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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /image/RasterImage.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/RasterImage.cpp')
-rw-r--r-- | image/RasterImage.cpp | 1929 |
1 files changed, 1929 insertions, 0 deletions
diff --git a/image/RasterImage.cpp b/image/RasterImage.cpp new file mode 100644 index 0000000000..b16f6fce50 --- /dev/null +++ b/image/RasterImage.cpp @@ -0,0 +1,1929 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Must #include ImageLogging.h before any IPDL-generated files or other files +// that #include prlog.h +#include "RasterImage.h" + +#include <stdint.h> + +#include <algorithm> +#include <utility> + +#include "DecodePool.h" +#include "Decoder.h" +#include "FrameAnimator.h" +#include "GeckoProfiler.h" +#include "IDecodingTask.h" +#include "ImageLogging.h" +#include "ImageRegion.h" +#include "Layers.h" +#include "LookupResult.h" +#include "OrientedImage.h" +#include "SourceBuffer.h" +#include "SurfaceCache.h" +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxPlatform.h" +#include "mozilla/ClearOnShutdown.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/Likely.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/RefPtr.h" +#include "mozilla/SizeOfState.h" +#include "mozilla/StaticPrefs_image.h" +#include "mozilla/Telemetry.h" +#include "mozilla/TimeStamp.h" +#include "mozilla/Tuple.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Scale.h" +#include "nsComponentManagerUtils.h" +#include "nsError.h" +#include "nsIConsoleService.h" +#include "nsIInputStream.h" +#include "nsIScriptError.h" +#include "nsISupportsPrimitives.h" +#include "nsMemory.h" +#include "nsPresContext.h" +#include "nsProperties.h" +#include "prenv.h" +#include "prsystem.h" + +namespace mozilla { + +using namespace gfx; +using namespace layers; + +namespace image { + +using std::ceil; +using std::min; + +#ifndef DEBUG +NS_IMPL_ISUPPORTS(RasterImage, imgIContainer) +#else +NS_IMPL_ISUPPORTS(RasterImage, imgIContainer, imgIContainerDebug) +#endif + +//****************************************************************************** +RasterImage::RasterImage(nsIURI* aURI /* = nullptr */) + : ImageResource(aURI), // invoke superclass's constructor + mSize(0, 0), + mLockCount(0), + mDecoderType(DecoderType::UNKNOWN), + mDecodeCount(0), +#ifdef DEBUG + mFramesNotified(0), +#endif + mSourceBuffer(MakeNotNull<SourceBuffer*>()) { + StoreHandledOrientation(StaticPrefs::image_honor_orientation_metadata()); +} + +//****************************************************************************** +RasterImage::~RasterImage() { + // Make sure our SourceBuffer is marked as complete. This will ensure that any + // outstanding decoders terminate. + if (!mSourceBuffer->IsComplete()) { + mSourceBuffer->Complete(NS_ERROR_ABORT); + } + + // Release all frames from the surface cache. + SurfaceCache::RemoveImage(ImageKey(this)); + + // Record Telemetry. + Telemetry::Accumulate(Telemetry::IMAGE_DECODE_COUNT, mDecodeCount); +} + +nsresult RasterImage::Init(const char* aMimeType, uint32_t aFlags) { + // We don't support re-initialization + if (mInitialized) { + return NS_ERROR_ILLEGAL_VALUE; + } + + // Not sure an error can happen before init, but be safe + if (mError) { + return NS_ERROR_FAILURE; + } + + // We want to avoid redecodes for transient images. + MOZ_ASSERT_IF(aFlags & INIT_FLAG_TRANSIENT, + !(aFlags & INIT_FLAG_DISCARDABLE)); + + // Store initialization data + StoreDiscardable(!!(aFlags & INIT_FLAG_DISCARDABLE)); + StoreWantFullDecode(!!(aFlags & INIT_FLAG_DECODE_IMMEDIATELY)); + StoreTransient(!!(aFlags & INIT_FLAG_TRANSIENT)); + StoreSyncLoad(!!(aFlags & INIT_FLAG_SYNC_LOAD)); + + // Use the MIME type to select a decoder type, and make sure there *is* a + // decoder for this MIME type. + NS_ENSURE_ARG_POINTER(aMimeType); + mDecoderType = DecoderFactory::GetDecoderType(aMimeType); + if (mDecoderType == DecoderType::UNKNOWN) { + return NS_ERROR_FAILURE; + } + + // Lock this image's surfaces in the SurfaceCache if we're not discardable. + if (!LoadDiscardable()) { + mLockCount++; + SurfaceCache::LockImage(ImageKey(this)); + } + + // Mark us as initialized + mInitialized = true; + + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP_(void) +RasterImage::RequestRefresh(const TimeStamp& aTime) { + if (HadRecentRefresh(aTime)) { + return; + } + + EvaluateAnimation(); + + if (!mAnimating) { + return; + } + + RefreshResult res; + if (mAnimationState) { + MOZ_ASSERT(mFrameAnimator); + res = mFrameAnimator->RequestRefresh(*mAnimationState, aTime); + } + +#ifdef DEBUG + if (res.mFrameAdvanced) { + mFramesNotified++; + } +#endif + + // Notify listeners that our frame has actually changed, but do this only + // once for all frames that we've now passed (if AdvanceFrame() was called + // more than once). + if (!res.mDirtyRect.IsEmpty() || res.mFrameAdvanced) { + auto dirtyRect = UnorientedIntRect::FromUnknownRect(res.mDirtyRect); + NotifyProgress(NoProgress, dirtyRect); + } + + if (res.mAnimationFinished) { + StoreAnimationFinished(true); + EvaluateAnimation(); + } +} + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::GetWidth(int32_t* aWidth) { + NS_ENSURE_ARG_POINTER(aWidth); + + if (mError) { + *aWidth = 0; + return NS_ERROR_FAILURE; + } + + *aWidth = mSize.width; + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::GetHeight(int32_t* aHeight) { + NS_ENSURE_ARG_POINTER(aHeight); + + if (mError) { + *aHeight = 0; + return NS_ERROR_FAILURE; + } + + *aHeight = mSize.height; + return NS_OK; +} + +//****************************************************************************** +nsresult RasterImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) const { + if (mError) { + return NS_ERROR_FAILURE; + } + + aNativeSizes.Clear(); + + if (mNativeSizes.IsEmpty()) { + aNativeSizes.AppendElement(mSize.ToUnknownSize()); + } else { + for (const auto& size : mNativeSizes) { + aNativeSizes.AppendElement(size.ToUnknownSize()); + } + } + + return NS_OK; +} + +//****************************************************************************** +size_t RasterImage::GetNativeSizesLength() const { + if (mError || !LoadHasSize()) { + return 0; + } + + if (mNativeSizes.IsEmpty()) { + return 1; + } + + return mNativeSizes.Length(); +} + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::GetIntrinsicSize(nsSize* aSize) { + if (mError) { + return NS_ERROR_FAILURE; + } + + *aSize = nsSize(nsPresContext::CSSPixelsToAppUnits(mSize.width), + nsPresContext::CSSPixelsToAppUnits(mSize.height)); + return NS_OK; +} + +//****************************************************************************** +Maybe<AspectRatio> RasterImage::GetIntrinsicRatio() { + if (mError) { + return Nothing(); + } + + return Some(AspectRatio::FromSize(mSize.width, mSize.height)); +} + +NS_IMETHODIMP_(Orientation) +RasterImage::GetOrientation() { return mOrientation; } + +NS_IMETHODIMP_(bool) +RasterImage::HandledOrientation() { return LoadHandledOrientation(); } + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::GetType(uint16_t* aType) { + NS_ENSURE_ARG_POINTER(aType); + + *aType = imgIContainer::TYPE_RASTER; + return NS_OK; +} + +NS_IMETHODIMP +RasterImage::GetProducerId(uint32_t* aId) { + NS_ENSURE_ARG_POINTER(aId); + + *aId = ImageResource::GetImageProducerId(); + return