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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/vr/ipc/VRManagerParent.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/vr/ipc/VRManagerParent.h')
-rw-r--r-- | gfx/vr/ipc/VRManagerParent.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/gfx/vr/ipc/VRManagerParent.h b/gfx/vr/ipc/VRManagerParent.h new file mode 100644 index 0000000000..fee9569b78 --- /dev/null +++ b/gfx/vr/ipc/VRManagerParent.h @@ -0,0 +1,122 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H +#define MOZILLA_GFX_VR_VRMANAGERPARENT_H + +#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder +#include "mozilla/layers/CompositableTransactionParent.h" // need? +#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent +#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent +#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol +#include "mozilla/TimeStamp.h" // for TimeStamp +#include "gfxVR.h" // for VRFieldOfView + +namespace mozilla { +using namespace layers; +namespace gfx { + +class VRManager; + +class VRManagerParent final : public PVRManagerParent { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerParent); + + friend class PVRManagerParent; + + public: + explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild); + + static VRManagerParent* CreateSameProcess(); + static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint); + static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint); + static void Shutdown(); + + bool IsSameProcess() const; + bool HaveEventListener(); + bool HaveControllerListener(); + bool GetVRActiveStatus(); + bool SendReplyGamepadVibrateHaptic(const uint32_t& aPromiseID); + + protected: + ~VRManagerParent(); + + PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID, + const uint32_t& aGroup); + bool DeallocPVRLayerParent(PVRLayerParent* actor); + + virtual void ActorDestroy(ActorDestroyReason why) override; + void OnChannelConnected(int32_t pid) override; + + mozilla::ipc::IPCResult RecvDetectRuntimes(); + mozilla::ipc::IPCResult RecvRefreshDisplays(); + mozilla::ipc::IPCResult RecvSetGroupMask(const uint32_t& aDisplayID, + const uint32_t& aGroupMask); + mozilla::ipc::IPCResult RecvSetHaveEventListener( + const bool& aHaveEventListener); + mozilla::ipc::IPCResult RecvControllerListenerAdded(); + mozilla::ipc::IPCResult RecvControllerListenerRemoved(); + mozilla::ipc::IPCResult RecvVibrateHaptic( + const mozilla::dom::GamepadHandle& aGamepadHandle, + const uint32_t& aHapticIndex, const double& aIntensity, + const double& aDuration, const uint32_t& aPromiseID); + mozilla::ipc::IPCResult RecvStopVibrateHaptic( + const mozilla::dom::GamepadHandle& aGamepadHandle); + mozilla::ipc::IPCResult RecvStartVRNavigation(const uint32_t& aDeviceID); + mozilla::ipc::IPCResult RecvStopVRNavigation(const uint32_t& aDeviceID, + const TimeDuration& aTimeout); + mozilla::ipc::IPCResult RecvStartActivity(); + mozilla::ipc::IPCResult RecvStopActivity(); + + mozilla::ipc::IPCResult RecvRunPuppet(const nsTArray<uint64_t>& aBuffer); + mozilla::ipc::IPCResult RecvResetPuppet(); + + private: + void ActorDealloc() override; + void RegisterWithManager(); + void UnregisterFromManager(); + + void Bind(Endpoint<PVRManagerParent>&& aEndpoint); + + static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager); + + // This keeps us alive until ActorDestroy(), at which point we do a + // deferred destruction of ourselves. + RefPtr<VRManagerParent> mSelfRef; + // Keep the compositor thread alive, until we have destroyed ourselves. + RefPtr<CompositorThreadHolder> mCompositorThreadHolder; + + // Keep the VRManager alive, until we have destroyed ourselves. + RefPtr<VRManager> mVRManagerHolder; + bool mHaveEventListener; + bool mHaveControllerListener; + bool mIsContentChild; + + // When VR tabs are switched the background, we won't need to + // initialize its session in VRService thread. + bool mVRActiveStatus; +}; + +class VRManagerPromise final { + friend class VRManager; + + public: + explicit VRManagerPromise(RefPtr<VRManagerParent> aParent, + uint32_t aPromiseID) + : mParent(aParent), mPromiseID(aPromiseID) {} + ~VRManagerPromise() { mParent = nullptr; } + bool operator==(const VRManagerPromise& aOther) const { + return mParent == aOther.mParent && mPromiseID == aOther.mPromiseID; + } + + private: + RefPtr<VRManagerParent> mParent; + uint32_t mPromiseID; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H |