aContext->GetDrawTarget()->PopLayer(); + GP("endGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + break; + } + case DisplayItemType::TYPE_BLEND_MODE: { + auto blendItem = static_cast<nsDisplayBlendMode*>(aItem); + auto blendMode = blendItem->BlendMode(); + aContext->GetDrawTarget()->PushLayerWithBlend( + false, 1.0, nullptr, mozilla::gfx::Matrix(), aItemBounds, false, + blendMode); + GP("beginGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, aContext, + aRecorder, aRootManager, aResources); + aContext->GetDrawTarget()->PopLayer(); + GP("endGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + break; + } + case DisplayItemType::TYPE_BLEND_CONTAINER: { + aContext->GetDrawTarget()->PushLayer(false, 1.0, nullptr, + mozilla::gfx::Matrix(), aItemBounds); + GP("beginGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, aContext, + aRecorder, aRootManager, aResources); + aContext->GetDrawTarget()->PopLayer(); + GP("endGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + break; + } + case DisplayItemType::TYPE_MASK: { + GP("Paint Mask\n"); + auto maskItem = static_cast<nsDisplayMasksAndClipPaths*>(aItem); + maskItem->SetPaintRect(maskItem->GetClippedBounds(mDisplayListBuilder)); + if (maskItem->IsValidMask()) { + maskItem->PaintWithContentsPaintCallback( + mDisplayListBuilder, aContext, [&] { + GP("beginGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, + aContext, aRecorder, aRootManager, + aResources); + GP("endGroup %s %p-%d\n", aItem->Name(), aItem->Frame(), + aItem->GetPerFrameKey()); + }); + TakeExternalSurfaces(aRecorder, aData->mExternalSurfaces, aRootManager, + aResources); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + } + break; + } + case DisplayItemType::TYPE_FILTER: { + GP("Paint Filter\n"); + // We don't currently support doing invalidation inside nsDisplayFilters + // for now just paint it as a single item + BlobItemData* data = GetBlobItemDataForGroup(aItem, aGroup); + if (data->mLayerManager->GetRoot()) { + data->mLayerManager->BeginTransaction(); + static_cast<nsDisplayFilters*>(aItem)->PaintAsLayer( + mDisplayListBuilder, aContext, data->mLayerManager); + if (data->mLayerManager->InTransaction()) { + data->mLayerManager->AbortTransaction(); + } + TakeExternalSurfaces(aRecorder, data->mExternalSurfaces, aRootManager, + aResources); + aContext->GetDrawTarget()->FlushItem(aItemBounds); + } + break; + } + + default: + aGroup->PaintItemRange(this, aChildren->GetBottom(), nullptr, aContext, + aRecorder, aRootManager, aResources); + break; + } +} + +class WebRenderGroupData : public WebRenderUserData { + public: + WebRenderGroupData(RenderRootStateManager* aWRManager, nsDisplayItem* aItem); + virtual ~WebRenderGroupData(); + + WebRenderGroupData* AsGroupData() override { return this; } + UserDataType GetType() override { return UserDataType::eGroup; } + static UserDataType Type() { return UserDataType::eGroup; } + + DIGroup mSubGroup; + DIGroup mFollowingGroup; +}; + +static bool IsItemProbablyActive( + nsDisplayItem* aItem, mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const mozilla::layers::StackingContextHelper& aSc, + mozilla::layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder, bool aSiblingActive); + +static bool HasActiveChildren(const nsDisplayList& aList, + mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const mozilla::layers::StackingContextHelper& aSc, + mozilla::layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) { + for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) { + if (IsItemProbablyActive(i, aBuilder, aResources, aSc, aManager, + aDisplayListBuilder, false)) { + return true; + } + } + return false; +} + +// This function decides whether we want to treat this item as "active", which +// means that it's a container item which we will turn into a WebRender +// StackingContext, or whether we treat it as "inactive" and include it inside +// the parent blob image. +// +// We can't easily use GetLayerState because it wants a bunch of layers related +// information. +static bool IsItemProbablyActive( + nsDisplayItem* aItem, mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const mozilla::layers::StackingContextHelper& aSc, + mozilla::layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder, + bool aHasActivePrecedingSibling) { + switch (aItem->GetType()) { + case DisplayItemType::TYPE_TRANSFORM: { + nsDisplayTransform* transformItem = + static_cast<nsDisplayTransform*>(aItem); + const Matrix4x4Flagged& t = transformItem->GetTransform(); + Matrix t2d; + bool is2D = t.Is2D(&t2d); + GP("active: %d\n", transformItem->MayBeAnimated(aDisplayListBuilder)); + return transformItem->MayBeAnimated(aDisplayListBuilder, false) || + !is2D || + HasActiveChildren(*transformItem->GetChildren(), aBuilder, + aResources, aSc, aManager, aDisplayListBuilder); + } + case DisplayItemType::TYPE_OPACITY: { + nsDisplayOpacity* opacityItem = static_cast<nsDisplayOpacity*>(aItem); + bool active = opacityItem->NeedsActiveLayer(aDisplayListBuilder, + opacityItem->Frame(), false); + GP("active: %d\n", active); + return active || + HasActiveChildren(*opacityItem->GetChildren(), aBuilder, + aResources, aSc, aManager, aDisplayListBuilder); + } + case DisplayItemType::TYPE_FOREIGN_OBJECT: { + return true; + } + case DisplayItemType::TYPE_SVG_GEOMETRY: { + if (StaticPrefs::gfx_webrender_svg_images()) { + auto* svgItem = static_cast<DisplaySVGGeometry*>(aItem); + return svgItem->ShouldBeActive(aBuilder, aResources, aSc, aManager, + aDisplayListBuilder); + } + return false; + } + case DisplayItemType::TYPE_BLEND_MODE: { + /* BLEND_MODE needs to be active if it might have a previous sibling + * that is active so that it's able to blend with that content. */ + return aHasActivePrecedingSibling || + HasActiveChildren(*aItem->GetChildren(), aBuilder, aResources, aSc, + aManager, aDisplayListBuilder); + } + case DisplayItemType::TYPE_WRAP_LIST: + case DisplayItemType::TYPE_CONTAINER: + case DisplayItemType::TYPE_MASK: + case DisplayItemType::TYPE_PERSPECTIVE: { + if (aItem->GetChildren()) { + return HasActiveChildren(*aItem->GetChildren(), aBuilder, aResources, + aSc, aManager, aDisplayListBuilder); + } + return false; + } + case DisplayItemType::TYPE_FILTER: { + nsDisplayFilters* filters = static_cast<nsDisplayFilters*>(aItem); + return filters->CanCreateWebRenderCommands(); + } + default: + // TODO: handle other items? + return false; + } +} + +// This does a pass over the display lists and will join the display items +// into groups as well as paint them +void Grouper::ConstructGroups(nsDisplayListBuilder* aDisplayListBuilder, + WebRenderCommandBuilder* aCommandBuilder, + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, + DIGroup* aGroup, nsDisplayList* aList, + const StackingContextHelper& aSc) { + DIGroup* currentGroup = aGroup; + + nsDisplayItem* item = aList->GetBottom(); + nsDisplayItem* startOfCurrentGroup = item; + RenderRootStateManager* manager = + aCommandBuilder->mManager->GetRenderRootStateManager(); + // We need to track whether we have active siblings for mixed blend mode. + bool encounteredActiveItem = false; + while (item) { + if (IsItemProbablyActive(item, aBuilder, aResources, aSc, manager, + mDisplayListBuilder, encounteredActiveItem)) { + encounteredActiveItem = true; + // We're going to be starting a new group. + RefPtr<WebRenderGroupData> groupData = + aCommandBuilder->CreateOrRecycleWebRenderUserData<WebRenderGroupData>( + item); + + groupData->mFollowingGroup.mInvalidRect.SetEmpty(); + + // Initialize groupData->mFollowingGroup with data from currentGroup. + // We want to copy out this information before calling EndGroup because + // EndGroup will set mLastVisibleRect depending on whether + // we send something to WebRender. + + // TODO: compute the group bounds post-grouping, so that they can be + // tighter for just the sublist that made it into this group. + // We want to ensure the tight bounds are still clipped by area + // that we're building the display list for. + if (groupData->mFollowingGroup.mScale != currentGroup->mScale || + groupData->mFollowingGroup.mAppUnitsPerDevPixel != + currentGroup->mAppUnitsPerDevPixel || + groupData->mFollowingGroup.mResidualOffset != + currentGroup->mResidualOffset) { + if (groupData->mFollowingGroup.mAppUnitsPerDevPixel != + currentGroup->mAppUnitsPerDevPixel) { + GP("app unit change following: %d %d\n", + groupData->mFollowingGroup.mAppUnitsPerDevPixel, + currentGroup->mAppUnitsPerDevPixel); + } + // The group changed size + GP("Inner group size change\n"); + groupData->mFollowingGroup.ClearItems(); + groupData->mFollowingGroup.ClearImageKey( + aCommandBuilder->mManager->GetRenderRootStateManager()); + } + groupData->mFollowingGroup.mGroupBounds = currentGroup->mGroupBounds; + groupData->mFollowingGroup.mAppUnitsPerDevPixel = + currentGroup->mAppUnitsPerDevPixel; + groupData->mFollowingGroup.mLayerBounds = currentGroup->mLayerBounds; + groupData->mFollowingGroup.mClippedImageBounds = + currentGroup->mClippedImageBounds; + groupData->mFollowingGroup.mScale = currentGroup->mScale; + groupData->mFollowingGroup.mResidualOffset = + currentGroup->mResidualOffset; + groupData->mFollowingGroup.mVisibleRect = currentGroup->mVisibleRect; + groupData->mFollowingGroup.mPreservedRect = + groupData->mFollowingGroup.mVisibleRect + .Intersect(groupData->mFollowingGroup.mLastVisibleRect) + .ToUnknownRect(); + groupData->mFollowingGroup.mActualBounds = IntRect(); + + currentGroup->EndGroup(aCommandBuilder->mManager, aDisplayListBuilder, + aBuilder, aResources, this, startOfCurrentGroup, + item); + + { + auto spaceAndClipChain = mClipManager.SwitchItem(item); + wr::SpaceAndClipChainHelper saccHelper(aBuilder, spaceAndClipChain); + + sIndent++; + // Note: this call to CreateWebRenderCommands can recurse back into + // this function. + bool createdWRCommands = item->CreateWebRenderCommands( + aBuilder, aResources, aSc, manager, mDisplayListBuilder); + sIndent--; + MOZ_RELEASE_ASSERT( + createdWRCommands, + "active transforms should always succeed at creating " + "WebRender commands"); + } + + currentGroup = &groupData->mFollowingGroup; + + startOfCurrentGroup = item->GetAbove(); + } else { // inactive item + ConstructItemInsideInactive(aCommandBuilder, aBuilder, aResources, + currentGroup, item, aSc); + } + + item = item->GetAbove(); + } + + currentGroup->EndGroup(aCommandBuilder->mManager, aDisplayListBuilder, + aBuilder, aResources, this, startOfCurrentGroup, + nullptr); +} + +// This does a pass over the display lists and will join the display items +// into a single group. +void Grouper::ConstructGroupInsideInactive( + WebRenderCommandBuilder* aCommandBuilder, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, DIGroup* aGroup, + nsDisplayList* aList, const StackingContextHelper& aSc) { + nsDisplayItem* item = aList->GetBottom(); + while (item) { + ConstructItemInsideInactive(aCommandBuilder, aBuilder, aResources, aGroup, + item, aSc); + item = item->GetAbove(); + } +} + +bool BuildLayer(nsDisplayItem* aItem, BlobItemData* aData, + nsDisplayListBuilder* aDisplayListBuilder, + const gfx::Size& aScale); + +void Grouper::ConstructItemInsideInactive( + WebRenderCommandBuilder* aCommandBuilder, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, DIGroup* aGroup, + nsDisplayItem* aItem, const StackingContextHelper& aSc) { + nsDisplayList* children = aItem->GetChildren(); + BlobItemData* data = GetBlobItemDataForGroup(aItem, aGroup); + + /* mInvalid unfortunately persists across paints. Clear it so that if we don't + * set it to 'true' we ensure that we're not using the value from the last + * time that we painted */ + data->mInvalid = false; + + // we compute the geometry change here because we have the transform around + // still + aGroup->ComputeGeometryChange(aItem, data, mTransform, mDisplayListBuilder); + + // Temporarily restrict the image bounds to the bounds of the container so + // that clipped children within the container know about the clip. This + // ensures that the bounds passed to FlushItem are contained in the bounds of + // the clip so that we don't include items in the recording without including + // their corresponding clipping items. + IntRect oldClippedImageBounds = aGroup->mClippedImageBounds; + aGroup->mClippedImageBounds = + aGroup->mClippedImageBounds.Intersect(data->mRect); + + if (aItem->GetType() == DisplayItemType::TYPE_FILTER) { + gfx::Size scale(1, 1); + // If ComputeDifferences finds any change, we invalidate the entire + // container item. This is needed because blob merging requires the entire + // item to be within the invalid region. + if (BuildLayer(aItem, data, mDisplayListBuilder, scale)) { + data->mInvalid = true; + aGroup->InvalidateRect(data->mRect); + } + } else if (aItem->GetType() == DisplayItemType::TYPE_TRANSFORM) { + nsDisplayTransform* transformItem = static_cast<nsDisplayTransform*>(aItem); + const Matrix4x4Flagged& t = transformItem->GetTransform(); + Matrix t2d; + bool is2D = t.Is2D(&t2d); + if (!is2D) { + // We'll use BasicLayerManager to handle 3d transforms. + gfx::Size scale(1, 1); + // If ComputeDifferences finds any change, we invalidate the entire + // container item. This is needed because blob merging requires the entire + // item to be within the invalid region. + if (BuildLayer(aItem, data, mDisplayListBuilder, scale)) { + data->mInvalid = true; + aGroup->InvalidateRect(data->mRect); + } + } else { + Matrix m = mTransform; + + GP("t2d: %f %f\n", t2d._31, t2d._32); + mTransform.PreMultiply(t2d); + GP("mTransform: %f %f\n", mTransform._31, mTransform._32); + ConstructGroupInsideInactive(aCommandBuilder, aBuilder, aResources, + aGroup, children, aSc); + + mTransform = m; + } + } else if (children) { + sIndent++; + ConstructGroupInsideInactive(aCommandBuilder, aBuilder, aResources, aGroup, + children, aSc); + sIndent--; + } + + GP("Including %s of %d\n", aItem->Name(), aGroup->mDisplayItems.Count()); + aGroup->mClippedImageBounds = oldClippedImageBounds; +} + +/* This is just a copy of nsRect::ScaleToOutsidePixels with an offset added in. + * The offset is applied just before the rounding. It's in the scaled space. */ +static mozilla::LayerIntRect ScaleToOutsidePixelsOffset( + nsRect aRect, float aXScale, float aYScale, nscoord aAppUnitsPerPixel, + LayerPoint aOffset) { + mozilla::LayerIntRect rect; + rect.SetNonEmptyBox( + NSToIntFloor(NSAppUnitsToFloatPixels(aRect.x, float(aAppUnitsPerPixel)) * + aXScale + + aOffset.x), + NSToIntFloor(NSAppUnitsToFloatPixels(aRect.y, float(aAppUnitsPerPixel)) * + aYScale + + aOffset.y), + NSToIntCeil( + NSAppUnitsToFloatPixels(aRect.XMost(), float(aAppUnitsPerPixel)) * + aXScale + + aOffset.x), + NSToIntCeil( + NSAppUnitsToFloatPixels(aRect.YMost(), float(aAppUnitsPerPixel)) * + aYScale + + aOffset.y)); + return rect; +} + +/* This function is the same as the above except that it rounds to the + * nearest instead of rounding out. We use it for attempting to compute the + * actual pixel bounds of opaque items */ +static mozilla::gfx::IntRect ScaleToNearestPixelsOffset( + nsRect aRect, float aXScale, float aYScale, nscoord aAppUnitsPerPixel, + LayerPoint aOffset) { + mozilla::gfx::IntRect rect; + rect.SetNonEmptyBox( + NSToIntFloor(NSAppUnitsToFloatPixels(aRect.x, float(aAppUnitsPerPixel)) * + aXScale + + aOffset.x + 0.5), + NSToIntFloor(NSAppUnitsToFloatPixels(aRect.y, float(aAppUnitsPerPixel)) * + aYScale + + aOffset.y + 0.5), + NSToIntFloor( + NSAppUnitsToFloatPixels(aRect.XMost(), float(aAppUnitsPerPixel)) * + aXScale + + aOffset.x + 0.5), + NSToIntFloor( + NSAppUnitsToFloatPixels(aRect.YMost(), float(aAppUnitsPerPixel)) * + aYScale + + aOffset.y + 0.5)); + return rect; +} + +RenderRootStateManager* WebRenderCommandBuilder::GetRenderRootStateManager() { + return mManager->GetRenderRootStateManager(); +} + +void WebRenderCommandBuilder::DoGroupingForDisplayList( + nsDisplayList* aList, nsDisplayItem* aWrappingItem, + nsDisplayListBuilder* aDisplayListBuilder, const StackingContextHelper& aSc, + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources) { + if (!aList->GetBottom()) { + return; + } + + GP("DoGroupingForDisplayList\n"); + + mClipManager.BeginList(aSc); + Grouper g(mClipManager); + + int32_t appUnitsPerDevPixel = + aWrappingItem->Frame()->PresContext()->AppUnitsPerDevPixel(); + + g.mDisplayListBuilder = aDisplayListBuilder; + RefPtr<WebRenderGroupData> groupData = + CreateOrRecycleWebRenderUserData<WebRenderGroupData>(aWrappingItem); + + bool snapped; + nsRect groupBounds = + aWrappingItem->GetUntransformedBounds(aDisplayListBuilder, &snapped); + DIGroup& group = groupData->mSubGroup; + + gfx::Size scale = aSc.GetInheritedScale(); + GP("Inherrited scale %f %f\n", scale.width, scale.height); + + auto trans = + ViewAs<LayerPixel>(aSc.GetSnappingSurfaceTransform().GetTranslation()); + auto snappedTrans = LayerIntPoint::Floor(trans); + LayerPoint residualOffset = trans - snappedTrans; + + auto p = group.mGroupBounds; + auto q = groupBounds; + // XXX: we currently compute the paintRect for the entire svg, but if the svg + // gets split into multiple groups (blobs), then they will all inherit this + // overall size even though they may each be much smaller. This can lead to + // allocating much larger textures than necessary in webrender. + // + // Don't bother fixing this unless we run into this in the real world, though. + auto layerBounds = + ScaleToOutsidePixelsOffset(groupBounds, scale.width, scale.height, + appUnitsPerDevPixel, residualOffset); + + const nsRect& untransformedPaintRect = + aWrappingItem->GetUntransformedPaintRect(); + + auto visibleRect = ScaleToOutsidePixelsOffset( + untransformedPaintRect, scale.width, scale.height, + appUnitsPerDevPixel, residualOffset) + .Intersect(layerBounds); + + GP("LayerBounds: %d %d %d %d\n", layerBounds.x, layerBounds.y, + layerBounds.width, layerBounds.height); + GP("VisibleRect: %d %d %d %d\n", visibleRect.x, visibleRect.y, + visibleRect.width, visibleRect.height); + + GP("Inherrited scale %f %f\n", scale.width, scale.height); + GP("Bounds: %d %d %d %d vs %d %d %d %d\n", p.x, p.y, p.width, p.height, q.x, + q.y, q.width, q.height); + + group.mInvalidRect.SetEmpty(); + if (group.mAppUnitsPerDevPixel != appUnitsPerDevPixel || + group.mScale != scale || group.mResidualOffset != residualOffset) { + GP("Property change. Deleting blob\n"); + + if (group.mAppUnitsPerDevPixel != appUnitsPerDevPixel) { + GP(" App unit change %d -> %d\n", group.mAppUnitsPerDevPixel, + appUnitsPerDevPixel); + } + // The bounds have changed so we need to discard the old image and add all + // the commands again. + auto p = group.mGroupBounds; + auto q = groupBounds; + if (!group.mGroupBounds.IsEqualEdges(groupBounds)) { + GP(" Bounds change: %d %d %d %d -> %d %d %d %d\n", p.x, p.y, p.width, + p.height, q.x, q.y, q.width, q.height); + } + + if (group.mScale != scale) { + GP(" Scale %f %f -> %f %f\n", group.mScale.width, group.mScale.height, + scale.width, scale.height); + } + + if (group.mResidualOffset != residualOffset) { + GP(" Residual Offset %f %f -> %f %f\n", group.mResidualOffset.x, + group.mResidualOffset.y, residualOffset.x, residualOffset.y); + } + + group.ClearItems(); + group.ClearImageKey(mManager->GetRenderRootStateManager()); + } + + ScrollableLayerGuid::ViewID scrollId = ScrollableLayerGuid::NULL_SCROLL_ID; + if (const ActiveScrolledRoot* asr = aWrappingItem->GetActiveScrolledRoot()) { + scrollId = asr->GetViewId(); + } + + g.mAppUnitsPerDevPixel = appUnitsPerDevPixel; + group.mResidualOffset = residualOffset; + group.mGroupBounds = groupBounds; + group.mLayerBounds = layerBounds; + group.mVisibleRect = visibleRect; + group.mActualBounds = IntRect(); + group.mPreservedRect = + group.mVisibleRect.Intersect(group.mLastVisibleRect).ToUnknownRect(); + group.mAppUnitsPerDevPixel = appUnitsPerDevPixel; + group.mClippedImageBounds = layerBounds.ToUnknownRect(); + + g.mTransform = Matrix::Scaling(scale.width, scale.height) + .PostTranslate(residualOffset.x, residualOffset.y); + group.mScale = scale; + group.mScrollId = scrollId; + g.ConstructGroups(aDisplayListBuilder, this, aBuilder, aResources, &group, + aList, aSc); + mClipManager.EndList(aSc); +} + +WebRenderCommandBuilder::WebRenderCommandBuilder( + WebRenderLayerManager* aManager) + : mManager(aManager), + mLastAsr(nullptr), + mBuilderDumpIndex(0), + mDumpIndent(0), + mDoGrouping(false), + mContainsSVGGroup(false) {} + +void WebRenderCommandBuilder::Destroy() { + mLastCanvasDatas.Clear(); + mLastLocalCanvasDatas.Clear(); + ClearCachedResources(); +} + +void WebRenderCommandBuilder::EmptyTransaction() { + // We need to update canvases that might have changed. + for (auto iter = mLastCanvasDatas.Iter(); !iter.Done(); iter.Next()) { + RefPtr<WebRenderCanvasData> canvasData = iter.Get()->GetKey(); + WebRenderCanvasRendererAsync* canvas = canvasData->GetCanvasRenderer(); + if (canvas) { + canvas->UpdateCompositableClientForEmptyTransaction(); + } + } + for (auto iter = mLastLocalCanvasDatas.Iter(); !iter.Done(); iter.Next()) { + RefPtr<WebRenderLocalCanvasData> canvasData = iter.Get()->GetKey(); + canvasData->RefreshExternalImage(); + canvasData->RequestFrameReadback(); + } +} + +bool WebRenderCommandBuilder::NeedsEmptyTransaction() { + return !mLastCanvasDatas.IsEmpty() || !mLastLocalCanvasDatas.IsEmpty(); +} + +void WebRenderCommandBuilder::BuildWebRenderCommands( + wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResourceUpdates, nsDisplayList* aDisplayList, + nsDisplayListBuilder* aDisplayListBuilder, WebRenderScrollData& aScrollData, + WrFiltersHolder&& aFilters) { + AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_WRDisplayList); + + StackingContextHelper sc; + aScrollData = WebRenderScrollData(mManager, aDisplayListBuilder); + MOZ_ASSERT(mLayerScrollData.empty()); + mClipManager.BeginBuild(mManager, aBuilder); + mBuilderDumpIndex = 0; + mLastCanvasDatas.Clear(); + mLastLocalCanvasDatas.Clear(); + mLastAsr = nullptr; + mContainsSVGGroup = false; + MOZ_ASSERT(mDumpIndent == 0); + + { + wr::StackingContextParams params; + params.mFilters = std::move(aFilters.filters); + params.mFilterDatas = std::move(aFilters.filter_datas); + params.clip = + wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); + + StackingContextHelper pageRootSc(sc, nullptr, nullptr, nullptr, aBuilder, + params); + if (ShouldDumpDisplayList(aDisplayListBuilder)) { + mBuilderDumpIndex = + aBuilder.Dump(mDumpIndent + 1, Some(mBuilderDumpIndex), Nothing()); + } + CreateWebRenderCommandsFromDisplayList(aDisplayList, nullptr, + aDisplayListBuilder, pageRootSc, + aBuilder, aResourceUpdates); + } + + // Make a "root" layer data that has everything else as descendants + mLayerScrollData.emplace_back(); + mLayerScrollData.back().InitializeRoot(mLayerScrollData.size() - 1); + auto callback = + [&aScrollData](ScrollableLayerGuid::ViewID aScrollId) -> bool { + return aScrollData.HasMetadataFor(aScrollId).isSome(); + }; + Maybe<ScrollMetadata> rootMetadata = nsLayoutUtils::GetRootMetadata( + aDisplayListBuilder, mManager, ContainerLayerParameters(), callback); + if (rootMetadata) { + // Put the fallback root metadata on the rootmost layer that is + // a matching async zoom container, or the root layer that we just + // created above. + size_t rootMetadataTarget = mLayerScrollData.size() - 1; + for (size_t i = rootMetadataTarget; i > 0; i--) { + if (auto zoomContainerId = + mLayerScrollData[i - 1].GetAsyncZoomContainerId()) { + if (*zoomContainerId == rootMetadata->GetMetrics().GetScrollId()) { + rootMetadataTarget = i - 1; + break; + } + } + } + mLayerScrollData[rootMetadataTarget].AppendScrollMetadata( + aScrollData, rootMetadata.ref()); + } + + // Append the WebRenderLayerScrollData items into WebRenderScrollData + // in reverse order, from topmost to bottommost. This is in keeping with + // the semantics of WebRenderScrollData. + for (auto it = mLayerScrollData.crbegin(); it != mLayerScrollData.crend(); + it++) { + aScrollData.AddLayerData(*it); + } + mLayerScrollData.clear(); + mClipManager.EndBuild(); + + // Remove the user data those are not displayed on the screen and + // also reset the data to unused for next transaction. + RemoveUnusedAndResetWebRenderUserData(); +} + +bool WebRenderCommandBuilder::ShouldDumpDisplayList( + nsDisplayListBuilder* aBuilder) { + return aBuilder && aBuilder->IsInActiveDocShell() && + ((XRE_IsParentProcess() && + StaticPrefs::gfx_webrender_dl_dump_parent()) || + (XRE_IsContentProcess() && + StaticPrefs::gfx_webrender_dl_dump_content())); +} + +void WebRenderCommandBuilder::CreateWebRenderCommands( + nsDisplayItem* aItem, mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + nsDisplayListBuilder* aDisplayListBuilder) { + auto* item = aItem->AsPaintedDisplayItem(); + MOZ_RELEASE_ASSERT(item, "Tried to paint item that cannot be painted"); + + if (aBuilder.ReuseItem(item)) { + // No further processing should be needed, since the item was reused. + return; + } + + aItem->SetPaintRect(aItem->GetBuildingRect()); + RenderRootStateManager* manager = mManager->GetRenderRootStateManager(); + + // Note: this call to CreateWebRenderCommands can recurse back into + // this function if the |item| is a wrapper for a sublist. + const bool createdWRCommands = aItem->CreateWebRenderCommands( + aBuilder, aResources, aSc, manager, aDisplayListBuilder); + + if (!createdWRCommands) { + PushItemAsImage(aItem, aBuilder, aResources, aSc, aDisplayListBuilder); + } +} + +void WebRenderCommandBuilder::CreateWebRenderCommandsFromDisplayList( + nsDisplayList* aDisplayList, nsDisplayItem* aWrappingItem, + nsDisplayListBuilder* aDisplayListBuilder, const StackingContextHelper& aSc, + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources) { + if (mDoGrouping) { + MOZ_RELEASE_ASSERT( + aWrappingItem, + "Only the root list should have a null wrapping item, and mDoGrouping " + "should never be true for the root list."); + GP("actually entering the grouping code\n"); + DoGroupingForDisplayList(aDisplayList, aWrappingItem, aDisplayListBuilder, + aSc, aBuilder, aResources); + return; + } + + bool dumpEnabled = ShouldDumpDisplayList(aDisplayListBuilder); + if (dumpEnabled) { + // If we're inside a nested display list, print the WR DL items from the + // wrapper item before we start processing the nested items. + mBuilderDumpIndex = + aBuilder.Dump(mDumpIndent + 1, Some(mBuilderDumpIndex), Nothing()); + } + + mDumpIndent++; + mClipManager.BeginList(aSc); + + bool apzEnabled = mManager->AsyncPanZoomEnabled(); + + FlattenedDisplayListIterator iter(aDisplayListBuilder, aDisplayList); + while (iter.HasNext()) { + nsDisplayItem* item = iter.GetNextItem(); + + DisplayItemType itemType = item->GetType(); + + // If this is an unscrolled background color item, in the root display list + // for the parent process, consider doing opaque checks. + if (XRE_IsParentProcess() && !aWrappingItem && + itemType == DisplayItemType::TYPE_BACKGROUND_COLOR && + !item->GetActiveScrolledRoot() && + item->GetClip().GetRoundedRectCount() == 0) { + bool snap; + nsRegion opaque = item->GetOpaqueRegion(aDisplayListBuilder, &snap); + if (opaque.GetNumRects() == 1) { + nsRect clippedOpaque = + item->GetClip().ApplyNonRoundedIntersection(opaque.GetBounds()); + if (!clippedOpaque.IsEmpty()) { + aDisplayListBuilder->AddWindowOpaqueRegion(item->Frame(), + clippedOpaque); + } + } + } + + bool forceNewLayerData = false; + size_t layerCountBeforeRecursing = mLayerScrollData.size(); + if (apzEnabled) { + // For some types of display items we want to force a new + // WebRenderLayerScrollData object, to ensure we preserve the APZ-relevant + // data that is in the display item. + forceNewLayerData = item->UpdateScrollData(nullptr, nullptr); + + // Anytime the ASR changes we also want to force a new layer data because + // the stack of scroll metadata is going to be different for this + // display item than previously, so we can't squash the display items + // into the same "layer". + const ActiveScrolledRoot* asr = item->GetActiveScrolledRoot(); + if (asr != mLastAsr) { + mLastAsr = asr; + forceNewLayerData = true; + } + + // Refer to the comment on StackingContextHelper::mDeferredTransformItem + // for an overview of what this is about. This bit of code applies to the + // case where we are deferring a transform item, and we then need to defer + // another transform with a different ASR. In such a case we cannot just + // merge the deferred transforms, but need to force a new + // WebRenderLayerScrollData item to flush the old deferred transform, so + // that we can then start deferring the new one. + if (!forceNewLayerData && + item->GetType() == DisplayItemType::TYPE_TRANSFORM && + aSc.GetDeferredTransformItem() && + (*aSc.GetDeferredTransformItem())->GetActiveScrolledRoot() != asr) { + forceNewLayerData = true; + } + + // If we're going to create a new layer data for this item, stash the + // ASR so that if we recurse into a sublist they will know where to stop + // walking up their ASR chain when building scroll metadata. + if (forceNewLayerData) { + mAsrStack.push_back(asr); + } + } + + // This is where we emulate the clip/scroll stack that was previously + // implemented on the WR display list side. + auto spaceAndClipChain = mClipManager.SwitchItem(item); + wr::SpaceAndClipChainHelper saccHelper(aBuilder, spaceAndClipChain); + + { // scope restoreDoGrouping + AutoRestore<bool> restoreDoGrouping(mDoGrouping); + if (itemType == DisplayItemType::TYPE_SVG_WRAPPER) { + // Inside an <svg>, all display items that are not LAYER_ACTIVE wrapper + // display items (like animated transforms / opacity) share the same + // animated geometry root, so we can combine subsequent items of that + // type into the same image. + mContainsSVGGroup = mDoGrouping = true; + GP("attempting to enter the grouping code\n"); + } + + if (dumpEnabled) { + std::stringstream ss; + nsIFrame::PrintDisplayItem(aDisplayListBuilder, item, ss, + static_cast<uint32_t>(mDumpIndent)); + printf_stderr("%s", ss.str().c_str()); + } + + CreateWebRenderCommands(item, aBuilder, aResources, aSc, + aDisplayListBuilder); + + if (dumpEnabled) { + mBuilderDumpIndex = + aBuilder.Dump(mDumpIndent + 1, Some(mBuilderDumpIndex), Nothing()); + } + } + + if (apzEnabled) { + if (forceNewLayerData) { + // Pop the thing we pushed before the recursion, so the topmost item on + // the stack is enclosing display item's ASR (or the stack is empty) + mAsrStack.pop_back(); + const ActiveScrolledRoot* stopAtAsr = + mAsrStack.empty() ? nullptr : mAsrStack.back(); + + int32_t descendants = + mLayerScrollData.size() - layerCountBeforeRecursing; + + // See