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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/src/DriverCrashGuard.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/src/DriverCrashGuard.cpp')
-rw-r--r-- | gfx/src/DriverCrashGuard.cpp | 528 |
1 files changed, 528 insertions, 0 deletions
diff --git a/gfx/src/DriverCrashGuard.cpp b/gfx/src/DriverCrashGuard.cpp new file mode 100644 index 0000000000..c8ae375f71 --- /dev/null +++ b/gfx/src/DriverCrashGuard.cpp @@ -0,0 +1,528 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "DriverCrashGuard.h" +#include "gfxEnv.h" +#include "gfxConfig.h" +#include "nsAppDirectoryServiceDefs.h" +#include "nsDirectoryServiceUtils.h" +#include "nsExceptionHandler.h" +#include "nsServiceManagerUtils.h" +#include "nsString.h" +#include "nsXULAppAPI.h" +#include "mozilla/Preferences.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/StaticPrefs_webgl.h" +#include "mozilla/Telemetry.h" +#include "mozilla/Services.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/dom/ContentChild.h" + +namespace mozilla { +namespace gfx { + +static const size_t NUM_CRASH_GUARD_TYPES = size_t(CrashGuardType::NUM_TYPES); +static const char* sCrashGuardNames[] = { + "d3d11layers", + "glcontext", + "wmfvpxvideo", +}; +static_assert(MOZ_ARRAY_LENGTH(sCrashGuardNames) == NUM_CRASH_GUARD_TYPES, + "CrashGuardType updated without a name string"); + +static inline void BuildCrashGuardPrefName(CrashGuardType aType, + nsCString& aOutPrefName) { + MOZ_ASSERT(aType < CrashGuardType::NUM_TYPES); + MOZ_ASSERT(sCrashGuardNames[size_t(aType)]); + + aOutPrefName.AssignLiteral("gfx.crash-guard.status."); + aOutPrefName.Append(sCrashGuardNames[size_t(aType)]); +} + +DriverCrashGuard::DriverCrashGuard(CrashGuardType aType, + dom::ContentParent* aContentParent) + : mType(aType), + mMode(aContentParent ? Mode::Proxy : Mode::Normal), + mInitialized(false), + mGuardActivated(false), + mCrashDetected(false) { + BuildCrashGuardPrefName(aType, mStatusPref); +} + +void DriverCrashGuard::InitializeIfNeeded() { + if (mInitialized) { + return; + } + + mInitialized = true; + Initialize(); +} + +static inline bool AreCrashGuardsEnabled(CrashGuardType aType) { + // Crash guard isn't supported in the GPU or RDD process since the entire + // process is basically a crash guard. + if (XRE_IsGPUProcess() || XRE_IsRDDProcess()) { + return false; + } +#ifdef NIGHTLY_BUILD + // We only use the crash guard on non-nightly channels, since the nightly + // channel is for development and having graphics features perma-disabled + // is rather annoying. Unless the user forces is with an environment + // variable, which comes in handy for testing. + // We handle the WMFVPXVideo crash guard differently to the other and always + // enable it as it completely breaks playback and there's no way around it. + if (aType != CrashGuardType::WMFVPXVideo) { + return gfxEnv::ForceCrashGuardNightly(); + } +#endif + // Check to see if all guards have been disabled through the environment. + return !gfxEnv::DisableCrashGuard(); +} + +void DriverCrashGuard::Initialize() { + if (!AreCrashGuardsEnabled(mType)) { + return; + } + + // Using DriverCrashGuard off the main thread currently does not work. Under + // e10s it could conceivably work by dispatching the IPC calls via the main + // thread. In the parent process this would be harder. For now, we simply + // exit early instead. + if (!NS_IsMainThread()) { + return; + } + + mGfxInfo = services::GetGfxInfo(); + + if (XRE_IsContentProcess()) { + // Ask the parent whether or not activating the guard is okay. The parent + // won't bother if it detected a crash. + dom::ContentChild* cc = dom::ContentChild::GetSingleton(); + cc->SendBeginDriverCrashGuard(uint32_t(mType), &mCrashDetected); + if (mCrashDetected) { + LogFeatureDisabled(); + return; + } + + ActivateGuard(); + return; + } + + // Always check whether or not the lock file exists. For example, we could + // have crashed creating a D3D9 device in the parent process, and on restart + // are now requesting one in the child process. We catch everything