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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /layout/generic/nsFloatManager.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/generic/nsFloatManager.cpp')
-rw-r--r-- | layout/generic/nsFloatManager.cpp | 2998 |
1 files changed, 2998 insertions, 0 deletions
diff --git a/layout/generic/nsFloatManager.cpp b/layout/generic/nsFloatManager.cpp new file mode 100644 index 0000000000..cd31a2ecc0 --- /dev/null +++ b/layout/generic/nsFloatManager.cpp @@ -0,0 +1,2998 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* class that manages rules for positioning floats */ + +#include "nsFloatManager.h" + +#include <algorithm> +#include <initializer_list> + +#include "gfxContext.h" +#include "mozilla/PresShell.h" +#include "mozilla/ReflowInput.h" +#include "mozilla/ShapeUtils.h" +#include "nsBlockFrame.h" +#include "nsDeviceContext.h" +#include "nsError.h" +#include "nsIFrame.h" +#include "nsIFrameInlines.h" +#include "nsImageRenderer.h" +#include "nsMemory.h" + +using namespace mozilla; +using namespace mozilla::image; +using namespace mozilla::gfx; + +int32_t nsFloatManager::sCachedFloatManagerCount = 0; +void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE]; + +///////////////////////////////////////////////////////////////////////////// +// nsFloatManager + +nsFloatManager::nsFloatManager(PresShell* aPresShell, WritingMode aWM) + : +#ifdef DEBUG + mWritingMode(aWM), +#endif + mLineLeft(0), + mBlockStart(0), + mFloatDamage(aPresShell), + mPushedLeftFloatPastBreak(false), + mPushedRightFloatPastBreak(false), + mSplitLeftFloatAcrossBreak(false), + mSplitRightFloatAcrossBreak(false) { + MOZ_COUNT_CTOR(nsFloatManager); +} + +nsFloatManager::~nsFloatManager() { MOZ_COUNT_DTOR(nsFloatManager); } + +// static +void* nsFloatManager::operator new(size_t aSize) noexcept(true) { + if (sCachedFloatManagerCount > 0) { + // We have cached unused instances of this class, return a cached + // instance in stead of always creating a new one. + return sCachedFloatManagers[--sCachedFloatManagerCount]; + } + + // The cache is empty, this means we have to create a new instance using + // the global |operator new|. + return moz_xmalloc(aSize); +} + +void nsFloatManager::operator delete(void* aPtr, size_t aSize) { + if (!aPtr) return; + // This float manager is no longer used, if there's still room in + // the cache we'll cache this float manager, unless the layout + // module was already shut down. + + if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE && + sCachedFloatManagerCount >= 0) { + // There's still space in the cache for more instances, put this + // instance in the cache in stead of deleting it. + + sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr; + return; + } + + // The cache is full, or the layout module has been shut down, + // delete this float manager. + free(aPtr); +} + +/* static */ +void nsFloatManager::Shutdown() { + // The layout module is being shut down, clean up the cache and + // disable further caching. + + int32_t i; + + for (i = 0; i < sCachedFloatManagerCount; i++) { + void* floatManager = sCachedFloatManagers[i]; + if (floatManager) free(floatManager); + } + + // Disable further caching. + sCachedFloatManagerCount = -1; +} + +#define CHECK_BLOCK_AND_LINE_DIR(aWM) \ + NS_ASSERTION((aWM).GetBlockDir() == mWritingMode.GetBlockDir() && \ + (aWM).IsLineInverted() == mWritingMode.IsLineInverted(), \ + "incompatible writing modes") + +nsFlowAreaRect nsFloatManager::GetFlowArea( + WritingMode aWM, nscoord aBCoord, nscoord aBSize, + BandInfoType aBandInfoType, ShapeType aShapeType, LogicalRect aContentArea, + SavedState* aState, const nsSize& aContainerSize) const { + CHECK_BLOCK_AND_LINE_DIR(aWM); + NS_ASSERTION(aBSize >= 0, "unexpected max block size"); + NS_ASSERTION(aContentArea.ISize(aWM) >= 0, + "unexpected content area inline size"); + + nscoord blockStart = aBCoord + mBlockStart; + if (blockStart < nscoord_MIN) { + NS_WARNING("bad value"); + blockStart = nscoord_MIN; + } + + // Determine the last float that we should consider. + uint32_t floatCount; + if (aState) { + // Use the provided state. + floatCount = aState->mFloatInfoCount; + MOZ_ASSERT(floatCount <= mFloats.Length(), "bad state"); + } else { + // Use our current state. + floatCount = mFloats.Length(); + } + + // If there are no floats at all, or we're below the last one, return + // quickly. + if (floatCount == 0 || (mFloats[floatCount - 1].mLeftBEnd <= blockStart && + mFloats[floatCount - 1].mRightBEnd <= blockStart)) { + return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBCoord, + aContentArea.ISize(aWM), aBSize, + nsFlowAreaRectFlags::NoFlags); + } + + nscoord blockEnd; + if (aBSize == nscoord_MAX) { + // This warning (and the two below) are possible to hit on pages + // with really large objects. + NS_WARNING_ASSERTION(aBandInfoType == BandInfoType::BandFromPoint, + "bad height"); + blockEnd = nscoord_MAX; + } else { + blockEnd = blockStart + aBSize; + if (blockEnd < blockStart || blockEnd > nscoord_MAX) { + NS_WARNING("bad value"); + blockEnd = nscoord_MAX; + } + } + nscoord lineLeft = mLineLeft + aContentArea.LineLeft(aWM, aContainerSize); + nscoord lineRight = mLineLeft + aContentArea.LineRight(aWM, aContainerSize); + if (lineRight < lineLeft) { + NS_WARNING("bad value"); + lineRight = lineLeft; + } + + // Walk backwards through the floats until we either hit the front of + // the list or we're above |blockStart|. + bool haveFloats = false; + bool mayWiden = false; + for (uint32_t i = floatCount; i > 0; --i) { + const FloatInfo& fi = mFloats[i - 1]; + if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) { + // There aren't any more floats that could intersect this band. + break; + } + if (fi.IsEmpty(aShapeType)) { + // Ignore empty float areas. + // https://drafts.csswg.org/css-shapes/#relation-to-box-model-and-float-behavior + continue; + } + + nscoord floatBStart = fi.BStart(aShapeType); + nscoord floatBEnd = fi.BEnd(aShapeType); + if (blockStart < floatBStart && + aBandInfoType == BandInfoType::BandFromPoint) { + // This float is below our band. Shrink our band's height if needed. + if (floatBStart < blockEnd) { + blockEnd = floatBStart; + } + } + // If blockStart == blockEnd (which happens only with WidthWithinHeight), + // we include floats that begin at our 0-height vertical area. We + // need to do this to satisfy the invariant that a + // WidthWithinHeight call is at least as narrow on both sides as a + // BandFromPoint call beginning at its blockStart. + else if (blockStart < floatBEnd && + (floatBStart < blockEnd || + (floatBStart == blockEnd && blockStart == blockEnd))) { + // This float is in our band. + + // Shrink our band's width if needed. + StyleFloat floatStyle = fi.mFrame->StyleDisplay()->mFloat; + + // When aBandInfoType is BandFromPoint, we're only intended to + // consider a point along the y axis rather than a band. + const nscoord bandBlockEnd = + aBandInfoType == BandInfoType::BandFromPoint ? blockStart : blockEnd; + if (floatStyle == StyleFloat::Left) { + // A left float + nscoord lineRightEdge = + fi.LineRight(aShapeType, blockStart, bandBlockEnd); + if (lineRightEdge > lineLeft) { + lineLeft = lineRightEdge; + // Only set haveFloats to true if the float is inside our + // containing block. This matches the spec for what some + // callers want and disagrees for other callers, so we should + // probably provide better information at some point. + haveFloats = true; + + // Our area may widen in the block direction if this float may + // narrow in the block direction. + mayWiden = mayWiden || fi.MayNarrowInBlockDirection(aShapeType); + } + } else { + // A right float + nscoord lineLeftEdge = + fi.LineLeft(aShapeType, blockStart, bandBlockEnd); + if (lineLeftEdge < lineRight) { + lineRight = lineLeftEdge; + // See above. + haveFloats = true; + mayWiden = mayWiden || fi.MayNarrowInBlockDirection(aShapeType); + } + } + + // Shrink our band's height if needed. + if (floatBEnd < blockEnd && + aBandInfoType == BandInfoType::BandFromPoint) { + blockEnd = floatBEnd; + } + } + } + + nscoord blockSize = + (blockEnd == nscoord_MAX) ? nscoord_MAX : (blockEnd - blockStart); + // convert back from LineLeft/Right to IStart + nscoord inlineStart = + aWM.IsBidiLTR() + ? lineLeft - mLineLeft + : mLineLeft - lineRight + LogicalSize(aWM, aContainerSize).ISize(aWM); + + nsFlowAreaRectFlags flags = + (haveFloats ? nsFlowAreaRectFlags::HasFloats + : nsFlowAreaRectFlags::NoFlags) | + (mayWiden ? nsFlowAreaRectFlags::MayWiden : nsFlowAreaRectFlags::NoFlags); + + return nsFlowAreaRect(aWM, inlineStart, blockStart - mBlockStart, + lineRight - lineLeft, blockSize, flags); +} + +void nsFloatManager::AddFloat(nsIFrame* aFloatFrame, + const LogicalRect& aMarginRect, WritingMode aWM, + const nsSize& aContainerSize) { + CHECK_BLOCK_AND_LINE_DIR(aWM); + NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!"); + NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!"); + + FloatInfo info(aFloatFrame, mLineLeft, mBlockStart, aMarginRect, aWM, + aContainerSize); + + // Set mLeftBEnd and mRightBEnd. + if (HasAnyFloats()) { + FloatInfo& tail = mFloats[mFloats.Length() - 1]; + info.mLeftBEnd = tail.mLeftBEnd; + info.mRightBEnd = tail.mRightBEnd; + } else { + info.mLeftBEnd = nscoord_MIN; + info.mRightBEnd = nscoord_MIN; + } + StyleFloat floatStyle = aFloatFrame->StyleDisplay()->mFloat; + MOZ_ASSERT(floatStyle == StyleFloat::Left || floatStyle == StyleFloat::Right, + "Unexpected float style!"); + nscoord& sideBEnd = + floatStyle == StyleFloat::Left ? info.mLeftBEnd : info.mRightBEnd; + nscoord thisBEnd = info.BEnd(); + if (thisBEnd > sideBEnd) sideBEnd = thisBEnd; + + mFloats.AppendElement(std::move(info)); +} + +// static +LogicalRect nsFloatManager::CalculateRegionFor(WritingMode aWM, + nsIFrame* aFloat, + const LogicalMargin& aMargin, + const nsSize& aContainerSize) { + // We consider relatively positioned frames at their original position. + LogicalRect region(aWM, + nsRect(aFloat->GetNormalPosition(), aFloat->GetSize()), + aContainerSize); + + // Float region includes its margin + region.Inflate(aWM, aMargin); + + // Don't store rectangles with negative margin-box width or height in + // the float manager; it can't deal with them. + if (region.ISize(aWM) < 0) { + // Preserve the right margin-edge for left floats and the left + // margin-edge for right floats + const nsStyleDisplay* display = aFloat->StyleDisplay(); + StyleFloat floatStyle = display->mFloat; + if ((StyleFloat::Left == floatStyle) == aWM.IsBidiLTR()) { + region.IStart(aWM) = region.IEnd(aWM); + } + region.ISize(aWM) = 0; + } + if (region.BSize(aWM) < 0) { + region.BSize(aWM) = 0; + } + return region; +} + +NS_DECLARE_FRAME_PROPERTY_DELETABLE(FloatRegionProperty, nsMargin) + +LogicalRect nsFloatManager::GetRegionFor(WritingMode aWM, nsIFrame* aFloat, + const nsSize& aContainerSize) { + LogicalRect region = aFloat->GetLogicalRect(aWM, aContainerSize); + void* storedRegion = aFloat->GetProperty(FloatRegionProperty()); + if (storedRegion) { + nsMargin margin = *static_cast<nsMargin*>(storedRegion); + region.Inflate(aWM, LogicalMargin(aWM, margin)); + } + return region; +} + +void nsFloatManager::StoreRegionFor(WritingMode aWM, nsIFrame* aFloat, + const LogicalRect& aRegion, + const nsSize& aContainerSize) { + nsRect region = aRegion.GetPhysicalRect(aWM, aContainerSize); + nsRect rect = aFloat->GetRect(); + if (region.IsEqualEdges(rect)) { + aFloat->RemoveProperty(FloatRegionProperty()); + } else { + nsMargin* storedMargin = aFloat->GetProperty(FloatRegionProperty()); + if (!storedMargin) { + storedMargin = new nsMargin(); + aFloat->SetProperty(FloatRegionProperty(), storedMargin); + } + *storedMargin = region - rect; + } +} + +nsresult nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList) { + if (!aFrameList) { + return NS_OK; + } + // This could be a good bit simpler if we could guarantee that the + // floats given were at the end of our list, so we could just search + // for the head of aFrameList. (But we can't; + // layout/reftests/bugs/421710-1.html crashes.) + nsTHashtable<nsPtrHashKey<nsIFrame> > frameSet(1); + + for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) { + frameSet.PutEntry(f); + } + + uint32_t newLength = mFloats.Length(); + while (newLength > 0) { + if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) { + break; + } + --newLength; + } + mFloats.TruncateLength(newLength); + +#ifdef DEBUG + for (uint32_t i = 0; i < mFloats.Length(); ++i) { + NS_ASSERTION( + !frameSet.Contains(mFloats[i].mFrame), + "Frame region deletion was requested but we couldn't delete it"); + } +#endif + + return NS_OK; +} + +void nsFloatManager::PushState(SavedState* aState) { + MOZ_ASSERT(aState, "Need a place to save state"); + + // This is a cheap push implementation, which + // only saves the (x,y) and last frame in the mFrameInfoMap + // which is enough info to get us back to where we should be + // when pop is called. + // + // This push/pop mechanism is used to undo any + // floats that were added during the unconstrained reflow + // in nsBlockReflowContext::DoReflowBlock(). (See bug 96736) + // + // It should also be noted that the state for mFloatDamage is + // intentionally not saved or restored in PushState() and PopState(), + // since that could lead to bugs where damage is missed/dropped when + // we move from position A to B (during the intermediate incremental + // reflow mentioned above) and then from B to C during the subsequent + // reflow. In the typical case A and C will be the same, but not always. + // Allowing mFloatDamage to accumulate the damage incurred during both + // reflows ensures that nothing gets missed. + aState->mLineLeft = mLineLeft; + aState->mBlockStart = mBlockStart; + aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak; + aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak; + aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak; + aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak; + aState->mFloatInfoCount = mFloats.Length(); +} + +void nsFloatManager::PopState(SavedState* aState) { + MOZ_ASSERT(aState, "No