the comments on StackingContextHelper::mDeferredTransformItem + // for an overview of what deferred transforms are. + // In the case where we deferred a transform, but have a child display + // item with a different ASR than the deferred transform item, we cannot + // put the transform on the WebRenderLayerScrollData item for the child. + // We cannot do this because it will not conform to APZ's expectations + // with respect to how the APZ tree ends up structured. In particular, + // the GetTransformToThis() for the child APZ (which is created for the + // child item's ASR) will not include the transform when we actually do + // want it to. + // When we run into this scenario, we solve it by creating two + // WebRenderLayerScrollData items; one that just holds the transform, + // that we deferred, and a child WebRenderLayerScrollData item that + // holds the scroll metadata for the child's ASR. + Maybe<nsDisplayTransform*> deferred = aSc.GetDeferredTransformItem(); + if (deferred && (*deferred)->GetActiveScrolledRoot() != + item->GetActiveScrolledRoot()) { + // This creates the child WebRenderLayerScrollData for |item|, but + // omits the transform (hence the Nothing() as the last argument to + // Initialize(...)). We also need to make sure that the ASR from + // the deferred transform item is not on this node, so we use that + // ASR as the "stop at" ASR for this WebRenderLayerScrollData. + mLayerScrollData.emplace_back(); + mLayerScrollData.back().Initialize( + mManager->GetScrollData(), item, descendants, + (*deferred)->GetActiveScrolledRoot(), Nothing()); + + // The above WebRenderLayerScrollData will also be a descendant of + // the transform-holding WebRenderLayerScrollData we create below. + descendants++; + + // This creates the WebRenderLayerScrollData for the deferred + // transform item. This holds the transform matrix and the remaining + // ASRs needed to complete the ASR chain (i.e. the ones from the + // stopAtAsr down to the deferred transform item's ASR, which must be + // "between" stopAtAsr and |item|'s ASR in the ASR tree). + mLayerScrollData.emplace_back(); + mLayerScrollData.back().Initialize(mManager->GetScrollData(), + *deferred, descendants, stopAtAsr, + aSc.GetDeferredTransformMatrix()); + } else { + // This is the "simple" case where we don't need to create two + // WebRenderLayerScrollData items; we can just create one that also + // holds the deferred transform matrix, if any. + mLayerScrollData.emplace_back(); + mLayerScrollData.back().Initialize(mManager->GetScrollData(), item, + descendants, stopAtAsr, + aSc.GetDeferredTransformMatrix()); + } + } + } + } + + mDumpIndent--; + mClipManager.EndList(aSc); +} + +void WebRenderCommandBuilder::PushOverrideForASR( + const ActiveScrolledRoot* aASR, const wr::WrSpatialId& aSpatialId) { + mClipManager.PushOverrideForASR(aASR, aSpatialId); +} + +void WebRenderCommandBuilder::PopOverrideForASR( + const ActiveScrolledRoot* aASR) { + mClipManager.PopOverrideForASR(aASR); +} + +Maybe<wr::ImageKey> WebRenderCommandBuilder::CreateImageKey( + nsDisplayItem* aItem, ImageContainer* aContainer, + mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + mozilla::wr::ImageRendering aRendering, const StackingContextHelper& aSc, + gfx::IntSize& aSize, const Maybe<LayoutDeviceRect>& aAsyncImageBounds) { + RefPtr<WebRenderImageData> imageData = + CreateOrRecycleWebRenderUserData<WebRenderImageData>(aItem); + MOZ_ASSERT(imageData); + + if (aContainer->IsAsync()) { + MOZ_ASSERT(aAsyncImageBounds); + + LayoutDeviceRect rect = aAsyncImageBounds.value(); + LayoutDeviceRect scBounds(LayoutDevicePoint(0, 0), rect.Size()); + // TODO! + // We appear to be using the image bridge for a lot (most/all?) of + // layers-free image handling and that breaks frame consistency. + imageData->CreateAsyncImageWebRenderCommands( + aBuilder, aContainer, aSc, rect, scBounds, aContainer->GetRotation(), + aRendering, wr::MixBlendMode::Normal, !aItem->BackfaceIsHidden()); + return Nothing(); + } + + AutoLockImage autoLock(aContainer); + if (!autoLock.HasImage()) { + return Nothing(); + } + mozilla::layers::Image* image = autoLock.GetImage(); + aSize = image->GetSize(); + + return imageData->UpdateImageKey(aContainer, aResources); +} + +bool WebRenderCommandBuilder::PushImage( + nsDisplayItem* aItem, ImageContainer* aContainer, + mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, const LayoutDeviceRect& aRect, + const LayoutDeviceRect& aClip) { + mozilla::wr::ImageRendering rendering = wr::ToImageRendering( + nsLayoutUtils::GetSamplingFilterForFrame(aItem->Frame())); + gfx::IntSize size; + Maybe<wr::ImageKey> key = + CreateImageKey(aItem, aContainer, aBuilder, aResources, rendering, aSc, + size, Some(aRect)); + if (aContainer->IsAsync()) { + // Async ImageContainer does not create ImageKey, instead it uses Pipeline. + MOZ_ASSERT(key.isNothing()); + return true; + } + if (!key) { + return false; + } + + auto r = wr::ToLayoutRect(aRect); + auto c = wr::ToLayoutRect(aClip); + aBuilder.PushImage(r, c, !aItem->BackfaceIsHidden(), rendering, key.value()); + + return true; +} + +bool BuildLayer(nsDisplayItem* aItem, BlobItemData* aData, + nsDisplayListBuilder* aDisplayListBuilder, + const gfx::Size& aScale) { + if (!aData->mLayerManager) { + aData->mLayerManager = + new BasicLayerManager(BasicLayerManager::BLM_INACTIVE); + } + RefPtr<BasicLayerManager> blm = aData->mLayerManager; + UniquePtr<LayerProperties> props; + if (blm->GetRoot()) { + props = LayerProperties::CloneFrom(blm->GetRoot()); + } + FrameLayerBuilder* layerBuilder = new FrameLayerBuilder(); + layerBuilder->Init(aDisplayListBuilder, blm, nullptr, true); + layerBuilder->DidBeginRetainedLayerTransaction(blm); + + blm->BeginTransaction(); + bool isInvalidated = false; + + ContainerLayerParameters param(aScale.width, aScale.height); + RefPtr<Layer> root = aItem->AsPaintedDisplayItem()->BuildLayer( + aDisplayListBuilder, blm, param); + + if (root) { + blm->SetRoot(root); + layerBuilder->WillEndTransaction(); + + // Check if there is any invalidation region. + nsIntRegion invalid; + if (props) { + props->ComputeDifferences(root, invalid, nullptr); + if (!invalid.IsEmpty()) { + isInvalidated = true; + } + } else { + isInvalidated = true; + } + } + blm->AbortTransaction(); + + return isInvalidated; +} + +static bool PaintByLayer(nsDisplayItem* aItem, + nsDisplayListBuilder* aDisplayListBuilder, + const RefPtr<BasicLayerManager>& aManager, + gfxContext* aContext, const gfx::Size& aScale, + const std::function<void()>& aPaintFunc) { + UniquePtr<LayerProperties> props; + if (aManager->GetRoot()) { + props = LayerProperties::CloneFrom(aManager->GetRoot()); + } + FrameLayerBuilder* layerBuilder = new FrameLayerBuilder(); + layerBuilder->Init(aDisplayListBuilder, aManager, nullptr, true); + layerBuilder->DidBeginRetainedLayerTransaction(aManager); + + aManager->SetDefaultTarget(aContext); + nsCString none; + aManager->BeginTransactionWithTarget(aContext, none); + bool isInvalidated = false; + + ContainerLayerParameters param(aScale.width, aScale.height); + RefPtr<Layer> root = aItem->AsPaintedDisplayItem()->BuildLayer( + aDisplayListBuilder, aManager, param); + + if (root) { + aManager->SetRoot(root); + layerBuilder->WillEndTransaction(); + + aPaintFunc(); + + // Check if there is any invalidation region. + nsIntRegion invalid; + if (props) { + props->ComputeDifferences(root, invalid, nullptr); + if (!invalid.IsEmpty()) { + isInvalidated = true; + } + } else { + isInvalidated = true; + } + } + +#ifdef MOZ_DUMP_PAINTING + if (gfxUtils::DumpDisplayList() || gfxEnv::DumpPaint()) { + fprintf_stderr( + gfxUtils::sDumpPaintFile, + "Basic