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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /js/src/jsapi.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/jsapi.h')
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diff --git a/js/src/jsapi.h b/js/src/jsapi.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* JavaScript API. */
+
+#ifndef jsapi_h
+#define jsapi_h
+
+#include "mozilla/AlreadyAddRefed.h"
+#include "mozilla/FloatingPoint.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/Range.h"
+#include "mozilla/RangedPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/Utf8.h"
+#include "mozilla/Variant.h"
+
+#include <stdarg.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <stdio.h>
+
+#include "jspubtd.h"
+
+#include "js/AllocPolicy.h"
+#include "js/CallArgs.h"
+#include "js/CharacterEncoding.h"
+#include "js/Class.h"
+#include "js/CompileOptions.h"
+#include "js/ErrorReport.h"
+#include "js/GCVector.h"
+#include "js/HashTable.h"
+#include "js/Id.h"
+#include "js/MemoryFunctions.h"
+#include "js/OffThreadScriptCompilation.h"
+#include "js/Principals.h"
+#include "js/PropertyDescriptor.h"
+#include "js/PropertySpec.h"
+#include "js/Realm.h"
+#include "js/RealmOptions.h"
+#include "js/RefCounted.h"
+#include "js/RootingAPI.h"
+#include "js/TracingAPI.h"
+#include "js/Transcoding.h"
+#include "js/UniquePtr.h"
+#include "js/Utility.h"
+#include "js/Value.h"
+#include "js/ValueArray.h"
+#include "js/Vector.h"
+
+/************************************************************************/
+
+struct JSFunctionSpec;
+struct JSPropertySpec;
+
+namespace JS {
+
+template <typename UnitT>
+class SourceText;
+
+class TwoByteChars;
+
+using ValueVector = JS::GCVector<JS::Value>;
+using IdVector = JS::GCVector<jsid>;
+using ScriptVector = JS::GCVector<JSScript*>;
+using StringVector = JS::GCVector<JSString*>;
+
+/**
+ * Custom rooting behavior for internal and external clients.
+ */
+class MOZ_RAII JS_PUBLIC_API CustomAutoRooter : private AutoGCRooter {
+ public:
+ template <typename CX>
+ explicit CustomAutoRooter(const CX& cx)
+ : AutoGCRooter(cx, AutoGCRooter::Kind::Custom) {}
+
+ friend void AutoGCRooter::trace(JSTracer* trc);
+
+ protected:
+ virtual ~CustomAutoRooter() = default;
+
+ /** Supplied by derived class to trace roots. */
+ virtual void trace(JSTracer* trc) = 0;
+
+ private:
+};
+
+} /* namespace JS */
+
+/* Callbacks and their arguments. */
+
+/************************************************************************/
+using JSGetElementCallback = JSObject* (*)(JSContext* aCx,
+ JS::HandleValue privateValue);
+
+using JSInterruptCallback = bool (*)(JSContext*);
+
+/**
+ * Callback used to ask the embedding for the cross compartment wrapper handler
+ * that implements the desired prolicy for this kind of object in the
+ * destination compartment. |obj| is the object to be wrapped. If |existing| is
+ * non-nullptr, it will point to an existing wrapper object that should be
+ * re-used if possible. |existing| is guaranteed to be a cross-compartment
+ * wrapper with a lazily-defined prototype and the correct global. It is
+ * guaranteed not to wrap a function.
+ */
+using JSWrapObjectCallback = JSObject* (*)(JSContext*, JS::HandleObject,
+ JS::HandleObject);
+
+/**
+ * Callback used by the wrap hook to ask the embedding to prepare an object
+ * for wrapping in a context. This might include unwrapping other wrappers
+ * or even finding a more suitable object for the new compartment. If |origObj|
+ * is non-null, then it is the original object we are going to swap into during
+ * a transplant.
+ */
+using JSPreWrapCallback = void (*)(JSContext*, JS::HandleObject,
+ JS::HandleObject, JS::HandleObject,
+ JS::HandleObject, JS::MutableHandleObject);
+
+struct JSWrapObjectCallbacks {
+ JSWrapObjectCallback wrap;
+ JSPreWrapCallback preWrap;
+};
+
+using JSDestroyZoneCallback = void (*)(JSFreeOp*, JS::Zone*);
+
+using JSDestroyCompartmentCallback = void (*)(JSFreeOp*, JS::Compartment*);
+
+using JSSizeOfIncludingThisCompartmentCallback =
+ size_t (*)(mozilla::MallocSizeOf, JS::Compartment*);
+
+/**
+ * Callback used to intercept JavaScript errors.
+ */
+struct JSErrorInterceptor {
+ /**
+ * This method is called whenever an error has been raised from JS code.
+ *
+ * This method MUST be infallible.
+ */
+ virtual void interceptError(JSContext* cx, JS::HandleValue error) = 0;
+};
+
+/************************************************************************/
+
+static MOZ_ALWAYS_INLINE JS::Value JS_NumberValue(double d) {
+ int32_t i;
+ d = JS::CanonicalizeNaN(d);
+ if (mozilla::NumberIsInt32(d, &i)) {
+ return JS::Int32Value(i);
+ }
+ return JS::DoubleValue(d);
+}
+
+/************************************************************************/
+
+JS_PUBLIC_API bool JS_StringHasBeenPinned(JSContext* cx, JSString* str);
+
+/************************************************************************/
+
+/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
+extern JS_PUBLIC_API int64_t JS_Now(void);
+
+/** Don't want to export data, so provide accessors for non-inline Values. */
+extern JS_PUBLIC_API JS::Value JS_GetEmptyStringValue(JSContext* cx);
+
+extern JS_PUBLIC_API JSString* JS_GetEmptyString(JSContext* cx);
+
+extern JS_PUBLIC_API bool JS_ValueToObject(JSContext* cx, JS::HandleValue v,
+ JS::MutableHandleObject objp);
+
+extern JS_PUBLIC_API JSFunction* JS_ValueToFunction(JSContext* cx,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API JSFunction* JS_ValueToConstructor(JSContext* cx,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API JSString* JS_ValueToSource(JSContext* cx,
+ JS::Handle<JS::Value> v);
+
+extern JS_PUBLIC_API bool JS_DoubleIsInt32(double d, int32_t* ip);
+
+extern JS_PUBLIC_API JSType JS_TypeOfValue(JSContext* cx,
+ JS::Handle<JS::Value> v);
+
+namespace JS {
+
+extern JS_PUBLIC_API const char* InformalValueTypeName(const JS::Value& v);
+
+/** Timing information for telemetry purposes **/
+struct JSTimers {
+ mozilla::TimeDuration executionTime; // Total time spent executing
+ mozilla::TimeDuration delazificationTime; // Total time spent delazifying
+ mozilla::TimeDuration xdrEncodingTime; // Total time spent XDR encoding
+ mozilla::TimeDuration
+ baselineCompileTime; // Total time spent in baseline compiler
+};
+
+extern JS_PUBLIC_API JSTimers GetJSTimers(JSContext* cx);
+
+} /* namespace JS */
+
+/** True iff fun is the global eval function. */
+extern JS_PUBLIC_API bool JS_IsBuiltinEvalFunction(JSFunction* fun);
+
+/** True iff fun is the Function constructor. */
+extern JS_PUBLIC_API bool JS_IsBuiltinFunctionConstructor(JSFunction* fun);
+
+/************************************************************************/
+
+// [SMDOC] Data Structures (JSContext, JSRuntime, Realm, Compartment, Zone)
+//
+// SpiderMonkey uses some data structures that behave a lot like Russian dolls:
+// runtimes contain zones, zones contain compartments, compartments contain
+// realms. Each layer has its own purpose.
+//
+// Realm
+// -----
+// Data associated with a global object. In the browser each frame has its
+// own global/realm.
+//
+// Compartment
+// -----------
+// Security membrane; when an object from compartment A is used in compartment
+// B, a cross-compartment wrapper (a kind of proxy) is used. In the browser,
+// same-origin realms can share a compartment.
+//
+// Zone
+// ----
+// A Zone is a group of compartments that share GC resources (arenas, strings,
+// etc) for memory usage and performance reasons. Zone is the GC unit: the GC
+// can operate on one or more zones at a time. The browser uses roughly one zone
+// per tab.
+//
+// Context
+// -------
+// JSContext represents a thread: there must be exactly one JSContext for each
+// thread running JS/Wasm.
+//
+// Internally, helper threads can also have a JSContext. They do not always have
+// an active context, but one may be requested by AutoSetHelperThreadContext,
+// which activates a pre-allocated JSContext for the duration of its lifetime.
+//
+// Runtime
+// -------
+// JSRuntime is very similar to JSContext: each runtime belongs to one context
+// (thread), but helper threads don't have their own runtimes (they're shared by
+// all runtimes in the process and use the runtime of the task they're
+// executing).
+
+/*
+ * Locking, contexts, and memory allocation.
+ *
+ * It is important that SpiderMonkey be initialized, and the first context
+ * be created, in a single-threaded fashion. Otherwise the behavior of the
+ * library is undefined.
+ * See:
+ * https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/JSAPI_reference
+ */
+
+// Create a new context (and runtime) for this thread.
+extern JS_PUBLIC_API JSContext* JS_NewContext(
+ uint32_t maxbytes, JSRuntime* parentRuntime = nullptr);
+
+// Destroy a context allocated with JS_NewContext. Must be called on the thread
+// that called JS_NewContext.
+extern JS_PUBLIC_API void JS_DestroyContext(JSContext* cx);
+
+JS_PUBLIC_API void* JS_GetContextPrivate(JSContext* cx);
+
+JS_PUBLIC_API void JS_SetContextPrivate(JSContext* cx, void* data);
+
+extern JS_PUBLIC_API JSRuntime* JS_GetParentRuntime(JSContext* cx);
+
+extern JS_PUBLIC_API JSRuntime* JS_GetRuntime(JSContext* cx);
+
+extern JS_PUBLIC_API void JS_SetFutexCanWait(JSContext* cx);
+
+namespace js {
+
+void AssertHeapIsIdle();
+
+} /* namespace js */
+
+namespace JS {
+
+/**
+ * Initialize the runtime's self-hosted code. Embeddings should call this
+ * exactly once per runtime/context, before the first JS_NewGlobalObject
+ * call.
+ *
+ * NOTE: This may not set a pending exception in the case of OOM since this
+ * runs very early in startup.
+ */
+JS_PUBLIC_API bool InitSelfHostedCode(JSContext* cx);
+
+/**
+ * Asserts (in debug and release builds) that `obj` belongs to the current
+ * thread's context.
+ */
+JS_PUBLIC_API void AssertObjectBelongsToCurrentThread(JSObject* obj);
+
+/**
+ * Install a process-wide callback to validate script filenames. The JS engine
+ * will invoke this callback for each JS script it parses or XDR decodes.
+ *
+ * If the callback returns |false|, an exception is thrown and parsing/decoding
+ * will be aborted.
+ *
+ * See also CompileOptions::setSkipFilenameValidation to opt-out of the callback
+ * for specific parse jobs.
+ */
+using FilenameValidationCallback = bool (*)(const char* filename,
+ bool isSystemRealm);
+JS_PUBLIC_API void SetFilenameValidationCallback(FilenameValidationCallback cb);
+
+} /* namespace JS */
+
+/**
+ * Set callback to send tasks to XPCOM thread pools
+ */
+JS_PUBLIC_API void SetHelperThreadTaskCallback(
+ bool (*callback)(js::UniquePtr<js::RunnableTask>));
+
+extern JS_PUBLIC_API const char* JS_GetImplementationVersion(void);
+
+extern JS_PUBLIC_API void JS_SetDestroyZoneCallback(
+ JSContext* cx, JSDestroyZoneCallback callback);
+
+extern JS_PUBLIC_API void JS_SetDestroyCompartmentCallback(
+ JSContext* cx, JSDestroyCompartmentCallback callback);
+
+extern JS_PUBLIC_API void JS_SetSizeOfIncludingThisCompartmentCallback(
+ JSContext* cx, JSSizeOfIncludingThisCompartmentCallback callback);
+
+extern JS_PUBLIC_API void JS_SetWrapObjectCallbacks(
+ JSContext* cx, const JSWrapObjectCallbacks* callbacks);
+
+// Set a callback that will be called whenever an error
+// is thrown in this runtime. This is designed as a mechanism
+// for logging errors. Note that the VM makes no attempt to sanitize
+// the contents of the error (so it may contain private data)
+// or to sort out among errors (so it may not be the error you
+// are interested in or for the component in which you are
+// interested).
+//
+// If the callback sets a new error, this new error
+// will replace the original error.
+//
+// May be `nullptr`.
+// This is a no-op if built without NIGHTLY_BUILD.
+extern JS_PUBLIC_API void JS_SetErrorInterceptorCallback(
+ JSRuntime*, JSErrorInterceptor* callback);
+
+// This returns nullptr if built without NIGHTLY_BUILD.
+extern JS_PUBLIC_API JSErrorInterceptor* JS_GetErrorInterceptorCallback(
+ JSRuntime*);
+
+// Examine a value to determine if it is one of the built-in Error types.
+// If so, return the error type.