NS_OK; +} + +LookupResult RasterImage::LookupFrameInternal(const UnorientedIntSize& aSize, + uint32_t aFlags, + PlaybackType aPlaybackType, + bool aMarkUsed) { + if (mAnimationState && aPlaybackType == PlaybackType::eAnimated) { + MOZ_ASSERT(mFrameAnimator); + MOZ_ASSERT(ToSurfaceFlags(aFlags) == DefaultSurfaceFlags(), + "Can't composite frames with non-default surface flags"); + return mFrameAnimator->GetCompositedFrame(*mAnimationState, aMarkUsed); + } + + SurfaceFlags surfaceFlags = ToSurfaceFlags(aFlags); + + // We don't want any substitution for sync decodes, and substitution would be + // illegal when high quality downscaling is disabled, so we use + // SurfaceCache::Lookup in this case. + if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { + return SurfaceCache::Lookup( + ImageKey(this), + RasterSurfaceKey(aSize.ToUnknownSize(), surfaceFlags, + PlaybackType::eStatic), + aMarkUsed); + } + + // We'll return the best match we can find to the requested frame. + return SurfaceCache::LookupBestMatch( + ImageKey(this), + RasterSurfaceKey(aSize.ToUnknownSize(), surfaceFlags, + PlaybackType::eStatic), + aMarkUsed); +} + +LookupResult RasterImage::LookupFrame(const UnorientedIntSize& aSize, + uint32_t aFlags, + PlaybackType aPlaybackType, + bool aMarkUsed) { + MOZ_ASSERT(NS_IsMainThread()); + + // If we're opaque, we don't need to care about premultiplied alpha, because + // that can only matter for frames with transparency. + if (IsOpaque()) { + aFlags &= ~FLAG_DECODE_NO_PREMULTIPLY_ALPHA; + } + + UnorientedIntSize requestedSize = + CanDownscaleDuringDecode(aSize, aFlags) ? aSize : ToUnoriented(mSize); + if (requestedSize.IsEmpty()) { + // Can't decode to a surface of zero size. + return LookupResult(MatchType::NOT_FOUND); + } + + LookupResult result = + LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed); + + if (!result && !LoadHasSize()) { + // We can't request a decode without knowing our intrinsic size. Give up. + return LookupResult(MatchType::NOT_FOUND); + } + + const bool syncDecode = aFlags & FLAG_SYNC_DECODE; + const bool avoidRedecode = aFlags & FLAG_AVOID_REDECODE_FOR_SIZE; + if (result.Type() == MatchType::NOT_FOUND || + (result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND && + !avoidRedecode) || + (syncDecode && !avoidRedecode && !result)) { + // We don't have a copy of this frame, and there's no decoder working on + // one. (Or we're sync decoding and the existing decoder hasn't even started + // yet.) Trigger decoding so it'll be available next time. + MOZ_ASSERT(aPlaybackType != PlaybackType::eAnimated || + StaticPrefs::image_mem_animated_discardable_AtStartup() || + !mAnimationState || mAnimationState->KnownFrameCount() < 1, + "Animated frames should be locked"); + + // The surface cache may suggest the preferred size we are supposed to + // decode at. This should only happen if we accept substitutions. + if (!result.SuggestedSize().IsEmpty()) { + MOZ_ASSERT(!syncDecode && (aFlags & FLAG_HIGH_QUALITY_SCALING)); + requestedSize = + UnorientedIntSize::FromUnknownSize(result.SuggestedSize()); + } + + bool ranSync = false, failed = false; + Decode(requestedSize, aFlags, aPlaybackType, ranSync, failed); + if (failed) { + result.SetFailedToRequestDecode(); + } + + // If we can or did sync decode, we should already have the frame. + if (ranSync || syncDecode) { + result = + LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed); + } + } + + if (!result) { + // We still weren't able to get a frame. Give up. + return result; + } + + // Sync decoding guarantees that we got the frame, but if it's owned by an + // async decoder that's currently running, the contents of the frame may not + // be available yet. Make sure we get everything. + if (LoadAllSourceData() && syncDecode) { + result.Surface()->WaitUntilFinished(); + } + + // If we could have done some decoding in this function we need to check if + // that decoding encountered an error and hence aborted the surface. We want + // to avoid calling IsAborted if we weren't passed any sync decode flag + // because IsAborted acquires the monitor for the imgFrame. + if (aFlags & (FLAG_SYNC_DECODE | FLAG_SYNC_DECODE_IF_FAST) && + result.Surface()->IsAborted()) { + DrawableSurface tmp = std::move(result.Surface()); + return result; + } + + return result; +} + +bool RasterImage::IsOpaque() { + if (mError) { + return false; + } + + Progress progress = mProgressTracker->GetProgress(); + + // If we haven't yet finished decoding, the safe answer is "not opaque". + if (!(progress & FLAG_DECODE_COMPLETE)) { + return false; + } + + // Other, we're opaque if FLAG_HAS_TRANSPARENCY is not set. + return !(progress & FLAG_HAS_TRANSPARENCY); +} + +NS_IMETHODIMP_(bool) +RasterImage::WillDrawOpaqueNow() { + if (!IsOpaque()) { + return false; + } + + if (mAnimationState) { + if (!StaticPrefs::image_mem_animated_discardable_AtStartup()) { + // We never discard frames of animated images. + return true; + } else { + if (mAnimationState->GetCompositedFrameInvalid()) { + // We're not going to draw anything at all. + return false; + } + } + } + + // If we are not locked our decoded data could get discard at any time (ie + // between the call to this function and when we are asked to draw), so we + // have to return false if we are unlocked. + if (mLockCount == 0) { + return false; + } + + auto size = ToUnoriented(mSize); + LookupResult result = SurfaceCache::LookupBestMatch( + ImageKey(this), + RasterSurfaceKey(size.ToUnknownSize(), DefaultSurfaceFlags(), + PlaybackType::eStatic), + /* aMarkUsed = */ false); + MatchType matchType = result.Type(); + if (matchType == MatchType::NOT_FOUND || matchType == MatchType::PENDING || + !result.Surface()->IsFinished()) { + return false; + } + + return true; +} + +void RasterImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) { + MOZ_ASSERT(mProgressTracker); + + bool animatedFramesDiscarded = + mAnimationState && aSurfaceKey.Playback() == PlaybackType::eAnimated; + + nsCOMPtr<nsIEventTarget> eventTarget; + if (mProgressTracker) { + eventTarget = mProgressTracker->GetEventTarget(); + } else { + eventTarget = do_GetMainThread(); + } + + RefPtr<RasterImage> image = this; + nsCOMPtr<nsIRunnable> ev = + NS_NewRunnableFunction("RasterImage::OnSurfaceDiscarded", [=]() -> void { + image->OnSurfaceDiscardedInternal(animatedFramesDiscarded); + }); + eventTarget->Dispatch(ev.forget(), NS_DISPATCH_NORMAL); +} + +void RasterImage::OnSurfaceDiscardedInternal(bool aAnimatedFramesDiscarded) { + MOZ_ASSERT(NS_IsMainThread()); + + if (aAnimatedFramesDiscarded && mAnimationState) { + MOZ_ASSERT(StaticPrefs::image_mem_animated_discardable_AtStartup()); + ReleaseImageContainer(); + + auto size = ToUnoriented(mSize); + IntRect rect = mAnimationState->UpdateState(this, size.ToUnknownSize()); + + auto dirtyRect = UnorientedIntRect::FromUnknownRect(rect); + NotifyProgress(NoProgress, dirtyRect); + } + + if (mProgressTracker) { + mProgressTracker->OnDiscard(); + } +} + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::GetAnimated(bool* aAnimated) { + if (mError) { + return NS_ERROR_FAILURE; + } + + NS_ENSURE_ARG_POINTER(aAnimated); + + // If we have an AnimationState, we can know for sure. + if (mAnimationState) { + *aAnimated = true; + return NS_OK; + } + + // Otherwise, we need to have been decoded to know