layer tree for painting contents of display item %s(%p):\n", + aItem->Name(), aItem->Frame()); + std::stringstream stream; + aManager->Dump(stream, "", gfxEnv::DumpPaintToFile()); + fprint_stderr(gfxUtils::sDumpPaintFile, + stream); // not a typo, fprint_stderr declared in nsDebug.h + } +#endif + + if (aManager->InTransaction()) { + aManager->AbortTransaction(); + } + + aManager->SetTarget(nullptr); + aManager->SetDefaultTarget(nullptr); + + return isInvalidated; +} + +static bool PaintItemByDrawTarget(nsDisplayItem* aItem, gfx::DrawTarget* aDT, + const LayoutDevicePoint& aOffset, + const IntRect& visibleRect, + nsDisplayListBuilder* aDisplayListBuilder, + const RefPtr<BasicLayerManager>& aManager, + const gfx::Size& aScale, + Maybe<gfx::DeviceColor>& aHighlight) { + MOZ_ASSERT(aDT); + + bool isInvalidated = false; + // XXX Why is this ClearRect() needed? + aDT->ClearRect(Rect(visibleRect)); + RefPtr<gfxContext> context = gfxContext::CreateOrNull(aDT); + MOZ_ASSERT(context); + + switch (aItem->GetType()) { + case DisplayItemType::TYPE_SVG_WRAPPER: + case DisplayItemType::TYPE_MASK: { + // These items should be handled by other code paths + MOZ_RELEASE_ASSERT(0); + break; + } + case DisplayItemType::TYPE_FILTER: { + context->SetMatrix(context->CurrentMatrix() + .PreScale(aScale.width, aScale.height) + .PreTranslate(-aOffset.x, -aOffset.y)); + isInvalidated = PaintByLayer( + aItem, aDisplayListBuilder, aManager, context, {1, 1}, [&]() { + static_cast<nsDisplayFilters*>(aItem)->PaintAsLayer( + aDisplayListBuilder, context, aManager); + }); + break; + } + + default: + if (!aItem->AsPaintedDisplayItem()) { + break; + } + + context->SetMatrix(context->CurrentMatrix() + .PreScale(aScale.width, aScale.height) + .PreTranslate(-aOffset.x, -aOffset.y)); + if (aDisplayListBuilder->IsPaintingToWindow()) { + aItem->Frame()->AddStateBits(NS_FRAME_PAINTED_THEBES); + } + aItem->AsPaintedDisplayItem()->Paint(aDisplayListBuilder, context); + isInvalidated = true; + break; + } + + if (aItem->GetType() != DisplayItemType::TYPE_MASK) { + // Apply highlight fills, if the appropriate prefs are set. + // We don't do this for masks because we'd be filling the A8 mask surface, + // which isn't very useful. + if (aHighlight) { + aDT->SetTransform(gfx::Matrix()); + aDT->FillRect(Rect(visibleRect), gfx::ColorPattern(aHighlight.value())); + } + if (aItem->Frame()->PresContext()->GetPaintFlashing() && isInvalidated) { + aDT->SetTransform(gfx::Matrix()); + float r = float(rand()) / float(RAND_MAX); + float g = float(rand()) / float(RAND_MAX); + float b = float(rand()) / float(RAND_MAX); + aDT->FillRect(Rect(visibleRect), + gfx::ColorPattern(gfx::DeviceColor(r, g, b, 0.5))); + } + } + + return isInvalidated; +} + +// When drawing fallback images we create either +// a real image or a blob image that will contain the display item. +// In the case of a blob image we paint the item at 0,0 instead +// of trying to keep at aItem->GetBounds().TopLeft() like we do +// with SVG. We do this because there's not necessarily a reference frame +// between us and the rest of the world so the the coordinates +// that we get for the bounds are not necessarily stable across scrolling +// or other movement. +already_AddRefed<WebRenderFallbackData> +WebRenderCommandBuilder::GenerateFallbackData( + nsDisplayItem* aItem, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, + nsDisplayListBuilder* aDisplayListBuilder, LayoutDeviceRect& aImageRect) { + const bool paintOnContentSide = aItem->MustPaintOnContentSide(); + bool useBlobImage = + StaticPrefs::gfx_webrender_blob_images() && !paintOnContentSide; + Maybe<gfx::DeviceColor> highlight = Nothing(); + if (StaticPrefs::gfx_webrender_highlight_painted_layers()) { + highlight = Some(useBlobImage ? gfx::DeviceColor(1.0, 0.0, 0.0, 0.5) + : gfx::DeviceColor(1.0, 1.0, 0.0, 0.5)); + } + + RefPtr<WebRenderFallbackData> fallbackData = + CreateOrRecycleWebRenderUserData<WebRenderFallbackData>(aItem); + + bool snap; + nsRect itemBounds = aItem->GetBounds(aDisplayListBuilder, &snap); + + // Blob images will only draw the visible area of the blob so we don't need to + // clip them here and can just rely on the webrender clipping. + // TODO We also don't clip native themed widget to avoid over-invalidation + // during scrolling. It would be better to support a sort of streaming/tiling + // scheme for large ones but the hope is that we should not have large native + // themed items. + nsRect paintBounds = (useBlobImage || paintOnContentSide) + ? itemBounds + : aItem->GetClippedBounds(aDisplayListBuilder); + + // nsDisplayItem::Paint() may refer the variables that come from + // ComputeVisibility(). So we should call ComputeVisibility() before painting. + // e.g.: nsDisplayBoxShadowInner uses mPaintRect in Paint() and mPaintRect is + // computed in nsDisplayBoxShadowInner::ComputeVisibility(). + nsRegion visibleRegion(paintBounds); + aItem->SetPaintRect(paintBounds); + aItem->ComputeVisibility(aDisplayListBuilder, &visibleRegion); + + const int32_t appUnitsPerDevPixel = + aItem->Frame()->PresContext()->AppUnitsPerDevPixel(); + auto bounds = + LayoutDeviceRect::FromAppUnits(paintBounds, appUnitsPerDevPixel); + if (bounds.IsEmpty()) { + return nullptr; + } + + gfx::Size scale = aSc.GetInheritedScale(); + gfx::Size oldScale = fallbackData->mScale; + // We tolerate slight changes in scale so that we don't, for example, + // rerasterize on MotionMark + bool differentScale = gfx::FuzzyEqual(scale.width, oldScale.width, 1e-6f) && + gfx::FuzzyEqual(scale.height, oldScale.height, 1e-6f); + + LayoutDeviceToLayerScale2D layerScale(scale.width, scale.height); + + auto trans = + ViewAs<LayerPixel>(aSc.GetSnappingSurfaceTransform().GetTranslation()); + auto snappedTrans = LayerIntPoint::Floor(trans); + LayerPoint residualOffset = trans - snappedTrans; + + nsRegion opaqueRegion = aItem->GetOpaqueRegion(aDisplayListBuilder, &snap); + wr::OpacityType opacity = opaqueRegion.Contains(paintBounds) + ? wr::OpacityType::Opaque + : wr::OpacityType::HasAlphaChannel; + + LayerIntRect dtRect, visibleRect; + // If we think the item is opaque we round the bounds + // to the nearest pixel instead of rounding them out. If we rounded + // out we'd potentially introduce transparent pixels. + // + // Ideally we'd be able to ask an item its bounds in pixels and whether + // they're all opaque. Unfortunately no such API exists so we currently + // just hope that we get it right. + if (opacity == wr::OpacityType::Opaque && snap) { + dtRect = LayerIntRect::FromUnknownRect( + ScaleToNearestPixelsOffset(paintBounds, scale.width, scale.height, + appUnitsPerDevPixel, residualOffset)); + + visibleRect = LayerIntRect::FromUnknownRect( + ScaleToNearestPixelsOffset( + aItem->GetBuildingRect(), scale.width, scale.height, + appUnitsPerDevPixel, residualOffset)) + .Intersect(dtRect); + } else { + dtRect = ScaleToOutsidePixelsOffset(paintBounds, scale.width, scale.height, + appUnitsPerDevPixel, residualOffset); + + visibleRect = ScaleToOutsidePixelsOffset( + aItem->GetBuildingRect(), scale.width, scale.height, + appUnitsPerDevPixel, residualOffset) + .Intersect(dtRect); + } + + auto visibleSize = visibleRect.Size(); + // these rectangles can overflow from scaling so try to + // catch that with IsEmpty() checks. See bug 1622126. + if (visibleSize.IsEmpty() || dtRect.IsEmpty()) { + return nullptr; + } + + if (useBlobImage) { + // Display item bounds should be unscaled + aImageRect = visibleRect / layerScale; + } else { + // Display item bounds should be unscaled + aImageRect = dtRect / layerScale; + } + + // We always paint items at 0,0 so the visibleRect that we use