+extern JS_PUBLIC_API mozilla::Maybe<JSExnType> JS_GetErrorType(
+ const JS::Value& val);
+
+extern JS_PUBLIC_API void JS_SetCompartmentPrivate(JS::Compartment* compartment,
+ void* data);
+
+extern JS_PUBLIC_API void* JS_GetCompartmentPrivate(
+ JS::Compartment* compartment);
+
+extern JS_PUBLIC_API void JS_SetZoneUserData(JS::Zone* zone, void* data);
+
+extern JS_PUBLIC_API void* JS_GetZoneUserData(JS::Zone* zone);
+
+extern JS_PUBLIC_API bool JS_WrapObject(JSContext* cx,
+ JS::MutableHandleObject objp);
+
+extern JS_PUBLIC_API bool JS_WrapValue(JSContext* cx,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API JSObject* JS_TransplantObject(JSContext* cx,
+ JS::HandleObject origobj,
+ JS::HandleObject target);
+
+extern JS_PUBLIC_API bool JS_RefreshCrossCompartmentWrappers(
+ JSContext* cx, JS::Handle<JSObject*> obj);
+
+/*
+ * At any time, a JSContext has a current (possibly-nullptr) realm.
+ * Realms are described in:
+ *
+ * developer.mozilla.org/en-US/docs/SpiderMonkey/SpiderMonkey_compartments
+ *
+ * The current realm of a context may be changed. The preferred way to do
+ * this is with JSAutoRealm:
+ *
+ * void foo(JSContext* cx, JSObject* obj) {
+ * // in some realm 'r'
+ * {
+ * JSAutoRealm ar(cx, obj); // constructor enters
+ * // in the realm of 'obj'
+ * } // destructor leaves
+ * // back in realm 'r'
+ * }
+ *
+ * The object passed to JSAutoRealm must *not* be a cross-compartment wrapper,
+ * because CCWs are not associated with a single realm.
+ *
+ * For more complicated uses that don't neatly fit in a C++ stack frame, the
+ * realm can be entered and left using separate function calls:
+ *
+ * void foo(JSContext* cx, JSObject* obj) {
+ * // in 'oldRealm'
+ * JS::Realm* oldRealm = JS::EnterRealm(cx, obj);
+ * // in the realm of 'obj'
+ * JS::LeaveRealm(cx, oldRealm);
+ * // back in 'oldRealm'
+ * }
+ *
+ * Note: these calls must still execute in a LIFO manner w.r.t all other
+ * enter/leave calls on the context. Furthermore, only the return value of a
+ * JS::EnterRealm call may be passed as the 'oldRealm' argument of
+ * the corresponding JS::LeaveRealm call.
+ *
+ * Entering a realm roots the realm and its global object for the lifetime of
+ * the JSAutoRealm.
+ */
+
+class MOZ_RAII JS_PUBLIC_API JSAutoRealm {
+ JSContext* cx_;
+ JS::Realm* oldRealm_;
+
+ public:
+ JSAutoRealm(JSContext* cx, JSObject* target);
+ JSAutoRealm(JSContext* cx, JSScript* target);
+ ~JSAutoRealm();
+};
+
+class MOZ_RAII JS_PUBLIC_API JSAutoNullableRealm {
+ JSContext* cx_;
+ JS::Realm* oldRealm_;
+
+ public:
+ explicit JSAutoNullableRealm(JSContext* cx, JSObject* targetOrNull);
+ ~JSAutoNullableRealm();
+};
+
+namespace JS {
+
+/** NB: This API is infallible; a nullptr return value does not indicate error.
+ *
+ * |target| must not be a cross-compartment wrapper because CCWs are not
+ * associated with a single realm.
+ *
+ * Entering a realm roots the realm and its global object until the matching
+ * JS::LeaveRealm() call.
+ */
+extern JS_PUBLIC_API JS::Realm* EnterRealm(JSContext* cx, JSObject* target);
+
+extern JS_PUBLIC_API void LeaveRealm(JSContext* cx, JS::Realm* oldRealm);
+
+using IterateRealmCallback = void (*)(JSContext* cx, void* data, Realm* realm,
+ const AutoRequireNoGC& nogc);
+
+/**
+ * This function calls |realmCallback| on every realm. Beware that there is no
+ * guarantee that the realm will survive after the callback returns. Also,
+ * barriers are disabled via the TraceSession.
+ */
+extern JS_PUBLIC_API void IterateRealms(JSContext* cx, void* data,
+ IterateRealmCallback realmCallback);
+
+/**
+ * Like IterateRealms, but only call the callback for realms using |principals|.
+ */
+extern JS_PUBLIC_API void IterateRealmsWithPrincipals(
+ JSContext* cx, JSPrincipals* principals, void* data,
+ IterateRealmCallback realmCallback);
+
+/**
+ * Like IterateRealms, but only iterates realms in |compartment|.
+ */
+extern JS_PUBLIC_API void IterateRealmsInCompartment(
+ JSContext* cx, JS::Compartment* compartment, void* data,
+ IterateRealmCallback realmCallback);
+
+} // namespace JS
+
+/**
+ * An enum that JSIterateCompartmentCallback can return to indicate
+ * whether to keep iterating.
+ */
+namespace JS {
+enum class CompartmentIterResult { KeepGoing, Stop };
+} // namespace JS
+
+using JSIterateCompartmentCallback =
+ JS::CompartmentIterResult (*)(JSContext*, void*, JS::Compartment*);
+
+/**
+ * This function calls |compartmentCallback| on every compartment until either
+ * all compartments have been iterated or CompartmentIterResult::Stop is
+ * returned. Beware that there is no guarantee that the compartment will survive
+ * after the callback returns. Also, barriers are disabled via the TraceSession.
+ */
+extern JS_PUBLIC_API void JS_IterateCompartments(
+ JSContext* cx, void* data,
+ JSIterateCompartmentCallback compartmentCallback);
+
+/**
+ * This function calls |compartmentCallback| on every compartment in the given
+ * zone until either all compartments have been iterated or
+ * CompartmentIterResult::Stop is returned. Beware that there is no guarantee
+ * that the compartment will survive after the callback returns. Also, barriers
+ * are disabled via the TraceSession.
+ */
+extern JS_PUBLIC_API void JS_IterateCompartmentsInZone(
+ JSContext* cx, JS::Zone* zone, void* data,
+ JSIterateCompartmentCallback compartmentCallback);
+
+/**
+ * Mark a jsid after entering a new compartment. Different zones separately
+ * mark the ids in a runtime, and this must be used any time an id is obtained
+ * from one compartment and then used in another compartment, unless the two
+ * compartments are guaranteed to be in the same zone.
+ */
+extern JS_PUBLIC_API void JS_MarkCrossZoneId(JSContext* cx, jsid id);
+
+/**
+ * If value stores a jsid (an atomized string or symbol), mark that id as for
+ * JS_MarkCrossZoneId.
+ */
+extern JS_PUBLIC_API void JS_MarkCrossZoneIdValue(JSContext* cx,
+ const JS::Value& value);
+
+/**
+ * Resolve id, which must contain either a string or an int, to a standard
+ * class name in obj if possible, defining the class's constructor and/or
+ * prototype and storing true in *resolved. If id does not name a standard
+ * class or a top-level property induced by initializing a standard class,
+ * store false in *resolved and just return true. Return false on error,
+ * as usual for bool result-typed API entry points.
+ *
+ * This API can be called directly from a global object class's resolve op,
+ * to define standard classes lazily. The class should either have an enumerate
+ * hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
+ * calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
+ * faster (does not define all standard classes).
+ */
+extern JS_PUBLIC_API bool JS_ResolveStandardClass(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ bool* resolved);
+
+extern JS_PUBLIC_API bool JS_MayResolveStandardClass(const JSAtomState& names,
+ jsid id,
+ JSObject* maybeObj);
+
+extern JS_PUBLIC_API bool JS_EnumerateStandardClasses(JSContext* cx,
+ JS::HandleObject obj);
+
+/**
+ * Fill "properties" with a list of standard class names that have not yet been
+ * resolved on "obj". This can be used as (part of) a newEnumerate class hook
+ * on a global. Already-resolved things are excluded because they might have
+ * been deleted by script after being resolved and enumeration considers
+ * already-defined properties anyway.
+ */
+extern JS_PUBLIC_API bool JS_NewEnumerateStandardClasses(
+ JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
+ bool enumerableOnly);
+
+/**
+ * Fill "properties" with a list of standard class names. This can be used for
+ * proxies that want to define behavior that looks like enumerating a global
+ * without touching the global itself.
+ */
+extern JS_PUBLIC_API bool JS_NewEnumerateStandardClassesIncludingResolved(
+ JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
+ bool enumerableOnly);
+
+extern JS_PUBLIC_API bool JS_GetClassObject(JSContext* cx, JSProtoKey key,
+ JS::MutableHandle<JSObject*> objp);
+
+extern JS_PUBLIC_API bool JS_GetClassPrototype(
+ JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);
+
+namespace JS {
+
+/*
+ * Determine if the given object is an instance/prototype/constructor for a
+ * standard class. If so, return the associated JSProtoKey. If not, return
+ * JSProto_Null.
+ */
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardInstance(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardPrototype(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey
+IdentifyStandardInstanceOrPrototype(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardConstructor(JSObject* obj);
+
+extern JS_PUBLIC_API void ProtoKeyToId(JSContext* cx, JSProtoKey key,
+ JS::MutableHandleId idp);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSProtoKey JS_IdToProtoKey(JSContext* cx, JS::HandleId id);
+
+extern JS_PUBLIC_API bool JS_IsGlobalObject(JSObject* obj);
+
+extern JS_PUBLIC_API JSObject* JS_GlobalLexicalEnvironment(JSObject* obj);
+
+extern JS_PUBLIC_API bool JS_HasExtensibleLexicalEnvironment(JSObject* obj);
+
+extern JS_PUBLIC_API JSObject* JS_ExtensibleLexicalEnvironment(JSObject* obj);
+
+namespace JS {
+
+/**
+ * Get the current realm's global. Returns nullptr if no realm has been
+ * entered.
+ */
+extern JS_PUBLIC_API JSObject* CurrentGlobalOrNull(JSContext* cx);
+
+/**
+ * Get the global object associated with an object's realm. The object must not
+ * be a cross-compartment wrapper (because CCWs are shared by all realms in the
+ * compartment).
+ */
+extern JS_PUBLIC_API JSObject* GetNonCCWObjectGlobal(JSObject* obj);
+
+} // namespace JS
+
+/**
+ * Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
+ * given global.
+ */
+extern JS_PUBLIC_API bool JS_InitReflectParse(JSContext* cx,
+ JS::HandleObject global);
+
+/**
+ * Add various profiling-related functions as properties of the given object.
+ * Defined in builtin/Profilers.cpp.
+ */
+extern JS_PUBLIC_API bool JS_DefineProfilingFunctions(JSContext* cx,
+ JS::HandleObject obj);
+
+/* Defined in vm/Debugger.cpp. */
+extern JS_PUBLIC_API bool JS_DefineDebuggerObject(JSContext* cx,
+ JS::HandleObject obj);
+
+namespace JS {
+
+/**
+ * Tell JS engine whether Profile Timeline Recording is enabled or not.
+ * If Profile Timeline Recording is enabled, data shown there like stack won't
+ * be optimized out.
+ * This is global state and not associated with specific runtime or context.
+ */
+extern JS_PUBLIC_API void SetProfileTimelineRecordingEnabled(bool enabled);
+
+extern JS_PUBLIC_API bool IsProfileTimelineRecordingEnabled();
+
+} // namespace JS
+
+/**
+ * Set the size of the native stack that should not be exceed. To disable
+ * stack size checking pass 0.
+ *
+ * SpiderMonkey allows for a distinction between system code (such as GCs, which
+ * may incidentally be triggered by script but are not strictly performed on
+ * behalf of such script), trusted script (as determined by
+ * JS_SetTrustedPrincipals), and untrusted script. Each kind of code may have a
+ * different stack quota, allowing embedders to keep higher-priority machinery
+ * running in the face of scripted stack exhaustion by something else.
+ *
+ * The stack quotas for each kind of code should be monotonically descending,
+ * and may be specified with this function. If 0 is passed for a given kind
+ * of code, it defaults to the value of the next-highest-priority kind.
+ *
+ * This function may only be called immediately after the runtime is initialized
+ * and before any code is executed and/or interrupts requested.
+ */
+extern JS_PUBLIC_API void JS_SetNativeStackQuota(
+ JSContext* cx, size_t systemCodeStackSize,
+ size_t trustedScriptStackSize = 0, size_t untrustedScriptStackSize = 0);
+
+/************************************************************************/
+
+extern JS_PUBLIC_API bool JS_ValueToId(JSContext* cx, JS::HandleValue v,
+ JS::MutableHandleId idp);
+
+extern JS_PUBLIC_API bool JS_StringToId(JSContext* cx, JS::HandleString s,
+ JS::MutableHandleId idp);
+
+extern JS_PUBLIC_API bool JS_IdToValue(JSContext* cx, jsid id,
+ JS::MutableHandle<JS::Value> vp);
+
+namespace JS {
+
+/**
+ * Convert obj to a primitive value. On success, store the result in vp and
+ * return true.
+ *
+ * The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
+ * JSTYPE_UNDEFINED (no hint).
+ *
+ * Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
+ */
+extern JS_PUBLIC_API bool ToPrimitive(JSContext* cx, JS::HandleObject obj,
+ JSType hint, JS::MutableHandleValue vp);
+
+/**
+ * If args.get(0) is one of the strings "string", "number", or "default", set
+ * result to JSTYPE_STRING, JSTYPE_NUMBER, or JSTYPE_UNDEFINED accordingly and
+ * return true. Otherwise, return false with a TypeError pending.
+ *
+ * This can be useful in implementing a @@toPrimitive method.