state to restore?"); + + mLineLeft = aState->mLineLeft; + mBlockStart = aState->mBlockStart; + mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak; + mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak; + mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak; + mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak; + + NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(), + "somebody misused PushState/PopState"); + mFloats.TruncateLength(aState->mFloatInfoCount); +} + +nscoord nsFloatManager::GetLowestFloatTop() const { + if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) { + return nscoord_MAX; + } + if (!HasAnyFloats()) { + return nscoord_MIN; + } + return mFloats[mFloats.Length() - 1].BStart() - mBlockStart; +} + +#ifdef DEBUG_FRAME_DUMP +void DebugListFloatManager(const nsFloatManager* aFloatManager) { + aFloatManager->List(stdout); +} + +nsresult nsFloatManager::List(FILE* out) const { + if (!HasAnyFloats()) return NS_OK; + + for (uint32_t i = 0; i < mFloats.Length(); ++i) { + const FloatInfo& fi = mFloats[i]; + fprintf_stderr(out, + "Float %u: frame=%p rect={%d,%d,%d,%d} BEnd={l:%d, r:%d}\n", + i, static_cast<void*>(fi.mFrame), fi.LineLeft(), fi.BStart(), + fi.ISize(), fi.BSize(), fi.mLeftBEnd, fi.mRightBEnd); + } + return NS_OK; +} +#endif + +nscoord nsFloatManager::ClearFloats(nscoord aBCoord, + StyleClear aBreakType) const { + if (!HasAnyFloats()) { + return aBCoord; + } + + nscoord blockEnd = aBCoord + mBlockStart; + + const FloatInfo& tail = mFloats[mFloats.Length() - 1]; + switch (aBreakType) { + case StyleClear::Both: + blockEnd = std::max(blockEnd, tail.mLeftBEnd); + blockEnd = std::max(blockEnd, tail.mRightBEnd); + break; + case StyleClear::Left: + blockEnd = std::max(blockEnd, tail.mLeftBEnd); + break; + case StyleClear::Right: + blockEnd = std::max(blockEnd, tail.mRightBEnd); + break; + default: + // Do nothing + break; + } + + blockEnd -= mBlockStart; + + return blockEnd; +} + +bool nsFloatManager::ClearContinues(StyleClear aBreakType) const { + return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) && + (aBreakType == StyleClear::Both || aBreakType == StyleClear::Left)) || + ((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) && + (aBreakType == StyleClear::Both || aBreakType == StyleClear::Right)); +} + +///////////////////////////////////////////////////////////////////////////// +// ShapeInfo is an abstract class for implementing all the shapes in CSS +// Shapes Module. A subclass needs to override all the methods to adjust +// the flow area with respect to its shape. +// +class nsFloatManager::ShapeInfo { + public: + virtual ~ShapeInfo() = default; + + virtual nscoord LineLeft(const nscoord aBStart, + const nscoord aBEnd) const = 0; + virtual nscoord LineRight(const nscoord aBStart, + const nscoord aBEnd) const = 0; + virtual nscoord BStart() const = 0; + virtual nscoord BEnd() const = 0; + virtual bool IsEmpty() const = 0; + + // Does this shape possibly get inline narrower in the BStart() to BEnd() + // span when proceeding in the block direction? This is false for unrounded + // rectangles that span all the way to BEnd(), but could be true for other + // shapes. Note that we don't care if the BEnd() falls short of the margin + // rect -- the ShapeInfo can only affect float behavior in the span between + // BStart() and BEnd(). + virtual bool MayNarrowInBlockDirection() const = 0; + + // Translate the current origin by the specified offsets. + virtual void Translate(nscoord aLineLeft, nscoord aBlockStart) = 0; + + static LogicalRect ComputeShapeBoxRect(StyleShapeBox, nsIFrame* const aFrame, + const LogicalRect& aMarginRect, + WritingMode aWM); + + // Convert the LogicalRect to the special logical coordinate space used + // in float manager. + static nsRect ConvertToFloatLogical(const LogicalRect& aRect, WritingMode aWM, + const nsSize& aContainerSize) { + return nsRect(aRect.LineLeft(aWM, aContainerSize), aRect.BStart(aWM), + aRect.ISize(aWM), aRect.BSize(aWM)); + } + + static UniquePtr<ShapeInfo> CreateShapeBox(nsIFrame* const aFrame, + nscoord aShapeMargin, + const LogicalRect& aShapeBoxRect, + WritingMode aWM, + const nsSize& aContainerSize); + + static UniquePtr<ShapeInfo> CreateBasicShape( + const StyleBasicShape& aBasicShape, nscoord aShapeMargin, + nsIFrame* const aFrame, const LogicalRect& aShapeBoxRect, + const LogicalRect& aMarginRect, WritingMode aWM, + const nsSize& aContainerSize); + + static UniquePtr<ShapeInfo> CreateInset(const StyleBasicShape& aBasicShape, + nscoord aShapeMargin, + nsIFrame* aFrame, + const LogicalRect& aShapeBoxRect, + WritingMode aWM, + const nsSize& aContainerSize); + + static UniquePtr<ShapeInfo> CreateCircleOrEllipse( + const StyleBasicShape& aBasicShape, nscoord aShapeMargin, + nsIFrame* const aFrame, const LogicalRect& aShapeBoxRect, WritingMode aWM, + const nsSize& aContainerSize); + + static UniquePtr<ShapeInfo> CreatePolygon(const StyleBasicShape& aBasicShape, + nscoord aShapeMargin, + nsIFrame* const aFrame, + const LogicalRect& aShapeBoxRect, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize); + + static UniquePtr<ShapeInfo> CreateImageShape(const StyleImage& aShapeImage, + float aShapeImageThreshold, + nscoord aShapeMargin, + nsIFrame* const aFrame, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize); + + protected: + // Compute the minimum line-axis difference between the bounding shape + // box and its rounded corner within the given band (block-axis region). + // This is used as a helper function to compute the LineRight() and + // LineLeft(). See the picture in the implementation for an example. + // RadiusL and RadiusB stand for radius on the line-axis and block-axis. + // + // Returns radius-x diff on the line-axis, or 0 if there's no rounded + // corner within the given band. + static nscoord ComputeEllipseLineInterceptDiff( + const nscoord aShapeBoxBStart, const nscoord aShapeBoxBEnd, + const nscoord aBStartCornerRadiusL, const nscoord aBStartCornerRadiusB, + const nscoord aBEndCornerRadiusL, const nscoord aBEndCornerRadiusB, + const nscoord aBandBStart, const nscoord aBandBEnd); + + static nscoord XInterceptAtY(const nscoord aY, const nscoord aRadiusX, + const nscoord aRadiusY); + + // Convert the physical point to the special logical coordinate space + // used in float manager. + static nsPoint ConvertToFloatLogical(const nsPoint& aPoint, WritingMode aWM, + const nsSize& aContainerSize); + + // Convert the half corner radii (nscoord[8]) to the special logical + // coordinate space used in float manager. + static UniquePtr<nscoord[]> ConvertToFloatLogical(const nscoord aRadii[8], + WritingMode aWM); + + // Some ShapeInfo subclasses may define their float areas in intervals. + // Each interval is a rectangle that is one device pixel deep in the block + // axis. The values are stored as block edges in the y coordinates, + // and inline edges as the x coordinates. Interval arrays should be sorted + // on increasing y values. This function uses a binary search to find the + // first interval that contains aTargetY. If no such interval exists, this + // function returns aIntervals.Length(). + static size_t MinIntervalIndexContainingY(const nsTArray<nsRect>& aIntervals, + const nscoord aTargetY); + + // This interval function is designed to handle the arguments to ::LineLeft() + // and LineRight() and interpret them for the supplied aIntervals. + static nscoord LineEdge(const nsTArray<nsRect>& aIntervals, + const nscoord aBStart, const nscoord aBEnd, + bool aIsLineLeft); + + // These types, constants, and functions are useful for ShapeInfos that + // allocate a distance field. Efficient distance field calculations use + // integer values that are 5X the Euclidean distance. MAX_MARGIN_5X is the + // largest possible margin that we can calculate (in 5X integer dev pixels), + // given these constraints. + typedef uint16_t dfType; + static const dfType MAX_CHAMFER_VALUE; + static const dfType MAX_MARGIN; + static const dfType MAX_MARGIN_5X; + + // This function returns a typed, overflow-safe value of aShapeMargin in + // 5X integer dev pixels. + static dfType CalcUsedShapeMargin5X(nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel); +}; + +const nsFloatManager::ShapeInfo::dfType + nsFloatManager::ShapeInfo::MAX_CHAMFER_VALUE = 11; + +const nsFloatManager::ShapeInfo::dfType nsFloatManager::ShapeInfo::MAX_MARGIN = + (std::numeric_limits<dfType>::max() - MAX_CHAMFER_VALUE) / 5; + +const nsFloatManager::ShapeInfo::dfType + nsFloatManager::ShapeInfo::MAX_MARGIN_5X = MAX_MARGIN * 5; + +///////////////////////////////////////////////////////////////////////////// +// EllipseShapeInfo +// +// Implements shape-outside: circle() and shape-outside: ellipse(). +// +class nsFloatManager::EllipseShapeInfo final + : public nsFloatManager::ShapeInfo { + public: + // Construct the float area using math to calculate the shape boundary. + // This is the fast path and should be used when shape-margin is negligible, + // or when the two values of aRadii are roughly equal. Those two conditions + // are defined by ShapeMarginIsNegligible() and RadiiAreRoughlyEqual(). In + // those cases, we can conveniently represent the entire float area using + // an ellipse. + EllipseShapeInfo(const nsPoint& aCenter, const nsSize& aRadii, + nscoord aShapeMargin); + + // Construct the float area using rasterization to calculate the shape + // boundary. This constructor accounts for the fact that applying + // 'shape-margin' to an ellipse produces a shape that is not mathematically + // representable as an ellipse. + EllipseShapeInfo(const nsPoint& aCenter, const nsSize& aRadii, + nscoord aShapeMargin, int32_t aAppUnitsPerDevPixel); + + static bool ShapeMarginIsNegligible(nscoord aShapeMargin) { + // For now, only return true for a shape-margin of 0. In the future, if + // we want to enable use of the fast-path constructor more often, this + // limit could be increased; + static const nscoord SHAPE_MARGIN_NEGLIGIBLE_MAX(0); + return aShapeMargin <= SHAPE_MARGIN_NEGLIGIBLE_MAX; + } + + static bool RadiiAreRoughlyEqual(const nsSize& aRadii) { + // For now, only return true when we are exactly equal. In the future, if + // we want to enable use of the fast-path constructor more often, this + // could be generalized to allow radii that are in some close proportion + // to each other. + return aRadii.width == aRadii.height; + } + nscoord LineEdge(const nscoord aBStart, const nscoord aBEnd, + bool aLeft) const; + nscoord LineLeft(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord LineRight(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord BStart() const override { + return mCenter.y - mRadii.height - mShapeMargin; + } + nscoord BEnd() const override { + return mCenter.y + mRadii.height + mShapeMargin; + } + bool IsEmpty() const override { + // An EllipseShapeInfo is never empty, because an ellipse or circle with + // a zero radius acts like a point, and an ellipse with one zero radius + // acts like a line. + return false; + } + bool MayNarrowInBlockDirection() const override { return true; } + + void Translate(nscoord aLineLeft, nscoord aBlockStart) override { + mCenter.MoveBy(aLineLeft, aBlockStart); + + for (nsRect& interval : mIntervals) { + interval.MoveBy(aLineLeft, aBlockStart); + } + } + + private: + // The position of the center of the ellipse. The coordinate space is the + // same as FloatInfo::mRect. + nsPoint mCenter; + // The radii of the ellipse in app units. The width and height represent + // the line-axis and block-axis radii of the ellipse. + nsSize mRadii; + // The shape-margin of the ellipse in app units. If this value is greater + // than zero, then we calculate the bounds of the ellipse + margin using + // numerical methods and store the values in mIntervals. + nscoord mShapeMargin; + + // An interval is slice of the float area defined by this EllipseShapeInfo. + // Each interval is a rectangle that is one pixel deep in the block + // axis. The values are stored as block edges in the y coordinates, + // and inline edges as the x coordinates. + + // The intervals are stored in ascending order on y. + nsTArray<nsRect> mIntervals; +}; + +nsFloatManager::EllipseShapeInfo::EllipseShapeInfo(const nsPoint& aCenter, + const nsSize& aRadii, + nscoord aShapeMargin) + : mCenter(aCenter), + mRadii(aRadii), + mShapeMargin( + 0) // We intentionally ignore the value of aShapeMargin here. +{ + MOZ_ASSERT( + RadiiAreRoughlyEqual(aRadii) || ShapeMarginIsNegligible(aShapeMargin), + "This constructor should only be called when margin is " + "negligible or radii are roughly equal."); + + // We add aShapeMargin into the radii, and we earlier stored a mShapeMargin + // of zero. + mRadii.width += aShapeMargin; + mRadii.height += aShapeMargin; +} + +nsFloatManager::EllipseShapeInfo::EllipseShapeInfo(const nsPoint& aCenter, + const nsSize& aRadii, + nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel) + : mCenter(aCenter), mRadii(aRadii), mShapeMargin(aShapeMargin) { + if (RadiiAreRoughlyEqual(aRadii) || ShapeMarginIsNegligible(aShapeMargin)) { + // Mimic the behavior of the simple constructor, by adding aShapeMargin + // into the radii, and then storing mShapeMargin of zero. + mRadii.width += mShapeMargin; + mRadii.height += mShapeMargin; + mShapeMargin = 0; + return; + } + + // We have to calculate a distance field from the ellipse edge, then build + // intervals based on pixels with less than aShapeMargin distance to an + // edge pixel. + + // mCenter and mRadii have already been translated into logical coordinates. + // x = inline, y = block. Due to symmetry, we only need to calculate the + // distance field for one quadrant of the ellipse. We choose the positive-x, + // positive-y quadrant (the lower right quadrant in horizontal-tb writing + // mode). We choose this quadrant because it allows us to traverse our + // distance field in memory order, which is more cache efficient. + // When we apply these intervals in LineLeft() and LineRight(), we + // account for block ranges that hit other quadrants, or hit multiple + // quadrants. + + // Given this setup, computing the