for sure, since if we were + // decoded at least once mAnimationState would have been created for animated + // images. This is true even though we check for animation during the + // metadata decode, because we may still discover animation only during the + // full decode for corrupt images. + if (!LoadHasBeenDecoded()) { + return NS_ERROR_NOT_AVAILABLE; + } + + // We know for sure + *aAnimated = false; + + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP_(int32_t) +RasterImage::GetFirstFrameDelay() { + if (mError) { + return -1; + } + + bool animated = false; + if (NS_FAILED(GetAnimated(&animated)) || !animated) { + return -1; + } + + MOZ_ASSERT(mAnimationState, "Animated images should have an AnimationState"); + return mAnimationState->FirstFrameTimeout().AsEncodedValueDeprecated(); +} + +NS_IMETHODIMP_(already_AddRefed<SourceSurface>) +RasterImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { + return GetFrameAtSize(mSize.ToUnknownSize(), aWhichFrame, aFlags); +} + +NS_IMETHODIMP_(already_AddRefed<SourceSurface>) +RasterImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, + uint32_t aFlags) { +#ifdef DEBUG + NotifyDrawingObservers(); +#endif + + auto result = GetFrameInternal(aSize, Nothing(), aWhichFrame, aFlags); + return mozilla::Get<2>(result).forget(); +} + +Tuple<ImgDrawResult, IntSize, RefPtr<SourceSurface>> +RasterImage::GetFrameInternal(const IntSize& aSize, + const Maybe<SVGImageContext>& aSVGContext, + uint32_t aWhichFrame, uint32_t aFlags) { + MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE); + + auto size = OrientedIntSize::FromUnknownSize(aSize); + + if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) { + return MakeTuple(ImgDrawResult::BAD_ARGS, aSize, RefPtr<SourceSurface>()); + } + + if (mError) { + return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize, RefPtr<SourceSurface>()); + } + + // Get the frame. If it's not there, it's probably the caller's fault for + // not waiting for the data to be loaded from the network or not passing + // FLAG_SYNC_DECODE. + LookupResult result = + LookupFrame(ToUnoriented(size), aFlags, ToPlaybackType(aWhichFrame), + /* aMarkUsed = */ true); + auto resultSuggestedSize = + UnorientedIntSize::FromUnknownSize(result.SuggestedSize()); + + // The surface cache may have suggested we use a different size than the + // given size in the future. This may or may not be accompanied by an + // actual surface, depending on what it has in its cache. + OrientedIntSize suggestedSize = ToOriented(resultSuggestedSize); + if (suggestedSize.IsEmpty()) { + suggestedSize = size; + } + MOZ_ASSERT_IF(result.Type() == MatchType::SUBSTITUTE_BECAUSE_BEST, + suggestedSize != size); + + if (!result) { + // The OS threw this frame away and we couldn't redecode it. + return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, + suggestedSize.ToUnknownSize(), RefPtr<SourceSurface>()); + } + + RefPtr<SourceSurface> surface = result.Surface()->GetSourceSurface(); + + // If this RasterImage requires orientation, we must return a newly created + // surface with the oriented image instead of returning the frame's surface + // directly. + surface = OrientedImage::OrientSurface(UsedOrientation(), surface); + + if (!result.Surface()->IsFinished()) { + return MakeTuple(ImgDrawResult::INCOMPLETE, suggestedSize.ToUnknownSize(), + std::move(surface)); + } + + return MakeTuple(ImgDrawResult::SUCCESS, suggestedSize.ToUnknownSize(), + std::move(surface)); +} + +Tuple<ImgDrawResult, IntSize> RasterImage::GetImageContainerSize( + LayerManager* aManager, const IntSize& aRequestedSize, uint32_t aFlags) { + if (!LoadHasSize()) { + return MakeTuple(ImgDrawResult::NOT_READY, IntSize(0, 0)); + } + + if (aRequestedSize.IsEmpty()) { + return MakeTuple(ImgDrawResult::BAD_ARGS, IntSize(0, 0)); + } + + // We check the minimum size because while we support downscaling, we do not + // support upscaling. If aRequestedSize > mSize, we will never give a larger + // surface than mSize. If mSize > aRequestedSize, and mSize > maxTextureSize, + // we still want to use image containers if aRequestedSize <= maxTextureSize. + int32_t maxTextureSize = aManager->GetMaxTextureSize(); + if (min(mSize.width, aRequestedSize.width) > maxTextureSize || + min(mSize.height, aRequestedSize.height) > maxTextureSize) { + return MakeTuple(ImgDrawResult::NOT_SUPPORTED, IntSize(0, 0)); + } + + auto requestedSize = OrientedIntSize::FromUnknownSize(aRequestedSize); + if (!CanDownscaleDuringDecode(ToUnoriented(requestedSize), aFlags)) { + return MakeTuple(ImgDrawResult::SUCCESS, mSize.ToUnknownSize()); + } + + return MakeTuple(ImgDrawResult::SUCCESS, aRequestedSize); +} + +NS_IMETHODIMP_(bool) +RasterImage::IsImageContainerAvailable(LayerManager* aManager, + uint32_t aFlags) { + return IsImageContainerAvailableAtSize(aManager, mSize.ToUnknownSize(), + aFlags); +} + +NS_IMETHODIMP_(already_AddRefed<ImageContainer>) +RasterImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { + RefPtr<ImageContainer> container; + ImgDrawResult drawResult = + GetImageContainerImpl(aManager, mSize.ToUnknownSize(), Nothing(), aFlags, + getter_AddRefs(container)); + + // We silence the unused warning here because anything that needs the draw + // result should be using GetImageContainerAtSize, not GetImageContainer. + (void)drawResult; + return container.forget(); +} + +NS_IMETHODIMP_(bool) +RasterImage::IsImageContainerAvailableAtSize(LayerManager* aManager, + const IntSize& aRequestedSize, + uint32_t aFlags) { + // We check the minimum size because while we support downscaling, we do not + // support upscaling. If aRequestedSize > mSize, we will never give a larger + // surface than mSize. If mSize > aRequestedSize, and mSize > maxTextureSize, + // we still want to use image containers if aRequestedSize <= maxTextureSize. + int32_t maxTextureSize = aManager->GetMaxTextureSize(); + if (!LoadHasSize() || aRequestedSize.IsEmpty() || + min(mSize.width, aRequestedSize.width) > maxTextureSize || + min(mSize.height, aRequestedSize.height) > maxTextureSize) { + return false; + } + + return true; +} + +NS_IMETHODIMP_(ImgDrawResult) +RasterImage::GetImageContainerAtSize(layers::LayerManager* aManager, + const gfx::IntSize& aSize, + const Maybe<SVGImageContext>& aSVGContext, + uint32_t aFlags, + layers::ImageContainer** aOutContainer) { + // We do not pass in the given SVG context because in theory it could differ + // between calls, but actually have no impact on the actual contents of the + // image container. + return GetImageContainerImpl(aManager, aSize, Nothing(), aFlags, + aOutContainer); +} + +size_t RasterImage::SizeOfSourceWithComputedFallback( + SizeOfState& aState) const { + return mSourceBuffer->SizeOfIncludingThisWithComputedFallback( + aState.mMallocSizeOf); +} + +void RasterImage::CollectSizeOfSurfaces( + nsTArray<SurfaceMemoryCounter>& aCounters, + MallocSizeOf aMallocSizeOf) const { + SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf); +} + +bool RasterImage::SetMetadata(const ImageMetadata& aMetadata, + bool aFromMetadataDecode) { + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + return true; + } + + if (aMetadata.HasSize()) { + auto metadataSize = UnorientedIntSize::FromUnknownSize(aMetadata.GetSize()); + if (metadataSize.width < 0 || metadataSize.height < 0) { + NS_WARNING("Image