+ */
+extern JS_PUBLIC_API bool GetFirstArgumentAsTypeHint(JSContext* cx,
+ CallArgs args,
+ JSType* result);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSObject* JS_InitClass(
+ JSContext* cx, JS::HandleObject obj, JS::HandleObject parent_proto,
+ const JSClass* clasp, JSNative constructor, unsigned nargs,
+ const JSPropertySpec* ps, const JSFunctionSpec* fs,
+ const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);
+
+/**
+ * Set up ctor.prototype = proto and proto.constructor = ctor with the
+ * right property flags.
+ */
+extern JS_PUBLIC_API bool JS_LinkConstructorAndPrototype(
+ JSContext* cx, JS::Handle<JSObject*> ctor, JS::Handle<JSObject*> proto);
+
+extern JS_PUBLIC_API bool JS_InstanceOf(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ const JSClass* clasp,
+ JS::CallArgs* args);
+
+extern JS_PUBLIC_API bool JS_HasInstance(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ JS::Handle<JS::Value> v, bool* bp);
+
+namespace JS {
+
+// Implementation of
+// http://www.ecma-international.org/ecma-262/6.0/#sec-ordinaryhasinstance. If
+// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
+// not this function.
+extern JS_PUBLIC_API bool OrdinaryHasInstance(JSContext* cx,
+ HandleObject objArg,
+ HandleValue v, bool* bp);
+
+// Implementation of
+// https://www.ecma-international.org/ecma-262/6.0/#sec-instanceofoperator
+// This is almost identical to JS_HasInstance, except the latter may call a
+// custom hasInstance class op instead of InstanceofOperator.
+extern JS_PUBLIC_API bool InstanceofOperator(JSContext* cx, HandleObject obj,
+ HandleValue v, bool* bp);
+
+} // namespace JS
+
+extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
+ size_t nbytes, JS::MemoryUse use);
+
+extern JS_PUBLIC_API void* JS_GetInstancePrivate(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ const JSClass* clasp,
+ JS::CallArgs* args);
+
+extern JS_PUBLIC_API JSObject* JS_GetConstructor(JSContext* cx,
+ JS::Handle<JSObject*> proto);
+
+namespace JS {
+
+/**
+ * During global creation, we fire notifications to callbacks registered
+ * via the Debugger API. These callbacks are arbitrary script, and can touch
+ * the global in arbitrary ways. When that happens, the global should not be
+ * in a half-baked state. But this creates a problem for consumers that need
+ * to set slots on the global to put it in a consistent state.
+ *
+ * This API provides a way for consumers to set slots atomically (immediately
+ * after the global is created), before any debugger hooks are fired. It's
+ * unfortunately on the clunky side, but that's the way the cookie crumbles.
+ *
+ * If callers have no additional state on the global to set up, they may pass
+ * |FireOnNewGlobalHook| to JS_NewGlobalObject, which causes that function to
+ * fire the hook as its final act before returning. Otherwise, callers should
+ * pass |DontFireOnNewGlobalHook|, which means that they are responsible for
+ * invoking JS_FireOnNewGlobalObject upon successfully creating the global. If
+ * an error occurs and the operation aborts, callers should skip firing the
+ * hook. But otherwise, callers must take care to fire the hook exactly once
+ * before compiling any script in the global's scope (we have assertions in
+ * place to enforce this). This lets us be sure that debugger clients never miss
+ * breakpoints.
+ */
+enum OnNewGlobalHookOption { FireOnNewGlobalHook, DontFireOnNewGlobalHook };
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSObject* JS_NewGlobalObject(
+ JSContext* cx, const JSClass* clasp, JSPrincipals* principals,
+ JS::OnNewGlobalHookOption hookOption, const JS::RealmOptions& options);
+/**
+ * Spidermonkey does not have a good way of keeping track of what compartments
+ * should be marked on their own. We can mark the roots unconditionally, but
+ * marking GC things only relevant in live compartments is hard. To mitigate
+ * this, we create a static trace hook, installed on each global object, from
+ * which we can be sure the compartment is relevant, and mark it.
+ *
+ * It is still possible to specify custom trace hooks for global object classes.
+ * They can be provided via the RealmOptions passed to JS_NewGlobalObject.
+ */
+extern JS_PUBLIC_API void JS_GlobalObjectTraceHook(JSTracer* trc,
+ JSObject* global);
+
+namespace JS {
+
+/**
+ * This allows easily constructing a global object without having to deal with
+ * JSClassOps, forgetting to add JS_GlobalObjectTraceHook, or forgetting to call
+ * JS::InitRealmStandardClasses(). Example:
+ *
+ * const JSClass globalClass = { "MyGlobal", JSCLASS_GLOBAL_FLAGS,
+ * &JS::DefaultGlobalClassOps };
+ * JS_NewGlobalObject(cx, &globalClass, ...);
+ */
+extern JS_PUBLIC_DATA const JSClassOps DefaultGlobalClassOps;
+
+} // namespace JS
+
+extern JS_PUBLIC_API void JS_FireOnNewGlobalObject(JSContext* cx,
+ JS::HandleObject global);
+
+extern JS_PUBLIC_API JSObject* JS_NewObject(JSContext* cx,
+ const JSClass* clasp);
+
+extern JS_PUBLIC_API bool JS_IsNative(JSObject* obj);
+
+/**
+ * Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
+ * proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewObjectWithGivenProto(
+ JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);
+
+/**
+ * Creates a new plain object, like `new Object()`, with Object.prototype as
+ * [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewPlainObject(JSContext* cx);
+
+/**
+ * Freeze obj, and all objects it refers to, recursively. This will not recurse
+ * through non-extensible objects, on the assumption that those are already
+ * deep-frozen.
+ */
+extern JS_PUBLIC_API bool JS_DeepFreezeObject(JSContext* cx,
+ JS::Handle<JSObject*> obj);
+
+/**
+ * Freezes an object; see ES5's Object.freeze(obj) method.
+ */
+extern JS_PUBLIC_API bool JS_FreezeObject(JSContext* cx,
+ JS::Handle<JSObject*> obj);
+
+/*** Standard internal methods **********************************************
+ *
+ * The functions below are the fundamental operations on objects.
+ *
+ * ES6 specifies 14 internal methods that define how objects behave. The
+ * standard is actually quite good on this topic, though you may have to read
+ * it a few times. See ES6 sections 6.1.7.2 and 6.1.7.3.
+ *
+ * When 'obj' is an ordinary object, these functions have boring standard
+ * behavior as specified by ES6 section 9.1; see the section about internal
+ * methods in js/src/vm/NativeObject.h.
+ *
+ * Proxies override the behavior of internal methods. So when 'obj' is a proxy,
+ * any one of the functions below could do just about anything. See
+ * js/public/Proxy.h.
+ */
+
+/**
+ * Get the prototype of |obj|, storing it in |proto|.
+ *
+ * Implements: ES6 [[GetPrototypeOf]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_GetPrototype(JSContext* cx, JS::HandleObject obj,
+ JS::MutableHandleObject result);
+
+/**
+ * If |obj| (underneath any functionally-transparent wrapper proxies) has as
+ * its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
+ * for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
+ * in |result|. Otherwise set |*isOrdinary = false|. In case of error, both
+ * outparams have unspecified value.
+ */
+extern JS_PUBLIC_API bool JS_GetPrototypeIfOrdinary(
+ JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
+ JS::MutableHandleObject result);
+
+/**
+ * Change the prototype of obj.
+ *
+ * Implements: ES6 [[SetPrototypeOf]] internal method.
+ *
+ * In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
+ * JS_SetPrototype throws a TypeError and returns false.
+ *
+ * Performance warning: JS_SetPrototype is very bad for performance. It may
+ * cause compiled jit-code to be invalidated. It also causes not only obj but
+ * all other objects in the same "group" as obj to be permanently deoptimized.
+ * It's better to create the object with the right prototype from the start.
+ */
+extern JS_PUBLIC_API bool JS_SetPrototype(JSContext* cx, JS::HandleObject obj,
+ JS::HandleObject proto);
+
+/**
+ * Determine whether obj is extensible. Extensible objects can have new
+ * properties defined on them. Inextensible objects can't, and their
+ * [[Prototype]] slot is fixed as well.
+ *
+ * Implements: ES6 [[IsExtensible]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_IsExtensible(JSContext* cx, JS::HandleObject obj,
+ bool* extensible);
+
+/**
+ * Attempt to make |obj| non-extensible.
+ *
+ * Not all failures are treated as errors. See the comment on
+ * JS::ObjectOpResult in js/public/Class.h.
+ *
+ * Implements: ES6 [[PreventExtensions]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_PreventExtensions(JSContext* cx,
+ JS::HandleObject obj,
+ JS::ObjectOpResult& result);
+
+/**
+ * Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
+ * to modify it will fail. If an error occurs during the attempt, return false
+ * (with a pending exception set, depending upon the nature of the error). If
+ * no error occurs, return true with |*succeeded| set to indicate whether the
+ * attempt successfully made the [[Prototype]] immutable.
+ *
+ * This is a nonstandard internal method.
+ */
+extern JS_PUBLIC_API bool JS_SetImmutablePrototype(JSContext* cx,
+ JS::HandleObject obj,
+ bool* succeeded);
+
+/**
+ * Get a description of one of obj's own properties. If no such property exists
+ * on obj, return true with desc.object() set to null.
+ *
+ * Implements: ES6 [[GetOwnProperty]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptorById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptor(
+ JSContext* cx, JS::HandleObject obj, const char* name,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_GetOwnUCPropertyDescriptor(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+/**
+ * Like JS_GetOwnPropertyDescriptorById, but also searches the prototype chain
+ * if no own property is found directly on obj. The object on which the
+ * property is found is returned in desc.object(). If the property is not found
+ * on the prototype chain, this returns true with desc.object() set to null.
+ */
+extern JS_PUBLIC_API bool JS_GetPropertyDescriptorById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_GetPropertyDescriptor(
+ JSContext* cx, JS::HandleObject obj, const char* name,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_GetUCPropertyDescriptor(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::MutableHandle<JS::PropertyDescriptor> desc);
+
+/**
+ * Define a property on obj.
+ *
+ * This function uses JS::ObjectOpResult to indicate conditions that ES6
+ * specifies as non-error failures. This is inconvenient at best, so use this
+ * function only if you are implementing a proxy handler's defineProperty()
+ * method. For all other purposes, use one of the many DefineProperty functions
+ * below that throw an exception in all failure cases.
+ *
+ * Implements: ES6 [[DefineOwnProperty]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_DefinePropertyById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id,
+ JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);
+
+/**
+ * Define a property on obj, throwing a TypeError if the attempt fails.
+ * This is the C++ equivalent of `Object.defineProperty(obj, id, desc)`.
+ */
+extern JS_PUBLIC_API bool JS_DefinePropertyById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id,
+ JS::Handle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::HandleValue value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id, JSNative getter,
+ JSNative setter, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id,
+ JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::HandleObject value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::HandleString value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id, int32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id, uint32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id, double value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::HandleValue value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, JSNative getter,
+ JSNative setter, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::HandleObject getter,
+ JS::HandleObject setter,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::HandleObject value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::HandleString value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, int32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, uint32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, double value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::Handle<JS::PropertyDescriptor> desc);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::HandleValue value, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::HandleObject value, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(
+ JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
+ JS::HandleString value, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char16_t* name,
+ size_t namelen, int32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char16_t* name,
+ size_t namelen, uint32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char16_t* name,
+ size_t namelen, double value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::HandleValue value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::HandleObject getter,
+ JS::HandleObject setter,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::HandleObject value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::HandleString value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, int32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, uint32_t value,
+ unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, double value,
+ unsigned attrs);
+
+/**
+ * Compute the expression `id in obj`.
+ *
+ * If obj has an own or inherited property obj[id], set *foundp = true and
+ * return true. If not, set *foundp = false and return true. On error, return
+ * false with an exception pending.
+ *
+ * Implements: ES6 [[Has]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_HasPropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id, bool* foundp);
+
+extern JS_PUBLIC_API bool JS_HasProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, bool* foundp);
+
+extern JS_PUBLIC_API bool JS_HasUCProperty(JSContext* cx, JS::HandleObject obj,
+ const char16_t* name, size_t namelen,
+ bool* vp);
+
+extern JS_PUBLIC_API bool JS_HasElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, bool* foundp);
+
+/**
+ * Determine whether obj has an own property with the key `id`.
+ *
+ * Implements: ES6 7.3.11 HasOwnProperty(O, P).
+ */
+extern JS_PUBLIC_API bool JS_HasOwnPropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id, bool* foundp);
+
+extern JS_PUBLIC_API bool JS_HasOwnProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, bool* foundp);
+
+/**
+ * Get the value of the property `obj[id]`, or undefined if no such property
+ * exists. This is the C++ equivalent of `vp = Reflect.get(obj, id, receiver)`.
+ *
+ * Most callers don't need the `receiver` argument. Consider using
+ * JS_GetProperty instead. (But if you're implementing a proxy handler's set()
+ * method, it's often correct to call this function and pass the receiver
+ * through.)
+ *
+ * Implements: ES6 [[Get]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_ForwardGetPropertyTo(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::HandleValue receiver,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API bool JS_ForwardGetElementTo(JSContext* cx,
+ JS::HandleObject obj,
+ uint32_t index,
+ JS::HandleObject receiver,
+ JS::MutableHandleValue vp);
+
+/**
+ * Get the value of the property `obj[id]`, or undefined if no such property
+ * exists. The result is stored in vp.