distance field is a one-pass O(n) + // operation that runs from block top-to-bottom, inline left-to-right. We + // use a chamfer 5-7-11 5x5 matrix to compute minimum distance to an edge + // pixel. This integer math computation is reasonably close to the true + // Euclidean distance. The distances will be approximately 5x the true + // distance, quantized in integer units. The 5x is factored away in the + // comparison which builds the intervals. + dfType usedMargin5X = + CalcUsedShapeMargin5X(aShapeMargin, aAppUnitsPerDevPixel); + + // Calculate the bounds of one quadrant of the ellipse, in integer device + // pixels. These bounds are equal to the rectangle defined by the radii, + // plus the shape-margin value in both dimensions. + const LayoutDeviceIntSize bounds = + LayoutDevicePixel::FromAppUnitsRounded(mRadii, aAppUnitsPerDevPixel) + + LayoutDeviceIntSize(usedMargin5X / 5, usedMargin5X / 5); + + // Since our distance field is computed with a 5x5 neighborhood, but only + // looks in the negative block and negative inline directions, it is + // effectively a 3x3 neighborhood. We need to expand our distance field + // outwards by a further 2 pixels in both axes (on the minimum block edge + // and the minimum inline edge). We call this edge area the expanded region. + + static const uint32_t iExpand = 2; + static const uint32_t bExpand = 2; + + // Clamp the size of our distance field sizes to prevent multiplication + // overflow. + static const uint32_t DF_SIDE_MAX = + floor(sqrt((double)(std::numeric_limits<int32_t>::max()))); + const uint32_t iSize = std::min(bounds.width + iExpand, DF_SIDE_MAX); + const uint32_t bSize = std::min(bounds.height + bExpand, DF_SIDE_MAX); + auto df = MakeUniqueFallible<dfType[]>(iSize * bSize); + if (!df) { + // Without a distance field, we can't reason about the float area. + return; + } + + // Single pass setting distance field, in positive block direction, three + // cases: + // 1) Expanded region pixel: set to MAX_MARGIN_5X. + // 2) Pixel within the ellipse: set to 0. + // 3) Other pixel: set to minimum neighborhood distance value, computed + // with 5-7-11 chamfer. + + for (uint32_t b = 0; b < bSize; ++b) { + bool bIsInExpandedRegion(b < bExpand); + nscoord bInAppUnits = (b - bExpand) * aAppUnitsPerDevPixel; + bool bIsMoreThanEllipseBEnd(bInAppUnits > mRadii.height); + + // Find the i intercept of the ellipse edge for this block row, and + // adjust it to compensate for the expansion of the inline dimension. + // If we're in the expanded region, or if we're using a b that's more + // than the bEnd of the ellipse, the intercept is nscoord_MIN. + // We have one other special case to consider: when the ellipse has no + // height. In that case we treat the bInAppUnits == 0 case as + // intercepting at the width of the ellipse. All other cases solve + // the intersection mathematically. + const int32_t iIntercept = + (bIsInExpandedRegion || bIsMoreThanEllipseBEnd) + ? nscoord_MIN + : iExpand + NSAppUnitsToIntPixels( + (!!mRadii.height || bInAppUnits) + ? XInterceptAtY(bInAppUnits, mRadii.width, + mRadii.height) + : mRadii.width, + aAppUnitsPerDevPixel); + + // Set iMax in preparation for this block row. + int32_t iMax = iIntercept; + + for (uint32_t i = 0; i < iSize; ++i) { + const uint32_t index = i + b * iSize; + MOZ_ASSERT(index < (iSize * bSize), + "Our distance field index should be in-bounds."); + + // Handle our three cases, in order. + if (i < iExpand || bIsInExpandedRegion) { + // Case 1: Expanded reqion pixel. + df[index] = MAX_MARGIN_5X; + } else if ((int32_t)i <= iIntercept) { + // Case 2: Pixel within the ellipse, or just outside the edge of it. + // Having a positive height indicates that there's an area we can + // be inside of. + df[index] = (!!mRadii.height) ? 0 : 5; + } else { + // Case 3: Other pixel. + + // Backward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+ + // | |11| | + // +--+--+--+ + // |11| 7| 5| + // +--+--+--+ + // | | 5| X| + // +--+--+--+ + // + // X should be set to the minimum of the values of all of the numbered + // neighbors summed with the value in that chamfer cell. + MOZ_ASSERT(index - iSize - 2 < (iSize * bSize) && + index - (iSize * 2) - 1 < (iSize * bSize), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(df[index - 1] + 5, + std::min<dfType>(df[index - iSize] + 5, + std::min<dfType>(df[index - iSize - 1] + 7, + std::min<dfType>(df[index - iSize - 2] + 11, + df[index - (iSize * 2) - 1] + 11)))); + // clang-format on + + // Check the df value and see if it's less than or equal to the + // usedMargin5X value. + if (df[index] <= usedMargin5X) { + MOZ_ASSERT(iMax < (int32_t)i); + iMax = i; + } else { + // Since we're computing the bottom-right quadrant, there's no way + // for a later i value in this row to be within the usedMargin5X + // value. Likewise, every row beyond us will encounter this + // condition with an i value less than or equal to our i value now. + // Since our chamfer only looks upward and leftward, we can stop + // calculating for the rest of the row, because the distance field + // values there will never be looked at in a later row's chamfer + // calculation. + break; + } + } + } + + // It's very likely, though not guaranteed that we will find an pixel + // within the shape-margin distance for each block row. This may not + // always be true due to rounding errors. + if (iMax > nscoord_MIN) { + // Origin for this interval is at the center of the ellipse, adjusted + // in the positive block direction by bInAppUnits. + nsPoint origin(aCenter.x, aCenter.y + bInAppUnits); + // Size is an inline iMax plus 1 (to account for the whole pixel) dev + // pixels, by 1 block dev pixel. We convert this to app units. + nsSize size((iMax - iExpand + 1) * aAppUnitsPerDevPixel, + aAppUnitsPerDevPixel); + mIntervals.AppendElement(nsRect(origin, size)); + } + } +} + +nscoord nsFloatManager::EllipseShapeInfo::LineEdge(const nscoord aBStart, + const nscoord aBEnd, + bool aIsLineLeft) const { + // If no mShapeMargin, just compute the edge using math. + if (mShapeMargin == 0) { + nscoord lineDiff = ComputeEllipseLineInterceptDiff( + BStart(), BEnd(), mRadii.width, mRadii.height, mRadii.width, + mRadii.height, aBStart, aBEnd); + return mCenter.x + (aIsLineLeft ? (-mRadii.width + lineDiff) + : (mRadii.width - lineDiff)); + } + + // We are checking against our intervals. Make sure we have some. + if (mIntervals.IsEmpty()) { + NS_WARNING("With mShapeMargin > 0, we can't proceed without intervals."); + return aIsLineLeft ? nscoord_MAX : nscoord_MIN; + } + + // Map aBStart and aBEnd into our intervals. Our intervals are calculated + // for the lower-right quadrant (in terms of horizontal-tb writing mode). + // If aBStart and aBEnd span the center of the ellipse, then we know we + // are at the maximum displacement from the center. + bool bStartIsAboveCenter = (aBStart < mCenter.y); + bool bEndIsBelowOrAtCenter = (aBEnd >= mCenter.y); + if (bStartIsAboveCenter && bEndIsBelowOrAtCenter) { + return mCenter.x + (aIsLineLeft ? (-mRadii.width - mShapeMargin) + : (mRadii.width + mShapeMargin)); + } + + // aBStart and aBEnd don't span the center. Since the intervals are + // strictly wider approaching the center (the start of the mIntervals + // array), we only need to find the interval at the block value closest to + // the center. We find the min of aBStart, aBEnd, and their reflections -- + // whichever two of them are within the lower-right quadrant. When we + // reflect from the upper-right quadrant to the lower-right, we have to + // subtract 1 from the reflection, to account that block values are always + // addressed from the leading block edge. + + // The key example is when we check with aBStart == aBEnd at the top of the + // intervals. That block line would be considered contained in the + // intervals (though it has no height), but its reflection would not be + // within the intervals unless we subtract 1. + nscoord bSmallestWithinIntervals = std::min( + bStartIsAboveCenter ? aBStart + (mCenter.y - aBStart) * 2 - 1 : aBStart, + bEndIsBelowOrAtCenter ? aBEnd : aBEnd + (mCenter.y - aBEnd) * 2 - 1); + + MOZ_ASSERT(bSmallestWithinIntervals >= mCenter.y && + bSmallestWithinIntervals < BEnd(), + "We should have a block value within the float area."); + + size_t index = + MinIntervalIndexContainingY(mIntervals, bSmallestWithinIntervals); + if (index >= mIntervals.Length()) { + // This indicates that our intervals don't cover the block value + // bSmallestWithinIntervals. This can happen when rounding error in the + // distance field calculation resulted in the last block pixel row not + // contributing to the float area. As long as we're within one block pixel + // past the last interval, this is an expected outcome. +#ifdef DEBUG + nscoord onePixelPastLastInterval = + mIntervals[mIntervals.Length() - 1].YMost() + + mIntervals[mIntervals.Length() - 1].Height(); + NS_WARNING_ASSERTION(bSmallestWithinIntervals < onePixelPastLastInterval, + "We should have found a matching interval for this " + "block value."); +#endif + return aIsLineLeft ? nscoord_MAX : nscoord_MIN; + } + + // The interval is storing the line right value. If aIsLineLeft is true, + // return the line right value reflected about the center. Since this is + // an inline measurement, it's just checking the distance to an edge, and + // not a collision with a specific pixel. For that reason, we don't need + // to subtract 1 from the reflection, as we did with the block reflection. + nscoord iLineRight = mIntervals[index].XMost(); + return aIsLineLeft ? iLineRight - (iLineRight - mCenter.x) * 2 : iLineRight; +} + +nscoord nsFloatManager::EllipseShapeInfo::LineLeft(const nscoord aBStart, + const nscoord aBEnd) const { + return LineEdge(aBStart, aBEnd, true); +} + +nscoord nsFloatManager::EllipseShapeInfo::LineRight(const nscoord aBStart, + const nscoord aBEnd) const { + return LineEdge(aBStart, aBEnd, false); +} + +///////////////////////////////////////////////////////////////////////////// +// RoundedBoxShapeInfo +// +// Implements shape-outside: <shape-box> and shape-outside: inset(). +// +class nsFloatManager::RoundedBoxShapeInfo final + : public nsFloatManager::ShapeInfo { + public: + RoundedBoxShapeInfo(const nsRect& aRect, UniquePtr<nscoord[]> aRadii) + : mRect(aRect), mRadii(std::move(aRadii)), mShapeMargin(0) {} + + RoundedBoxShapeInfo(const nsRect& aRect, UniquePtr<nscoord[]> aRadii, + nscoord aShapeMargin, int32_t aAppUnitsPerDevPixel); + + nscoord LineLeft(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord LineRight(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord BStart() const override { return mRect.y; } + nscoord BEnd() const override { return mRect.YMost(); } + bool IsEmpty() const override { + // A RoundedBoxShapeInfo is never empty, because if it is collapsed to + // zero area, it acts like a point. If it is collapsed further, to become + // inside-out, it acts like a rect in the same shape as the inside-out + // rect. + return false; + } + bool MayNarrowInBlockDirection() const override { + // Only possible to narrow if there are non-null mRadii. + return !!mRadii; + } + + void Translate(nscoord aLineLeft, nscoord aBlockStart) override { + mRect.MoveBy(aLineLeft, aBlockStart); + + if (mShapeMargin > 0) { + MOZ_ASSERT(mLogicalTopLeftCorner && mLogicalTopRightCorner && + mLogicalBottomLeftCorner && mLogicalBottomRightCorner, + "If we have positive shape-margin, we should have corners."); + mLogicalTopLeftCorner->Translate(aLineLeft, aBlockStart); + mLogicalTopRightCorner->Translate(aLineLeft, aBlockStart); + mLogicalBottomLeftCorner->Translate(aLineLeft, aBlockStart); + mLogicalBottomRightCorner->Translate(aLineLeft, aBlockStart); + } + } + + static bool EachCornerHasBalancedRadii(const nscoord* aRadii) { + return (aRadii[eCornerTopLeftX] == aRadii[eCornerTopLeftY] && + aRadii[eCornerTopRightX] == aRadii[eCornerTopRightY] && + aRadii[eCornerBottomLeftX] == aRadii[eCornerBottomLeftY] && + aRadii[eCornerBottomRightX] == aRadii[eCornerBottomRightY]); + } + + private: + // The rect of the rounded box shape in the float manager's coordinate + // space. + nsRect mRect; + // The half corner radii of the reference box. It's an nscoord[8] array + // in the float manager's coordinate space. If there are no radii, it's + // nullptr. + const UniquePtr<nscoord[]> mRadii; + + // A shape-margin value extends the boundaries of the float area. When our + // first constructor is used, it is for the creation of rounded boxes that + // can ignore shape-margin -- either because it was specified as zero or + // because the box shape and radii can be inflated to account for it. When + // our second constructor is used, we store the shape-margin value here. + const nscoord mShapeMargin; + + // If our second constructor is called (which implies mShapeMargin > 0), + // we will construct EllipseShapeInfo objects for each corner. We use the + // float logical naming here, where LogicalTopLeftCorner means the BStart + // LineLeft corner, and similarly for the other corners. + UniquePtr<EllipseShapeInfo> mLogicalTopLeftCorner; + UniquePtr<EllipseShapeInfo> mLogicalTopRightCorner; + UniquePtr<EllipseShapeInfo> mLogicalBottomLeftCorner; + UniquePtr<EllipseShapeInfo> mLogicalBottomRightCorner; +}; + +nsFloatManager::RoundedBoxShapeInfo::RoundedBoxShapeInfo( + const nsRect& aRect, UniquePtr<nscoord[]> aRadii, nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel) + : mRect(aRect), mRadii(std::move(aRadii)), mShapeMargin(aShapeMargin) { + MOZ_ASSERT(mShapeMargin > 0 && !EachCornerHasBalancedRadii(mRadii.get()), + "Slow constructor should only be used for for shape-margin > 0 " + "and radii with elliptical corners."); + + // Before we inflate mRect by mShapeMargin, construct each of our corners. + // If we do it in this order, it's a bit simpler to calculate the center + // of each of the corners. + mLogicalTopLeftCorner = MakeUnique<EllipseShapeInfo>( + nsPoint(mRect.X() + mRadii[eCornerTopLeftX], + mRect.Y() + mRadii[eCornerTopLeftY]), + nsSize(mRadii[eCornerTopLeftX], mRadii[eCornerTopLeftY]), mShapeMargin, + aAppUnitsPerDevPixel); + + mLogicalTopRightCorner = MakeUnique<EllipseShapeInfo>( + nsPoint(mRect.XMost() - mRadii[eCornerTopRightX], + mRect.Y() + mRadii[eCornerTopRightY]), + nsSize(mRadii[eCornerTopRightX], mRadii[eCornerTopRightY]), mShapeMargin, + aAppUnitsPerDevPixel); + + mLogicalBottomLeftCorner = MakeUnique<EllipseShapeInfo>( + nsPoint(mRect.X() + mRadii[eCornerBottomLeftX], + mRect.YMost() - mRadii[eCornerBottomLeftY]), + nsSize(mRadii[eCornerBottomLeftX], mRadii[eCornerBottomLeftY]), + mShapeMargin, aAppUnitsPerDevPixel); + + mLogicalBottomRightCorner = MakeUnique<EllipseShapeInfo>( + nsPoint(mRect.XMost() - mRadii[eCornerBottomRightX], + mRect.YMost() - mRadii[eCornerBottomRightY]), + nsSize(mRadii[eCornerBottomRightX], mRadii[eCornerBottomRightY]), + mShapeMargin, aAppUnitsPerDevPixel); + + // Now we inflate our mRect by mShapeMargin. + mRect.Inflate(mShapeMargin); +} + +nscoord nsFloatManager::RoundedBoxShapeInfo::LineLeft( + const nscoord aBStart, const nscoord aBEnd) const { + if (mShapeMargin == 0) { + if (!mRadii) { + return mRect.x; + } + + nscoord lineLeftDiff = ComputeEllipseLineInterceptDiff( + mRect.y, mRect.YMost(), mRadii[eCornerTopLeftX], + mRadii[eCornerTopLeftY], mRadii[eCornerBottomLeftX], + mRadii[eCornerBottomLeftY], aBStart, aBEnd); + return mRect.x + lineLeftDiff; + } + + MOZ_ASSERT(mLogicalTopLeftCorner && mLogicalBottomLeftCorner, + "If we have positive shape-margin, we should have corners."); + + // Determine if aBEnd is within our top corner. + if (aBEnd < mLogicalTopLeftCorner->BEnd()) { + return mLogicalTopLeftCorner->LineLeft(aBStart, aBEnd); + } + + // Determine if aBStart is within our bottom corner. + if (aBStart >= mLogicalBottomLeftCorner->BStart()) { + return mLogicalBottomLeftCorner->LineLeft(aBStart, aBEnd); + } + + // Either aBStart or aBEnd or both are within the flat part of our left + // edge. Because we've already inflated our mRect to encompass our + // mShapeMargin, we can just return the edge. + return mRect.X(); +} + +nscoord nsFloatManager::RoundedBoxShapeInfo::LineRight( + const nscoord aBStart, const nscoord aBEnd) const { + if (mShapeMargin == 0) { + if (!mRadii) { + return mRect.XMost(); + } + + nscoord lineRightDiff = ComputeEllipseLineInterceptDiff( + mRect.y, mRect.YMost(), mRadii[eCornerTopRightX], + mRadii[eCornerTopRightY], mRadii[eCornerBottomRightX], + mRadii[eCornerBottomRightY], aBStart, aBEnd); + return mRect.XMost() - lineRightDiff; + } + + MOZ_ASSERT(mLogicalTopRightCorner && mLogicalBottomRightCorner, + "If we have positive shape-margin, we should have corners."); + + // Determine if aBEnd is within our top corner. + if (aBEnd < mLogicalTopRightCorner->BEnd()) { + return mLogicalTopRightCorner->LineRight(aBStart, aBEnd); + } + + // Determine if aBStart is within our bottom corner. + if (aBStart >= mLogicalBottomRightCorner->BStart()) { + return mLogicalBottomRightCorner->LineRight(aBStart, aBEnd); + } + + // Either aBStart or aBEnd or both are within the flat part of our right + // edge. Because we've already inflated our mRect to encompass our + // mShapeMargin, we can just return the edge. + return mRect.XMost(); +} + +///////////////////////////////////////////////////////////////////////////// +// PolygonShapeInfo +// +// Implements shape-outside: polygon(). +// +class nsFloatManager::PolygonShapeInfo final + : public nsFloatManager::ShapeInfo { + public: + explicit PolygonShapeInfo(nsTArray<nsPoint>&& aVertices); + PolygonShapeInfo(nsTArray<nsPoint>&& aVertices, nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel, const nsRect& aMarginRect); + + nscoord LineLeft(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord LineRight(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord BStart() const override { return mBStart; } + nscoord BEnd() const override { return mBEnd; } + bool IsEmpty() const override { + // A PolygonShapeInfo is never empty, because the parser prevents us from + // creating a shape with no vertices. If we only have 1 vertex, the + // shape acts like a point. With 2 non-coincident vertices, the shape + // acts like a line. + return false; + } + bool MayNarrowInBlockDirection() const override { return true; } + + void Translate(nscoord aLineLeft, nscoord aBlockStart) override; + + private: + // Helper method for determining the mBStart and mBEnd based on the + // vertices' y extent. + void ComputeExtent(); + + // Helper method for implementing LineLeft() and LineRight(). + nscoord ComputeLineIntercept( + const nscoord aBStart, const nscoord aBEnd, + nscoord (*aCompareOp)(std::initializer_list<nscoord>), + const nscoord aLineInterceptInitialValue) const; + + // Given a horizontal line y, and two points p1 and p2 forming a line + // segment L. Solve x for the intersection of y and L. This method + // assumes y and L do intersect, and L is *not* horizontal. + static nscoord XInterceptAtY(const nscoord aY, const nsPoint& aP1, + const nsPoint& aP2); + + // The vertices of the polygon in the float manager's coordinate space. + nsTArray<nsPoint> mVertices; + + // An interval is slice of the float area defined by this PolygonShapeInfo. + // These are only generated and used in float area calculations for + // shape-margin > 0. Each interval is a rectangle that is one device pixel + // deep in the block axis. The values are stored as block edges in the y + // coordinates, and inline edges as the x coordinates. + + // The intervals are stored in ascending order on y. + nsTArray<nsRect> mIntervals; + + // Computed block start and block end value of the polygon shape. These + // initial values are set to correct values in ComputeExtent(), which is + // called from all constructors. Afterwards, mBStart is guaranteed to be + // less than or equal to mBEnd. + nscoord mBStart = nscoord_MAX; + nscoord mBEnd = nscoord_MIN; +}; + +nsFloatManager::PolygonShapeInfo::PolygonShapeInfo( + nsTArray<nsPoint>&& aVertices) + : mVertices(std::move(aVertices)) { + ComputeExtent(); +} + +nsFloatManager::PolygonShapeInfo::PolygonShapeInfo( + nsTArray<nsPoint>&& aVertices, nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel, const nsRect& aMarginRect) + : mVertices(std::move(aVertices)) { + MOZ_ASSERT(aShapeMargin > 0, + "This constructor should only be used for a " + "polygon with a positive shape-margin."); + + ComputeExtent(); + + // With a positive aShapeMargin, we have to calculate a distance + // field from the opaque pixels, then build intervals based on + // them being within aShapeMargin distance to an opaque pixel. + + // Roughly: for each pixel in the margin box, we need to determine the + // distance to the nearest opaque image-pixel. If that distance is less + // than aShapeMargin, we consider this margin-box pixel as being part of + // the float area. + + // Computing the distance field is a two-pass O(n) operation. + // We use a chamfer 5-7-11 5x5 matrix to compute minimum distance + // to an opaque pixel. This integer math computation is reasonably + // close to the true Euclidean distance. The distances will be + // approximately 5x the true distance, quantized in integer units. + // The 5x is factored away in the comparison used in the final + // pass which builds the intervals. + dfType usedMargin5X = + CalcUsedShapeMargin5X(aShapeMargin, aAppUnitsPerDevPixel); + + // Allocate our distance field. The distance field has to cover + // the entire aMarginRect, since aShapeMargin could bleed into it. + // Conveniently, our vertices have been converted into this same space, + // so if we cover the aMarginRect, we cover all the vertices. + const LayoutDeviceIntSize marginRectDevPixels = + LayoutDevicePixel::FromAppUnitsRounded(aMarginRect.Size(), + aAppUnitsPerDevPixel); + + // Since our distance field is computed with a 5x5 neighborhood, + // we need to expand our distance field by a further 4 pixels in + // both axes, 2 on the leading edge and 2 on the trailing edge. + // We call this edge area the "expanded region". + static const uint32_t kiExpansionPerSide = 2; + static const uint32_t kbExpansionPerSide = 2; + + // Clamp the size of our distance field sizes to prevent multiplication + // overflow. + static const uint32_t DF_SIDE_MAX = + floor(sqrt((double)(std::numeric_limits<int32_t>::max()))); + + // Clamp the margin plus 2X the expansion values between expansion + 1 and + // DF_SIDE_MAX. This ensures that the distance field allocation doesn't + // overflow during multiplication, and the reverse iteration doesn't + // underflow. + const uint32_t iSize = + std::max(std::min(marginRectDevPixels.width + (kiExpansionPerSide * 2), + DF_SIDE_MAX), + kiExpansionPerSide + 1); + const uint32_t bSize = + std::max(std::min(marginRectDevPixels.height + (kbExpansionPerSide * 2), + DF_SIDE_MAX), + kbExpansionPerSide + 1); + + // Since the margin-box size is CSS controlled, and large values will + // generate large iSize and bSize values, we do a fallible allocation for + // the distance field. If allocation fails, we early exit and layout will + // be wrong, but we'll avoid aborting from OOM. + auto df = MakeUniqueFallible<dfType[]>(iSize * bSize); + if (!df) { + // Without a distance field, we can't reason about the float area. + return; + } + + // First pass setting distance field, starting at top-left, three cases: + // 1) Expanded region pixel: set to MAX_MARGIN_5X. + // 2) Pixel within the polygon: set to 0. + // 3) Other pixel: set to minimum backward-looking neighborhood + // distance value, computed with 5-7-11 chamfer. + + for (uint32_t b = 0; b < bSize; ++b) { + // Find the left and right i intercepts of the polygon edge for this + // block row, and adjust them to compensate for the expansion of the + // inline dimension. If we're in the expanded region, or if we're using + // a b that's less than the bStart of the polygon, the intercepts are + // the nscoord min and max limits. + nscoord bInAppUnits = (b - kbExpansionPerSide) * aAppUnitsPerDevPixel; + bool bIsInExpandedRegion(b < kbExpansionPerSide || + b >= bSize - kbExpansionPerSide); + + // We now figure out the i values that correspond to the left edge and + // the right edge of the polygon at one-dev-pixel-thick strip of b. We + // have a ComputeLineIntercept function that takes and returns app unit + // coordinates in the space of aMarginRect. So to pass in b values, we + // first have to add the aMarginRect.y value. And for the values that we + // get out, we have to subtract away the aMarginRect.x value before + // converting the app units to dev pixels. + nscoord bInAppUnitsMarginRect = bInAppUnits + aMarginRect.y; + bool bIsLessThanPolygonBStart(bInAppUnitsMarginRect < mBStart); + bool bIsMoreThanPolygonBEnd(bInAppUnitsMarginRect > mBEnd); + + const int32_t iLeftEdge = + (bIsInExpandedRegion || bIsLessThanPolygonBStart || + bIsMoreThanPolygonBEnd) + ? nscoord_MAX + : kiExpansionPerSide + + NSAppUnitsToIntPixels( + ComputeLineIntercept( + bInAppUnitsMarginRect, + bInAppUnitsMarginRect + aAppUnitsPerDevPixel, + std::min<nscoord>, nscoord_MAX) - + aMarginRect.x, + aAppUnitsPerDevPixel); + + const int32_t iRightEdge = + (bIsInExpandedRegion || bIsLessThanPolygonBStart || + bIsMoreThanPolygonBEnd) + ? nscoord_MIN + : kiExpansionPerSide + + NSAppUnitsToIntPixels( + ComputeLineIntercept( + bInAppUnitsMarginRect, + bInAppUnitsMarginRect + aAppUnitsPerDevPixel, + std::max<nscoord>, nscoord_MIN) - + aMarginRect.x, + aAppUnitsPerDevPixel); + + for (uint32_t i = 0; i < iSize; ++i) { + const uint32_t index = i + b * iSize; + MOZ_ASSERT(index < (iSize * bSize), + "Our distance field index should be in-bounds."); + + // Handle our three cases, in order. + if (i < kiExpansionPerSide || i >= iSize - kiExpansionPerSide || + bIsInExpandedRegion) { + // Case 1: Expanded pixel. + df[index] = MAX_MARGIN_5X; + } else if ((int32_t)i >= iLeftEdge && (int32_t)i <= iRightEdge) { + // Case 2: Polygon pixel, either inside or just adjacent to the right + // edge. We need this special distinction to detect a space between + // edges that is less than one dev pixel. + df[index] = (int32_t)i < iRightEdge ? 