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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/sfntly/cpp/src/test/platform_thread.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/*
+ * Copyright 2011 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Simple platform thread implementation used to test our cross-platform locks.
+// This is a trimmed down version of Chromium base/threading/platform_thread.h.
+
+#ifndef SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_
+#define SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_
+
+#if defined (WIN32)
+#include <windows.h>
+#else // Assume pthread
+#include <errno.h>
+#include <pthread.h>
+#include <time.h>
+#endif // if defined (WIN32)
+
+#include "sfntly/port/type.h"
+
+namespace sfntly {
+
+#if defined (WIN32)
+typedef HANDLE PlatformThreadHandle;
+const PlatformThreadHandle kNullThreadHandle = NULL;
+#else // Assume pthread
+typedef pthread_t PlatformThreadHandle;
+const PlatformThreadHandle kNullThreadHandle = 0;
+#endif
+
+class PlatformThread {
+ public:
+ class Delegate {
+ public:
+ virtual ~Delegate() {}
+ virtual void ThreadMain() = 0;
+ };
+
+ // Sleeps for the specified duration (units are milliseconds).
+ static void Sleep(int32_t duration_ms);
+
+ // Creates a new thread using default stack size. Upon success,
+ // |*thread_handle| will be assigned a handle to the newly created thread,
+ // and |delegate|'s ThreadMain method will be executed on the newly created
+ // thread.
+ // NOTE: When you are done with the thread handle, you must call Join to
+ // release system resources associated with the thread. You must ensure that
+ // the Delegate object outlives the thread.
+ static bool Create(Delegate* delegate, PlatformThreadHandle* thread_handle);
+
+ // Joins with a thread created via the Create function. This function blocks
+ // the caller until the designated thread exits. This will invalidate
+ // |thread_handle|.
+ static void Join(PlatformThreadHandle thread_handle);
+
+private:
+ PlatformThread() {}
+ NO_COPY_AND_ASSIGN(PlatformThread);
+};
+
+} // namespace sfntly
+
+#endif // SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_