+ *
+ * Implements: ES6 7.3.1 Get(O, P).
+ */
+extern JS_PUBLIC_API bool JS_GetPropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API bool JS_GetProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API bool JS_GetUCProperty(JSContext* cx, JS::HandleObject obj,
+ const char16_t* name, size_t namelen,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API bool JS_GetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::MutableHandleValue vp);
+
+/**
+ * Perform the same property assignment as `Reflect.set(obj, id, v, receiver)`.
+ *
+ * This function has a `receiver` argument that most callers don't need.
+ * Consider using JS_SetProperty instead.
+ *
+ * Implements: ES6 [[Set]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_ForwardSetPropertyTo(
+ JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
+ JS::HandleValue receiver, JS::ObjectOpResult& result);
+
+/**
+ * Perform the assignment `obj[id] = v`.
+ *
+ * This function performs non-strict assignment, so if the property is
+ * read-only, nothing happens and no error is thrown.
+ */
+extern JS_PUBLIC_API bool JS_SetPropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API bool JS_SetProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name, JS::HandleValue v);
+
+extern JS_PUBLIC_API bool JS_SetUCProperty(JSContext* cx, JS::HandleObject obj,
+ const char16_t* name, size_t namelen,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, JS::HandleValue v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, JS::HandleObject v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, JS::HandleString v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, int32_t v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, uint32_t v);
+
+extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index, double v);
+
+/**
+ * Delete a property. This is the C++ equivalent of
+ * `result = Reflect.deleteProperty(obj, id)`.
+ *
+ * This function has a `result` out parameter that most callers don't need.
+ * Unless you can pass through an ObjectOpResult provided by your caller, it's
+ * probably best to use the JS_DeletePropertyById signature with just 3
+ * arguments.
+ *
+ * Implements: ES6 [[Delete]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ JS::ObjectOpResult& result);
+
+extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name,
+ JS::ObjectOpResult& result);
+
+extern JS_PUBLIC_API bool JS_DeleteUCProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char16_t* name,
+ size_t namelen,
+ JS::ObjectOpResult& result);
+
+extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index,
+ JS::ObjectOpResult& result);
+
+/**
+ * Delete a property, ignoring strict failures. This is the C++ equivalent of
+ * the JS `delete obj[id]` in non-strict mode code.
+ */
+extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
+ JS::HandleObject obj, jsid id);
+
+extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
+ const char* name);
+
+extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
+ uint32_t index);
+
+/**
+ * Get an array of the non-symbol enumerable properties of obj.
+ * This function is roughly equivalent to:
+ *
+ * var result = [];
+ * for (key in obj) {
+ * result.push(key);
+ * }
+ * return result;
+ *
+ * This is the closest thing we currently have to the ES6 [[Enumerate]]
+ * internal method.
+ *
+ * The array of ids returned by JS_Enumerate must be rooted to protect its
+ * contents from garbage collection. Use JS::Rooted<JS::IdVector>.
+ */
+extern JS_PUBLIC_API bool JS_Enumerate(JSContext* cx, JS::HandleObject obj,
+ JS::MutableHandle<JS::IdVector> props);
+
+/**
+ * Equivalent to `Object.assign(target, src)`: Copies the properties from the
+ * `src` object (which must not be null) to `target` (which also must not be
+ * null).
+ */
+extern JS_PUBLIC_API bool JS_AssignObject(JSContext* cx,
+ JS::HandleObject target,
+ JS::HandleObject src);
+
+/*
+ * API for determining callability and constructability. [[Call]] and
+ * [[Construct]] are internal methods that aren't present on all objects, so it
+ * is useful to ask if they are there or not. The standard itself asks these
+ * questions routinely.
+ */
+namespace JS {
+
+/**
+ * Return true if the given object is callable. In ES6 terms, an object is
+ * callable if it has a [[Call]] internal method.
+ *
+ * Implements: ES6 7.2.3 IsCallable(argument).
+ *
+ * Functions are callable. A scripted proxy or wrapper is callable if its
+ * target is callable. Most other objects aren't callable.
+ */
+extern JS_PUBLIC_API bool IsCallable(JSObject* obj);
+
+/**
+ * Return true if the given object is a constructor. In ES6 terms, an object is
+ * a constructor if it has a [[Construct]] internal method. The expression
+ * `new obj()` throws a TypeError if obj is not a constructor.
+ *
+ * Implements: ES6 7.2.4 IsConstructor(argument).
+ *
+ * JS functions and classes are constructors. Arrow functions and most builtin
+ * functions are not. A scripted proxy or wrapper is a constructor if its
+ * target is a constructor.
+ */
+extern JS_PUBLIC_API bool IsConstructor(JSObject* obj);
+
+} /* namespace JS */
+
+/**
+ * Call a function, passing a this-value and arguments. This is the C++
+ * equivalent of `rval = Reflect.apply(fun, obj, args)`.
+ *
+ * Implements: ES6 7.3.12 Call(F, V, [argumentsList]).
+ * Use this function to invoke the [[Call]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_CallFunctionValue(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleValue fval,
+ const JS::HandleValueArray& args,
+ JS::MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool JS_CallFunction(JSContext* cx, JS::HandleObject obj,
+ JS::HandleFunction fun,
+ const JS::HandleValueArray& args,
+ JS::MutableHandleValue rval);
+
+/**
+ * Perform the method call `rval = obj[name](args)`.
+ */
+extern JS_PUBLIC_API bool JS_CallFunctionName(JSContext* cx,
+ JS::HandleObject obj,
+ const char* name,
+ const JS::HandleValueArray& args,
+ JS::MutableHandleValue rval);
+
+namespace JS {
+
+static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
+ JS::HandleFunction fun,
+ const JS::HandleValueArray& args,
+ MutableHandleValue rval) {
+ return !!JS_CallFunction(cx, thisObj, fun, args, rval);
+}
+
+static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
+ JS::HandleValue fun, const JS::HandleValueArray& args,
+ MutableHandleValue rval) {
+ return !!JS_CallFunctionValue(cx, thisObj, fun, args, rval);
+}
+
+static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
+ const char* name, const JS::HandleValueArray& args,
+ MutableHandleValue rval) {
+ return !!JS_CallFunctionName(cx, thisObj, name, args, rval);
+}
+
+extern JS_PUBLIC_API bool Call(JSContext* cx, JS::HandleValue thisv,
+ JS::HandleValue fun,
+ const JS::HandleValueArray& args,
+ MutableHandleValue rval);
+
+static inline bool Call(JSContext* cx, JS::HandleValue thisv,
+ JS::HandleObject funObj,
+ const JS::HandleValueArray& args,
+ MutableHandleValue rval) {
+ MOZ_ASSERT(funObj);
+ JS::RootedValue fun(cx, JS::ObjectValue(*funObj));
+ return Call(cx, thisv, fun, args, rval);
+}
+
+/**
+ * Invoke a constructor. This is the C++ equivalent of
+ * `rval = Reflect.construct(fun, args, newTarget)`.
+ *
+ * JS::Construct() takes a `newTarget` argument that most callers don't need.
+ * Consider using the four-argument Construct signature instead. (But if you're
+ * implementing a subclass or a proxy handler's construct() method, this is the
+ * right function to call.)
+ *
+ * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]).
+ * Use this function to invoke the [[Construct]] internal method.
+ */
+extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
+ HandleObject newTarget,
+ const JS::HandleValueArray& args,
+ MutableHandleObject objp);
+
+/**
+ * Invoke a constructor. This is the C++ equivalent of
+ * `rval = new fun(...args)`.
+ *
+ * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]), when
+ * newTarget is omitted.
+ */
+extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
+ const JS::HandleValueArray& args,
+ MutableHandleObject objp);
+
+} /* namespace JS */
+
+/**
+ * Invoke a constructor, like the JS expression `new ctor(...args)`. Returns
+ * the new object, or null on error.
+ */
+extern JS_PUBLIC_API JSObject* JS_New(JSContext* cx, JS::HandleObject ctor,
+ const JS::HandleValueArray& args);
+
+/*** Other property-defining functions **************************************/
+
+extern JS_PUBLIC_API JSObject* JS_DefineObject(JSContext* cx,
+ JS::HandleObject obj,
+ const char* name,
+ const JSClass* clasp = nullptr,
+ unsigned attrs = 0);
+
+extern JS_PUBLIC_API bool JS_DefineProperties(JSContext* cx,
+ JS::HandleObject obj,
+ const JSPropertySpec* ps);
+
+/* * */
+
+extern JS_PUBLIC_API bool JS_AlreadyHasOwnPropertyById(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ bool* foundp);
+
+extern JS_PUBLIC_API bool JS_AlreadyHasOwnProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char* name,
+ bool* foundp);
+
+extern JS_PUBLIC_API bool JS_AlreadyHasOwnUCProperty(JSContext* cx,
+ JS::HandleObject obj,
+ const char16_t* name,
+ size_t namelen,
+ bool* foundp);
+
+extern JS_PUBLIC_API bool JS_AlreadyHasOwnElement(JSContext* cx,
+ JS::HandleObject obj,
+ uint32_t index, bool* foundp);
+
+namespace JS {
+
+/**
+ * On success, returns true, setting |*isMap| to true if |obj| is a Map object
+ * or a wrapper around one, or to false if not. Returns false on failure.
+ *
+ * This method returns true with |*isMap == false| when passed an ES6 proxy
+ * whose target is a Map, or when passed a revoked proxy.
+ */
+extern JS_PUBLIC_API bool IsMapObject(JSContext* cx, JS::HandleObject obj,
+ bool* isMap);
+
+/**
+ * On success, returns true, setting |*isSet| to true if |obj| is a Set object
+ * or a wrapper around one, or to false if not. Returns false on failure.
+ *
+ * This method returns true with |*isSet == false| when passed an ES6 proxy
+ * whose target is a Set, or when passed a revoked proxy.
+ */
+extern JS_PUBLIC_API bool IsSetObject(JSContext* cx, JS::HandleObject obj,
+ bool* isSet);
+
+} /* namespace JS */
+
+/**
+ * Assign 'undefined' to all of the object's non-reserved slots. Note: this is
+ * done for all slots, regardless of the associated property descriptor.
+ */
+JS_PUBLIC_API void JS_SetAllNonReservedSlotsToUndefined(JS::HandleObject obj);
+
+extern JS_PUBLIC_API void JS_SetReservedSlot(JSObject* obj, uint32_t index,
+ const JS::Value& v);
+
+extern JS_PUBLIC_API void JS_InitReservedSlot(JSObject* obj, uint32_t index,
+ void* ptr, size_t nbytes,
+ JS::MemoryUse use);
+
+template <typename T>
+void JS_InitReservedSlot(JSObject* obj, uint32_t index, T* ptr,
+ JS::MemoryUse use) {
+ JS_InitReservedSlot(obj, index, ptr, sizeof(T), use);
+}
+
+extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
+ size_t nbytes, JS::MemoryUse use);
+
+/************************************************************************/
+
+/* native that can be called as a ctor */
+static constexpr unsigned JSFUN_CONSTRUCTOR = 0x400;
+
+/* | of all the JSFUN_* flags */
+static constexpr unsigned JSFUN_FLAGS_MASK = 0x400;
+
+static_assert((JSPROP_FLAGS_MASK & JSFUN_FLAGS_MASK) == 0,
+ "JSFUN_* flags do not overlap JSPROP_* flags, because bits from "
+ "the two flag-sets appear in the same flag in some APIs");
+
+/*
+ * Functions and scripts.
+ */
+extern JS_PUBLIC_API JSFunction* JS_NewFunction(JSContext* cx, JSNative call,
+ unsigned nargs, unsigned flags,
+ const char* name);
+
+namespace JS {
+
+extern JS_PUBLIC_API JSFunction* GetSelfHostedFunction(
+ JSContext* cx, const char* selfHostedName, HandleId id, unsigned nargs);
+
+/**
+ * Create a new function based on the given JSFunctionSpec, *fs.
+ * id is the result of a successful call to
+ * `PropertySpecNameToId(cx, fs->name, &id)` or
+ `PropertySpecNameToPermanentId(cx, fs->name, &id)`.
+ *
+ * Unlike JS_DefineFunctions, this does not treat fs as an array.
+ * *fs must not be JS_FS_END.
+ */
+extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
+ const JSFunctionSpec* fs,
+ HandleId id);
+
+/**
+ * Same as above, but without an id arg, for callers who don't have
+ * the id already.
+ */
+extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
+ const JSFunctionSpec* fs);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSObject* JS_GetFunctionObject(JSFunction* fun);
+
+/**
+ * Return the function's identifier as a JSString, or null if fun is unnamed.
+ * The returned string lives as long as fun, so you don't need to root a saved
+ * reference to it if fun is well-connected or rooted, and provided you bound
+ * the use of the saved reference by fun's lifetime.
+ */
+extern JS_PUBLIC_API JSString* JS_GetFunctionId(JSFunction* fun);
+
+/**
+ * Return a function's display name. This is the defined name if one was given
+ * where the function was defined, or it could be an inferred name by the JS
+ * engine in the case that the function was defined to be anonymous. This can
+ * still return nullptr if a useful display name could not be inferred. The
+ * same restrictions on rooting as those in JS_GetFunctionId apply.
+ */
+extern JS_PUBLIC_API JSString* JS_GetFunctionDisplayId(JSFunction* fun);
+
+/*
+ * Return the arity of fun, which includes default parameters and rest
+ * parameter. This can be used as `nargs` parameter for other functions.