here. + if (RecoverFromCrash()) { + mCrashDetected = true; + return; + } + + // If the environment has changed, we always activate the guard. In the + // parent process this performs main-thread disk I/O. Child process guards + // only incur an IPC cost, so if we're proxying for a child process, we + // play it safe and activate the guard as long as we don't expect it to + // crash. + if (CheckOrRefreshEnvironment() || + (mMode == Mode::Proxy && GetStatus() != DriverInitStatus::Crashed)) { + ActivateGuard(); + return; + } + + // If we got here and our status is "crashed", then the environment has not + // updated and we do not want to attempt to use the driver again. + if (GetStatus() == DriverInitStatus::Crashed) { + mCrashDetected = true; + LogFeatureDisabled(); + } +} + +DriverCrashGuard::~DriverCrashGuard() { + if (!mGuardActivated) { + return; + } + + if (XRE_IsParentProcess()) { + if (mGuardFile) { + mGuardFile->Remove(false); + } + + // If during our initialization, no other process encountered a crash, we + // proceed to mark the status as okay. + if (GetStatus() != DriverInitStatus::Crashed) { + SetStatus(DriverInitStatus::Okay); + } + } else { + dom::ContentChild::GetSingleton()->SendEndDriverCrashGuard(uint32_t(mType)); + } + + CrashReporter::RemoveCrashReportAnnotation( + CrashReporter::Annotation::GraphicsStartupTest); +} + +bool DriverCrashGuard::Crashed() { + InitializeIfNeeded(); + + // Note, we read mCrashDetected instead of GetStatus(), since in child + // processes we're not guaranteed that the prefs have been synced in + // time. + return mCrashDetected; +} + +nsCOMPtr<nsIFile> DriverCrashGuard::GetGuardFile() { + MOZ_ASSERT(XRE_IsParentProcess()); + + nsCString filename; + filename.Assign(sCrashGuardNames[size_t(mType)]); + filename.AppendLiteral(".guard"); + + nsCOMPtr<nsIFile> file; + NS_GetSpecialDirectory(NS_APP_USER_PROFILE_LOCAL_50_DIR, + getter_AddRefs(file)); + if (!file) { + return nullptr; + } + if (!NS_SUCCEEDED(file->AppendNative(filename))) { + return nullptr; + } + return file; +} + +void DriverCrashGuard::ActivateGuard() { + mGuardActivated = true; + + // Anotate crash reports only if we're a real guard. Otherwise, we could + // attribute a random parent process crash to a graphics problem in a child + // process. + if (mMode != Mode::Proxy) { + CrashReporter::AnnotateCrashReport( + CrashReporter::Annotation::GraphicsStartupTest, true); + } + + // If we're in the content process, the rest of the guarding is handled + // in the parent. + if (XRE_IsContentProcess()) { + return; + } + + SetStatus(DriverInitStatus::Attempting); + + if (mMode != Mode::Proxy) { + // In parent process guards, we use two tombstones to detect crashes: a + // preferences and a zero-byte file on the filesystem. + FlushPreferences(); + + // Create a temporary tombstone/lockfile. + FILE* fp = nullptr; + mGuardFile = GetGuardFile(); + if (!mGuardFile || !NS_SUCCEEDED(mGuardFile->OpenANSIFileDesc("w", &fp))) { + return; + } + fclose(fp); + } +} + +void DriverCrashGuard::NotifyCrashed() { + SetStatus(DriverInitStatus::Crashed); + FlushPreferences(); + LogCrashRecovery(); +} + +bool DriverCrashGuard::RecoverFromCrash() { + MOZ_ASSERT(XRE_IsParentProcess()); + + nsCOMPtr<nsIFile> file = GetGuardFile(); + bool exists; + if ((file && NS_SUCCEEDED(file->Exists(&exists)) && exists) || + (GetStatus() == DriverInitStatus::Attempting)) { + // If we get here, we've just recovered from a crash. Disable acceleration + // until the environment changes. + if (file) { + file->Remove(false); + } + NotifyCrashed(); + return true; + } + return false; +} + +// Return true if the caller should proceed to guard for crashes. False if +// the environment has not changed. We persist the "changed" status across +// calls, so that after an environment changes, all guards for the new +// session are activated rather than just the first. +bool DriverCrashGuard::CheckOrRefreshEnvironment() { + // Our result can be cached statically since we don't check live prefs. + // We need to cache once per crash guard type. + // The first call