has negative intrinsic size"); + DoError(); + return true; + } + + MOZ_ASSERT(aMetadata.HasOrientation()); + Orientation orientation = aMetadata.GetOrientation(); + + // If we already have a size, check the new size against the old one. + if (LoadHasSize() && + (metadataSize != ToUnoriented(mSize) || orientation != mOrientation)) { + NS_WARNING( + "Image changed size or orientation on redecode! " + "This should not happen!"); + DoError(); + return true; + } + + // Set the size and flag that we have it. + mOrientation = orientation; + mSize = ToOriented(metadataSize); + mNativeSizes.Clear(); + for (const auto& nativeSize : aMetadata.GetNativeSizes()) { + mNativeSizes.AppendElement( + ToOriented(UnorientedIntSize::FromUnknownSize(nativeSize))); + } + StoreHasSize(true); + } + + if (LoadHasSize() && aMetadata.HasAnimation() && !mAnimationState) { + // We're becoming animated, so initialize animation stuff. + mAnimationState.emplace(mAnimationMode); + mFrameAnimator = + MakeUnique<FrameAnimator>(this, ToUnoriented(mSize).ToUnknownSize()); + + if (!StaticPrefs::image_mem_animated_discardable_AtStartup()) { + // We don't support discarding animated images (See bug 414259). + // Lock the image and throw away the key. + LockImage(); + } + + if (!aFromMetadataDecode) { + // The metadata decode reported that this image isn't animated, but we + // discovered that it actually was during the full decode. This is a + // rare failure that only occurs for corrupt images. To recover, we need + // to discard all existing surfaces and redecode. + return false; + } + } + + if (mAnimationState) { + mAnimationState->SetLoopCount(aMetadata.GetLoopCount()); + mAnimationState->SetFirstFrameTimeout(aMetadata.GetFirstFrameTimeout()); + + if (aMetadata.HasLoopLength()) { + mAnimationState->SetLoopLength(aMetadata.GetLoopLength()); + } + if (aMetadata.HasFirstFrameRefreshArea()) { + mAnimationState->SetFirstFrameRefreshArea( + aMetadata.GetFirstFrameRefreshArea()); + } + } + + if (aMetadata.HasHotspot()) { + // NOTE(heycam): We shouldn't have any image formats that support both + // orientation and hotspots, so we assert that rather than add code + // to orient the hotspot point correctly. + MOZ_ASSERT(UsedOrientation().IsIdentity(), + "Would need to orient hotspot point"); + + auto hotspot = aMetadata.GetHotspot(); + mHotspot.x = std::max(std::min(hotspot.x, mSize.width - 1), 0); + mHotspot.y = std::max(std::min(hotspot.y, mSize.height - 1), 0); + } + + return true; +} + +NS_IMETHODIMP +RasterImage::SetAnimationMode(uint16_t aAnimationMode) { + if (mAnimationState) { + mAnimationState->SetAnimationMode(aAnimationMode); + } + return SetAnimationModeInternal(aAnimationMode); +} + +//****************************************************************************** + +nsresult RasterImage::StartAnimation() { + if (mError) { + return NS_ERROR_FAILURE; + } + + MOZ_ASSERT(ShouldAnimate(), "Should not animate!"); + + // If we're not ready to animate, then set mPendingAnimation, which will cause + // us to start animating if and when we do become ready. + StorePendingAnimation(!mAnimationState || + mAnimationState->KnownFrameCount() < 1); + if (LoadPendingAnimation()) { + return NS_OK; + } + + // Don't bother to animate if we're displaying the first frame forever. + if (mAnimationState->GetCurrentAnimationFrameIndex() == 0 && + mAnimationState->FirstFrameTimeout() == FrameTimeout::Forever()) { + StoreAnimationFinished(true); + return NS_ERROR_ABORT; + } + + // We need to set the time that this initial frame was first displayed, as + // this is used in AdvanceFrame(). + mAnimationState->InitAnimationFrameTimeIfNecessary(); + + return NS_OK; +} + +//****************************************************************************** +nsresult RasterImage::StopAnimation() { + MOZ_ASSERT(mAnimating, "Should be animating!"); + + nsresult rv = NS_OK; + if (mError) { + rv = NS_ERROR_FAILURE; + } else { + mAnimationState->SetAnimationFrameTime(TimeStamp()); + } + + mAnimating = false; + return rv; +} + +//****************************************************************************** +NS_IMETHODIMP +RasterImage::ResetAnimation() { + if (mError) { + return NS_ERROR_FAILURE; + } + + StorePendingAnimation(false); + + if (mAnimationMode == kDontAnimMode || !mAnimationState || + mAnimationState->GetCurrentAnimationFrameIndex() == 0) { + return NS_OK; + } + + StoreAnimationFinished(false); + + if (mAnimating) { + StopAnimation(); + } + + MOZ_ASSERT(mAnimationState, "Should have AnimationState"); + MOZ_ASSERT(mFrameAnimator, "Should have FrameAnimator"); + mFrameAnimator->ResetAnimation(*mAnimationState); + + IntRect area = mAnimationState->FirstFrameRefreshArea(); + NotifyProgress(NoProgress, UnorientedIntRect::FromUnknownRect(area)); + + // Start the animation again. It may not have been running before, if + // mAnimationFinished was true before entering this function. + EvaluateAnimation(); + + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP_(void) +RasterImage::SetAnimationStartTime(const TimeStamp& aTime) { + if (mError || mAnimationMode == kDontAnimMode || mAnimating || + !mAnimationState) { + return; + } + + mAnimationState->SetAnimationFrameTime(aTime); +} + +NS_IMETHODIMP_(float) +RasterImage::GetFrameIndex(uint32_t aWhichFrame) { + MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument"); + return (aWhichFrame == FRAME_FIRST || !mAnimationState) + ? 0.0f + : mAnimationState->GetCurrentAnimationFrameIndex(); +} + +NS_IMETHODIMP_(IntRect) +RasterImage::GetImageSpaceInvalidationRect(const IntRect& aRect) { + // Note that we do not transform aRect into an UnorientedIntRect, since + // RasterImage::NotifyProgress notifies all consumers of the image using + // OrientedIntRect values. (This is unlike OrientedImage, which notifies + // using inner image coordinates.) + return aRect; +} + +nsresult RasterImage::OnImageDataComplete(nsIRequest*, nsISupports*, + nsresult aStatus, bool aLastPart) { + MOZ_ASSERT(NS_IsMainThread()); + + // Record that we have all the data we're going to get now. + StoreAllSourceData(true); + + // Let decoders know that there won't be any more data coming. + mSourceBuffer->Complete(aStatus); + + // Allow a synchronous metadata decode if mSyncLoad was set, or if we're + // running on a single thread (in which case waiting for the async metadata + // decoder could delay this image's load event quite a bit), or if this image + // is transient. + bool canSyncDecodeMetadata = + LoadSyncLoad() || LoadTransient() || DecodePool::NumberOfCores() < 2; + + if (canSyncDecodeMetadata && !LoadHasSize()) { + // We're loading this image synchronously, so it needs to be usable after + // this call returns. Since we haven't gotten our size yet, we need to do a + // synchronous metadata decode here. + DecodeMetadata(FLAG_SYNC_DECODE); + } + + // Determine our final status, giving precedence to Necko failure codes. We + // check after running the metadata decode in case it triggered an error. + nsresult finalStatus = mError ? NS_ERROR_FAILURE : NS_OK; + if (NS_FAILED(aStatus)) { + finalStatus = aStatus; + } + + // If loading failed, report an error. + if (NS_FAILED(finalStatus)) { + DoError(); + } + + Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus); + + if (!LoadHasSize() && !mError) { + // We don't have our