inside the blob + // is needs to be adjusted by the display item bounds top left. + visibleRect -= dtRect.TopLeft(); + + nsDisplayItemGeometry* geometry = fallbackData->mGeometry.get(); + + bool needPaint = true; + + // nsDisplayFilters is rendered via BasicLayerManager which means the + // invalidate region is unknown until we traverse the displaylist contained by + // it. + if (geometry && !fallbackData->IsInvalid() && + aItem->GetType() != DisplayItemType::TYPE_FILTER && + aItem->GetType() != DisplayItemType::TYPE_SVG_WRAPPER && differentScale) { + nsRect invalid; + nsRegion invalidRegion; + + if (aItem->IsInvalid(invalid)) { + invalidRegion.OrWith(paintBounds); + } else { + nsPoint shift = itemBounds.TopLeft() - geometry->mBounds.TopLeft(); + geometry->MoveBy(shift); + aItem->ComputeInvalidationRegion(aDisplayListBuilder, geometry, + &invalidRegion); + + nsRect lastBounds = fallbackData->mBounds; + lastBounds.MoveBy(shift); + + if (!lastBounds.IsEqualInterior(paintBounds)) { + invalidRegion.OrWith(lastBounds); + invalidRegion.OrWith(paintBounds); + } + } + needPaint = !invalidRegion.IsEmpty(); + } + + if (needPaint || !fallbackData->GetImageKey()) { + fallbackData->mGeometry = + WrapUnique(aItem->AllocateGeometry(aDisplayListBuilder)); + + gfx::SurfaceFormat format = aItem->GetType() == DisplayItemType::TYPE_MASK + ? gfx::SurfaceFormat::A8 + : (opacity == wr::OpacityType::Opaque + ? gfx::SurfaceFormat::B8G8R8X8 + : gfx::SurfaceFormat::B8G8R8A8); + if (useBlobImage) { + MOZ_ASSERT(!opaqueRegion.IsComplex()); + + std::vector<RefPtr<ScaledFont>> fonts; + bool validFonts = true; + RefPtr<WebRenderDrawEventRecorder> recorder = + MakeAndAddRef<WebRenderDrawEventRecorder>( + [&](MemStream& aStream, + std::vector<RefPtr<ScaledFont>>& aScaledFonts) { + size_t count = aScaledFonts.size(); + aStream.write((const char*)&count, sizeof(count)); + for (auto& scaled : aScaledFonts) { + Maybe<wr::FontInstanceKey> key = + mManager->WrBridge()->GetFontKeyForScaledFont( + scaled, &aResources); + if (key.isNothing()) { + validFonts = false; + break; + } + BlobFont font = {key.value(), scaled}; + aStream.write((const char*)&font, sizeof(font)); + } + fonts = std::move(aScaledFonts); + }); + RefPtr<gfx::DrawTarget> dummyDt = gfx::Factory::CreateDrawTarget( + gfx::BackendType::SKIA, gfx::IntSize(1, 1), format); + RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateRecordingDrawTarget( + recorder, dummyDt, (dtRect - dtRect.TopLeft()).ToUnknownRect()); + if (!fallbackData->mBasicLayerManager) { + fallbackData->mBasicLayerManager = + new BasicLayerManager(BasicLayerManager::BLM_INACTIVE); + } + bool isInvalidated = PaintItemByDrawTarget( + aItem, dt, (dtRect / layerScale).TopLeft(), + /*aVisibleRect: */ dt->GetRect(), aDisplayListBuilder, + fallbackData->mBasicLayerManager, scale, highlight); + if (!isInvalidated) { + if (!aItem->GetBuildingRect().IsEqualInterior( + fallbackData->mBuildingRect)) { + // The building rect has changed but we didn't see any invalidations. + // We should still consider this an invalidation. + isInvalidated = true; + } + } + + // the item bounds are relative to the blob origin which is + // dtRect.TopLeft() + recorder->FlushItem((dtRect - dtRect.TopLeft()).ToUnknownRect()); + recorder->Finish(); + + if (!validFonts) { + gfxCriticalNote << "Failed serializing fonts for blob image"; + return nullptr; + } + + if (isInvalidated) { + Range<uint8_t> bytes((uint8_t*)recorder->mOutputStream.mData, + recorder->mOutputStream.mLength); + wr::BlobImageKey key = + wr::BlobImageKey{mManager->WrBridge()->GetNextImageKey()}; + wr::ImageDescriptor descriptor(visibleSize.ToUnknownSize(), 0, + dt->GetFormat(), opacity); + if (!aResources.AddBlobImage( + key, descriptor, bytes, + ViewAs<ImagePixel>(visibleRect, + PixelCastJustification::LayerIsImage))) { + return nullptr; + } + TakeExternalSurfaces(recorder, fallbackData->mExternalSurfaces, + mManager->GetRenderRootStateManager(), aResources); + fallbackData->SetBlobImageKey(key); + fallbackData->SetFonts(fonts); + } else { + // If there is no invalidation region and we don't have a image key, + // it means we don't need to push image for the item. + if (!fallbackData->GetBlobImageKey().isSome()) { + return nullptr; + } + } + } else { + WebRenderImageData* imageData = fallbackData->PaintIntoImage(); + + imageData->CreateImageClientIfNeeded(); + RefPtr<ImageClient> imageClient = imageData->GetImageClient(); + RefPtr<ImageContainer> imageContainer = + LayerManager::CreateImageContainer(); + bool isInvalidated = false; + + { + UpdateImageHelper helper(imageContainer, imageClient, + dtRect.Size().ToUnknownSize(), format); + { + RefPtr<gfx::DrawTarget> dt = helper.GetDrawTarget(); + if (!dt) { + return nullptr; + } + if (!fallbackData->mBasicLayerManager) { + fallbackData->mBasicLayerManager = + new BasicLayerManager(mManager->GetWidget()); + } + isInvalidated = PaintItemByDrawTarget( + aItem, dt, + /*aOffset: */ aImageRect.TopLeft(), + /*aVisibleRect: */ dt->GetRect(), aDisplayListBuilder, + fallbackData->mBasicLayerManager, scale, highlight); + } + + if (isInvalidated) { + // Update image if there it's invalidated. + if (!helper.UpdateImage()) { + return nullptr; + } + } else { + // If there is no invalidation region and we don't have a image key, + // it means we don't need to push image for the item. + if (!imageData->GetImageKey().isSome()) { + return nullptr; + } + } + } + + // Force update the key in fallback data since we repaint the image in + // this path. If not force update, fallbackData may reuse the original key + // because it doesn't know UpdateImageHelper already updated the image + // container. + if (isInvalidated && + !imageData->UpdateImageKey(imageContainer, aResources, true)) { + return nullptr; + } + } + + fallbackData->mScale = scale; + fallbackData->SetInvalid(false); + } + + if (useBlobImage) { + aResources.SetBlobImageVisibleArea( + fallbackData->GetBlobImageKey().value(), + ViewAs<ImagePixel>(visibleRect, PixelCastJustification::LayerIsImage)); + } + + // Update current bounds to fallback data + fallbackData->mBounds = paintBounds; + fallbackData->mBuildingRect = aItem->GetBuildingRect(); + + MOZ_ASSERT(fallbackData->GetImageKey()); + + return fallbackData.forget(); +} + +class WebRenderMaskData : public WebRenderUserData { + public: + explicit WebRenderMaskData(RenderRootStateManager* aManager, + nsDisplayItem* aItem) + : WebRenderUserData(aManager, aItem), + mMaskStyle(nsStyleImageLayers::LayerType::Mask), + mShouldHandleOpacity(false) { + MOZ_COUNT_CTOR(WebRenderMaskData); + } + virtual ~WebRenderMaskData() { + MOZ_COUNT_DTOR(WebRenderMaskData); + ClearImageKey(); + } + + void ClearImageKey() { + if (mBlobKey) { + mManager->AddBlobImageKeyForDiscard(mBlobKey.value()); + } + mBlobKey.reset(); + } + + UserDataType GetType() override { return UserDataType::eMask; } + static UserDataType Type() { return UserDataType::eMask; } + + Maybe<wr::BlobImageKey> mBlobKey; + std::vector<RefPtr<gfx::ScaledFont>> mFonts; + std::vector<RefPtr<gfx::SourceSurface>> mExternalSurfaces; + LayerIntRect mItemRect; + nsPoint mMaskOffset; + nsStyleImageLayers mMaskStyle; + gfx::Size mScale; + bool mShouldHandleOpacity; +}; + +Maybe<wr::ImageMask> WebRenderCommandBuilder::BuildWrMaskImage( + nsDisplayMasksAndClipPaths* aMaskItem, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, + nsDisplayListBuilder* aDisplayListBuilder, + const LayoutDeviceRect& aBounds) { + RefPtr<WebRenderMaskData> maskData = + CreateOrRecycleWebRenderUserData<WebRenderMaskData>(aMaskItem); + + if (!maskData) { + return Nothing(); + } + + bool snap; + nsRect bounds = aMaskItem->GetBounds(aDisplayListBuilder, &snap); + + const int32_t appUnitsPerDevPixel = + aMaskItem->Frame()->PresContext()->AppUnitsPerDevPixel(); + + Size scale = aSc.GetInheritedScale(); + Size oldScale = maskData->mScale; + // This scale determination should probably be done using + // ChooseScaleAndSetTransform but for now we just fake it. + // We tolerate slight changes in scale so that we don't, for example, + // rerasterize on MotionMark + bool sameScale = FuzzyEqual(scale.width, oldScale.width, 1e-6f) && + FuzzyEqual(scale.height, oldScale.height, 1e-6f); + + LayerIntRect itemRect = + LayerIntRect::FromUnknownRect(bounds.ScaleToOutsidePixels( + scale.width, scale.height, appUnitsPerDevPixel)); + + if (itemRect.IsEmpty()) { + return Nothing(); + } + + LayoutDeviceToLayerScale2D layerScale(scale.width, scale.height); + LayoutDeviceRect imageRect = LayerRect(itemRect) / layerScale; + + nsPoint maskOffset = aMaskItem->ToReferenceFrame() - bounds.TopLeft(); + + nsRect dirtyRect; + // If this mask item is being painted for the first time, some members of + // WebRenderMaskData are still default initialized. This is intentional. + if (aMaskItem->IsInvalid(dirtyRect) || + !itemRect.IsEqualInterior(maskData->mItemRect) || + !(aMaskItem->Frame()->StyleSVGReset()->mMask == maskData->mMaskStyle) || + maskOffset != maskData->mMaskOffset || !sameScale || + aMaskItem->ShouldHandleOpacity() != maskData->mShouldHandleOpacity) { + IntSize size = itemRect.Size().ToUnknownSize(); + + std::vector<RefPtr<ScaledFont>> fonts; + bool validFonts = true; + RefPtr<WebRenderDrawEventRecorder> recorder = + MakeAndAddRef<WebRenderDrawEventRecorder>( + [&](MemStream& aStream, + std::vector<RefPtr<ScaledFont>>& aScaledFonts) { + size_t count = aScaledFonts.size(); + aStream.write((const char*)&count, sizeof(count)); + + for (auto& scaled : aScaledFonts) { + Maybe<wr::FontInstanceKey> key = + mManager->WrBridge()->GetFontKeyForScaledFont(scaled, + &aResources); + if (key.isNothing()) { + validFonts = false; + break; + } + BlobFont font = {key.value(), scaled}; + aStream.write((const char*)&font, sizeof(font)); + } + + fonts = std::move(aScaledFonts); + }); + + RefPtr<DrawTarget> dummyDt = Factory::CreateDrawTarget( + BackendType::SKIA, IntSize(1, 1), SurfaceFormat::A8); + RefPtr<DrawTarget> dt = Factory::CreateRecordingDrawTarget( + recorder, dummyDt, IntRect(IntPoint(0, 0), size)); + + RefPtr<gfxContext> context = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(context); + + context->SetMatrix(context->CurrentMatrix() + .PreTranslate(-itemRect.x, -itemRect.y) + .PreScale(scale.width, scale.height)); + + bool maskPainted = false; + bool maskIsComplete = + aMaskItem->PaintMask(aDisplayListBuilder, context, &maskPainted); + if (!maskPainted) { + return Nothing(); + } + + // If a mask is incomplete or missing (e.g. it's display: none) the proper + // behaviour depends on the masked frame being html or svg. + // + // For an HTML frame: + // According to css-masking spec, always create a mask surface when + // we have any item in maskFrame even if all of those items are + // non-resolvable <mask-sources> or <images> so continue with the + // painting code. Note that in a common case of no layer of the mask being + // complete or even partially complete then the mask surface will be + // transparent black so this results in hiding the frame. + // For an SVG frame: + // SVG 1.1 say that if we fail to resolve a mask, we should draw the + // object unmasked so return Nothing(). + if (!maskIsComplete && + (aMaskItem->Frame()->GetStateBits() & NS_FRAME_SVG_LAYOUT)) { + return Nothing(); + } + + recorder->FlushItem(IntRect(0, 0, size.width, size.height)); + recorder->Finish(); + + if (!validFonts) { + gfxCriticalNote << "Failed serializing fonts for blob mask image"; + return Nothing(); + } + + Range<uint8_t> bytes((uint8_t*)recorder->mOutputStream.mData, + recorder->mOutputStream.mLength); + wr::BlobImageKey key = + wr::BlobImageKey{mManager->WrBridge()->GetNextImageKey()}; + wr::ImageDescriptor descriptor(size, 0, dt->GetFormat(), + wr::OpacityType::HasAlphaChannel); + if (!aResources.AddBlobImage(key, descriptor, bytes, + ImageIntRect(0, 0, size.width, size.height))) { + return Nothing(); + } + maskData->ClearImageKey(); + maskData->mBlobKey = Some(key); + maskData->mFonts = fonts; + TakeExternalSurfaces(recorder, maskData->mExternalSurfaces, + mManager->GetRenderRootStateManager(), aResources); + if (maskIsComplete) { + maskData->mItemRect = itemRect; + maskData->mMaskOffset = maskOffset; + maskData->mScale = scale; + maskData->mMaskStyle = aMaskItem->Frame()->StyleSVGReset()->mMask; + maskData->mShouldHandleOpacity = aMaskItem->ShouldHandleOpacity(); + } + } + + wr::ImageMask imageMask; + imageMask.image = wr::AsImageKey(maskData->mBlobKey.value()); + imageMask.rect = wr::ToLayoutRect(imageRect); + imageMask.repeat = false; + return Some(imageMask); +} + +bool WebRenderCommandBuilder::PushItemAsImage( + nsDisplayItem* aItem, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, + nsDisplayListBuilder* aDisplayListBuilder) { + LayoutDeviceRect imageRect; + RefPtr<WebRenderFallbackData> fallbackData = GenerateFallbackData( + aItem, aBuilder, aResources, aSc, aDisplayListBuilder, imageRect); + if (!fallbackData) { + return false; + } + + wr::LayoutRect dest = wr::ToLayoutRect(imageRect); + gfx::SamplingFilter sampleFilter = + nsLayoutUtils::GetSamplingFilterForFrame(aItem->Frame()); + aBuilder.PushImage(dest, dest, !aItem->BackfaceIsHidden(), + wr::ToImageRendering(sampleFilter), + fallbackData->GetImageKey().value()); + return true; +} + +void WebRenderCommandBuilder::RemoveUnusedAndResetWebRenderUserData() { + for (auto iter = mWebRenderUserDatas.Iter(); !iter.Done(); iter.Next()) { + WebRenderUserData* data = iter.Get()->GetKey(); + if (!data->IsUsed()) { + nsIFrame* frame = data->GetFrame(); + + MOZ_ASSERT(frame->HasProperty(WebRenderUserDataProperty::Key())); + + WebRenderUserDataTable* userDataTable = + frame->GetProperty(WebRenderUserDataProperty::Key()); + + MOZ_ASSERT(userDataTable->Count()); + + userDataTable->Remove( + WebRenderUserDataKey(data->GetDisplayItemKey(), data->GetType())); + + if (!userDataTable->Count()) { + frame->RemoveProperty(WebRenderUserDataProperty::Key()); + userDataTable = nullptr; + } + + switch (data->GetType()) { + case WebRenderUserData::UserDataType::eCanvas: + mLastCanvasDatas.RemoveEntry(data->AsCanvasData()); + break; + case WebRenderUserData::UserDataType::eLocalCanvas: + mLastLocalCanvasDatas.RemoveEntry(data->AsLocalCanvasData()); + break; + case WebRenderUserData::UserDataType::eAnimation: + EffectCompositor::ClearIsRunningOnCompositor( + frame, GetDisplayItemTypeFromKey(data->GetDisplayItemKey())); + break; + default: + break; + } + + iter.Remove(); + continue; + } + + data->SetUsed(false); + } +} + +void WebRenderCommandBuilder::ClearCachedResources() { + RemoveUnusedAndResetWebRenderUserData(); + // UserDatas should only be in the used state during a call to + // WebRenderCommandBuilder::BuildWebRenderCommands The should always be false + // upon return from BuildWebRenderCommands(). + MOZ_RELEASE_ASSERT(mWebRenderUserDatas.Count() == 0); +} + +WebRenderGroupData::WebRenderGroupData( + RenderRootStateManager* aRenderRootStateManager, nsDisplayItem* aItem) + : WebRenderUserData(aRenderRootStateManager, aItem) { + MOZ_COUNT_CTOR(WebRenderGroupData); +} + +WebRenderGroupData::~WebRenderGroupData() { + MOZ_COUNT_DTOR(WebRenderGroupData); + GP("Group data destruct\n"); + mSubGroup.ClearImageKey(mManager, true); + mFollowingGroup.ClearImageKey(mManager, true); +} + +} // namespace layers +} // namespace mozilla |