to CheckOrRefrechEnvironment will always return true should + // the configuration had changed, following calls will return false. + static bool sBaseInfoChanged[NUM_CRASH_GUARD_TYPES]; + static bool sBaseInfoChecked[NUM_CRASH_GUARD_TYPES]; + + const uint32_t type = uint32_t(mType); + if (!sBaseInfoChecked[type]) { + // None of the prefs we care about, so we cache the result statically. + sBaseInfoChecked[type] = true; + sBaseInfoChanged[type] = UpdateBaseEnvironment(); + } + + // Always update the full environment, even if the base info didn't change. + bool result = UpdateEnvironment() || sBaseInfoChanged[type] || + GetStatus() == DriverInitStatus::Unknown; + sBaseInfoChanged[type] = false; + return result; +} + +bool DriverCrashGuard::UpdateBaseEnvironment() { + bool changed = false; + if (mGfxInfo) { + nsString value; + + // Driver properties. + mGfxInfo->GetAdapterDriverVersion(value); + changed |= CheckAndUpdatePref("driverVersion", value); + mGfxInfo->GetAdapterDeviceID(value); + changed |= CheckAndUpdatePref("deviceID", value); + } + + // Firefox properties. + changed |= CheckAndUpdatePref( + "appVersion", NS_LITERAL_STRING_FROM_CSTRING(MOZ_APP_VERSION)); + + return changed; +} + +bool DriverCrashGuard::FeatureEnabled(int aFeature, bool aDefault) { + if (!mGfxInfo) { + return aDefault; + } + int32_t status; + nsCString discardFailureId; + if (!NS_SUCCEEDED( + mGfxInfo->GetFeatureStatus(aFeature, discardFailureId, &status))) { + return false; + } + return status == nsIGfxInfo::FEATURE_STATUS_OK; +} + +bool DriverCrashGuard::CheckAndUpdateBoolPref(const char* aPrefName, + bool aCurrentValue) { + std::string pref = GetFullPrefName(aPrefName); + + bool oldValue; + if (NS_SUCCEEDED(Preferences::GetBool(pref.c_str(), &oldValue)) && + oldValue == aCurrentValue) { + return false; + } + Preferences::SetBool(pref.c_str(), aCurrentValue); + return true; +} + +bool DriverCrashGuard::CheckAndUpdatePref(const char* aPrefName, + const nsAString& aCurrentValue) { + std::string pref = GetFullPrefName(aPrefName); + + nsAutoString oldValue; + Preferences::GetString(pref.c_str(), oldValue); + if (oldValue == aCurrentValue) { + return false; + } + Preferences::SetString(pref.c_str(), aCurrentValue); + return true; +} + +std::string DriverCrashGuard::GetFullPrefName(const char* aPref) { + return std::string("gfx.crash-guard.") + + std::string(sCrashGuardNames[uint32_t(mType)]) + std::string(".") + + std::string(aPref); +} + +DriverInitStatus DriverCrashGuard::GetStatus() const { + return (DriverInitStatus)Preferences::GetInt(mStatusPref.get(), 0); +} + +void DriverCrashGuard::SetStatus(DriverInitStatus aStatus) { + MOZ_ASSERT(XRE_IsParentProcess()); + + Preferences::SetInt(mStatusPref.get(), int32_t(aStatus)); +} + +void DriverCrashGuard::FlushPreferences() { + MOZ_ASSERT(XRE_IsParentProcess()); + + if (nsIPrefService* prefService = Preferences::GetService()) { + static_cast<Preferences*>(prefService)->SavePrefFileBlocking(); + } +} + +void DriverCrashGuard::ForEachActiveCrashGuard( + const CrashGuardCallback& aCallback) { + for (size_t i = 0; i < NUM_CRASH_GUARD_TYPES; i++) { + CrashGuardType type = static_cast<CrashGuardType>(i); + + if (!AreCrashGuardsEnabled(type)) { + // Even if guards look active (via prefs), they can be ignored if globally + // disabled. + continue; + } + + nsCString prefName; + BuildCrashGuardPrefName(type, prefName); + + auto status = + static_cast<DriverInitStatus>(Preferences::GetInt(prefName.get(), 0)); + if (status != DriverInitStatus::Crashed) { + continue; + } + + aCallback(sCrashGuardNames[i], prefName.get()); + } +} + +D3D11LayersCrashGuard::D3D11LayersCrashGuard(dom::ContentParent* aContentParent) + : DriverCrashGuard(CrashGuardType::D3D11Layers, aContentParent) {} + +void D3D11LayersCrashGuard::Initialize() { + if (!XRE_IsParentProcess()) { + // We assume the parent process already performed crash detection for + // graphics devices. + return; + } + + DriverCrashGuard::Initialize(); + + // If no telemetry states have been recorded, this will set the state to okay. + // Otherwise, it will