0 : 5; + } else { + // Case 3: Other pixel. + + // Backward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+--+--+ + // | |11| |11| | + // +--+--+--+--+--+ + // |11| 7| 5| 7|11| + // +--+--+--+--+--+ + // | | 5| X| | | + // +--+--+--+--+--+ + // + // X should be set to the minimum of MAX_MARGIN_5X and the + // values of all of the numbered neighbors summed with the + // value in that chamfer cell. + MOZ_ASSERT(index - (iSize * 2) - 1 < (iSize * bSize) && + index - iSize - 2 < (iSize * bSize), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(MAX_MARGIN_5X, + std::min<dfType>(df[index - (iSize * 2) - 1] + 11, + std::min<dfType>(df[index - (iSize * 2) + 1] + 11, + std::min<dfType>(df[index - iSize - 2] + 11, + std::min<dfType>(df[index - iSize - 1] + 7, + std::min<dfType>(df[index - iSize] + 5, + std::min<dfType>(df[index - iSize + 1] + 7, + std::min<dfType>(df[index - iSize + 2] + 11, + df[index - 1] + 5)))))))); + // clang-format on + } + } + } + + // Okay, time for the second pass. This pass is in reverse order from + // the first pass. All of our opaque pixels have been set to 0, and all + // of our expanded region pixels have been set to MAX_MARGIN_5X. Other + // pixels have been set to some value between those two (inclusive) but + // this hasn't yet taken into account the neighbors that were processed + // after them in the first pass. This time we reverse iterate so we can + // apply the forward-looking chamfer. + + // This time, we constrain our outer and inner loop to ignore the + // expanded region pixels. For each pixel we iterate, we set the df value + // to the minimum forward-looking neighborhood distance value, computed + // with a 5-7-11 chamfer. We also check each df value against the + // usedMargin5X threshold, and use that to set the iMin and iMax values + // for the interval we'll create for that block axis value (b). + + // At the end of each row, if any of the other pixels had a value less + // than usedMargin5X, we create an interval. + for (uint32_t b = bSize - kbExpansionPerSide - 1; b >= kbExpansionPerSide; + --b) { + // iMin tracks the first df pixel and iMax the last df pixel whose + // df[] value is less than usedMargin5X. Set iMin and iMax in + // preparation for this row or column. + int32_t iMin = iSize; + int32_t iMax = -1; + + for (uint32_t i = iSize - kiExpansionPerSide - 1; i >= kiExpansionPerSide; + --i) { + const uint32_t index = i + b * iSize; + MOZ_ASSERT(index < (iSize * bSize), + "Our distance field index should be in-bounds."); + + // Only apply the chamfer calculation if the df value is not + // already 0, since the chamfer can only reduce the value. + if (df[index]) { + // Forward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+--+--+ + // | | | X| 5| | + // +--+--+--+--+--+ + // |11| 7| 5| 7|11| + // +--+--+--+--+--+ + // | |11| |11| | + // +--+--+--+--+--+ + // + // X should be set to the minimum of its current value and + // the values of all of the numbered neighbors summed with + // the value in that chamfer cell. + MOZ_ASSERT(index + (iSize * 2) + 1 < (iSize * bSize) && + index + iSize + 2 < (iSize * bSize), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(df[index], + std::min<dfType>(df[index + (iSize * 2) + 1] + 11, + std::min<dfType>(df[index + (iSize * 2) - 1] + 11, + std::min<dfType>(df[index + iSize + 2] + 11, + std::min<dfType>(df[index + iSize + 1] + 7, + std::min<dfType>(df[index + iSize] + 5, + std::min<dfType>(df[index + iSize - 1] + 7, + std::min<dfType>(df[index + iSize - 2] + 11, + df[index + 1] + 5)))))))); + // clang-format on + } + + // Finally, we can check the df value and see if it's less than + // or equal to the usedMargin5X value. + if (df[index] <= usedMargin5X) { + if (iMax == -1) { + iMax = i; + } + MOZ_ASSERT(iMin > (int32_t)i); + iMin = i; + } + } + + if (iMax != -1) { + // Our interval values, iMin, iMax, and b are all calculated from + // the expanded region, which is based on the margin rect. To create + // our interval, we have to subtract kiExpansionPerSide from iMin and + // iMax, and subtract kbExpansionPerSide from b to account for the + // expanded region edges. This produces coords that are relative to + // our margin-rect. + + // Origin for this interval is at the aMarginRect origin, adjusted in + // the block direction by b in app units, and in the inline direction + // by iMin in app units. + nsPoint origin( + aMarginRect.x + (iMin - kiExpansionPerSide) * aAppUnitsPerDevPixel, + aMarginRect.y + (b - kbExpansionPerSide) * aAppUnitsPerDevPixel); + + // Size is the difference in iMax and iMin, plus 1 (to account for the + // whole pixel) dev pixels, by 1 block dev pixel. We don't bother + // subtracting kiExpansionPerSide from iMin and iMax in this case + // because we only care about the distance between them. We convert + // everything to app units. + nsSize size((iMax - iMin + 1) * aAppUnitsPerDevPixel, + aAppUnitsPerDevPixel); + + mIntervals.AppendElement(nsRect(origin, size)); + } + } + + // Reverse the intervals keep the array sorted on the block direction. + mIntervals.Reverse(); + + // Adjust our extents by aShapeMargin. This may cause overflow of some + // kind if aShapeMargin is large, so we do some clamping to maintain the + // invariant mBStart <= mBEnd. + mBStart = std::min(mBStart, mBStart - aShapeMargin); + mBEnd = std::max(mBEnd, mBEnd + aShapeMargin); +} + +nscoord nsFloatManager::PolygonShapeInfo::LineLeft(const nscoord aBStart, + const nscoord aBEnd) const { + // Use intervals if we have them. + if (!mIntervals.IsEmpty()) { + return LineEdge(mIntervals, aBStart, aBEnd, true); + } + + // We want the line-left-most inline-axis coordinate where the + // (block-axis) aBStart/aBEnd band crosses a line segment of the polygon. + // To get that, we start as line-right as possible (at nscoord_MAX). Then + // we iterate each line segment to compute its intersection point with the + // band (if any) and using std::min() successively to get the smallest + // inline-coordinates among those intersection points. + // + // Note: std::min<nscoord> means the function std::min() with template + // parameter nscoord, not the minimum value of nscoord. + return ComputeLineIntercept(aBStart, aBEnd, std::min<nscoord>, nscoord_MAX); +} + +nscoord nsFloatManager::PolygonShapeInfo::LineRight(const nscoord aBStart, + const nscoord aBEnd) const { + // Use intervals if we have them. + if (!mIntervals.IsEmpty()) { + return LineEdge(mIntervals, aBStart, aBEnd, false); + } + + // Similar to LineLeft(). Though here, we want the line-right-most + // inline-axis coordinate, so we instead start at nscoord_MIN and use + // std::max() to get the biggest inline-coordinate among those + // intersection points. + return ComputeLineIntercept(aBStart, aBEnd, std::max<nscoord>, nscoord_MIN); +} + +void nsFloatManager::PolygonShapeInfo::ComputeExtent() { + // mBStart and mBEnd are the lower and the upper bounds of all the + // vertex.y, respectively. The vertex.y is actually on the block-axis of + // the float manager's writing mode. + for (const nsPoint& vertex : mVertices) { + mBStart = std::min(mBStart, vertex.y); + mBEnd = std::max(mBEnd, vertex.y); + } + + MOZ_ASSERT(mBStart <= mBEnd, + "Start of float area should be less than " + "or equal to the end."); +} + +nscoord nsFloatManager::PolygonShapeInfo::ComputeLineIntercept( + const nscoord aBStart, const nscoord aBEnd, + nscoord (*aCompareOp)(std::initializer_list<nscoord>), + const nscoord aLineInterceptInitialValue) const { + MOZ_ASSERT(aBStart <= aBEnd, + "The band's block start is greater than its block end?"); + + const size_t len = mVertices.Length(); + nscoord lineIntercept = aLineInterceptInitialValue; + + // We have some special treatment of horizontal lines between vertices. + // Generally, we can ignore the impact of the horizontal lines since their + // endpoints will be included in the lines preceeding or following them. + // However, it's possible the polygon is entirely a horizontal line, + // possibly built from more than one horizontal segment. In such a case, + // we need to have the horizontal line(s) contribute to the line intercepts. + // We do this by accepting horizontal lines until we find a non-horizontal + // line, after which all further horizontal lines are ignored. + bool canIgnoreHorizontalLines = false; + + // Iterate each line segment {p0, p1}, {p1, p2}, ..., {pn, p0}. + for (size_t i = 0; i < len; ++i) { + const nsPoint* smallYVertex = &mVertices[i]; + const nsPoint* bigYVertex = &mVertices[(i + 1) % len]; + + // Swap the two points to satisfy the requirement for calling + // XInterceptAtY. + if (smallYVertex->y > bigYVertex->y) { + std::swap(smallYVertex, bigYVertex); + } + + // Generally, we need to ignore line segments that either don't intersect + // the band, or merely touch it. However, if the polygon has no block extent + // (it is a point, or a horizontal line), and the band touches the line + // segment, we let that line segment through. + if ((aBStart >= bigYVertex->y || aBEnd <= smallYVertex->y) && + !(mBStart == mBEnd && aBStart == bigYVertex->y)) { + // Skip computing the intercept if the band doesn't intersect the + // line segment. + continue; + } + + nscoord bStartLineIntercept; + nscoord bEndLineIntercept; + + if (smallYVertex->y == bigYVertex->y) { + // The line is horizontal; see if we can ignore it. + if (canIgnoreHorizontalLines) { + continue; + } + + // For a horizontal line that we can't ignore, we treat the two x value + // ends as the bStartLineIntercept and bEndLineIntercept. It doesn't + // matter which is applied to which, because they'll both be applied + // to aCompareOp. + bStartLineIntercept = smallYVertex->x; + bEndLineIntercept = bigYVertex->x; + } else { + // This is not a horizontal line. We can now ignore all future + // horizontal lines. + canIgnoreHorizontalLines = true; + + bStartLineIntercept = + aBStart <= smallYVertex->y + ? smallYVertex->x + : XInterceptAtY(aBStart, *smallYVertex, *bigYVertex); + bEndLineIntercept = + aBEnd >= bigYVertex->y + ? bigYVertex->x + : XInterceptAtY(aBEnd, *smallYVertex, *bigYVertex); + } + + // If either new intercept is more extreme than lineIntercept (per + // aCompareOp), then update lineIntercept to that value. + lineIntercept = + aCompareOp({lineIntercept, bStartLineIntercept, bEndLineIntercept}); + } + + return lineIntercept; +} + +void nsFloatManager::PolygonShapeInfo::Translate(nscoord aLineLeft, + nscoord aBlockStart) { + for (nsPoint& vertex : mVertices) { + vertex.MoveBy(aLineLeft, aBlockStart); + } + for (nsRect& interval : mIntervals) { + interval.MoveBy(aLineLeft, aBlockStart); + } + mBStart += aBlockStart; + mBEnd += aBlockStart; +} + +/* static */ +nscoord nsFloatManager::PolygonShapeInfo::XInterceptAtY(const nscoord aY, + const nsPoint& aP1, + const nsPoint& aP2) { + // Solve for x in the linear equation: x = x1 + (y-y1) * (x2-x1) / (y2-y1), + // where aP1 = (x1, y1) and aP2 = (x2, y2). + + MOZ_ASSERT(aP1.y <= aY && aY <= aP2.y, + "This function won't work if the horizontal line at aY and " + "the line segment (aP1, aP2) do not intersect!"); + + MOZ_ASSERT(aP1.y != aP2.y, + "A horizontal line segment results in dividing by zero error!"); + + return aP1.x + (aY - aP1.y) * (aP2.x - aP1.x) / (aP2.y - aP1.y); +} + +///////////////////////////////////////////////////////////////////////////// +// ImageShapeInfo +// +// Implements shape-outside: <image> +// +class nsFloatManager::ImageShapeInfo final : public nsFloatManager::ShapeInfo { + public: + ImageShapeInfo(uint8_t* aAlphaPixels, int32_t aStride, + const LayoutDeviceIntSize& aImageSize, + int32_t aAppUnitsPerDevPixel, float aShapeImageThreshold, + nscoord aShapeMargin, const nsRect& aContentRect, + const nsRect& aMarginRect, WritingMode aWM, + const nsSize& aContainerSize); + + nscoord LineLeft(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord LineRight(const nscoord aBStart, const nscoord aBEnd) const override; + nscoord BStart() const override { return mBStart; } + nscoord BEnd() const override { return mBEnd; } + bool IsEmpty() const override { return mIntervals.IsEmpty(); } + bool MayNarrowInBlockDirection() const override { return true; } + + void Translate(nscoord aLineLeft, nscoord aBlockStart) override; + + private: + // An interval is slice of the float area defined by this ImageShapeInfo. + // Each interval is a rectangle that is one pixel deep in the block + // axis. The values are stored as block edges in the y coordinates, + // and inline edges as the x coordinates. + + // The intervals are stored in ascending order on y. + nsTArray<nsRect> mIntervals; + + nscoord mBStart = nscoord_MAX; + nscoord mBEnd = nscoord_MIN; + + // CreateInterval transforms the supplied aIMin and aIMax and aB + // values into an interval that respects the writing mode. An + // aOffsetFromContainer can be provided if the aIMin, aIMax, aB + // values were generated relative to something other than the container + // rect (such as the content rect or margin rect). + void CreateInterval(int32_t aIMin, int32_t aIMax, int32_t aB, + int32_t aAppUnitsPerDevPixel, + const nsPoint& aOffsetFromContainer, WritingMode aWM, + const nsSize& aContainerSize); +}; + +nsFloatManager::ImageShapeInfo::ImageShapeInfo( + uint8_t* aAlphaPixels, int32_t aStride, + const LayoutDeviceIntSize& aImageSize, int32_t aAppUnitsPerDevPixel, + float aShapeImageThreshold, nscoord aShapeMargin, + const nsRect& aContentRect, const nsRect& aMarginRect, WritingMode aWM, + const nsSize& aContainerSize) { + MOZ_ASSERT(aShapeImageThreshold >= 0.0 && aShapeImageThreshold <= 1.0, + "The computed value of shape-image-threshold is wrong!"); + + const uint8_t threshold = NSToIntFloor(aShapeImageThreshold * 255); + + MOZ_ASSERT(aImageSize.width >= 0 && aImageSize.height >= 0, + "Image size must be non-negative for our math to work."); + const uint32_t w = aImageSize.width; + const uint32_t h = aImageSize.height; + + if (aShapeMargin <= 0) { + // Without a positive aShapeMargin, all we have to do is a + // direct threshold comparison of the alpha pixels. + // https://drafts.csswg.org/css-shapes-1/#valdef-shape-image-threshold-number + + // Scan the pixels in a double loop. For horizontal writing modes, we do + // this row by row, from top to bottom. For vertical writing modes, we do + // column by column, from left to right. We define the two loops + // generically, then figure out the rows and cols within the inner loop. + const uint32_t bSize = aWM.IsVertical() ? w : h; + const uint32_t iSize = aWM.IsVertical() ? h : w; + for (uint32_t b = 0; b < bSize; ++b) { + // iMin and max store the start and end of the float area for the row + // or column represented by this iteration of the outer loop. + int32_t iMin = -1; + int32_t iMax = -1; + + for (uint32_t i = 0; i < iSize; ++i) { + const uint32_t col = aWM.IsVertical() ? b : i; + const uint32_t row = aWM.IsVertical() ? i : b; + const uint32_t index = col + row * aStride; + + // Determine if the alpha pixel at this row and column has a value + // greater than the threshold. If it does, update our iMin and iMax + // values to track the edges of the float area for this row or column. + // https://drafts.csswg.org/css-shapes-1/#valdef-shape-image-threshold-number + const uint8_t alpha = aAlphaPixels[index]; + if (alpha > threshold) { + if (iMin == -1) { + iMin = i; + } + MOZ_ASSERT(iMax < (int32_t)i); + iMax = i; + } + } + + // At the end of a row or column; did we find something? + if (iMin != -1) { + // We need to supply an offset of the content rect top left, since + // our col and row have been calculated from the content rect, + // instead of the margin rect (against which floats are applied). + CreateInterval(iMin, iMax, b, aAppUnitsPerDevPixel, + aContentRect.TopLeft(), aWM, aContainerSize); + } + } + + if (aWM.IsVerticalRL()) { + // vertical-rl or sideways-rl. + // Because we scan the columns from left to right, we need to reverse + // the array so that it's sorted (in ascending order) on the block + // direction. + mIntervals.Reverse(); + } + } else { + // With a positive aShapeMargin, we have to calculate a distance + // field from the opaque pixels, then build intervals based on + // them being within aShapeMargin distance to an opaque pixel. + + // Roughly: