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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /layout/mathml/mathfontUnicode.properties | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/mathml/mathfontUnicode.properties')
-rw-r--r-- | layout/mathml/mathfontUnicode.properties | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/layout/mathml/mathfontUnicode.properties b/layout/mathml/mathfontUnicode.properties new file mode 100644 index 0000000000..69106fb8ff --- /dev/null +++ b/layout/mathml/mathfontUnicode.properties @@ -0,0 +1,92 @@ +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. + +# LOCALIZATION NOTE: FILE +# Do not translate anything in this file + +# This file contains the list of all stretchy MathML chars that +# can be rendered using only Unicode code points. + +# [ T/L | M | B/R | G | size0 ... size{N-1} ] +\u0028 = \u239B\uFFFD\u239D\u239C\u0028 # ( +\u0029 = \u239E\uFFFD\u23A0\u239F\u0029 # ) +\u005B = \u23A1\uFFFD\u23A3\u23A2\u005B # [ +\u005D = \u23A4\uFFFD\u23A6\u23A5\u005D # ] +\u007B = \u23A7\u23A8\u23A9\u23AA\u007B # { +\u007C = \uFFFD\uFFFD\uFFFD\u007C\u007C # | +\u007D = \u23AB\u23AC\u23AD\u23AA\u007D # } + +# OverBar is stretched with U+0305 COMBINING OVERLINE which "connects on left and right" +\u00AF = \uFFFD\uFFFD\uFFFD\u0305\u00AF # OverBar +#\u0305 doesn't appear to be referenced by the MathML spec +\u203E = \uFFFD\uFFFD\uFFFD\u0305\u00AF # overline +\u0332 = \uFFFD\uFFFD\uFFFD\u0332\u0332 # COMBINING LOW LINE, UnderBar +\u005F = \uFFFD\uFFFD\uFFFD\u0332\u0332 # _ low line +\u003D = \uFFFD\uFFFD\uFFFD\u003D\u003D # = equal sign + +\u2016 = \uFFFD\uFFFD\uFFFD\u2016\u2016 # DOUBLE VERTICAL LINE, Vert, Verbar + +\u2190 = \u2190\uFFFD\uFFFD\u23AF\u2190\u27F5 # LeftArrow, larr, leftarrow +\u2191 = \u2191\uFFFD\uFFFD\u23D0\u2191 # UpArrow, uarr, uparrow +\u2192 = \uFFFD\uFFFD\u2192\u23AF\u2192\u27F6 # RightArrow, rarr, rightarrow +\u2193 = \uFFFD\uFFFD\u2193\u23D0\u2193 # DownArrow, darr, downarrow +\u2194 = \u2190\uFFFD\u2192\u23AF\u2194\u27F7 # LeftRightArrow, harr, leftrightarrow +\u2195 = \u2191\uFFFD\u2193\u23D0\u2195 # UpDownArrow, updownarrow, varr + +# For STIXGeneral U+22A2/U+22A3 RIGHT/LEFT TACK are different heights to U+23AF. +# Could use LONG RIGHT/LEFT TACK instead, but STIXNonUnicode provides +# E0B6 stix-maps-to-relation tail +#\u21A4 = \u2190\uFFFD\u27DE\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft +#\u21A6 = \u27DD\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto +#\u295A = \u21BC\uFFFD\u27DE\u23AF\u295A # LeftTeeVector +#\u295B = \u27DD\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector +#\u295E = \u21BD\uFFFD\u27DE\u23AF\u295E # DownLeftTeeVector +#\u295F = \u27DD\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector +# Cambria Math does not have U+27DD/U+27DE +\u21A4 = \u2190\uFFFD\u22A3\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft +\u21A6 = \u22A2\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto +\u295A = \u21BC\uFFFD\u22A3\u23AF\u295A # LeftTeeVector +\u295B = \u22A2\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector +\u295E = \u21BD\uFFFD\u22A3\u23AF\u295E # DownLeftTeeVector +\u295F = \u22A2\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector + +\u21C0 = \uFFFD\uFFFD\u21C0\u23AF\u21C0 # RightVector, rharu, rightharpoonup +\u21C1 = \uFFFD\uFFFD\u21C1\u23AF\u21C1 # DownRightVector, rhard, rightharpoon down +\u21BC = \u21BC\uFFFD\uFFFD\u23AF\u21BC # LeftVector, leftharpoonup, lharu +\u21BD = \u21BD\uFFFD\uFFFD\u23AF\u21BD # DownLeftVector, leftharpoondown, lhard +\u21D0 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D0\u27F8 # DoubleLeftArrow, Leftarrow, lArr +\u21D2 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D2\u27F9 # DoubleRightArrow, Implies, Rightarro +\u21D4 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D4\u27FA # DoubleLeftRightArrow, Leftrightarrow, hArr, iff + +# \u221A radical may be made from RADICAL SYMBOL BOTTOM U+23B7 but few fonts +# support this character and it is not clear what the appropriate vertical +# glue whould be. + +\u2223 = \uFFFD\uFFFD\uFFFD\u2223\u2223 # VerticalBar, mid +\u2225 = \uFFFD\uFFFD\uFFFD\u2225\u2225 # DoubleVerticalBar, par, parallel + +# If fonts have U+23AE INTEGRAL EXTENSION: +# (STIXSize1, Cambria Math, DejaVu Sans/Serif, Apple's Symbol) +\u222B = \u2320\uFFFD\u2321\u23AE\u222B # Integral, int +# Many fonts don't have U+23AE. For these fonts, a rule can be used as glue: +# \u222B = \u2320\uFFFD\u2321\uFFFD\u222B # Integral, int + +# Using parts of [ and ] (could use box drawings instead) +\u2308 = \u23A1\uFFFD\uFFFD\u23A2\u2308 # LeftCeiling, lceil +\u2309 = \u23A4\uFFFD\uFFFD\u23A5\u2309 # RightCeiling, rceil +\u230A = \uFFFD\uFFFD\u23A3\u23A2\u230A # LeftFloor, lfloor +\u230B = \uFFFD\uFFFD\u23A6\u23A5\u230B # RightFloor, rfloor + +# Support for l/r moustache from the parts of lbrace { and rbrace } +\u23B0 = \u23A7\uFFFD\u23AD\u23AA\u23B0 # lmoustache, lmoust +\u23B1 = \u23AB\uFFFD\u23A9\u23AA\u23B1 # rmoustache, rmoust + +# Using normal arrows as heads instead of long arrows for the sake of +# Apple's Symbol font. +\u27F5 = \u2190\uFFFD\uFFFD\u23AF\u27F5 # LongLeftArrow +\u27F6 = \uFFFD\uFFFD\u2192\u23AF\u27F6 # LongRightArrow +\u27F7 = \u2190\uFFFD\u2192\u23AF\u27F7 # LongLeftRightArrow + +\u294E = \u21BC\uFFFD\u21C0\u23AF\u294E #LEFT BARB UP RIGHT BARB UP HARPOON, LeftRightVector +\u2950 = \u21BD\uFFFD\u21C1\u23AF\u2950 #LEFT BARB DOWN RIGHT BARB DOWN HARPOON , DownLeftRightVector |