have no effect. + RecordTelemetry(TelemetryState::Okay); +} + +bool D3D11LayersCrashGuard::UpdateEnvironment() { + // Our result can be cached statically since we don't check live prefs. + static bool checked = false; + + if (checked) { + // We no longer need to bypass the crash guard. + return false; + } + + checked = true; + + bool changed = false; + // Feature status. +#if defined(XP_WIN) + bool d2dEnabled = StaticPrefs::gfx_direct2d_force_enabled_AtStartup() || + (!StaticPrefs::gfx_direct2d_disabled_AtStartup() && + FeatureEnabled(nsIGfxInfo::FEATURE_DIRECT2D)); + changed |= CheckAndUpdateBoolPref("feature-d2d", d2dEnabled); + + bool d3d11Enabled = gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING); + changed |= CheckAndUpdateBoolPref("feature-d3d11", d3d11Enabled); + if (changed) { + RecordTelemetry(TelemetryState::EnvironmentChanged); + } +#endif + + return changed; +} + +void D3D11LayersCrashGuard::LogCrashRecovery() { + RecordTelemetry(TelemetryState::RecoveredFromCrash); + gfxCriticalNote << "D3D11 layers just crashed; D3D11 will be disabled."; +} + +void D3D11LayersCrashGuard::LogFeatureDisabled() { + RecordTelemetry(TelemetryState::FeatureDisabled); + gfxCriticalNote << "D3D11 layers disabled due to a prior crash."; +} + +void D3D11LayersCrashGuard::RecordTelemetry(TelemetryState aState) { + // D3D11LayersCrashGuard is a no-op in the child process. + if (!XRE_IsParentProcess()) { + return; + } + + // Since we instantiate this class more than once, make sure we only record + // the first state (since that is really all we care about). + static bool sTelemetryStateRecorded = false; + if (sTelemetryStateRecorded) { + return; + } + + Telemetry::Accumulate(Telemetry::GRAPHICS_DRIVER_STARTUP_TEST, + int32_t(aState)); + sTelemetryStateRecorded = true; +} + +GLContextCrashGuard::GLContextCrashGuard(dom::ContentParent* aContentParent) + : DriverCrashGuard(CrashGuardType::GLContext, aContentParent) {} + +void GLContextCrashGuard::Initialize() { + if (XRE_IsContentProcess()) { + // Disable the GL crash guard in content processes, since we're not going + // to lose the entire browser and we don't want to hinder WebGL + // availability. + return; + } + +#if defined(MOZ_WIDGET_ANDROID) + // Disable the WebGL crash guard on Android - it doesn't use E10S, and + // its drivers will essentially never change, so the crash guard could + // permanently disable WebGL. + return; +#endif + + DriverCrashGuard::Initialize(); +} + +bool GLContextCrashGuard::UpdateEnvironment() { + static bool checked = false; + + if (checked) { + // We no longer need to bypass the crash guard. + return false; + } + + checked = true; + + bool changed = false; + +#if defined(XP_WIN) + changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-force-d3d11", + StaticPrefs::webgl_angle_force_d3d11()); + changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-try-d3d11", + StaticPrefs::webgl_angle_try_d3d11()); + changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-force-warp", + StaticPrefs::webgl_angle_force_warp()); + changed |= CheckAndUpdateBoolPref( + "gfx.driver-init.webgl-angle", + FeatureEnabled(nsIGfxInfo::FEATURE_WEBGL_ANGLE, false)); + changed |= CheckAndUpdateBoolPref( + "gfx.driver-init.direct3d11-angle", + FeatureEnabled(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE, false)); +#endif + + return changed; +} + +void GLContextCrashGuard::LogCrashRecovery() { + gfxCriticalNote << "GLContext just crashed."; +} + +void GLContextCrashGuard::LogFeatureDisabled() { + gfxCriticalNote << "GLContext remains enabled despite a previous crash."; +} + +WMFVPXVideoCrashGuard::WMFVPXVideoCrashGuard(dom::ContentParent* aContentParent) + : DriverCrashGuard(CrashGuardType::WMFVPXVideo, aContentParent) {} + +void WMFVPXVideoCrashGuard::LogCrashRecovery() { + gfxCriticalNote + << "WMF VPX decoder just crashed; hardware video will be disabled."; +} + +void WMFVPXVideoCrashGuard::LogFeatureDisabled() { + gfxCriticalNote + << "WMF VPX video decoding is disabled due to a previous crash."; +} + +} // namespace gfx +} // namespace mozilla |