for each pixel in the margin box, we need to determine the + // distance to the nearest opaque image-pixel. If that distance is less + // than aShapeMargin, we consider this margin-box pixel as being part of + // the float area. + + // Computing the distance field is a two-pass O(n) operation. + // We use a chamfer 5-7-11 5x5 matrix to compute minimum distance + // to an opaque pixel. This integer math computation is reasonably + // close to the true Euclidean distance. The distances will be + // approximately 5x the true distance, quantized in integer units. + // The 5x is factored away in the comparison used in the final + // pass which builds the intervals. + dfType usedMargin5X = + CalcUsedShapeMargin5X(aShapeMargin, aAppUnitsPerDevPixel); + + // Allocate our distance field. The distance field has to cover + // the entire aMarginRect, since aShapeMargin could bleed into it, + // beyond the content rect covered by aAlphaPixels. To make this work, + // we calculate a dfOffset value which is the top left of the content + // rect relative to the margin rect. + nsPoint offsetPoint = aContentRect.TopLeft() - aMarginRect.TopLeft(); + LayoutDeviceIntPoint dfOffset = LayoutDevicePixel::FromAppUnitsRounded( + offsetPoint, aAppUnitsPerDevPixel); + + // Since our distance field is computed with a 5x5 neighborhood, + // we need to expand our distance field by a further 4 pixels in + // both axes, 2 on the leading edge and 2 on the trailing edge. + // We call this edge area the "expanded region". + + // Our expansion amounts need to be the same for our math to work. + static uint32_t kExpansionPerSide = 2; + // Since dfOffset will be used in comparisons against expanded region + // pixel values, it's convenient to add expansion amounts to dfOffset in + // both axes, to simplify comparison math later. + dfOffset.x += kExpansionPerSide; + dfOffset.y += kExpansionPerSide; + + // In all these calculations, we purposely ignore aStride, because + // we don't have to replicate the packing that we received in + // aAlphaPixels. When we need to convert from df coordinates to + // alpha coordinates, we do that with math based on row and col. + const LayoutDeviceIntSize marginRectDevPixels = + LayoutDevicePixel::FromAppUnitsRounded(aMarginRect.Size(), + aAppUnitsPerDevPixel); + + // Clamp the size of our distance field sizes to prevent multiplication + // overflow. + static const uint32_t DF_SIDE_MAX = + floor(sqrt((double)(std::numeric_limits<int32_t>::max()))); + + // Clamp the margin plus 2X the expansion values between expansion + 1 + // and DF_SIDE_MAX. This ensures that the distance field allocation + // doesn't overflow during multiplication, and the reverse iteration + // doesn't underflow. + const uint32_t wEx = + std::max(std::min(marginRectDevPixels.width + (kExpansionPerSide * 2), + DF_SIDE_MAX), + kExpansionPerSide + 1); + const uint32_t hEx = + std::max(std::min(marginRectDevPixels.height + (kExpansionPerSide * 2), + DF_SIDE_MAX), + kExpansionPerSide + 1); + + // Since the margin-box size is CSS controlled, and large values will + // generate large wEx and hEx values, we do a falliable allocation for + // the distance field. If allocation fails, we early exit and layout will + // be wrong, but we'll avoid aborting from OOM. + auto df = MakeUniqueFallible<dfType[]>(wEx * hEx); + if (!df) { + // Without a distance field, we can't reason about the float area. + return; + } + + const uint32_t bSize = aWM.IsVertical() ? wEx : hEx; + const uint32_t iSize = aWM.IsVertical() ? hEx : wEx; + + // First pass setting distance field, starting at top-left, three cases: + // 1) Expanded region pixel: set to MAX_MARGIN_5X. + // 2) Image pixel with alpha greater than threshold: set to 0. + // 3) Other pixel: set to minimum backward-looking neighborhood + // distance value, computed with 5-7-11 chamfer. + + // Scan the pixels in a double loop. For horizontal writing modes, we do + // this row by row, from top to bottom. For vertical writing modes, we do + // column by column, from left to right. We define the two loops + // generically, then figure out the rows and cols within the inner loop. + for (uint32_t b = 0; b < bSize; ++b) { + for (uint32_t i = 0; i < iSize; ++i) { + const uint32_t col = aWM.IsVertical() ? b : i; + const uint32_t row = aWM.IsVertical() ? i : b; + const uint32_t index = col + row * wEx; + MOZ_ASSERT(index < (wEx * hEx), + "Our distance field index should be in-bounds."); + + // Handle our three cases, in order. + if (col < kExpansionPerSide || col >= wEx - kExpansionPerSide || + row < kExpansionPerSide || row >= hEx - kExpansionPerSide) { + // Case 1: Expanded pixel. + df[index] = MAX_MARGIN_5X; + } else if ((int32_t)col >= dfOffset.x && + (int32_t)col < (dfOffset.x + aImageSize.width) && + (int32_t)row >= dfOffset.y && + (int32_t)row < (dfOffset.y + aImageSize.height) && + aAlphaPixels[col - dfOffset.x + + (row - dfOffset.y) * aStride] > threshold) { + // Case 2: Image pixel that is opaque. + DebugOnly<uint32_t> alphaIndex = + col - dfOffset.x + (row - dfOffset.y) * aStride; + MOZ_ASSERT(alphaIndex < (aStride * h), + "Our aAlphaPixels index should be in-bounds."); + + df[index] = 0; + } else { + // Case 3: Other pixel. + if (aWM.IsVertical()) { + // Column-by-column, starting at the left, each column + // top-to-bottom. + // Backward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+ + // | |11| | | + + // +--+--+--+ | /| + // |11| 7| 5| | / | + // +--+--+--+ | / V + // | | 5| X| |/ + // +--+--+--+ + + // |11| 7| | + // +--+--+--+ + // | |11| | + // +--+--+--+ + // + // X should be set to the minimum of MAX_MARGIN_5X and the + // values of all of the numbered neighbors summed with the + // value in that chamfer cell. + MOZ_ASSERT(index - wEx - 2 < (iSize * bSize) && + index + wEx - 2 < (iSize * bSize) && + index - (wEx * 2) - 1 < (iSize * bSize), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(MAX_MARGIN_5X, + std::min<dfType>(df[index - wEx - 2] + 11, + std::min<dfType>(df[index + wEx - 2] + 11, + std::min<dfType>(df[index - (wEx * 2) - 1] + 11, + std::min<dfType>(df[index - wEx - 1] + 7, + std::min<dfType>(df[index - 1] + 5, + std::min<dfType>(df[index + wEx - 1] + 7, + std::min<dfType>(df[index + (wEx * 2) - 1] + 11, + df[index - wEx] + 5)))))))); + // clang-format on + } else { + // Row-by-row, starting at the top, each row left-to-right. + // Backward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+--+--+ + // | |11| |11| | ----+ + // +--+--+--+--+--+ / + // |11| 7| 5| 7|11| / + // +--+--+--+--+--+ / + // | | 5| X| | | +--> + // +--+--+--+--+--+ + // + // X should be set to the minimum of MAX_MARGIN_5X and the + // values of all of the numbered neighbors summed with the + // value in that chamfer cell. + MOZ_ASSERT(index - (wEx * 2) - 1 < (iSize * bSize) && + index - wEx - 2 < (iSize * bSize), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(MAX_MARGIN_5X, + std::min<dfType>(df[index - (wEx * 2) - 1] + 11, + std::min<dfType>(df[index - (wEx * 2) + 1] + 11, + std::min<dfType>(df[index - wEx - 2] + 11, + std::min<dfType>(df[index - wEx - 1] + 7, + std::min<dfType>(df[index - wEx] + 5, + std::min<dfType>(df[index - wEx + 1] + 7, + std::min<dfType>(df[index - wEx + 2] + 11, + df[index - 1] + 5)))))))); + // clang-format on + } + } + } + } + + // Okay, time for the second pass. This pass is in reverse order from + // the first pass. All of our opaque pixels have been set to 0, and all + // of our expanded region pixels have been set to MAX_MARGIN_5X. Other + // pixels have been set to some value between those two (inclusive) but + // this hasn't yet taken into account the neighbors that were processed + // after them in the first pass. This time we reverse iterate so we can + // apply the forward-looking chamfer. + + // This time, we constrain our outer and inner loop to ignore the + // expanded region pixels. For each pixel we iterate, we set the df value + // to the minimum forward-looking neighborhood distance value, computed + // with a 5-7-11 chamfer. We also check each df value against the + // usedMargin5X threshold, and use that to set the iMin and iMax values + // for the interval we'll create for that block axis value (b). + + // At the end of each row (or column in vertical writing modes), + // if any of the other pixels had a value less than usedMargin5X, + // we create an interval. Note: "bSize - kExpansionPerSide - 1" is the + // index of the final row of pixels before the trailing expanded region. + for (uint32_t b = bSize - kExpansionPerSide - 1; b >= kExpansionPerSide; + --b) { + // iMin tracks the first df pixel and iMax the last df pixel whose + // df[] value is less than usedMargin5X. Set iMin and iMax in + // preparation for this row or column. + int32_t iMin = iSize; + int32_t iMax = -1; + + // Note: "iSize - kExpansionPerSide - 1" is the index of the final row + // of pixels before the trailing expanded region. + for (uint32_t i = iSize - kExpansionPerSide - 1; i >= kExpansionPerSide; + --i) { + const uint32_t col = aWM.IsVertical() ? b : i; + const uint32_t row = aWM.IsVertical() ? i : b; + const uint32_t index = col + row * wEx; + MOZ_ASSERT(index < (wEx * hEx), + "Our distance field index should be in-bounds."); + + // Only apply the chamfer calculation if the df value is not + // already 0, since the chamfer can only reduce the value. + if (df[index]) { + if (aWM.IsVertical()) { + // Column-by-column, starting at the right, each column + // bottom-to-top. + // Forward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+ + // | |11| | + + // +--+--+--+ /| + // | | 7|11| A / | + // +--+--+--+ | / | + // | X| 5| | |/ | + // +--+--+--+ + | + // | 5| 7|11| + // +--+--+--+ + // | |11| | + // +--+--+--+ + // + // X should be set to the minimum of its current value and + // the values of all of the numbered neighbors summed with + // the value in that chamfer cell. + MOZ_ASSERT(index + wEx + 2 < (wEx * hEx) && + index + (wEx * 2) + 1 < (wEx * hEx) && + index - (wEx * 2) + 1 < (wEx * hEx), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(df[index], + std::min<dfType>(df[index + wEx + 2] + 11, + std::min<dfType>(df[index - wEx + 2] + 11, + std::min<dfType>(df[index + (wEx * 2) + 1] + 11, + std::min<dfType>(df[index + wEx + 1] + 7, + std::min<dfType>(df[index + 1] + 5, + std::min<dfType>(df[index - wEx + 1] + 7, + std::min<dfType>(df[index - (wEx * 2) + 1] + 11, + df[index + wEx] + 5)))))))); + // clang-format on + } else { + // Row-by-row, starting at the bottom, each row right-to-left. + // Forward-looking neighborhood distance from target pixel X + // with chamfer 5-7-11 looks like: + // + // +--+--+--+--+--+ + // | | | X| 5| | <--+ + // +--+--+--+--+--+ / + // |11| 7| 5| 7|11| / + // +--+--+--+--+--+ / + // | |11| |11| | +---- + // +--+--+--+--+--+ + // + // X should be set to the minimum of its current value and + // the values of all of the numbered neighbors summed with + // the value in that chamfer cell. + MOZ_ASSERT(index + (wEx * 2) + 1 < (wEx * hEx) && + index + wEx + 2 < (wEx * hEx), + "Our distance field most extreme indices should be " + "in-bounds."); + + // clang-format off + df[index] = std::min<dfType>(df[index], + std::min<dfType>(df[index + (wEx * 2) + 1] + 11, + std::min<dfType>(df[index + (wEx * 2) - 1] + 11, + std::min<dfType>(df[index + wEx + 2] + 11, + std::min<dfType>(df[index + wEx + 1] + 7, + std::min<dfType>(df[index + wEx] + 5, + std::min<dfType>(df[index + wEx - 1] + 7, + std::min<dfType>(df[index + wEx - 2] + 11, + df[index + 1] + 5)))))))); + // clang-format on + } + } + + // Finally, we can check the df value and see if it's less than + // or equal to the usedMargin5X value. + if (df[index] <= usedMargin5X) { + if (iMax == -1) { + iMax = i; + } + MOZ_ASSERT(iMin > (int32_t)i); + iMin = i; + } + } + + if (iMax != -1) { + // Our interval values, iMin, iMax, and b are all calculated from + // the expanded region, which is based on the margin rect. To create + // our interval, we have to subtract kExpansionPerSide from (iMin, + // iMax, and b) to account for the expanded region edges. This + // produces coords that are relative to our margin-rect, so we pass + // in aMarginRect.TopLeft() to make CreateInterval convert to our + // container's coordinate space. + CreateInterval(iMin - kExpansionPerSide, iMax - kExpansionPerSide, + b - kExpansionPerSide, aAppUnitsPerDevPixel, + aMarginRect.TopLeft(), aWM, aContainerSize); + } + } + + if (!aWM.IsVerticalRL()) { + // Anything other than vertical-rl or sideways-rl. + // Because we assembled our intervals on the bottom-up pass, + // they are reversed for most writing modes. Reverse them to + // keep the array sorted on the block direction. + mIntervals.Reverse(); + } + } + + if (!mIntervals.IsEmpty()) { + mBStart = mIntervals[0].Y(); + mBEnd = mIntervals.LastElement().YMost(); + } +} + +void nsFloatManager::ImageShapeInfo::CreateInterval( + int32_t aIMin, int32_t aIMax, int32_t aB, int32_t aAppUnitsPerDevPixel, + const nsPoint& aOffsetFromContainer, WritingMode aWM, + const nsSize& aContainerSize) { + // Store an interval as an nsRect with our inline axis values stored in x + // and our block axis values stored in y. The position is dependent on + // the writing mode, but the size is the same for all writing modes. + + // Size is the difference in inline axis edges stored as x, and one + // block axis pixel stored as y. For the inline axis, we add 1 to aIMax + // because we want to capture the far edge of the last pixel. + nsSize size(((aIMax + 1) - aIMin) * aAppUnitsPerDevPixel, + aAppUnitsPerDevPixel); + + // Since we started our scanning of the image pixels from the top left, + // the interval position starts from the origin of the content rect, + // converted to logical coordinates. + nsPoint origin = + ConvertToFloatLogical(aOffsetFromContainer, aWM, aContainerSize); + + // Depending on the writing mode, we now move the origin. + if (aWM.IsVerticalRL()) { + // vertical-rl or sideways-rl. + // These writing modes proceed from the top right, and each interval + // moves in a positive inline direction and negative block direction. + // That means that the