size yet, so we'll fire the load event in SetSize(). + MOZ_ASSERT(!canSyncDecodeMetadata, + "Firing load async after metadata sync decode?"); + mLoadProgress = Some(loadProgress); + return finalStatus; + } + + NotifyForLoadEvent(loadProgress); + + return finalStatus; +} + +void RasterImage::NotifyForLoadEvent(Progress aProgress) { + MOZ_ASSERT(LoadHasSize() || mError, + "Need to know size before firing load event"); + MOZ_ASSERT( + !LoadHasSize() || (mProgressTracker->GetProgress() & FLAG_SIZE_AVAILABLE), + "Should have notified that the size is available if we have it"); + + // If we encountered an error, make sure we notify for that as well. + if (mError) { + aProgress |= FLAG_HAS_ERROR; + } + + // Notify our listeners, which will fire this image's load event. + NotifyProgress(aProgress); +} + +nsresult RasterImage::OnImageDataAvailable(nsIRequest*, nsISupports*, + nsIInputStream* aInputStream, + uint64_t, uint32_t aCount) { + nsresult rv = mSourceBuffer->AppendFromInputStream(aInputStream, aCount); + if (NS_SUCCEEDED(rv) && !LoadSomeSourceData()) { + StoreSomeSourceData(true); + if (!LoadSyncLoad()) { + // Create an async metadata decoder and verify we succeed in doing so. + rv = DecodeMetadata(DECODE_FLAGS_DEFAULT); + } + } + + if (NS_FAILED(rv)) { + DoError(); + } + return rv; +} + +nsresult RasterImage::SetSourceSizeHint(uint32_t aSizeHint) { + if (aSizeHint == 0) { + return NS_OK; + } + + nsresult rv = mSourceBuffer->ExpectLength(aSizeHint); + if (rv == NS_ERROR_OUT_OF_MEMORY) { + // Flush memory, try to get some back, and try again. + rv = nsMemory::HeapMinimize(true); + if (NS_SUCCEEDED(rv)) { + rv = mSourceBuffer->ExpectLength(aSizeHint); + } + } + + return rv; +} + +nsresult RasterImage::GetHotspotX(int32_t* aX) { + *aX = mHotspot.x; + return NS_OK; +} + +nsresult RasterImage::GetHotspotY(int32_t* aY) { + *aY = mHotspot.y; + return NS_OK; +} + +void RasterImage::Discard() { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(CanDiscard(), "Asked to discard but can't"); + MOZ_ASSERT(!mAnimationState || + StaticPrefs::image_mem_animated_discardable_AtStartup(), + "Asked to discard for animated image"); + + // Delete all the decoded frames. + SurfaceCache::RemoveImage(ImageKey(this)); + + if (mAnimationState) { + ReleaseImageContainer(); + + auto size = ToUnoriented(mSize); + IntRect rect = mAnimationState->UpdateState(this, size.ToUnknownSize()); + + auto dirtyRect = UnorientedIntRect::FromUnknownRect(rect); + NotifyProgress(NoProgress, dirtyRect); + } + + // Notify that we discarded. + if (mProgressTracker) { + mProgressTracker->OnDiscard(); + } +} + +bool RasterImage::CanDiscard() { + return LoadAllSourceData() && + // Can discard animated images if the pref is set + (!mAnimationState || + StaticPrefs::image_mem_animated_discardable_AtStartup()); +} + +NS_IMETHODIMP +RasterImage::StartDecoding(uint32_t aFlags, uint32_t aWhichFrame) { + if (mError) { + return NS_ERROR_FAILURE; + } + + if (!LoadHasSize()) { + StoreWantFullDecode(true); + return NS_OK; + } + + uint32_t flags = (aFlags & FLAG_ASYNC_NOTIFY) | FLAG_SYNC_DECODE_IF_FAST | + FLAG_HIGH_QUALITY_SCALING; + return RequestDecodeForSize(mSize.ToUnknownSize(), flags, aWhichFrame); +} + +bool RasterImage::StartDecodingWithResult(uint32_t aFlags, + uint32_t aWhichFrame) { + if (mError) { + return false; + } + + if (!LoadHasSize()) { + StoreWantFullDecode(true); + return false; + } + + uint32_t flags = (aFlags & FLAG_ASYNC_NOTIFY) | FLAG_SYNC_DECODE_IF_FAST | + FLAG_HIGH_QUALITY_SCALING; + LookupResult result = + RequestDecodeForSizeInternal(ToUnoriented(mSize), flags, aWhichFrame); + DrawableSurface surface = std::move(result.Surface()); + return surface && surface->IsFinished(); +} + +imgIContainer::DecodeResult RasterImage::RequestDecodeWithResult( + uint32_t aFlags, uint32_t aWhichFrame) { + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + return imgIContainer::DECODE_REQUEST_FAILED; + } + + uint32_t flags = aFlags | FLAG_ASYNC_NOTIFY; + LookupResult result = + RequestDecodeForSizeInternal(ToUnoriented(mSize), flags, aWhichFrame); + DrawableSurface surface = std::move(result.Surface()); + if (surface && surface->IsFinished()) { + return imgIContainer::DECODE_SURFACE_AVAILABLE; + } + if (result.GetFailedToRequestDecode()) { + return imgIContainer::DECODE_REQUEST_FAILED; + } + return imgIContainer::DECODE_REQUESTED; +} + +NS_IMETHODIMP +RasterImage::RequestDecodeForSize(const IntSize& aSize, uint32_t aFlags, + uint32_t aWhichFrame) { + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + return NS_ERROR_FAILURE; + } + + RequestDecodeForSizeInternal( + ToUnoriented(OrientedIntSize::FromUnknownSize(aSize)), aFlags, + aWhichFrame); + + return NS_OK; +} + +LookupResult RasterImage::RequestDecodeForSizeInternal( + const UnorientedIntSize& aSize, uint32_t aFlags, uint32_t aWhichFrame) { + MOZ_ASSERT(NS_IsMainThread()); + + if (aWhichFrame > FRAME_MAX_VALUE) { + return LookupResult(MatchType::NOT_FOUND); + } + + if (mError) { + LookupResult result = LookupResult(MatchType::NOT_FOUND); + result.SetFailedToRequestDecode(); + return result; + } + + if (!LoadHasSize()) { + StoreWantFullDecode(true); + return LookupResult(MatchType::NOT_FOUND); + } + + // Decide whether to sync decode images we can decode quickly. Here we are + // explicitly trading off flashing for responsiveness in the case that we're + // redecoding an image (see bug 845147). + bool shouldSyncDecodeIfFast = + !LoadHasBeenDecoded() && (aFlags & FLAG_SYNC_DECODE_IF_FAST); + + uint32_t flags = + shouldSyncDecodeIfFast ? aFlags : aFlags & ~FLAG_SYNC_DECODE_IF_FAST; + + // Perform a frame lookup, which will implicitly start decoding if needed. + return LookupFrame(aSize, flags, ToPlaybackType(aWhichFrame), + /* aMarkUsed = */ false); +} + +static bool LaunchDecodingTask(IDecodingTask* aTask, RasterImage* aImage, + uint32_t aFlags, bool aHaveSourceData) { + if (aHaveSourceData) { + nsCString uri(aImage->GetURIString()); + + // If we have all the data, we can sync decode if requested. + if (aFlags & imgIContainer::FLAG_SYNC_DECODE) { + DecodePool::Singleton()->SyncRunIfPossible(aTask, uri); + return true; + } + + if (aFlags & imgIContainer::FLAG_SYNC_DECODE_IF_FAST) { + return DecodePool::Singleton()->SyncRunIfPreferred(aTask, uri); + } + } + + // Perform an async decode. We also take this path if we don't have all the + // source data yet, since sync decoding is impossible in that situation. + DecodePool::Singleton()->AsyncRun(aTask); + return false; +} + +void RasterImage::Decode(const UnorientedIntSize& aSize, uint32_t aFlags, + PlaybackType aPlaybackType, bool& aOutRanSync, + bool& aOutFailed) { + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + aOutFailed = true; + return; + } + + // If we don't have a size yet, we can't do any other decoding. + if (!LoadHasSize()) { + StoreWantFullDecode(true); + return; + } + + // We're about to decode again, which may mean that some of the previous sizes + // we've decoded at aren't useful anymore. We can allow them to expire from + // the cache by unlocking them here. When the decode finishes, it will send an + // invalidation that will cause all instances of this image to redraw. If this + // image is locked, any surfaces that are still useful will become locked + // again when LookupFrame touches them, and the