+ */
+extern JS_PUBLIC_API uint16_t JS_GetFunctionArity(JSFunction* fun);
+
+/*
+ * Return the length of fun, which is the original value of .length property.
+ */
+JS_PUBLIC_API bool JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun,
+ uint16_t* length);
+
+/**
+ * Infallible predicate to test whether obj is a function object (faster than
+ * comparing obj's class name to "Function", but equivalent unless someone has
+ * overwritten the "Function" identifier with a different constructor and then
+ * created instances using that constructor that might be passed in as obj).
+ */
+extern JS_PUBLIC_API bool JS_ObjectIsFunction(JSObject* obj);
+
+extern JS_PUBLIC_API bool JS_IsNativeFunction(JSObject* funobj, JSNative call);
+
+/** Return whether the given function is a valid constructor. */
+extern JS_PUBLIC_API bool JS_IsConstructor(JSFunction* fun);
+
+extern JS_PUBLIC_API bool JS_DefineFunctions(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ const JSFunctionSpec* fs);
+
+extern JS_PUBLIC_API JSFunction* JS_DefineFunction(
+ JSContext* cx, JS::Handle<JSObject*> obj, const char* name, JSNative call,
+ unsigned nargs, unsigned attrs);
+
+extern JS_PUBLIC_API JSFunction* JS_DefineUCFunction(
+ JSContext* cx, JS::Handle<JSObject*> obj, const char16_t* name,
+ size_t namelen, JSNative call, unsigned nargs, unsigned attrs);
+
+extern JS_PUBLIC_API JSFunction* JS_DefineFunctionById(
+ JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id,
+ JSNative call, unsigned nargs, unsigned attrs);
+
+extern JS_PUBLIC_API bool JS_IsFunctionBound(JSFunction* fun);
+
+extern JS_PUBLIC_API JSObject* JS_GetBoundFunctionTarget(JSFunction* fun);
+
+extern JS_PUBLIC_API JSObject* JS_GetGlobalFromScript(JSScript* script);
+
+extern JS_PUBLIC_API const char* JS_GetScriptFilename(JSScript* script);
+
+extern JS_PUBLIC_API unsigned JS_GetScriptBaseLineNumber(JSContext* cx,
+ JSScript* script);
+
+extern JS_PUBLIC_API JSScript* JS_GetFunctionScript(JSContext* cx,
+ JS::HandleFunction fun);
+
+extern JS_PUBLIC_API JSString* JS_DecompileScript(JSContext* cx,
+ JS::Handle<JSScript*> script);
+
+extern JS_PUBLIC_API JSString* JS_DecompileFunction(
+ JSContext* cx, JS::Handle<JSFunction*> fun);
+
+namespace JS {
+
+/**
+ * Set a private value associated with a script. Note that this value is shared
+ * by all nested scripts compiled from a single source file.
+ */
+extern JS_PUBLIC_API void SetScriptPrivate(JSScript* script,
+ const JS::Value& value);
+
+/**
+ * Get the private value associated with a script. Note that this value is
+ * shared by all nested scripts compiled from a single source file.
+ */
+extern JS_PUBLIC_API JS::Value GetScriptPrivate(JSScript* script);
+
+/*
+ * Return the private value associated with currently executing script or
+ * module, or undefined if there is no such script.
+ */
+extern JS_PUBLIC_API JS::Value GetScriptedCallerPrivate(JSContext* cx);
+
+/**
+ * Hooks called when references to a script private value are created or
+ * destroyed. This allows use of a reference counted object as the
+ * script private.
+ */
+using ScriptPrivateReferenceHook = void (*)(const JS::Value&);
+
+/**
+ * Set the script private finalize hook for the runtime to the given function.
+ */
+extern JS_PUBLIC_API void SetScriptPrivateReferenceHooks(
+ JSRuntime* rt, ScriptPrivateReferenceHook addRefHook,
+ ScriptPrivateReferenceHook releaseHook);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API bool JS_CheckForInterrupt(JSContext* cx);
+
+/*
+ * These functions allow setting an interrupt callback that will be called
+ * from the JS thread some time after any thread triggered the callback using
+ * JS_RequestInterruptCallback(cx).
+ *
+ * To schedule the GC and for other activities the engine internally triggers
+ * interrupt callbacks. The embedding should thus not rely on callbacks being
+ * triggered through the external API only.
+ *
+ * Important note: Additional callbacks can occur inside the callback handler
+ * if it re-enters the JS engine. The embedding must ensure that the callback
+ * is disconnected before attempting such re-entry.
+ */
+extern JS_PUBLIC_API bool JS_AddInterruptCallback(JSContext* cx,
+ JSInterruptCallback callback);
+
+extern JS_PUBLIC_API bool JS_DisableInterruptCallback(JSContext* cx);
+
+extern JS_PUBLIC_API void JS_ResetInterruptCallback(JSContext* cx, bool enable);
+
+extern JS_PUBLIC_API void JS_RequestInterruptCallback(JSContext* cx);
+
+extern JS_PUBLIC_API void JS_RequestInterruptCallbackCanWait(JSContext* cx);
+
+namespace JS {
+
+/**
+ * The ConsumeStreamCallback is called from an active JSContext, passing a
+ * StreamConsumer that wishes to consume the given host object as a stream of
+ * bytes with the given MIME type. On failure, the embedding must report the
+ * appropriate error on 'cx'. On success, the embedding must call
+ * consumer->consumeChunk() repeatedly on any thread until exactly one of:
+ * - consumeChunk() returns false
+ * - the embedding calls consumer->streamEnd()
+ * - the embedding calls consumer->streamError()
+ * before JS_DestroyContext(cx) or JS::ShutdownAsyncTasks(cx) is called.
+ *
+ * Note: consumeChunk(), streamEnd() and streamError() may be called
+ * synchronously by ConsumeStreamCallback.
+ *
+ * When streamEnd() is called, the embedding may optionally pass an
+ * OptimizedEncodingListener*, indicating that there is a cache entry associated
+ * with this stream that can store an optimized encoding of the bytes that were
+ * just streamed at some point in the future by having SpiderMonkey call
+ * storeOptimizedEncoding(). Until the optimized encoding is ready, SpiderMonkey
+ * will hold an outstanding refcount to keep the listener alive.
+ *
+ * After storeOptimizedEncoding() is called, on cache hit, the embedding
+ * may call consumeOptimizedEncoding() instead of consumeChunk()/streamEnd().
+ * The embedding must ensure that the GetOptimizedEncodingBuildId() (see
+ * js/BuildId.h) at the time when an optimized encoding is created is the same
+ * as when it is later consumed.
+ */
+
+using OptimizedEncodingBytes = js::Vector<uint8_t, 0, js::SystemAllocPolicy>;
+using UniqueOptimizedEncodingBytes = js::UniquePtr<OptimizedEncodingBytes>;
+
+class OptimizedEncodingListener {
+ protected:
+ virtual ~OptimizedEncodingListener() = default;
+
+ public:
+ // SpiderMonkey will hold an outstanding reference count as long as it holds
+ // a pointer to OptimizedEncodingListener.
+ virtual MozExternalRefCountType MOZ_XPCOM_ABI AddRef() = 0;
+ virtual MozExternalRefCountType MOZ_XPCOM_ABI Release() = 0;
+
+ // SpiderMonkey may optionally call storeOptimizedEncoding() after it has
+ // finished processing a streamed resource.
+ virtual void storeOptimizedEncoding(UniqueOptimizedEncodingBytes bytes) = 0;
+};
+
+class JS_PUBLIC_API StreamConsumer {
+ protected:
+ // AsyncStreamConsumers are created and destroyed by SpiderMonkey.
+ StreamConsumer() = default;
+ virtual ~StreamConsumer() = default;
+
+ public:
+ // Called by the embedding as each chunk of bytes becomes available.
+ // If this function returns 'false', the stream must drop all pointers to
+ // this StreamConsumer.
+ virtual bool consumeChunk(const uint8_t* begin, size_t length) = 0;
+
+ // Called by the embedding when the stream reaches end-of-file, passing the
+ // listener described above.
+ virtual void streamEnd(OptimizedEncodingListener* listener = nullptr) = 0;
+
+ // Called by the embedding when there is an error during streaming. The
+ // given error code should be passed to the ReportStreamErrorCallback on the
+ // main thread to produce the semantically-correct rejection value.
+ virtual void streamError(size_t errorCode) = 0;
+
+ // Called by the embedding *instead of* consumeChunk()/streamEnd() if an
+ // optimized encoding is available from a previous streaming of the same
+ // contents with the same optimized build id.
+ virtual void consumeOptimizedEncoding(const uint8_t* begin,
+ size_t length) = 0;
+
+ // Provides optional stream attributes such as base or source mapping URLs.
+ // Necessarily called before consumeChunk(), streamEnd(), streamError() or
+ // consumeOptimizedEncoding(). The caller retains ownership of the strings.
+ virtual void noteResponseURLs(const char* maybeUrl,
+ const char* maybeSourceMapUrl) = 0;
+};
+
+enum class MimeType { Wasm };
+
+using ConsumeStreamCallback = bool (*)(JSContext*, JS::HandleObject, MimeType,
+ StreamConsumer*);
+
+using ReportStreamErrorCallback = void (*)(JSContext*, size_t);
+
+extern JS_PUBLIC_API void InitConsumeStreamCallback(
+ JSContext* cx, ConsumeStreamCallback consume,
+ ReportStreamErrorCallback report);
+
+/**
+ * Supply an alternative stack to incorporate into captured SavedFrame
+ * backtraces as the imputed caller of asynchronous JavaScript calls, like async
+ * function resumptions and DOM callbacks.
+ *
+ * When one async function awaits the result of another, it's natural to think
+ * of that as a sort of function call: just as execution resumes from an
+ * ordinary call expression when the callee returns, with the return value
+ * providing the value of the call expression, execution resumes from an 'await'
+ * expression after the awaited asynchronous function call returns, passing the
+ * return value along.
+ *
+ * Call the two async functions in such a situation the 'awaiter' and the
+ * 'awaitee'.
+ *
+ * As an async function, the awaitee contains 'await' expressions of its own.
+ * Whenever it executes after its first 'await', there are never any actual
+ * frames on the JavaScript stack under it; its awaiter is certainly not there.
+ * An await expression's continuation is invoked as a promise callback, and
+ * those are always called directly from the event loop in their own microtick.
+ * (Ignore unusual cases like nested event loops.)
+ *
+ * But because await expressions bear such a strong resemblance to calls (and
+ * deliberately so!), it would be unhelpful for stacks captured within the
+ * awaitee to be empty; instead, they should present the awaiter as the caller.
+ *
+ * The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
+ * treat as the caller of any JavaScript invocations that occur within its
+ * lifetime. Any SavedFrame stack captured during such an invocation uses the
+ * SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
+ * property of the SavedFrame for the invocation's oldest frame. Its 'parent'
+ * property will be null, so stack-walking code can distinguish this
+ * awaiter/awaitee transition from an ordinary caller/callee transition.
+ *
+ * The constructor's 'asyncCause' parameter supplies a string explaining what
+ * sort of asynchronous call caused 'stack' to be spliced into the backtrace;
+ * for example, async function resumptions use the string "async". This appears
+ * as the 'asyncCause' property of the 'asyncParent' SavedFrame.
+ *
+ * Async callers are distinguished in the string form of a SavedFrame chain by
+ * including the 'asyncCause' string in the frame. It appears before the
+ * function name, with the two separated by a '*'.
+ *
+ * Note that, as each compartment has its own set of SavedFrames, the
+ * 'asyncParent' may actually point to a copy of 'stack', rather than the exact
+ * SavedFrame object passed.
+ *
+ * The youngest frame of 'stack' is not mutated to take the asyncCause string as
+ * its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
+ * clone of the frame is created with the needed 'asyncCause' property.
+ *
+ * The 'kind' argument specifies how aggressively 'stack' supplants any
+ * JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
+ * 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
+ * their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
+ * 'IMPLICIT', then 'stack' is only included in captured chains if there are no
+ * other JavaScript frames on the stack --- that is, only if the stack would
+ * otherwise end at that point.
+ *
+ * AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
+ * affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
+ * Error.stack, allocation profiling, Promise debugging, and so on.
+ *
+ * See also `js/src/doc/SavedFrame/SavedFrame.md` for documentation on async
+ * stack frames.
+ */
+class MOZ_STACK_CLASS JS_PUBLIC_API AutoSetAsyncStackForNewCalls {
+ JSContext* cx;
+ RootedObject oldAsyncStack;
+ const char* oldAsyncCause;
+ bool oldAsyncCallIsExplicit;
+
+ public:
+ enum class AsyncCallKind {
+ // The ordinary kind of call, where we may apply an async
+ // parent if there is no ordinary parent.
+ IMPLICIT,
+ // An explicit async parent, e.g., callFunctionWithAsyncStack,
+ // where we always want to override any ordinary parent.
+ EXPLICIT
+ };
+
+ // The stack parameter cannot be null by design, because it would be
+ // ambiguous whether that would clear any scheduled async stack and make the
+ // normal stack reappear in the new call, or just keep the async stack
+ // already scheduled for the new call, if any.
+ //
+ // asyncCause is owned by the caller and its lifetime must outlive the
+ // lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
+ // encouraged that asyncCause be a string constant or similar statically
+ // allocated string.
+ AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
+ const char* asyncCause,
+ AsyncCallKind kind = AsyncCallKind::IMPLICIT);
+ ~AutoSetAsyncStackForNewCalls();
+};
+
+} // namespace JS
+
+/************************************************************************/
+
+/*
+ * Strings.