intervals will be reversed after all have been + // constructed. We add 1 to aB to capture the end of the block axis pixel. + origin.MoveBy(aIMin * aAppUnitsPerDevPixel, + (aB + 1) * -aAppUnitsPerDevPixel); + } else if (aWM.IsSidewaysLR()) { + // This writing mode proceeds from the bottom left, and each interval + // moves in a negative inline direction and a positive block direction. + // We add 1 to aIMax to capture the end of the inline axis pixel. + origin.MoveBy((aIMax + 1) * -aAppUnitsPerDevPixel, + aB * aAppUnitsPerDevPixel); + } else { + // horizontal-tb or vertical-lr. + // These writing modes proceed from the top left and each interval + // moves in a positive step in both inline and block directions. + origin.MoveBy(aIMin * aAppUnitsPerDevPixel, aB * aAppUnitsPerDevPixel); + } + + mIntervals.AppendElement(nsRect(origin, size)); +} + +nscoord nsFloatManager::ImageShapeInfo::LineLeft(const nscoord aBStart, + const nscoord aBEnd) const { + return LineEdge(mIntervals, aBStart, aBEnd, true); +} + +nscoord nsFloatManager::ImageShapeInfo::LineRight(const nscoord aBStart, + const nscoord aBEnd) const { + return LineEdge(mIntervals, aBStart, aBEnd, false); +} + +void nsFloatManager::ImageShapeInfo::Translate(nscoord aLineLeft, + nscoord aBlockStart) { + for (nsRect& interval : mIntervals) { + interval.MoveBy(aLineLeft, aBlockStart); + } + + mBStart += aBlockStart; + mBEnd += aBlockStart; +} + +///////////////////////////////////////////////////////////////////////////// +// FloatInfo + +nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, nscoord aLineLeft, + nscoord aBlockStart, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize) + : mFrame(aFrame), + mLeftBEnd(nscoord_MIN), + mRightBEnd(nscoord_MIN), + mRect(ShapeInfo::ConvertToFloatLogical(aMarginRect, aWM, aContainerSize) + + nsPoint(aLineLeft, aBlockStart)) { + MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); + using ShapeOutsideType = StyleShapeOutside::Tag; + + if (IsEmpty()) { + // Per spec, a float area defined by a shape is clipped to the float’s + // margin box. Therefore, no need to create a shape info if the float's + // margin box is empty, since a float area can only be smaller than the + // margin box. + + // https://drafts.csswg.org/css-shapes/#relation-to-box-model-and-float-behavior + return; + } + + const nsStyleDisplay* styleDisplay = mFrame->StyleDisplay(); + const auto& shapeOutside = styleDisplay->mShapeOutside; + + nscoord shapeMargin = shapeOutside.IsNone() + ? 0 + : nsLayoutUtils::ResolveToLength<true>( + styleDisplay->mShapeMargin, + LogicalSize(aWM, aContainerSize).ISize(aWM)); + + switch (shapeOutside.tag) { + case ShapeOutsideType::None: + // No need to create shape info. + return; + + case ShapeOutsideType::Image: { + float shapeImageThreshold = styleDisplay->mShapeImageThreshold; + mShapeInfo = ShapeInfo::CreateImageShape( + shapeOutside.AsImage(), shapeImageThreshold, shapeMargin, mFrame, + aMarginRect, aWM, aContainerSize); + if (!mShapeInfo) { + // Image is not ready, or fails to load, etc. + return; + } + + break; + } + + case ShapeOutsideType::Box: { + // Initialize <shape-box>'s reference rect. + LogicalRect shapeBoxRect = ShapeInfo::ComputeShapeBoxRect( + shapeOutside.AsBox(), mFrame, aMarginRect, aWM); + mShapeInfo = ShapeInfo::CreateShapeBox(mFrame, shapeMargin, shapeBoxRect, + aWM, aContainerSize); + break; + } + + case ShapeOutsideType::Shape: { + const auto& shape = *shapeOutside.AsShape()._0; + // Initialize <shape-box>'s reference rect. + LogicalRect shapeBoxRect = ShapeInfo::ComputeShapeBoxRect( + shapeOutside.AsShape()._1, mFrame, aMarginRect, aWM); + mShapeInfo = + ShapeInfo::CreateBasicShape(shape, shapeMargin, mFrame, shapeBoxRect, + aMarginRect, aWM, aContainerSize); + break; + } + } + + MOZ_ASSERT(mShapeInfo, + "All shape-outside values except none should have mShapeInfo!"); + + // Translate the shape to the same origin as nsFloatManager. + mShapeInfo->Translate(aLineLeft, aBlockStart); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsFloatManager::FloatInfo::FloatInfo(FloatInfo&& aOther) + : mFrame(std::move(aOther.mFrame)), + mLeftBEnd(std::move(aOther.mLeftBEnd)), + mRightBEnd(std::move(aOther.mRightBEnd)), + mRect(std::move(aOther.mRect)), + mShapeInfo(std::move(aOther.mShapeInfo)) { + MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); +} + +nsFloatManager::FloatInfo::~FloatInfo() { + MOZ_COUNT_DTOR(nsFloatManager::FloatInfo); +} +#endif + +nscoord nsFloatManager::FloatInfo::LineLeft(ShapeType aShapeType, + const nscoord aBStart, + const nscoord aBEnd) const { + if (aShapeType == ShapeType::Margin) { + return LineLeft(); + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return LineLeft(); + } + // Clip the flow area to the margin-box because + // https://drafts.csswg.org/css-shapes-1/#relation-to-box-model-and-float-behavior + // says "When a shape is used to define a float area, the shape is clipped + // to the float’s margin box." + return std::max(LineLeft(), mShapeInfo->LineLeft(aBStart, aBEnd)); +} + +nscoord nsFloatManager::FloatInfo::LineRight(ShapeType aShapeType, + const nscoord aBStart, + const nscoord aBEnd) const { + if (aShapeType == ShapeType::Margin) { + return LineRight(); + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return LineRight(); + } + // Clip the flow area to the margin-box. See LineLeft(). + return std::min(LineRight(), mShapeInfo->LineRight(aBStart, aBEnd)); +} + +nscoord nsFloatManager::FloatInfo::BStart(ShapeType aShapeType) const { + if (aShapeType == ShapeType::Margin) { + return BStart(); + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return BStart(); + } + // Clip the flow area to the margin-box. See LineLeft(). + return std::max(BStart(), mShapeInfo->BStart()); +} + +nscoord nsFloatManager::FloatInfo::BEnd(ShapeType aShapeType) const { + if (aShapeType == ShapeType::Margin) { + return BEnd(); + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return BEnd(); + } + // Clip the flow area to the margin-box. See LineLeft(). + return std::min(BEnd(), mShapeInfo->BEnd()); +} + +bool nsFloatManager::FloatInfo::IsEmpty(ShapeType aShapeType) const { + if (aShapeType == ShapeType::Margin) { + return IsEmpty(); + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return IsEmpty(); + } + return mShapeInfo->IsEmpty(); +} + +bool nsFloatManager::FloatInfo::MayNarrowInBlockDirection( + ShapeType aShapeType) const { + // This function mirrors the cases of the three argument versions of + // LineLeft() and LineRight(). This function returns true if and only if + // either of those functions could possibly return "narrower" values with + // increasing aBStart values. "Narrower" means closer to the far end of + // the float shape. + if (aShapeType == ShapeType::Margin) { + return false; + } + + MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside); + if (!mShapeInfo) { + return false; + } + + return mShapeInfo->MayNarrowInBlockDirection(); +} + +///////////////////////////////////////////////////////////////////////////// +// ShapeInfo + +/* static */ +LogicalRect nsFloatManager::ShapeInfo::ComputeShapeBoxRect( + StyleShapeBox aBox, nsIFrame* const aFrame, const LogicalRect& aMarginRect, + WritingMode aWM) { + LogicalRect rect = aMarginRect; + + switch (aBox) { + case StyleShapeBox::ContentBox: + rect.Deflate(aWM, aFrame->GetLogicalUsedPadding(aWM)); + [[fallthrough]]; + case StyleShapeBox::PaddingBox: + rect.Deflate(aWM, aFrame->GetLogicalUsedBorder(aWM)); + [[fallthrough]]; + case StyleShapeBox::BorderBox: + rect.Deflate(aWM, aFrame->GetLogicalUsedMargin(aWM)); + break; + case StyleShapeBox::MarginBox: + // Do nothing. rect is already a margin rect. + break; + default: + MOZ_ASSERT_UNREACHABLE("Unknown shape box"); + break; + } + + return rect; +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreateShapeBox(nsIFrame* const aFrame, + nscoord aShapeMargin, + const LogicalRect& aShapeBoxRect, + WritingMode aWM, + const nsSize& aContainerSize) { + nsRect logicalShapeBoxRect = + ConvertToFloatLogical(aShapeBoxRect, aWM, aContainerSize); + + // Inflate logicalShapeBoxRect by aShapeMargin. + logicalShapeBoxRect.Inflate(aShapeMargin); + + nscoord physicalRadii[8]; + bool hasRadii = aFrame->GetShapeBoxBorderRadii(physicalRadii); + if (!hasRadii) { + return MakeUnique<RoundedBoxShapeInfo>(logicalShapeBoxRect, + UniquePtr<nscoord[]>()); + } + + // Add aShapeMargin to each of the radii. + for (nscoord& r : physicalRadii) { + r += aShapeMargin; + } + + return MakeUnique<RoundedBoxShapeInfo>( + logicalShapeBoxRect, ConvertToFloatLogical(physicalRadii, aWM)); +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreateBasicShape(const StyleBasicShape& aBasicShape, + nscoord aShapeMargin, + nsIFrame* const aFrame, + const LogicalRect& aShapeBoxRect, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize) { + switch (aBasicShape.tag) { + case StyleBasicShape::Tag::Polygon: + return CreatePolygon(aBasicShape, aShapeMargin, aFrame, aShapeBoxRect, + aMarginRect, aWM, aContainerSize); + case StyleBasicShape::Tag::Circle: + case StyleBasicShape::Tag::Ellipse: + return CreateCircleOrEllipse(aBasicShape, aShapeMargin, aFrame, + aShapeBoxRect, aWM, aContainerSize); + case StyleBasicShape::Tag::Inset: + return CreateInset(aBasicShape, aShapeMargin, aFrame, aShapeBoxRect, aWM, + aContainerSize); + } + return nullptr; +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreateInset(const StyleBasicShape& aBasicShape, + nscoord aShapeMargin, nsIFrame* aFrame, + const LogicalRect& aShapeBoxRect, + WritingMode aWM, + const nsSize& aContainerSize) { + // Use physical coordinates to compute inset() because the top, right, + // bottom and left offsets are physical. + // https://drafts.csswg.org/css-shapes-1/#funcdef-inset + nsRect physicalShapeBoxRect = + aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize); + nsRect insetRect = + ShapeUtils::ComputeInsetRect(aBasicShape, physicalShapeBoxRect); + + nsRect logicalInsetRect = ConvertToFloatLogical( + LogicalRect(aWM, insetRect, aContainerSize), aWM, aContainerSize); + nscoord physicalRadii[8]; + bool hasRadii = ShapeUtils::ComputeInsetRadii( + aBasicShape, insetRect, physicalShapeBoxRect, physicalRadii); + + // With a zero shape-margin, we will be able to use the fast constructor. + if (aShapeMargin == 0) { + if (!hasRadii) { + return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect, + UniquePtr<nscoord[]>()); + } + return MakeUnique<RoundedBoxShapeInfo>( + logicalInsetRect, ConvertToFloatLogical(physicalRadii, aWM)); + } + + // With a positive shape-margin, we might still be able to use the fast + // constructor. With no radii, we can build a rounded box by inflating + // logicalInsetRect, and supplying aShapeMargin as the radius for all + // corners. + if (!hasRadii) { + logicalInsetRect.Inflate(aShapeMargin); + auto logicalRadii = MakeUnique<nscoord[]>(8); + for (int32_t i = 0; i < 8; ++i) { + logicalRadii[i] = aShapeMargin; + } + return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect, + std::move(logicalRadii)); + } + + // If we have radii, and they have balanced/equal corners, we can inflate + // both logicalInsetRect and all the radii and use the fast constructor. + if (RoundedBoxShapeInfo::EachCornerHasBalancedRadii(physicalRadii)) { + logicalInsetRect.Inflate(aShapeMargin); + for (nscoord& r : physicalRadii) { + r += aShapeMargin; + } + return MakeUnique<RoundedBoxShapeInfo>( + logicalInsetRect, ConvertToFloatLogical(physicalRadii, aWM)); + } + + // With positive shape-margin and elliptical radii, we have to use the + // slow constructor. + nsDeviceContext* dc = aFrame->PresContext()->DeviceContext(); + int32_t appUnitsPerDevPixel = dc->AppUnitsPerDevPixel(); + return MakeUnique<RoundedBoxShapeInfo>( + logicalInsetRect, ConvertToFloatLogical(physicalRadii, aWM), aShapeMargin, + appUnitsPerDevPixel); +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreateCircleOrEllipse( + const StyleBasicShape& aBasicShape, nscoord aShapeMargin, + nsIFrame* const aFrame, const LogicalRect& aShapeBoxRect, WritingMode aWM, + const nsSize& aContainerSize) { + // Use physical coordinates to compute the center of circle() or ellipse() + // since the <position> keywords such as 'left', 'top', etc. are physical. + // https://drafts.csswg.org/css-shapes-1/#funcdef-ellipse + nsRect physicalShapeBoxRect = + aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize); + nsPoint physicalCenter = ShapeUtils::ComputeCircleOrEllipseCenter( + aBasicShape, physicalShapeBoxRect); + nsPoint logicalCenter = + ConvertToFloatLogical(physicalCenter, aWM, aContainerSize); + + // Compute the circle or ellipse radii. + nsSize radii; + if (aBasicShape.IsCircle()) { + nscoord radius = ShapeUtils::ComputeCircleRadius( + aBasicShape, physicalCenter, physicalShapeBoxRect); + // Circles can use the three argument, math constructor for + // EllipseShapeInfo. + radii = nsSize(radius, radius); + return MakeUnique<EllipseShapeInfo>(logicalCenter, radii, aShapeMargin); + } + + MOZ_ASSERT(aBasicShape.IsEllipse()); + nsSize physicalRadii = ShapeUtils::ComputeEllipseRadii( + aBasicShape, physicalCenter, physicalShapeBoxRect); + LogicalSize logicalRadii(aWM, physicalRadii); + radii = nsSize(logicalRadii.ISize(aWM), logicalRadii.BSize(aWM)); + + // If radii are close to the same value, or if aShapeMargin is small + // enough (as specified in css pixels), then we can use the three argument + // constructor for EllipseShapeInfo, which uses math for a more efficient + // method of float area computation. + if (EllipseShapeInfo::ShapeMarginIsNegligible(aShapeMargin) || + EllipseShapeInfo::RadiiAreRoughlyEqual(radii)) { + return MakeUnique<EllipseShapeInfo>(logicalCenter, radii, aShapeMargin); + } + + // We have to use the full constructor for EllipseShapeInfo. This + // computes the float area using a rasterization method. + nsDeviceContext* dc = aFrame->PresContext()->DeviceContext(); + int32_t appUnitsPerDevPixel = dc->AppUnitsPerDevPixel(); + return MakeUnique<EllipseShapeInfo>(logicalCenter, radii, aShapeMargin, + appUnitsPerDevPixel); +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreatePolygon(const