remainder will eventually + // expire. + SurfaceCache::UnlockEntries(ImageKey(this)); + + // Determine which flags we need to decode this image with. + DecoderFlags decoderFlags = DefaultDecoderFlags(); + if (aFlags & FLAG_ASYNC_NOTIFY) { + decoderFlags |= DecoderFlags::ASYNC_NOTIFY; + } + if (LoadTransient()) { + decoderFlags |= DecoderFlags::IMAGE_IS_TRANSIENT; + } + if (LoadHasBeenDecoded()) { + decoderFlags |= DecoderFlags::IS_REDECODE; + } + if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { + // Used SurfaceCache::Lookup instead of SurfaceCache::LookupBestMatch. That + // means the caller can handle a differently sized surface to be returned + // at any point. + decoderFlags |= DecoderFlags::CANNOT_SUBSTITUTE; + } + + SurfaceFlags surfaceFlags = ToSurfaceFlags(aFlags); + if (IsOpaque()) { + // If there's no transparency, it doesn't matter whether we premultiply + // alpha or not. + surfaceFlags &= ~SurfaceFlags::NO_PREMULTIPLY_ALPHA; + } + + // Create a decoder. + RefPtr<IDecodingTask> task; + nsresult rv; + bool animated = mAnimationState && aPlaybackType == PlaybackType::eAnimated; + if (animated) { + size_t currentFrame = mAnimationState->GetCurrentAnimationFrameIndex(); + rv = DecoderFactory::CreateAnimationDecoder( + mDecoderType, WrapNotNull(this), mSourceBuffer, + ToUnoriented(mSize).ToUnknownSize(), decoderFlags, surfaceFlags, + currentFrame, getter_AddRefs(task)); + } else { + rv = DecoderFactory::CreateDecoder( + mDecoderType, WrapNotNull(this), mSourceBuffer, + ToUnoriented(mSize).ToUnknownSize(), aSize.ToUnknownSize(), + decoderFlags, surfaceFlags, getter_AddRefs(task)); + } + + if (rv == NS_ERROR_ALREADY_INITIALIZED) { + // We raced with an already pending decoder, and it finished before we + // managed to insert the new decoder. Pretend we did a sync call to make + // the caller lookup in the surface cache again. + MOZ_ASSERT(!task); + aOutRanSync = true; + return; + } + + if (animated) { + // We pass false for aAllowInvalidation because we may be asked to use + // async notifications. Any potential invalidation here will be sent when + // RequestRefresh is called, or NotifyDecodeComplete. +#ifdef DEBUG + IntRect rect = +#endif + mAnimationState->UpdateState(this, ToUnoriented(mSize).ToUnknownSize(), + false); + MOZ_ASSERT(rect.IsEmpty()); + } + + // Make sure DecoderFactory was able to create a decoder successfully. + if (NS_FAILED(rv)) { + MOZ_ASSERT(!task); + aOutFailed = true; + return; + } + + MOZ_ASSERT(task); + mDecodeCount++; + + // We're ready to decode; start the decoder. + aOutRanSync = LaunchDecodingTask(task, this, aFlags, LoadAllSourceData()); +} + +NS_IMETHODIMP +RasterImage::DecodeMetadata(uint32_t aFlags) { + if (mError) { + return NS_ERROR_FAILURE; + } + + MOZ_ASSERT(!LoadHasSize(), "Should not do unnecessary metadata decodes"); + + // Create a decoder. + RefPtr<IDecodingTask> task = DecoderFactory::CreateMetadataDecoder( + mDecoderType, WrapNotNull(this), mSourceBuffer); + + // Make sure DecoderFactory was able to create a decoder successfully. + if (!task) { + return NS_ERROR_FAILURE; + } + + // We're ready to decode; start the decoder. + LaunchDecodingTask(task, this, aFlags, LoadAllSourceData()); + return NS_OK; +} + +void RasterImage::RecoverFromInvalidFrames(const UnorientedIntSize& aSize, + uint32_t aFlags) { + if (!LoadHasSize()) { + return; + } + + NS_WARNING("A RasterImage's frames became invalid. Attempting to recover..."); + + // Discard all existing frames, since they're probably all now invalid. + SurfaceCache::RemoveImage(ImageKey(this)); + + // Relock the image if it's supposed to be locked. + if (mLockCount > 0) { + SurfaceCache::LockImage(ImageKey(this)); + } + + bool unused1, unused2; + + // Animated images require some special handling, because we normally require + // that they never be discarded. + if (mAnimationState) { + Decode(ToUnoriented(mSize), aFlags | FLAG_SYNC_DECODE, + PlaybackType::eAnimated, unused1, unused2); + ResetAnimation(); + return; + } + + // For non-animated images, it's fine to recover using an async decode. + Decode(aSize, aFlags, PlaybackType::eStatic, unused1, unused2); +} + +static bool HaveSkia() { +#ifdef MOZ_ENABLE_SKIA + return true; +#else + return false; +#endif +} + +bool RasterImage::CanDownscaleDuringDecode(const UnorientedIntSize& aSize, + uint32_t aFlags) { + // Check basic requirements: downscale-during-decode is enabled, Skia is + // available, this image isn't transient, we have all the source data and know + // our size, and the flags allow us to do it. + if (!LoadHasSize() || LoadTransient() || !HaveSkia() || + !StaticPrefs::image_downscale_during_decode_enabled() || + !(aFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING)) { + return false; + } + + // We don't downscale animated images during decode. + if (mAnimationState) { + return false; + } + + // Never upscale. + UnorientedIntSize ourSize = ToUnoriented(mSize); + if (aSize.width >= ourSize.width || aSize.height >= ourSize.height) { + return false; + } + + // Zero or negative width or height is unacceptable. + if (aSize.width < 1 || aSize.height < 1) { + return false; + } + + // There's no point in scaling if we can't store the result. + if (!SurfaceCache::CanHold(aSize.ToUnknownSize())) { + return false; + } + + return true; +} + +ImgDrawResult RasterImage::DrawInternal(DrawableSurface&& aSurface, + gfxContext* aContext, + const UnorientedIntSize& aSize, + const ImageRegion& aRegion, + SamplingFilter aSamplingFilter, + uint32_t aFlags, float aOpacity) { + gfxContextMatrixAutoSaveRestore saveMatrix(aContext); + ImageRegion region(aRegion); + bool frameIsFinished = aSurface->IsFinished(); + +#ifdef DEBUG + NotifyDrawingObservers(); +#endif + + // By now we may have a frame with the requested size. If not, we need to + // adjust the drawing parameters accordingly. + IntSize finalSize = aSurface->GetSize(); + bool couldRedecodeForBetterFrame = false; + if (finalSize != aSize.ToUnknownSize()) { + gfx::Size scale(double(aSize.width) / finalSize.width, + double(aSize.height) / finalSize.height); + aContext->Multiply(gfxMatrix::Scaling(scale.width, scale.height)); + region.Scale(1.0 / scale.width, 1.0 / scale.height); + + couldRedecodeForBetterFrame = CanDownscaleDuringDecode(aSize, aFlags); + } + + if (!aSurface->Draw(aContext, region, aSamplingFilter, aFlags, aOpacity)) { + RecoverFromInvalidFrames(aSize, aFlags); + return ImgDrawResult::TEMPORARY_ERROR; + } + if (!frameIsFinished) { + return ImgDrawResult::INCOMPLETE; + } + if (couldRedecodeForBetterFrame) { + return ImgDrawResult::WRONG_SIZE; + } + return ImgDrawResult::SUCCESS; +} + +//****************************************************************************** +NS_IMETHODIMP_(ImgDrawResult) +RasterImage::Draw(gfxContext* aContext, const IntSize& aSize, + const ImageRegion& aRegion, uint32_t aWhichFrame, + SamplingFilter aSamplingFilter, + const Maybe<SVGImageContext>& /*aSVGContext - ignored*/, + uint32_t aFlags, float aOpacity) { + if (aWhichFrame > FRAME_MAX_VALUE) { + return ImgDrawResult::BAD_ARGS; + } + + if (mError) { + return ImgDrawResult::BAD_IMAGE; + } + + // Illegal -- you can't draw with non-default decode flags. + // (Disabling colorspace conversion might make sense to allow, but + // we don't currently.) + if (ToSurfaceFlags(aFlags) != DefaultSurfaceFlags()) { + return