+ *
+ * NB: JS_NewUCString takes ownership of bytes on success, avoiding a copy;
+ * but on error (signified by null return), it leaves chars owned by the
+ * caller. So the caller must free bytes in the error case, if it has no use
+ * for them. In contrast, all the JS_New*StringCopy* functions do not take
+ * ownership of the character memory passed to them -- they copy it.
+ */
+extern JS_PUBLIC_API JSString* JS_NewStringCopyN(JSContext* cx, const char* s,
+ size_t n);
+
+extern JS_PUBLIC_API JSString* JS_NewStringCopyZ(JSContext* cx, const char* s);
+
+extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8Z(
+ JSContext* cx, const JS::ConstUTF8CharsZ s);
+
+extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8N(JSContext* cx,
+ const JS::UTF8Chars s);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeAndPinJSString(JSContext* cx,
+ JS::HandleString str);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeStringN(JSContext* cx, const char* s,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeString(JSContext* cx, const char* s);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeAndPinStringN(JSContext* cx,
+ const char* s,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeAndPinString(JSContext* cx,
+ const char* s);
+
+extern JS_PUBLIC_API JSString* JS_NewLatin1String(
+ JSContext* cx, js::UniquePtr<JS::Latin1Char[], JS::FreePolicy> chars,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_NewUCString(JSContext* cx,
+ JS::UniqueTwoByteChars chars,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_NewUCStringDontDeflate(
+ JSContext* cx, JS::UniqueTwoByteChars chars, size_t length);
+
+extern JS_PUBLIC_API JSString* JS_NewUCStringCopyN(JSContext* cx,
+ const char16_t* s, size_t n);
+
+extern JS_PUBLIC_API JSString* JS_NewUCStringCopyZ(JSContext* cx,
+ const char16_t* s);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeUCStringN(JSContext* cx,
+ const char16_t* s,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeUCString(JSContext* cx,
+ const char16_t* s);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCStringN(JSContext* cx,
+ const char16_t* s,
+ size_t length);
+
+extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCString(JSContext* cx,
+ const char16_t* s);
+
+extern JS_PUBLIC_API bool JS_CompareStrings(JSContext* cx, JSString* str1,
+ JSString* str2, int32_t* result);
+
+extern JS_PUBLIC_API MOZ_MUST_USE bool JS_StringEqualsAscii(
+ JSContext* cx, JSString* str, const char* asciiBytes, bool* match);
+
+// Same as above, but when the length of asciiBytes (excluding the
+// trailing null, if any) is known.
+extern JS_PUBLIC_API MOZ_MUST_USE bool JS_StringEqualsAscii(
+ JSContext* cx, JSString* str, const char* asciiBytes, size_t length,
+ bool* match);
+
+template <size_t N>
+MOZ_MUST_USE bool JS_StringEqualsLiteral(JSContext* cx, JSString* str,
+ const char (&asciiBytes)[N],
+ bool* match) {
+ MOZ_ASSERT(asciiBytes[N - 1] == '\0');
+ return JS_StringEqualsAscii(cx, str, asciiBytes, N - 1, match);
+}
+
+extern JS_PUBLIC_API size_t JS_PutEscapedString(JSContext* cx, char* buffer,
+ size_t size, JSString* str,
+ char quote);
+
+/*
+ * Extracting string characters and length.
+ *
+ * While getting the length of a string is infallible, getting the chars can
+ * fail. As indicated by the lack of a JSContext parameter, there are two
+ * special cases where getting the chars is infallible:
+ *
+ * The first case is for strings that have been atomized, e.g. directly by
+ * JS_AtomizeAndPinString or implicitly because it is stored in a jsid.
+ *
+ * The second case is "linear" strings that have been explicitly prepared in a
+ * fallible context by JS_EnsureLinearString. To catch errors, a separate opaque
+ * JSLinearString type is returned by JS_EnsureLinearString and expected by
+ * JS_Get{Latin1,TwoByte}StringCharsAndLength. Note, though, that this is purely
+ * a syntactic distinction: the input and output of JS_EnsureLinearString are
+ * the same actual GC-thing. If a JSString is known to be linear,
+ * JS_ASSERT_STRING_IS_LINEAR can be used to make a debug-checked cast. Example:
+ *
+ * // In a fallible context.
+ * JSLinearString* lstr = JS_EnsureLinearString(cx, str);
+ * if (!lstr) {
+ * return false;
+ * }
+ * MOZ_ASSERT(lstr == JS_ASSERT_STRING_IS_LINEAR(str));
+ *
+ * // In an infallible context, for the same 'str'.
+ * AutoCheckCannotGC nogc;
+ * const char16_t* chars = JS::GetTwoByteLinearStringChars(nogc, lstr)
+ * MOZ_ASSERT(chars);
+ *
+ * Note: JS strings (including linear strings and atoms) are not
+ * null-terminated!
+ *
+ * Additionally, string characters are stored as either Latin1Char (8-bit)
+ * or char16_t (16-bit). Clients can use JS::StringHasLatin1Chars and can then
+ * call either the Latin1* or TwoByte* functions. Some functions like
+ * JS_CopyStringChars and JS_GetStringCharAt accept both Latin1 and TwoByte
+ * strings.
+ */
+
+extern JS_PUBLIC_API size_t JS_GetStringLength(JSString* str);
+
+extern JS_PUBLIC_API bool JS_StringIsLinear(JSString* str);
+
+extern JS_PUBLIC_API const JS::Latin1Char* JS_GetLatin1StringCharsAndLength(
+ JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
+ size_t* length);
+
+extern JS_PUBLIC_API const char16_t* JS_GetTwoByteStringCharsAndLength(
+ JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
+ size_t* length);
+
+extern JS_PUBLIC_API bool JS_GetStringCharAt(JSContext* cx, JSString* str,
+ size_t index, char16_t* res);
+
+extern JS_PUBLIC_API const char16_t* JS_GetTwoByteExternalStringChars(
+ JSString* str);
+
+extern JS_PUBLIC_API bool JS_CopyStringChars(JSContext* cx,
+ mozilla::Range<char16_t> dest,
+ JSString* str);
+
+/**
+ * Copies the string's characters to a null-terminated char16_t buffer.
+ *
+ * Returns nullptr on OOM.
+ */
+extern JS_PUBLIC_API JS::UniqueTwoByteChars JS_CopyStringCharsZ(JSContext* cx,
+ JSString* str);
+
+extern JS_PUBLIC_API JSLinearString* JS_EnsureLinearString(JSContext* cx,
+ JSString* str);
+
+static MOZ_ALWAYS_INLINE JSLinearString* JSID_TO_LINEAR_STRING(jsid id) {
+ MOZ_ASSERT(JSID_IS_STRING(id));
+ return reinterpret_cast<JSLinearString*>(JSID_TO_STRING(id));
+}
+
+static MOZ_ALWAYS_INLINE JSLinearString* JS_ASSERT_STRING_IS_LINEAR(
+ JSString* str) {
+ MOZ_ASSERT(JS_StringIsLinear(str));
+ return reinterpret_cast<JSLinearString*>(str);
+}
+
+static MOZ_ALWAYS_INLINE JSString* JS_FORGET_STRING_LINEARNESS(
+ JSLinearString* str) {
+ return reinterpret_cast<JSString*>(str);
+}
+
+/*
+ * Additional APIs that avoid fallibility when given a linear string.
+ */
+
+extern JS_PUBLIC_API bool JS_LinearStringEqualsAscii(JSLinearString* str,
+ const char* asciiBytes);
+extern JS_PUBLIC_API bool JS_LinearStringEqualsAscii(JSLinearString* str,
+ const char* asciiBytes,
+ size_t length);
+
+template <size_t N>
+bool JS_LinearStringEqualsLiteral(JSLinearString* str,
+ const char (&asciiBytes)[N]) {
+ MOZ_ASSERT(asciiBytes[N - 1] == '\0');
+ return JS_LinearStringEqualsAscii(str, asciiBytes, N - 1);
+}
+
+extern JS_PUBLIC_API size_t JS_PutEscapedLinearString(char* buffer, size_t size,
+ JSLinearString* str,
+ char quote);
+
+/**
+ * Create a dependent string, i.e., a string that owns no character storage,
+ * but that refers to a slice of another string's chars. Dependent strings
+ * are mutable by definition, so the thread safety comments above apply.
+ */
+extern JS_PUBLIC_API JSString* JS_NewDependentString(JSContext* cx,
+ JS::HandleString str,
+ size_t start,
+ size_t length);
+
+/**
+ * Concatenate two strings, possibly resulting in a rope.
+ * See above for thread safety comments.
+ */
+extern JS_PUBLIC_API JSString* JS_ConcatStrings(JSContext* cx,
+ JS::HandleString left,
+ JS::HandleString right);
+
+/**
+ * For JS_DecodeBytes, set *dstlenp to the size of the destination buffer before
+ * the call; on return, *dstlenp contains the number of characters actually
+ * stored. To determine the necessary destination buffer size, make a sizing
+ * call that passes nullptr for dst.
+ *
+ * On errors, the functions report the error. In that case, *dstlenp contains
+ * the number of characters or bytes transferred so far. If cx is nullptr, no
+ * error is reported on failure, and the functions simply return false.
+ *
+ * NB: This function does not store an additional zero byte or char16_t after
+ * the transcoded string.
+ */
+JS_PUBLIC_API bool JS_DecodeBytes(JSContext* cx, const char* src, size_t srclen,
+ char16_t* dst, size_t* dstlenp);
+
+/**
+ * Get number of bytes in the string encoding (without accounting for a
+ * terminating zero bytes. The function returns (size_t) -1 if the string
+ * can not be encoded into bytes and reports an error using cx accordingly.
+ */
+JS_PUBLIC_API size_t JS_GetStringEncodingLength(JSContext* cx, JSString* str);
+
+/**
+ * Encode string into a buffer. The function does not stores an additional
+ * zero byte. The function returns (size_t) -1 if the string can not be
+ * encoded into bytes with no error reported. Otherwise it returns the number
+ * of bytes that are necessary to encode the string. If that exceeds the
+ * length parameter, the string will be cut and only length bytes will be
+ * written into the buffer.
+ */
+MOZ_MUST_USE JS_PUBLIC_API bool JS_EncodeStringToBuffer(JSContext* cx,
+ JSString* str,
+ char* buffer,
+ size_t length);
+
+/**
+ * Encode as many scalar values of the string as UTF-8 as can fit
+ * into the caller-provided buffer replacing unpaired surrogates
+ * with the REPLACEMENT CHARACTER.
+ *
+ * If JS::StringHasLatin1Chars(str) returns true, the function
+ * is guaranteed to convert the entire string if
+ * buffer.Length() >= 2 * JS_GetStringLength(str). Otherwise,
+ * the function is guaranteed to convert the entire string if
+ * buffer.Length() >= 3 * JS_GetStringLength(str).
+ *
+ * This function does not alter the representation of |str| or
+ * any |JSString*| substring that is a constituent part of it.
+ * Returns mozilla::Nothing() on OOM, without reporting an error;
+ * some data may have been written to |buffer| when this happens.
+ *
+ * If there's no OOM, returns the number of code units read and
+ * the number of code units written.
+ *
+ * The semantics of this method match the semantics of
+ * TextEncoder.encodeInto().
+ *
+ * The function does not store an additional zero byte.
+ */
+JS_PUBLIC_API mozilla::Maybe<mozilla::Tuple<size_t, size_t> >
+JS_EncodeStringToUTF8BufferPartial(JSContext* cx, JSString* str,
+ mozilla::Span<char> buffer);
+
+namespace JS {
+
+JS_PUBLIC_API bool PropertySpecNameEqualsId(JSPropertySpec::Name name,
+ HandleId id);
+
+/**
+ * Create a jsid that does not need to be marked for GC.
+ *
+ * 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
+ * resulting jsid, on success, is either an interned string or a well-known
+ * symbol; either way it is immune to GC so there is no need to visit *idp
+ * during GC marking.
+ */
+JS_PUBLIC_API bool PropertySpecNameToPermanentId(JSContext* cx,
+ JSPropertySpec::Name name,
+ jsid* idp);
+
+} /* namespace JS */
+
+/************************************************************************/
+
+/*
+ * Error reporting.
+ *
+ * There are four encoding variants for the error reporting API:
+ * UTF-8
+ * JSAPI's default encoding for error handling. Use this when the encoding
+ * of the error message, format string, and arguments is UTF-8.
+ * ASCII
+ * Equivalent to UTF-8, but also asserts that the error message, format
+ * string, and arguments are all ASCII. Because ASCII is a subset of UTF-8,
+ * any use of this encoding variant *could* be replaced with use of the
+ * UTF-8 variant. This variant exists solely to double-check the
+ * developer's assumption that all these strings truly are ASCII, given that
+ * UTF-8 and ASCII strings regrettably have the same C++ type.
+ * UC = UTF-16
+ * Use this when arguments are UTF-16. The format string must be UTF-8.
+ * Latin1 (planned to be removed)
+ * In this variant, all strings are interpreted byte-for-byte as the
+ * corresponding Unicode codepoint. This encoding may *safely* be used on
+ * any null-terminated string, regardless of its encoding. (You shouldn't
+ * *actually* be uncertain, but in the real world, a string's encoding -- if
+ * promised at all -- may be more...aspirational...than reality.) This
+ * encoding variant will eventually be removed -- work to convert your uses
+ * to UTF-8 as you're able.