StyleBasicShape& aBasicShape, + nscoord aShapeMargin, + nsIFrame* const aFrame, + const LogicalRect& aShapeBoxRect, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize) { + // Use physical coordinates to compute each (xi, yi) vertex because CSS + // represents them using physical coordinates. + // https://drafts.csswg.org/css-shapes-1/#funcdef-polygon + nsRect physicalShapeBoxRect = + aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize); + + // Get physical vertices. + nsTArray<nsPoint> vertices = + ShapeUtils::ComputePolygonVertices(aBasicShape, physicalShapeBoxRect); + + // Convert all the physical vertices to logical. + for (nsPoint& vertex : vertices) { + vertex = ConvertToFloatLogical(vertex, aWM, aContainerSize); + } + + if (aShapeMargin == 0) { + return MakeUnique<PolygonShapeInfo>(std::move(vertices)); + } + + nsRect marginRect = ConvertToFloatLogical(aMarginRect, aWM, aContainerSize); + + // We have to use the full constructor for PolygonShapeInfo. This + // computes the float area using a rasterization method. + int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel(); + return MakeUnique<PolygonShapeInfo>(std::move(vertices), aShapeMargin, + appUnitsPerDevPixel, marginRect); +} + +/* static */ UniquePtr<nsFloatManager::ShapeInfo> +nsFloatManager::ShapeInfo::CreateImageShape(const StyleImage& aShapeImage, + float aShapeImageThreshold, + nscoord aShapeMargin, + nsIFrame* const aFrame, + const LogicalRect& aMarginRect, + WritingMode aWM, + const nsSize& aContainerSize) { + MOZ_ASSERT(&aShapeImage == &aFrame->StyleDisplay()->mShapeOutside.AsImage(), + "aFrame should be the frame that we got aShapeImage from"); + + nsImageRenderer imageRenderer(aFrame, &aShapeImage, + nsImageRenderer::FLAG_SYNC_DECODE_IMAGES); + + if (!imageRenderer.PrepareImage()) { + // The image is not ready yet. Boost its loading priority since it will + // affect layout. + if (imgRequestProxy* req = aShapeImage.GetImageRequest()) { + req->BoostPriority(imgIRequest::CATEGORY_SIZE_QUERY); + } + return nullptr; + } + + nsRect contentRect = aFrame->GetContentRect(); + + // Create a draw target and draw shape image on it. + nsDeviceContext* dc = aFrame->PresContext()->DeviceContext(); + int32_t appUnitsPerDevPixel = dc->AppUnitsPerDevPixel(); + LayoutDeviceIntSize contentSizeInDevPixels = + LayoutDeviceIntSize::FromAppUnitsRounded(contentRect.Size(), + appUnitsPerDevPixel); + + // Use empty CSSSizeOrRatio to force set the preferred size as the frame's + // content box size. + imageRenderer.SetPreferredSize(CSSSizeOrRatio(), contentRect.Size()); + + RefPtr<gfx::DrawTarget> drawTarget = + gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget( + contentSizeInDevPixels.ToUnknownSize(), gfx::SurfaceFormat::A8); + if (!drawTarget) { + return nullptr; + } + + RefPtr<gfxContext> context = gfxContext::CreateOrNull(drawTarget); + MOZ_ASSERT(context); // already checked the target above + + ImgDrawResult result = + imageRenderer.DrawShapeImage(aFrame->PresContext(), *context); + + if (result != ImgDrawResult::SUCCESS) { + return nullptr; + } + + // Retrieve the pixel image buffer to create the image shape info. + RefPtr<SourceSurface> sourceSurface = drawTarget->Snapshot(); + RefPtr<DataSourceSurface> dataSourceSurface = sourceSurface->GetDataSurface(); + DataSourceSurface::ScopedMap map(dataSourceSurface, DataSourceSurface::READ); + + if (!map.IsMapped()) { + return nullptr; + } + + MOZ_ASSERT(sourceSurface->GetSize() == contentSizeInDevPixels.ToUnknownSize(), + "Who changes the size?"); + + nsRect marginRect = aMarginRect.GetPhysicalRect(aWM, aContainerSize); + + uint8_t* alphaPixels = map.GetData(); + int32_t stride = map.GetStride(); + + // NOTE: ImageShapeInfo constructor does not keep a persistent copy of + // alphaPixels; it's only used during the constructor to compute pixel ranges. + return MakeUnique<ImageShapeInfo>(alphaPixels, stride, contentSizeInDevPixels, + appUnitsPerDevPixel, aShapeImageThreshold, + aShapeMargin, contentRect, marginRect, aWM, + aContainerSize); +} + +/* static */ +nscoord nsFloatManager::ShapeInfo::ComputeEllipseLineInterceptDiff( + const nscoord aShapeBoxBStart, const nscoord aShapeBoxBEnd, + const nscoord aBStartCornerRadiusL, const nscoord aBStartCornerRadiusB, + const nscoord aBEndCornerRadiusL, const nscoord aBEndCornerRadiusB, + const nscoord aBandBStart, const nscoord aBandBEnd) { + // An example for the band intersecting with the top right corner of an + // ellipse with writing-mode horizontal-tb. + // + // lineIntercept lineDiff + // | | + // +---------------------------------|-------|-+---- aShapeBoxBStart + // | ##########^ | | | + // | ##############|#### | | | + // +---------#################|######|-------|-+---- aBandBStart + // | ###################|######|## | | + // | aBStartCornerRadiusB |######|### | | + // | ######################|######|##### | | + // +---#######################|<-----------><->^---- aBandBEnd + // | ########################|############## | + // | ########################|############## |---- b + // | #########################|############### | + // | ######################## v<-------------->v + // |###################### aBStartCornerRadiusL| + // |###########################################| + // |###########################################| + // |###########################################| + // |###########################################| + // | ######################################### | + // | ######################################### | + // | ####################################### | + // | ####################################### | + // | ##################################### | + // | ################################### | + // | ############################### | + // | ############################# | + // | ######################### | + // | ################### | + // | ########### | + // +-------------------------------------------+----- aShapeBoxBEnd + + NS_ASSERTION(aShapeBoxBStart <= aShapeBoxBEnd, "Bad shape box coordinates!"); + NS_ASSERTION(aBandBStart <= aBandBEnd, "Bad band coordinates!"); + + nscoord lineDiff = 0; + + // If the band intersects both the block-start and block-end corners, we + // don't need to enter either branch because the correct lineDiff is 0. + if (aBStartCornerRadiusB > 0 && aBandBEnd >= aShapeBoxBStart && + aBandBEnd <= aShapeBoxBStart + aBStartCornerRadiusB) { + // The band intersects only the block-start corner. + nscoord b = aBStartCornerRadiusB - (aBandBEnd - aShapeBoxBStart); + nscoord lineIntercept = + XInterceptAtY(b, aBStartCornerRadiusL, aBStartCornerRadiusB); + lineDiff = aBStartCornerRadiusL - lineIntercept; + } else if (aBEndCornerRadiusB > 0 && + aBandBStart >= aShapeBoxBEnd - aBEndCornerRadiusB && + aBandBStart <= aShapeBoxBEnd) { + // The band intersects only the block-end corner. + nscoord b = aBEndCornerRadiusB - (aShapeBoxBEnd - aBandBStart); + nscoord lineIntercept = + XInterceptAtY(b, aBEndCornerRadiusL, aBEndCornerRadiusB); + lineDiff = aBEndCornerRadiusL - lineIntercept; + } + + return lineDiff; +} + +/* static */ +nscoord nsFloatManager::ShapeInfo::XInterceptAtY(const nscoord aY, + const nscoord aRadiusX, + const nscoord aRadiusY) { + // Solve for x in the ellipse equation (x/radiusX)^2 + (y/radiusY)^2 = 1. + MOZ_ASSERT(aRadiusY > 0); + return aRadiusX * std::sqrt(1 - (aY * aY) / double(aRadiusY * aRadiusY)); +} + +/* static */ +nsPoint nsFloatManager::ShapeInfo::ConvertToFloatLogical( + const nsPoint& aPoint, WritingMode aWM, const nsSize& aContainerSize) { + LogicalPoint logicalPoint(aWM, aPoint, aContainerSize); + return nsPoint(logicalPoint.LineRelative(aWM, aContainerSize), + logicalPoint.B(aWM)); +} + +/* static */ UniquePtr<nscoord[]> +nsFloatManager::ShapeInfo::ConvertToFloatLogical(const nscoord aRadii[8], + WritingMode aWM) { + UniquePtr<nscoord[]> logicalRadii(new nscoord[8]); + + // Get the physical side for line-left and line-right since border radii + // are on the physical axis. + Side lineLeftSide = + aWM.PhysicalSide(aWM.LogicalSideForLineRelativeDir(eLineRelativeDirLeft)); + logicalRadii[eCornerTopLeftX] = + aRadii[SideToHalfCorner(lineLeftSide, true, false)]; + logicalRadii[eCornerTopLeftY] = + aRadii[SideToHalfCorner(lineLeftSide, true, true)]; + logicalRadii[eCornerBottomLeftX] = + aRadii[SideToHalfCorner(lineLeftSide, false, false)]; + logicalRadii[eCornerBottomLeftY] = + aRadii[SideToHalfCorner(lineLeftSide, false, true)]; + + Side lineRightSide = aWM.PhysicalSide( + aWM.LogicalSideForLineRelativeDir(eLineRelativeDirRight)); + logicalRadii[eCornerTopRightX] = + aRadii[SideToHalfCorner(lineRightSide, false, false)]; + logicalRadii[eCornerTopRightY] = + aRadii[SideToHalfCorner(lineRightSide, false, true)]; + logicalRadii[eCornerBottomRightX] = + aRadii[SideToHalfCorner(lineRightSide, true, false)]; + logicalRadii[eCornerBottomRightY] = + aRadii[SideToHalfCorner(lineRightSide, true, true)]; + + if (aWM.IsLineInverted()) { + // When IsLineInverted() is true, i.e. aWM is vertical-lr, + // line-over/line-under are inverted from block-start/block-end. So the + // relationship reverses between which corner comes first going + // clockwise, and which corner is block-start versus block-end. We need + // to swap the values stored in top and bottom corners. + std::swap(logicalRadii[eCornerTopLeftX], logicalRadii[eCornerBottomLeftX]); + std::swap(logicalRadii[eCornerTopLeftY], logicalRadii[eCornerBottomLeftY]); + std::swap(logicalRadii[eCornerTopRightX], + logicalRadii[eCornerBottomRightX]); + std::swap(logicalRadii[eCornerTopRightY], + logicalRadii[eCornerBottomRightY]); + } + + return logicalRadii; +} + +/* static */ +size_t nsFloatManager::ShapeInfo::MinIntervalIndexContainingY( + const nsTArray<nsRect>& aIntervals, const nscoord aTargetY) { + // Perform a binary search to find the minimum index of an interval + // that contains aTargetY. If no such interval exists, return a value + // equal to the number of intervals. + size_t startIdx = 0; + size_t endIdx = aIntervals.Length(); + while (startIdx < endIdx) { + size_t midIdx = startIdx + (endIdx - startIdx) / 2; + if (aIntervals[midIdx].ContainsY(aTargetY)) { + return midIdx; + } + nscoord midY = aIntervals[midIdx].Y(); + if (midY < aTargetY) { + startIdx = midIdx + 1; + } else { + endIdx = midIdx; + } + } + + return endIdx; +} + +/* static */ +nscoord nsFloatManager::ShapeInfo::LineEdge(const nsTArray<nsRect>& aIntervals, + const nscoord aBStart, + const nscoord aBEnd, + bool aIsLineLeft) { + MOZ_ASSERT(aBStart <= aBEnd, + "The band's block start is greater than its block end?"); + + // Find all the intervals whose rects overlap the aBStart to + // aBEnd range, and find the most constraining inline edge + // depending on the value of aLeft. + + // Since the intervals are stored in block-axis order, we need + // to find the first interval that overlaps aBStart and check + // succeeding intervals until we get past aBEnd. + + nscoord lineEdge = aIsLineLeft ? nscoord_MAX : nscoord_MIN; + + size_t intervalCount = aIntervals.Length(); + for (size_t i = MinIntervalIndexContainingY(aIntervals, aBStart); + i < intervalCount; ++i) { + // We can always get the bCoord from the intervals' mLineLeft, + // since the y() coordinate is duplicated in both points in the + // interval. + auto& interval = aIntervals[i]; + nscoord bCoord = interval.Y(); + if (bCoord >= aBEnd) { + break; + } + // Get the edge from the interval point indicated by aLeft. + if (aIsLineLeft) { + lineEdge = std::min(lineEdge, interval.X()); + } else { + lineEdge = std::max(lineEdge, interval.XMost()); + } + } + + return lineEdge; +} + +/* static */ nsFloatManager::ShapeInfo::dfType +nsFloatManager::ShapeInfo::CalcUsedShapeMargin5X(nscoord aShapeMargin, + int32_t aAppUnitsPerDevPixel) { + // Our distance field has to be able to hold values equal to the + // maximum shape-margin value that we care about faithfully rendering, + // times 5. A 16-bit unsigned int can represent up to ~ 65K which means + // we can handle a margin up to ~ 13K device pixels. That's good enough + // for practical usage. Any supplied shape-margin value higher than this + // maximum will be clamped. + static const float MAX_MARGIN_5X_FLOAT = (float)MAX_MARGIN_5X; + + // Convert aShapeMargin to dev pixels, convert that into 5x-dev-pixel + // space, then clamp to MAX_MARGIN_5X_FLOAT. + float shapeMarginDevPixels5X = + 5.0f * NSAppUnitsToFloatPixels(aShapeMargin, aAppUnitsPerDevPixel); + NS_WARNING_ASSERTION(shapeMarginDevPixels5X <= MAX_MARGIN_5X_FLOAT, + "shape-margin is too large and is being clamped."); + + // We calculate a minimum in float space, which takes care of any overflow + // or infinity that may have occurred earlier from multiplication of + // too-large aShapeMargin values. + float usedMargin5XFloat = + std::min(shapeMarginDevPixels5X, MAX_MARGIN_5X_FLOAT); + return (dfType)NSToIntRound(usedMargin5XFloat); +} + +//---------------------------------------------------------------------- + +nsAutoFloatManager::~nsAutoFloatManager() { + // Restore the old float manager in the reflow input if necessary. + if (mNew) { +#ifdef DEBUG + if (nsBlockFrame::gNoisyFloatManager) { + printf("restoring old float manager %p\n", mOld); + } +#endif + + mReflowInput.mFloatManager = mOld; + +#ifdef DEBUG + if (nsBlockFrame::gNoisyFloatManager) { + if (mOld) { + mReflowInput.mFrame->ListTag(stdout); + printf(": float manager %p after reflow\n", mOld); + mOld->List(stdout); + } + } +#endif + } +} + +void nsAutoFloatManager::CreateFloatManager(nsPresContext* aPresContext) { + MOZ_ASSERT(!mNew, "Redundant call to CreateFloatManager!"); + + // Create a new float manager and install it in the reflow + // input. `Remember' the old float manager so we can restore it + // later. + mNew = MakeUnique<nsFloatManager>(aPresContext->PresShell(), + mReflowInput.GetWritingMode()); + +#ifdef DEBUG + if (nsBlockFrame::gNoisyFloatManager) { + printf("constructed new float manager %p (replacing %p)\n", mNew.get(), + mReflowInput.mFloatManager); + } +#endif + + // Set the float manager in the existing reflow input. + mOld = mReflowInput.mFloatManager; + mReflowInput.mFloatManager = mNew.get(); +} |