ImgDrawResult::BAD_ARGS; + } + + if (!aContext) { + return ImgDrawResult::BAD_ARGS; + } + + if (mAnimationConsumers == 0) { + SendOnUnlockedDraw(aFlags); + } + + // If we're not using SamplingFilter::GOOD, we shouldn't high-quality scale or + // downscale during decode. + uint32_t flags = aSamplingFilter == SamplingFilter::GOOD + ? aFlags + : aFlags & ~FLAG_HIGH_QUALITY_SCALING; + + auto size = ToUnoriented(OrientedIntSize::FromUnknownSize(aSize)); + LookupResult result = LookupFrame(size, flags, ToPlaybackType(aWhichFrame), + /* aMarkUsed = */ true); + if (!result) { + // Getting the frame (above) touches the image and kicks off decoding. + if (mDrawStartTime.IsNull()) { + mDrawStartTime = TimeStamp::Now(); + } + return ImgDrawResult::NOT_READY; + } + + bool shouldRecordTelemetry = + !mDrawStartTime.IsNull() && result.Surface()->IsFinished(); + + ImgDrawResult drawResult; + { + gfxContextMatrixAutoSaveRestore asr; + ImageRegion region(aRegion); + + if (!UsedOrientation().IsIdentity()) { + // Apply a transform so that the unoriented image is drawn in the + // orientation expected by the caller. + gfxMatrix matrix = OrientationMatrix(size); + asr.SetContext(aContext); + aContext->Multiply(matrix); + + // Convert the region to unoriented coordinates. + gfxMatrix inverseMatrix = OrientationMatrix(size, /* aInvert = */ true); + region.TransformBoundsBy(inverseMatrix); + } + + drawResult = DrawInternal(std::move(result.Surface()), aContext, size, + region, aSamplingFilter, flags, aOpacity); + } + + if (shouldRecordTelemetry) { + TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime; + Telemetry::Accumulate(Telemetry::IMAGE_DECODE_ON_DRAW_LATENCY, + int32_t(drawLatency.ToMicroseconds())); + mDrawStartTime = TimeStamp(); + } + + return drawResult; +} + +//****************************************************************************** + +NS_IMETHODIMP +RasterImage::LockImage() { + MOZ_ASSERT(NS_IsMainThread(), + "Main thread to encourage serialization with UnlockImage"); + if (mError) { + return NS_ERROR_FAILURE; + } + + // Increment the lock count + mLockCount++; + + // Lock this image's surfaces in the SurfaceCache. + if (mLockCount == 1) { + SurfaceCache::LockImage(ImageKey(this)); + } + + return NS_OK; +} + +//****************************************************************************** + +NS_IMETHODIMP +RasterImage::UnlockImage() { + MOZ_ASSERT(NS_IsMainThread(), + "Main thread to encourage serialization with LockImage"); + if (mError) { + return NS_ERROR_FAILURE; + } + + // It's an error to call this function if the lock count is 0 + MOZ_ASSERT(mLockCount > 0, "Calling UnlockImage with mLockCount == 0!"); + if (mLockCount == 0) { + return NS_ERROR_ABORT; + } + + // Decrement our lock count + mLockCount--; + + // Unlock this image's surfaces in the SurfaceCache. + if (mLockCount == 0) { + SurfaceCache::UnlockImage(ImageKey(this)); + } + + return NS_OK; +} + +//****************************************************************************** + +NS_IMETHODIMP +RasterImage::RequestDiscard() { + if (LoadDiscardable() && // Enabled at creation time... + mLockCount == 0 && // ...not temporarily disabled... + CanDiscard()) { + Discard(); + } + + return NS_OK; +} + +// Idempotent error flagging routine. If a decoder is open, shuts it down. +void RasterImage::DoError() { + // If we've flagged an error before, we have nothing to do + if (mError) { + return; + } + + // We can't safely handle errors off-main-thread, so dispatch a worker to + // do it. + if (!NS_IsMainThread()) { + HandleErrorWorker::DispatchIfNeeded(this); + return; + } + + // Put the container in an error state. + mError = true; + + // Stop animation and release our FrameAnimator. + if (mAnimating) { + StopAnimation(); + } + mAnimationState = Nothing(); + mFrameAnimator = nullptr; + + // Release all locks. + mLockCount = 0; + SurfaceCache::UnlockImage(ImageKey(this)); + + // Release all frames from the surface cache. + SurfaceCache::RemoveImage(ImageKey(this)); + + // Invalidate to get rid of any partially-drawn image content. + auto dirtyRect = UnorientedIntRect({0, 0}, ToUnoriented(mSize)); + NotifyProgress(NoProgress, dirtyRect); + + MOZ_LOG(gImgLog, LogLevel::Error, + ("RasterImage: [this=%p] Error detected for image\n", this)); +} + +/* static */ +void RasterImage::HandleErrorWorker::DispatchIfNeeded(RasterImage* aImage) { + RefPtr<HandleErrorWorker> worker = new HandleErrorWorker(aImage); + NS_DispatchToMainThread(worker); +} + +RasterImage::HandleErrorWorker::HandleErrorWorker(RasterImage* aImage) + : Runnable("image::RasterImage::HandleErrorWorker"), mImage(aImage) { + MOZ_ASSERT(mImage, "Should have image"); +} + +NS_IMETHODIMP +RasterImage::HandleErrorWorker::Run() { + mImage->DoError(); + + return NS_OK; +} + +bool RasterImage::ShouldAnimate() { + return ImageResource::ShouldAnimate() && mAnimationState && + mAnimationState->KnownFrameCount() >= 1 && !LoadAnimationFinished(); +} + +#ifdef DEBUG +NS_IMETHODIMP +RasterImage::GetFramesNotified(uint32_t* aFramesNotified) { + NS_ENSURE_ARG_POINTER(aFramesNotified); + + *aFramesNotified = mFramesNotified; + + return NS_OK; +} +#endif + +void RasterImage::NotifyProgress( + Progress aProgress, + const UnorientedIntRect& aInvalidRect /* = UnorientedIntRect() */, + const Maybe<uint32_t>& aFrameCount /* = Nothing() */, + DecoderFlags aDecoderFlags /* = DefaultDecoderFlags() */, + SurfaceFlags aSurfaceFlags /* = DefaultSurfaceFlags() */) { + MOZ_ASSERT(NS_IsMainThread()); + + // Ensure that we stay alive long enough to finish notifying. + RefPtr<RasterImage> image = this; + + UnorientedIntRect invalidRect = aInvalidRect; + + if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY)) { + // We may have decoded new animation frames; update our animation state. + MOZ_ASSERT_IF(aFrameCount && *aFrameCount > 1, mAnimationState || mError); + if (mAnimationState && aFrameCount) { + mAnimationState->UpdateKnownFrameCount(*aFrameCount); + } + + // If we should start animating right now, do so. + if (mAnimationState && aFrameCount == Some(1u) && LoadPendingAnimation() && + ShouldAnimate()) { + StartAnimation(); + } + + if (mAnimationState) { + auto size = ToUnoriented(mSize); + IntRect rect = mAnimationState->UpdateState(this, size.ToUnknownSize()); + + invalidRect.UnionRect(invalidRect, + UnorientedIntRect::FromUnknownRect(rect)); + } + } + + const bool wasDefaultFlags = aSurfaceFlags == DefaultSurfaceFlags(); + + auto orientedInvalidRect = ToOriented(invalidRect); + + if (!orientedInvalidRect.IsEmpty() && wasDefaultFlags) { + // Update our image container since we're invalidating. + UpdateImageContainer(Some(orientedInvalidRect.ToUnknownRect())); + } + + // Tell the observers what happened. + image->mProgressTracker->SyncNotifyProgress( + aProgress, orientedInvalidRect.ToUnknownRect()); +} + +void RasterImage::NotifyDecodeComplete( + const DecoderFinalStatus& aStatus, const ImageMetadata& aMetadata, + const DecoderTelemetry& aTelemetry, Progress aProgress, + const UnorientedIntRect& aInvalidRect, const Maybe<uint32_t>& aFrameCount, + DecoderFlags aDecoderFlags, SurfaceFlags aSurfaceFlags) { + MOZ_ASSERT(NS_IsMainThread()); + + // If the decoder detected an error, log it to the error console. + if (aStatus.mShouldReportError) { + ReportDecoderError(); + } + + // Record