+ */
+
+namespace JS {
+const uint16_t MaxNumErrorArguments = 10;
+};
+
+/**
+ * Report an exception represented by the sprintf-like conversion of format
+ * and its arguments.
+ */
+extern JS_PUBLIC_API void JS_ReportErrorASCII(JSContext* cx, const char* format,
+ ...) MOZ_FORMAT_PRINTF(2, 3);
+
+extern JS_PUBLIC_API void JS_ReportErrorLatin1(JSContext* cx,
+ const char* format, ...)
+ MOZ_FORMAT_PRINTF(2, 3);
+
+extern JS_PUBLIC_API void JS_ReportErrorUTF8(JSContext* cx, const char* format,
+ ...) MOZ_FORMAT_PRINTF(2, 3);
+
+/*
+ * Use an errorNumber to retrieve the format string, args are char*
+ */
+extern JS_PUBLIC_API void JS_ReportErrorNumberASCII(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, ...);
+
+extern JS_PUBLIC_API void JS_ReportErrorNumberASCIIVA(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, va_list ap);
+
+extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, ...);
+
+#ifdef va_start
+extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1VA(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, va_list ap);
+#endif
+
+extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, ...);
+
+#ifdef va_start
+extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8VA(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, va_list ap);
+#endif
+
+/*
+ * args is null-terminated. That is, a null char* means there are no
+ * more args. The number of args must match the number expected for
+ * errorNumber for the given JSErrorCallback.
+ */
+extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8Array(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, const char** args);
+
+/*
+ * Use an errorNumber to retrieve the format string, args are char16_t*
+ */
+extern JS_PUBLIC_API void JS_ReportErrorNumberUC(JSContext* cx,
+ JSErrorCallback errorCallback,
+ void* userRef,
+ const unsigned errorNumber,
+ ...);
+
+extern JS_PUBLIC_API void JS_ReportErrorNumberUCArray(
+ JSContext* cx, JSErrorCallback errorCallback, void* userRef,
+ const unsigned errorNumber, const char16_t** args);
+
+/**
+ * Complain when out of memory.
+ */
+extern MOZ_COLD JS_PUBLIC_API void JS_ReportOutOfMemory(JSContext* cx);
+
+extern JS_PUBLIC_API bool JS_ExpandErrorArgumentsASCII(
+ JSContext* cx, JSErrorCallback errorCallback, const unsigned errorNumber,
+ JSErrorReport* reportp, ...);
+
+/**
+ * Complain when an allocation size overflows the maximum supported limit.
+ */
+extern JS_PUBLIC_API void JS_ReportAllocationOverflow(JSContext* cx);
+
+namespace JS {
+
+extern JS_PUBLIC_API bool CreateError(
+ JSContext* cx, JSExnType type, HandleObject stack, HandleString fileName,
+ uint32_t lineNumber, uint32_t columnNumber, JSErrorReport* report,
+ HandleString message, MutableHandleValue rval);
+
+/************************************************************************/
+
+/*
+ * Weak Maps.
+ */
+
+extern JS_PUBLIC_API JSObject* NewWeakMapObject(JSContext* cx);
+
+extern JS_PUBLIC_API bool IsWeakMapObject(JSObject* obj);
+
+extern JS_PUBLIC_API bool GetWeakMapEntry(JSContext* cx,
+ JS::HandleObject mapObj,
+ JS::HandleObject key,
+ JS::MutableHandleValue val);
+
+extern JS_PUBLIC_API bool SetWeakMapEntry(JSContext* cx,
+ JS::HandleObject mapObj,
+ JS::HandleObject key,
+ JS::HandleValue val);
+
+/*
+ * Map
+ */
+extern JS_PUBLIC_API JSObject* NewMapObject(JSContext* cx);
+
+extern JS_PUBLIC_API uint32_t MapSize(JSContext* cx, HandleObject obj);
+
+extern JS_PUBLIC_API bool MapGet(JSContext* cx, HandleObject obj,
+ HandleValue key, MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool MapHas(JSContext* cx, HandleObject obj,
+ HandleValue key, bool* rval);
+
+extern JS_PUBLIC_API bool MapSet(JSContext* cx, HandleObject obj,
+ HandleValue key, HandleValue val);
+
+extern JS_PUBLIC_API bool MapDelete(JSContext* cx, HandleObject obj,
+ HandleValue key, bool* rval);
+
+extern JS_PUBLIC_API bool MapClear(JSContext* cx, HandleObject obj);
+
+extern JS_PUBLIC_API bool MapKeys(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool MapValues(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool MapEntries(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool MapForEach(JSContext* cx, HandleObject obj,
+ HandleValue callbackFn,
+ HandleValue thisVal);
+
+/*
+ * Set
+ */
+extern JS_PUBLIC_API JSObject* NewSetObject(JSContext* cx);
+
+extern JS_PUBLIC_API uint32_t SetSize(JSContext* cx, HandleObject obj);
+
+extern JS_PUBLIC_API bool SetHas(JSContext* cx, HandleObject obj,
+ HandleValue key, bool* rval);
+
+extern JS_PUBLIC_API bool SetDelete(JSContext* cx, HandleObject obj,
+ HandleValue key, bool* rval);
+
+extern JS_PUBLIC_API bool SetAdd(JSContext* cx, HandleObject obj,
+ HandleValue key);
+
+extern JS_PUBLIC_API bool SetClear(JSContext* cx, HandleObject obj);
+
+extern JS_PUBLIC_API bool SetKeys(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool SetValues(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool SetEntries(JSContext* cx, HandleObject obj,
+ MutableHandleValue rval);
+
+extern JS_PUBLIC_API bool SetForEach(JSContext* cx, HandleObject obj,
+ HandleValue callbackFn,
+ HandleValue thisVal);
+
+} /* namespace JS */
+
+/************************************************************************/
+
+extern JS_PUBLIC_API bool JS_IsExceptionPending(JSContext* cx);
+
+extern JS_PUBLIC_API bool JS_IsThrowingOutOfMemory(JSContext* cx);
+
+extern JS_PUBLIC_API bool JS_GetPendingException(JSContext* cx,
+ JS::MutableHandleValue vp);
+
+namespace JS {
+
+enum class ExceptionStackBehavior : bool {
+ // Do not capture any stack.
+ DoNotCapture,
+
+ // Capture the current JS stack when setting the exception. It may be
+ // retrieved by JS::GetPendingExceptionStack.
+ Capture
+};
+
+} // namespace JS
+
+extern JS_PUBLIC_API void JS_SetPendingException(
+ JSContext* cx, JS::HandleValue v,
+ JS::ExceptionStackBehavior behavior = JS::ExceptionStackBehavior::Capture);
+
+extern JS_PUBLIC_API void JS_ClearPendingException(JSContext* cx);
+
+namespace JS {
+
+/**
+ * Save and later restore the current exception state of a given JSContext.
+ * This is useful for implementing behavior in C++ that's like try/catch
+ * or try/finally in JS.
+ *
+ * Typical usage:
+ *
+ * bool ok = JS::Evaluate(cx, ...);
+ * AutoSaveExceptionState savedExc(cx);
+ * ... cleanup that might re-enter JS ...
+ * return ok;
+ */
+class JS_PUBLIC_API AutoSaveExceptionState {
+ private:
+ JSContext* context;
+ bool wasPropagatingForcedReturn;
+ bool wasOverRecursed;
+ bool wasThrowing;
+ RootedValue exceptionValue;
+ RootedObject exceptionStack;
+
+ public:
+ /*
+ * Take a snapshot of cx's current exception state. Then clear any current
+ * pending exception in cx.
+ */
+ explicit AutoSaveExceptionState(JSContext* cx);
+
+ /*
+ * If neither drop() nor restore() was called, restore the exception
+ * state only if no exception is currently pending on cx.
+ */
+ ~AutoSaveExceptionState();
+
+ /*
+ * Discard any stored exception state.
+ * If this is called, the destructor is a no-op.
+ */
+ void drop();
+
+ /*
+ * Replace cx's exception state with the stored exception state. Then
+ * discard the stored exception state. If this is called, the
+ * destructor is a no-op.
+ */
+ void restore();
+};
+
+} /* namespace JS */
+
+/**
+ * If the given object is an exception object, the exception will have (or be
+ * able to lazily create) an error report struct, and this function will return
+ * the address of that struct. Otherwise, it returns nullptr. The lifetime
+ * of the error report struct that might be returned is the same as the
+ * lifetime of the exception object.
+ */
+extern JS_PUBLIC_API JSErrorReport* JS_ErrorFromException(JSContext* cx,
+ JS::HandleObject obj);
+
+namespace JS {
+/**
+ * If the given object is an exception object (or an unwrappable
+ * cross-compartment wrapper for one), return the stack for that exception, if
+ * any. Will return null if the given object is not an exception object
+ * (including if it's null or a security wrapper that can't be unwrapped) or if
+ * the exception has no stack.
+ */
+extern JS_PUBLIC_API JSObject* ExceptionStackOrNull(JS::HandleObject obj);
+
+} /* namespace JS */
+
+/**
+ * A JS context always has an "owner thread". The owner thread is set when the
+ * context is created (to the current thread) and practically all entry points
+ * into the JS engine check that a context (or anything contained in the
+ * context: runtime, compartment, object, etc) is only touched by its owner
+ * thread. Embeddings may check this invariant outside the JS engine by calling
+ * JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
+ * non-debug builds).
+ */
+
+extern JS_PUBLIC_API void JS_AbortIfWrongThread(JSContext* cx);
+
+/************************************************************************/
+
+/**
+ * A constructor can request that the JS engine create a default new 'this'
+ * object of the given class, using the callee to determine parentage and
+ * [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewObjectForConstructor(
+ JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);
+
+/************************************************************************/
+
+#ifdef JS_GC_ZEAL
+# define JS_DEFAULT_ZEAL_FREQ 100
+
+extern JS_PUBLIC_API void JS_GetGCZealBits(JSContext* cx, uint32_t* zealBits,
+ uint32_t* frequency,
+ uint32_t* nextScheduled);
+
+extern JS_PUBLIC_API void JS_SetGCZeal(JSContext* cx, uint8_t zeal,
+ uint32_t frequency);
+
+extern JS_PUBLIC_API void JS_UnsetGCZeal(JSContext* cx, uint8_t zeal);
+
+extern JS_PUBLIC_API void JS_ScheduleGC(JSContext* cx, uint32_t count);
+#endif
+
+extern JS_PUBLIC_API void JS_SetParallelParsingEnabled(JSContext* cx,
+ bool enabled);
+
+extern JS_PUBLIC_API void JS_SetOffthreadIonCompilationEnabled(JSContext* cx,
+ bool enabled);
+
+// clang-format off
+#define JIT_COMPILER_OPTIONS(Register) \
+ Register(BASELINE_INTERPRETER_WARMUP_TRIGGER, "blinterp.warmup.trigger") \
+ Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger") \
+ Register(ION_NORMAL_WARMUP_TRIGGER, "ion.warmup.trigger") \
+ Register(ION_GVN_ENABLE, "ion.gvn.enable") \
+ Register(ION_FORCE_IC, "ion.forceinlineCaches") \
+ Register(ION_ENABLE, "ion.enable") \
+ Register(JIT_TRUSTEDPRINCIPALS_ENABLE, "jit_trustedprincipals.enable") \
+ Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis") \
+ Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
+ Register(BASELINE_INTERPRETER_ENABLE, "blinterp.enable") \
+ Register(BASELINE_ENABLE, "baseline.enable") \
+ Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable") \
+ Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks") \
+ Register(JUMP_THRESHOLD, "jump-threshold") \
+ Register(NATIVE_REGEXP_ENABLE, "native_regexp.enable") \
+ Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt") \
+ Register(SPECTRE_INDEX_MASKING, "spectre.index-masking") \
+ Register(SPECTRE_OBJECT_MITIGATIONS_BARRIERS, "spectre.object-mitigations.barriers") \
+ Register(SPECTRE_OBJECT_MITIGATIONS_MISC, "spectre.object-mitigations.misc") \
+ Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations") \
+ Register(SPECTRE_VALUE_MASKING, "spectre.value-masking") \
+ Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-C++-calls") \
+ Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets") \
+ Register(WASM_DELAY_TIER2, "wasm.delay-tier2") \
+ Register(WASM_JIT_BASELINE, "wasm.baseline") \
+ Register(WASM_JIT_OPTIMIZING, "wasm.optimizing") \
+// clang-format on
+
+typedef enum JSJitCompilerOption {
+#define JIT_COMPILER_DECLARE(key, str) JSJITCOMPILER_##key,
+
+ JIT_COMPILER_OPTIONS(JIT_COMPILER_DECLARE)
+#undef JIT_COMPILER_DECLARE
+
+ JSJITCOMPILER_NOT_AN_OPTION
+} JSJitCompilerOption;
+
+extern JS_PUBLIC_API void JS_SetGlobalJitCompilerOption(JSContext* cx,
+ JSJitCompilerOption opt,
+ uint32_t value);
+extern JS_PUBLIC_API bool JS_GetGlobalJitCompilerOption(JSContext* cx,
+ JSJitCompilerOption opt,
+ uint32_t* valueOut);
+
+/**
+ * Convert a uint32_t index into a jsid.
+ */
+extern JS_PUBLIC_API bool JS_IndexToId(JSContext* cx, uint32_t index,
+ JS::MutableHandleId);
+
+/**
+ * Convert chars into a jsid.
+ *
+ * |chars| may not be an index.
