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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/webrender_bindings/RenderD3D11TextureHost.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderD3D11TextureHost.h')
-rw-r--r-- | gfx/webrender_bindings/RenderD3D11TextureHost.h | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderD3D11TextureHost.h b/gfx/webrender_bindings/RenderD3D11TextureHost.h new file mode 100644 index 0000000000..853fe896d2 --- /dev/null +++ b/gfx/webrender_bindings/RenderD3D11TextureHost.h @@ -0,0 +1,181 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H +#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H + +#include "GLTypes.h" +#include "RenderTextureHostSWGL.h" + +struct ID3D11Texture2D; +struct IDXGIKeyedMutex; + +namespace mozilla { + +namespace wr { + +class RenderDXGITextureHost final : public RenderTextureHostSWGL { + public: + explicit RenderDXGITextureHost(WindowsHandle aHandle, + gfx::SurfaceFormat aFormat, + gfx::YUVColorSpace aYUVColorSpace, + gfx::ColorRange aColorRange, + gfx::IntSize aSize); + + wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL, + wr::ImageRendering aRendering) override; + void Unlock() override; + void ClearCachedResources() override; + + gfx::IntSize GetSize(uint8_t aChannelIndex) const; + GLuint GetGLHandle(uint8_t aChannelIndex) const; + + bool SyncObjectNeeded() override { return true; } + + RenderDXGITextureHost* AsRenderDXGITextureHost() override { return this; } + + gfx::ColorRange GetColorRange() const { return mColorRange; } + + ID3D11Texture2D* GetD3D11Texture2DWithGL(); + ID3D11Texture2D* GetD3D11Texture2D() { return mTexture; } + + // RenderTextureHostSWGL + gfx::SurfaceFormat GetFormat() const override { return mFormat; } + gfx::ColorDepth GetColorDepth() const override { + if (mFormat == gfx::SurfaceFormat::P010) { + return gfx::ColorDepth::COLOR_10; + } + if (mFormat == gfx::SurfaceFormat::P016) { + return gfx::ColorDepth::COLOR_16; + } + return gfx::ColorDepth::COLOR_8; + } + size_t GetPlaneCount() const override; + bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex, + PlaneInfo& aPlaneInfo) override; + void UnmapPlanes() override; + gfx::YUVColorSpace GetYUVColorSpace() const override { + return mYUVColorSpace; + } + + bool EnsureD3D11Texture2D(ID3D11Device* aDevice); + bool LockInternal(); + + private: + virtual ~RenderDXGITextureHost(); + + bool EnsureD3D11Texture2DWithGL(); + bool EnsureLockable(wr::ImageRendering aRendering); + + void DeleteTextureHandle(); + + RefPtr<gl::GLContext> mGL; + + WindowsHandle mHandle; + RefPtr<ID3D11Texture2D> mTexture; + RefPtr<IDXGIKeyedMutex> mKeyedMutex; + + // Temporary state between MapPlane and UnmapPlanes. + RefPtr<ID3D11DeviceContext> mDeviceContext; + RefPtr<ID3D11Texture2D> mCpuTexture; + D3D11_MAPPED_SUBRESOURCE mMappedSubresource; + + EGLSurface mSurface; + EGLStreamKHR mStream; + + // We could use NV12 format for this texture. So, we might have 2 gl texture + // handles for Y and CbCr data. + GLuint mTextureHandle[2]; + + const gfx::SurfaceFormat mFormat; + const gfx::YUVColorSpace mYUVColorSpace; + const gfx::ColorRange mColorRange; + const gfx::IntSize mSize; + + bool mLocked; +}; + +class RenderDXGIYCbCrTextureHost final : public RenderTextureHostSWGL { + public: + explicit RenderDXGIYCbCrTextureHost(WindowsHandle (&aHandles)[3], + gfx::YUVColorSpace aYUVColorSpace, + gfx::ColorDepth aColorDepth, + gfx::ColorRange aColorRange, + gfx::IntSize aSizeY, + gfx::IntSize aSizeCbCr); + + RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override { + return this; + } + + wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL, + wr::ImageRendering aRendering) override; + void Unlock() override; + void ClearCachedResources() override; + + gfx::IntSize GetSize(uint8_t aChannelIndex) const; + GLuint GetGLHandle(uint8_t aChannelIndex) const; + + bool SyncObjectNeeded() override { return true; } + + gfx::ColorRange GetColorRange() const { return mColorRange; } + + // RenderTextureHostSWGL + gfx::SurfaceFormat GetFormat() const override { + return gfx::SurfaceFormat::YUV; + } + gfx::ColorDepth GetColorDepth() const override { return mColorDepth; } + size_t GetPlaneCount() const override { return 3; } + bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex, + PlaneInfo& aPlaneInfo) override; + void UnmapPlanes() override; + gfx::YUVColorSpace GetYUVColorSpace() const override { + return mYUVColorSpace; + } + + bool EnsureD3D11Texture2D(ID3D11Device* aDevice); + bool LockInternal(); + + ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) { + return mTextures[aChannelIndex]; + } + + private: + virtual ~RenderDXGIYCbCrTextureHost(); + + bool EnsureLockable(wr::ImageRendering aRendering); + + void DeleteTextureHandle(); + + RefPtr<gl::GLContext> mGL; + + WindowsHandle mHandles[3]; + RefPtr<ID3D11Texture2D> mTextures[3]; + RefPtr<IDXGIKeyedMutex> mKeyedMutexs[3]; + + EGLSurface mSurfaces[3]; + EGLStreamKHR mStreams[3]; + + // The gl handles for Y, Cb and Cr data. + GLuint mTextureHandles[3]; + + // Temporary state between MapPlane and UnmapPlanes. + RefPtr<ID3D11DeviceContext> mDeviceContext; + RefPtr<ID3D11Texture2D> mCpuTexture[3]; + + gfx::YUVColorSpace mYUVColorSpace; + gfx::ColorDepth mColorDepth; + gfx::ColorRange mColorRange; + gfx::IntSize mSizeY; + gfx::IntSize mSizeCbCr; + + bool mLocked; +}; + +} // namespace wr +} // namespace mozilla + +#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H |