all the metadata the decoder gathered about this image. + bool metadataOK = SetMetadata(aMetadata, aStatus.mWasMetadataDecode); + if (!metadataOK) { + // This indicates a serious error that requires us to discard all existing + // surfaces and redecode to recover. We'll drop the results from this + // decoder on the floor, since they aren't valid. + RecoverFromInvalidFrames(ToUnoriented(mSize), + FromSurfaceFlags(aSurfaceFlags)); + return; + } + + MOZ_ASSERT(mError || LoadHasSize() || !aMetadata.HasSize(), + "SetMetadata should've gotten a size"); + + if (!aStatus.mWasMetadataDecode && aStatus.mFinished) { + // Flag that we've been decoded before. + StoreHasBeenDecoded(true); + } + + // Send out any final notifications. + NotifyProgress(aProgress, aInvalidRect, aFrameCount, aDecoderFlags, + aSurfaceFlags); + + if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY)) { + // We may have decoded new animation frames; update our animation state. + MOZ_ASSERT_IF(aFrameCount && *aFrameCount > 1, mAnimationState || mError); + if (mAnimationState && aFrameCount) { + mAnimationState->UpdateKnownFrameCount(*aFrameCount); + } + + // If we should start animating right now, do so. + if (mAnimationState && aFrameCount == Some(1u) && LoadPendingAnimation() && + ShouldAnimate()) { + StartAnimation(); + } + + if (mAnimationState && LoadHasBeenDecoded()) { + // We've finished a full decode of all animation frames and our + // AnimationState has been notified about them all, so let it know not to + // expect anymore. + mAnimationState->NotifyDecodeComplete(); + + auto size = ToUnoriented(mSize); + IntRect rect = mAnimationState->UpdateState(this, size.ToUnknownSize()); + + if (!rect.IsEmpty()) { + auto dirtyRect = UnorientedIntRect::FromUnknownRect(rect); + NotifyProgress(NoProgress, dirtyRect); + } + } + } + + // Do some telemetry if this isn't a metadata decode. + if (!aStatus.mWasMetadataDecode) { + if (aTelemetry.mChunkCount) { + Telemetry::Accumulate(Telemetry::IMAGE_DECODE_CHUNKS, + aTelemetry.mChunkCount); + } + + if (aStatus.mFinished) { + Telemetry::Accumulate(Telemetry::IMAGE_DECODE_TIME, + int32_t(aTelemetry.mDecodeTime.ToMicroseconds())); + + if (aTelemetry.mSpeedHistogram && aTelemetry.mBytesDecoded) { + Telemetry::Accumulate(*aTelemetry.mSpeedHistogram, aTelemetry.Speed()); + } + } + } + + // Only act on errors if we have no usable frames from the decoder. + if (aStatus.mHadError && + (!mAnimationState || mAnimationState->KnownFrameCount() == 0)) { + DoError(); + } else if (aStatus.mWasMetadataDecode && !LoadHasSize()) { + DoError(); + } + + // XXX(aosmond): Can we get this far without mFinished == true? + if (aStatus.mFinished && aStatus.mWasMetadataDecode) { + // If we were waiting to fire the load event, go ahead and fire it now. + if (mLoadProgress) { + NotifyForLoadEvent(*mLoadProgress); + mLoadProgress = Nothing(); + } + + // If we were a metadata decode and a full decode was requested, do it. + if (LoadWantFullDecode()) { + StoreWantFullDecode(false); + RequestDecodeForSize(mSize.ToUnknownSize(), + DECODE_FLAGS_DEFAULT | FLAG_HIGH_QUALITY_SCALING, + FRAME_CURRENT); + } + } +} + +void RasterImage::ReportDecoderError() { + nsCOMPtr<nsIConsoleService> consoleService = + do_GetService(NS_CONSOLESERVICE_CONTRACTID); + nsCOMPtr<nsIScriptError> errorObject = + do_CreateInstance(NS_SCRIPTERROR_CONTRACTID); + + if (consoleService && errorObject) { + nsAutoString msg(u"Image corrupt or truncated."_ns); + nsAutoString src; + if (GetURI()) { + nsAutoCString uri; + if (!GetSpecTruncatedTo1k(uri)) { + msg += u" URI in this note truncated due to length."_ns; + } + CopyUTF8toUTF16(uri, src); + } + if (NS_SUCCEEDED(errorObject->InitWithWindowID(msg, src, u""_ns, 0, 0, + nsIScriptError::errorFlag, + "Image", InnerWindowID()))) { + consoleService->LogMessage(errorObject); + } + } +} + +already_AddRefed<imgIContainer> RasterImage::Unwrap() { + nsCOMPtr<imgIContainer> self(this); + return self.forget(); +} + +void RasterImage::PropagateUseCounters(dom::Document*) { + // No use counters. +} + +IntSize RasterImage::OptimalImageSizeForDest(const gfxSize& aDest, + uint32_t aWhichFrame, + SamplingFilter aSamplingFilter, + uint32_t aFlags) { + MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX || + aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX, + "Unexpected destination size"); + + if (mSize.IsEmpty() || aDest.IsEmpty()) { + return IntSize(0, 0); + } + + auto dest = OrientedIntSize::FromUnknownSize( + IntSize::Ceil(aDest.width, aDest.height)); + + if (aSamplingFilter == SamplingFilter::GOOD && + CanDownscaleDuringDecode(ToUnoriented(dest), aFlags)) { + return dest.ToUnknownSize(); + } + + // We can't scale to this size. Use our intrinsic size for now. + return mSize.ToUnknownSize(); +} + +gfxMatrix RasterImage::OrientationMatrix(const UnorientedIntSize& aSize, + bool aInvert) const { + return OrientedImage::OrientationMatrix(UsedOrientation(), + aSize.ToUnknownSize(), aInvert); +} + +/** + * Rotate aRect by the given angle within the space specified by aSize. + * + * For example, with aRect = [20, 10, 5, 5] and aSize = [100, 100], rotating + * with Angle::D90 will result in aRect = [85, 20, 5, 5]. + */ +static void Rotate(IntRect& aRect, const IntSize& aSize, Angle aAngle) { + switch (aAngle) { + case Angle::D0: + break; + case Angle::D90: + aRect = {aSize.height - aRect.YMost(), aRect.x, aRect.height, + aRect.width}; + break; + case Angle::D180: + aRect.MoveTo(aSize.width - aRect.XMost(), aSize.height - aRect.YMost()); + break; + case Angle::D270: + aRect = {aRect.y, aSize.width - aRect.XMost(), aRect.height, aRect.width}; + break; + } +} + +/** + * Flip aRect along the central axis within aSize. + * + * For example, with aRect = [20, 10, 5, 5] and aSize = [100, 100], flipping + * with Flip::Horizontal will result in aRect = [75, 10, 5, 5]. + */ +static void Flip(IntRect& aRect, const IntSize& aSize, Flip aFlip) { + switch (aFlip) { + case Flip::Unflipped: + break; + case Flip::Horizontal: + aRect.x = aSize.width - aRect.XMost(); + break; + } +} + +OrientedIntRect RasterImage::ToOriented(UnorientedIntRect aRect) const { + IntRect rect = aRect.ToUnknownRect(); + auto size = ToUnoriented(mSize); + + MOZ_ASSERT(!UsedOrientation().flipFirst, + "flipFirst should only be used by OrientedImage"); + + // UsedOrientation() specifies the transformation from a correctly oriented + // image to the pixels stored in the file, so we need to rotate by the + // negation of the given angle. + Angle angle = Orientation::InvertAngle(UsedOrientation().rotation); + Rotate(rect, size.ToUnknownSize(), angle); + + // Use mSize instead of size, since after the Rotate call, the size of the + // space that rect is in has had its width and height swapped. + Flip(rect, mSize.ToUnknownSize(), UsedOrientation().flip); + + return OrientedIntRect::FromUnknownRect(rect); +} + +UnorientedIntRect RasterImage::ToUnoriented(OrientedIntRect aRect) const { + IntRect rect = aRect.ToUnknownRect(); + + Flip(rect, mSize.ToUnknownSize(), UsedOrientation().flip); + Rotate(rect, mSize.ToUnknownSize(), UsedOrientation().rotation); + + MOZ_ASSERT(!UsedOrientation().flipFirst, + "flipFirst should only be used by OrientedImage"); + + return UnorientedIntRect::FromUnknownRect(rect); +} + +} // namespace image +} // namespace mozilla |