+ */
+extern JS_PUBLIC_API bool JS_CharsToId(JSContext* cx, JS::TwoByteChars chars,
+ JS::MutableHandleId);
+
+/**
+ * Test if the given string is a valid ECMAScript identifier
+ */
+extern JS_PUBLIC_API bool JS_IsIdentifier(JSContext* cx, JS::HandleString str,
+ bool* isIdentifier);
+
+/**
+ * Test whether the given chars + length are a valid ECMAScript identifier.
+ * This version is infallible, so just returns whether the chars are an
+ * identifier.
+ */
+extern JS_PUBLIC_API bool JS_IsIdentifier(const char16_t* chars, size_t length);
+
+namespace js {
+class ScriptSource;
+} // namespace js
+
+namespace JS {
+
+class MOZ_RAII JS_PUBLIC_API AutoFilename {
+ private:
+ js::ScriptSource* ss_;
+ mozilla::Variant<const char*, UniqueChars> filename_;
+
+ AutoFilename(const AutoFilename&) = delete;
+ AutoFilename& operator=(const AutoFilename&) = delete;
+
+ public:
+ AutoFilename()
+ : ss_(nullptr), filename_(mozilla::AsVariant<const char*>(nullptr)) {}
+
+ ~AutoFilename() { reset(); }
+
+ void reset();
+
+ void setOwned(UniqueChars&& filename);
+ void setUnowned(const char* filename);
+ void setScriptSource(js::ScriptSource* ss);
+
+ const char* get() const;
+};
+
+/**
+ * Return the current filename, line number and column number of the most
+ * currently running frame. Returns true if a scripted frame was found, false
+ * otherwise.
+ *
+ * If a the embedding has hidden the scripted caller for the topmost activation
+ * record, this will also return false.
+ */
+extern JS_PUBLIC_API bool DescribeScriptedCaller(
+ JSContext* cx, AutoFilename* filename = nullptr, unsigned* lineno = nullptr,
+ unsigned* column = nullptr);
+
+extern JS_PUBLIC_API JSObject* GetScriptedCallerGlobal(JSContext* cx);
+
+/**
+ * Informs the JS engine that the scripted caller should be hidden. This can be
+ * used by the embedding to maintain an override of the scripted caller in its
+ * calculations, by hiding the scripted caller in the JS engine and pushing data
+ * onto a separate stack, which it inspects when DescribeScriptedCaller returns
+ * null.
+ *
+ * We maintain a counter on each activation record. Add() increments the counter
+ * of the topmost activation, and Remove() decrements it. The count may never
+ * drop below zero, and must always be exactly zero when the activation is
+ * popped from the stack.
+ */
+extern JS_PUBLIC_API void HideScriptedCaller(JSContext* cx);
+
+extern JS_PUBLIC_API void UnhideScriptedCaller(JSContext* cx);
+
+class MOZ_RAII AutoHideScriptedCaller {
+ public:
+ explicit AutoHideScriptedCaller(JSContext* cx) : mContext(cx) {
+ HideScriptedCaller(mContext);
+ }
+ ~AutoHideScriptedCaller() { UnhideScriptedCaller(mContext); }
+
+ protected:
+ JSContext* mContext;
+};
+
+} /* namespace JS */
+
+namespace js {
+
+enum class StackFormat { SpiderMonkey, V8, Default };
+
+/*
+ * Sets the format used for stringifying Error stacks.
+ *
+ * The default format is StackFormat::SpiderMonkey. Use StackFormat::V8
+ * in order to emulate V8's stack formatting. StackFormat::Default can't be
+ * used here.
+ */
+extern JS_PUBLIC_API void SetStackFormat(JSContext* cx, StackFormat format);
+
+extern JS_PUBLIC_API StackFormat GetStackFormat(JSContext* cx);
+
+} // namespace js
+
+namespace JS {
+
+/**
+ * Attempt to disable Wasm's usage of reserving a large virtual memory
+ * allocation to avoid bounds checking overhead. This must be called before any
+ * Wasm module or memory is created in this process, or else this function will
+ * fail.
+ */
+extern JS_PUBLIC_API MOZ_MUST_USE bool DisableWasmHugeMemory();
+
+/**
+ * If a large allocation fails when calling pod_{calloc,realloc}CanGC, the JS
+ * engine may call the large-allocation-failure callback, if set, to allow the
+ * embedding to flush caches, possibly perform shrinking GCs, etc. to make some
+ * room. The allocation will then be retried (and may still fail.) This callback
+ * can be called on any thread and must be set at most once in a process.
+ */
+
+using LargeAllocationFailureCallback = void (*)();
+
+extern JS_PUBLIC_API void SetProcessLargeAllocationFailureCallback(
+ LargeAllocationFailureCallback afc);
+
+/**
+ * Unlike the error reporter, which is only called if the exception for an OOM
+ * bubbles up and is not caught, the OutOfMemoryCallback is called immediately
+ * at the OOM site to allow the embedding to capture the current state of heap
+ * allocation before anything is freed. If the large-allocation-failure callback
+ * is called at all (not all allocation sites call the large-allocation-failure
+ * callback on failure), it is called before the out-of-memory callback; the
+ * out-of-memory callback is only called if the allocation still fails after the
+ * large-allocation-failure callback has returned.
+ */
+
+using OutOfMemoryCallback = void (*)(JSContext*, void*);
+
+extern JS_PUBLIC_API void SetOutOfMemoryCallback(JSContext* cx,
+ OutOfMemoryCallback cb,
+ void* data);
+
+/**
+ * When the JSRuntime is about to block in an Atomics.wait() JS call or in a
+ * `wait` instruction in WebAssembly, it can notify the host by means of a call
+ * to BeforeWaitCallback. After the wait, it can notify the host by means of a
+ * call to AfterWaitCallback. Both callbacks must be null, or neither.
+ *
+ * (If you change the callbacks from null to not-null or vice versa while some
+ * thread on the runtime is in a wait, you will be sorry.)
+ *
+ * The argument to the BeforeWaitCallback is a pointer to uninitialized
+ * stack-allocated working memory of size WAIT_CALLBACK_CLIENT_MAXMEM bytes.
+ * The caller of SetWaitCallback() must pass the amount of memory it will need,
+ * and this amount will be checked against that limit and the process will crash
+ * reliably if the check fails.
+ *
+ * The value returned by the BeforeWaitCallback will be passed to the
+ * AfterWaitCallback.
+ *
+ * The AfterWaitCallback will be called even if the wakeup is spurious and the
+ * thread goes right back to waiting again. Of course the thread will call the
+ * BeforeWaitCallback once more before it goes to sleep in this situation.
+ */
+
+static constexpr size_t WAIT_CALLBACK_CLIENT_MAXMEM = 32;
+
+using BeforeWaitCallback = void* (*)(uint8_t* memory);
+using AfterWaitCallback = void (*)(void* cookie);
+
+extern JS_PUBLIC_API void SetWaitCallback(JSRuntime* rt,
+ BeforeWaitCallback beforeWait,
+ AfterWaitCallback afterWait,
+ size_t requiredMemory);
+
+/**
+ * Capture all frames.
+ */
+struct AllFrames {};
+
+/**
+ * Capture at most this many frames.
+ */
+struct MaxFrames {
+ uint32_t maxFrames;
+
+ explicit MaxFrames(uint32_t max) : maxFrames(max) { MOZ_ASSERT(max > 0); }
+};
+
+/**
+ * Capture the first frame with the given principals. By default, do not
+ * consider self-hosted frames with the given principals as satisfying the stack
+ * capture.
+ */
+struct JS_PUBLIC_API FirstSubsumedFrame {
+ JSContext* cx;
+ JSPrincipals* principals;
+ bool ignoreSelfHosted;
+
+ /**
+ * Use the cx's current compartment's principals.
+ */
+ explicit FirstSubsumedFrame(JSContext* cx,
+ bool ignoreSelfHostedFrames = true);
+
+ explicit FirstSubsumedFrame(JSContext* ctx, JSPrincipals* p,
+ bool ignoreSelfHostedFrames = true)
+ : cx(ctx), principals(p), ignoreSelfHosted(ignoreSelfHostedFrames) {
+ if (principals) {
+ JS_HoldPrincipals(principals);
+ }
+ }
+
+ // No copying because we want to avoid holding and dropping principals
+ // unnecessarily.
+ FirstSubsumedFrame(const FirstSubsumedFrame&) = delete;
+ FirstSubsumedFrame& operator=(const FirstSubsumedFrame&) = delete;
+
+ FirstSubsumedFrame(FirstSubsumedFrame&& rhs)
+ : principals(rhs.principals), ignoreSelfHosted(rhs.ignoreSelfHosted) {
+ MOZ_ASSERT(this != &rhs, "self move disallowed");
+ rhs.principals = nullptr;
+ }
+
+ FirstSubsumedFrame& operator=(FirstSubsumedFrame&& rhs) {
+ new (this) FirstSubsumedFrame(std::move(rhs));
+ return *this;
+ }
+
+ ~FirstSubsumedFrame() {
+ if (principals) {
+ JS_DropPrincipals(cx, principals);
+ }
+ }
+};
+
+using StackCapture = mozilla::Variant<AllFrames, MaxFrames, FirstSubsumedFrame>;
+
+/**
+ * Capture the current call stack as a chain of SavedFrame JSObjects, and set
+ * |stackp| to the SavedFrame for the youngest stack frame, or nullptr if there
+ * are no JS frames on the stack.
+ *
+ * The |capture| parameter describes the portion of the JS stack to capture:
+ *
+ * * |JS::AllFrames|: Capture all frames on the stack.
+ *
+ * * |JS::MaxFrames|: Capture no more than |JS::MaxFrames::maxFrames| from the
+ * stack.
+ *
+ * * |JS::FirstSubsumedFrame|: Capture the first frame whose principals are
+ * subsumed by |JS::FirstSubsumedFrame::principals|. By default, do not
+ * consider self-hosted frames; this can be controlled via the
+ * |JS::FirstSubsumedFrame::ignoreSelfHosted| flag. Do not capture any async
+ * stack.
+ */
+extern JS_PUBLIC_API bool CaptureCurrentStack(
+ JSContext* cx, MutableHandleObject stackp,
+ StackCapture&& capture = StackCapture(AllFrames()));
+
+/**
+ * Returns true if capturing stack trace data to associate with an asynchronous
+ * operation is currently enabled for the current context realm.
+ *
+ * Users should check this state before capturing a stack that will be passed
+ * back to AutoSetAsyncStackForNewCalls later, in order to avoid capturing a
+ * stack for async use when we don't actually want to capture it.
+ */
+extern JS_PUBLIC_API bool IsAsyncStackCaptureEnabledForRealm(JSContext* cx);
+
+/*
+ * This is a utility function for preparing an async stack to be used
+ * by some other object. This may be used when you need to treat a
+ * given stack trace as an async parent. If you just need to capture
+ * the current stack, async parents and all, use CaptureCurrentStack
+ * instead.
+ *
+ * Here |asyncStack| is the async stack to prepare. It is copied into
+ * |cx|'s current compartment, and the newest frame is given
+ * |asyncCause| as its asynchronous cause. If |maxFrameCount| is
+ * |Some(n)|, capture at most the youngest |n| frames. The
+ * new stack object is written to |stackp|. Returns true on success,
+ * or sets an exception and returns |false| on error.
+ */
+extern JS_PUBLIC_API bool CopyAsyncStack(
+ JSContext* cx, HandleObject asyncStack, HandleString asyncCause,
+ MutableHandleObject stackp, const mozilla::Maybe<size_t>& maxFrameCount);
+
+/**
+ * Given a SavedFrame JSObject stack, stringify it in the same format as
+ * Error.prototype.stack. The stringified stack out parameter is placed in the
+ * cx's compartment. Defaults to the empty string.
+ *
+ * The same notes above about SavedFrame accessors applies here as well: cx
+ * doesn't need to be in stack's compartment, and stack can be null, a
+ * SavedFrame object, or a wrapper (CCW or Xray) around a SavedFrame object.
+ * SavedFrames not subsumed by |principals| are skipped.
+ *
+ * Optional indent parameter specifies the number of white spaces to indent
+ * each line.
+ */
+extern JS_PUBLIC_API bool BuildStackString(
+ JSContext* cx, JSPrincipals* principals, HandleObject stack,
+ MutableHandleString stringp, size_t indent = 0,
+ js::StackFormat stackFormat = js::StackFormat::Default);
+
+/**
+ * Return true iff the given object is either a SavedFrame object or wrapper
+ * around a SavedFrame object, and it is not the SavedFrame.prototype object.
+ */
+extern JS_PUBLIC_API bool IsMaybeWrappedSavedFrame(JSObject* obj);
+
+/**
+ * Return true iff the given object is a SavedFrame object and not the
+ * SavedFrame.prototype object.
+ */
+extern JS_PUBLIC_API bool IsUnwrappedSavedFrame(JSObject* obj);
+
+} /* namespace JS */
+
+namespace js {
+
+/**
+ * Hint that we expect a crash. Currently, the only thing that cares is the
+ * breakpad injector, which (if loaded) will suppress minidump generation.
+ */
+extern JS_PUBLIC_API void NoteIntentionalCrash();
+
+} /* namespace js */
+
+namespace js {
+
+enum class CompletionKind { Normal, Return, Throw };
+
+} /* namespace js */
+
+#ifdef DEBUG
+namespace JS {
+
+extern JS_PUBLIC_API void SetSupportDifferentialTesting(bool value);
+
+}
+#endif /* DEBUG */
+
+#endif /* jsapi_h */