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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /remote/test/puppeteer/src/common/Input.ts | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'remote/test/puppeteer/src/common/Input.ts')
-rw-r--r-- | remote/test/puppeteer/src/common/Input.ts | 525 |
1 files changed, 525 insertions, 0 deletions
diff --git a/remote/test/puppeteer/src/common/Input.ts b/remote/test/puppeteer/src/common/Input.ts new file mode 100644 index 0000000000..3123706256 --- /dev/null +++ b/remote/test/puppeteer/src/common/Input.ts @@ -0,0 +1,525 @@ +/** + * Copyright 2017 Google Inc. All rights reserved. + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +import { assert } from './assert.js'; +import { CDPSession } from './Connection.js'; +import { keyDefinitions, KeyDefinition, KeyInput } from './USKeyboardLayout.js'; + +type KeyDescription = Required< + Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'> +>; + +/** + * Keyboard provides an api for managing a virtual keyboard. + * The high level api is {@link Keyboard."type"}, + * which takes raw characters and generates proper keydown, keypress/input, + * and keyup events on your page. + * + * @remarks + * For finer control, you can use {@link Keyboard.down}, + * {@link Keyboard.up}, and {@link Keyboard.sendCharacter} + * to manually fire events as if they were generated from a real keyboard. + * + * On MacOS, keyboard shortcuts like `⌘ A` -\> Select All do not work. + * See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}. + * + * @example + * An example of holding down `Shift` in order to select and delete some text: + * ```js + * await page.keyboard.type('Hello World!'); + * await page.keyboard.press('ArrowLeft'); + * + * await page.keyboard.down('Shift'); + * for (let i = 0; i < ' World'.length; i++) + * await page.keyboard.press('ArrowLeft'); + * await page.keyboard.up('Shift'); + * + * await page.keyboard.press('Backspace'); + * // Result text will end up saying 'Hello!' + * ``` + * + * @example + * An example of pressing `A` + * ```js + * await page.keyboard.down('Shift'); + * await page.keyboard.press('KeyA'); + * await page.keyboard.up('Shift'); + * ``` + * + * @public + */ +export class Keyboard { + private _client: CDPSession; + /** @internal */ + _modifiers = 0; + private _pressedKeys = new Set<string>(); + + /** @internal */ + constructor(client: CDPSession) { + this._client = client; + } + + /** + * Dispatches a `keydown` event. + * + * @remarks + * If `key` is a single character and no modifier keys besides `Shift` + * are being held down, a `keypress`/`input` event will also generated. + * The `text` option can be specified to force an input event to be generated. + * If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, + * subsequent key presses will be sent with that modifier active. + * To release the modifier key, use {@link Keyboard.up}. + * + * After the key is pressed once, subsequent calls to + * {@link Keyboard.down} will have + * {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat} + * set to true. To release the key, use {@link Keyboard.up}. + * + * Modifier keys DO influence {@link Keyboard.down}. + * Holding down `Shift` will type the text in upper case. + * + * @param key - Name of key to press, such as `ArrowLeft`. + * See {@link KeyInput} for a list of all key names. + * + * @param options - An object of options. Accepts text which, if specified, + * generates an input event with this text. + */ + async down( + key: KeyInput, + options: { text?: string } = { text: undefined } + ): Promise<void> { + const description = this._keyDescriptionForString(key); + + const autoRepeat = this._pressedKeys.has(description.code); + this._pressedKeys.add(description.code); + this._modifiers |= this._modifierBit(description.key); + + const text = options.text === undefined ? description.text : options.text; + await this._client.send('Input.dispatchKeyEvent', { + type: text ? 'keyDown' : 'rawKeyDown', + modifiers: this._modifiers, + windowsVirtualKeyCode: description.keyCode, + code: description.code, + key: description.key, + text: text, + unmodifiedText: text, + autoRepeat, + location: description.location, + isKeypad: description.location === 3, + }); + } + + private _modifierBit(key: string): number { + if (key === 'Alt') return 1; + if (key === 'Control') return 2; + if (key === 'Meta') return 4; + if (key === 'Shift') return 8; + return 0; + } + + private _keyDescriptionForString(keyString: KeyInput): KeyDescription { + const shift = this._modifiers & 8; + const description = { + key: '', + keyCode: 0, + code: '', + text: '', + location: 0, + }; + + const definition = keyDefinitions[keyString]; + assert(definition, `Unknown key: "${keyString}"`); + + if (definition.key) description.key = definition.key; + if (shift && definition.shiftKey) description.key = definition.shiftKey; + + if (definition.keyCode) description.keyCode = definition.keyCode; + if (shift && definition.shiftKeyCode) + description.keyCode = definition.shiftKeyCode; + + if (definition.code) description.code = definition.code; + + if (definition.location) description.location = definition.location; + + if (description.key.length === 1) description.text = description.key; + + if (definition.text) description.text = definition.text; + if (shift && definition.shiftText) description.text = definition.shiftText; + + // if any modifiers besides shift are pressed, no text should be sent + if (this._modifiers & ~8) description.text = ''; + + return description; + } + + /** + * Dispatches a `keyup` event. + * + * @param key - Name of key to release, such as `ArrowLeft`. + * See {@link KeyInput | KeyInput} + * for a list of all key names. + */ + async up(key: KeyInput): Promise<void> { + const description = this._keyDescriptionForString(key); + + this._modifiers &= ~this._modifierBit(description.key); + this._pressedKeys.delete(description.code); + await this._client.send('Input.dispatchKeyEvent', { + type: 'keyUp', + modifiers: this._modifiers, + key: description.key, + windowsVirtualKeyCode: description.keyCode, + code: description.code, + location: description.location, + }); + } + + /** + * Dispatches a `keypress` and `input` event. + * This does not send a `keydown` or `keyup` event. + * + * @remarks + * Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}. + * Holding down `Shift` will not type the text in upper case. + * + * @example + * ```js + * page.keyboard.sendCharacter('嗨'); + * ``` + * + * @param char - Character to send into the page. + */ + async sendCharacter(char: string): Promise<void> { + await this._client.send('Input.insertText', { text: char }); + } + + private charIsKey(char: string): char is KeyInput { + return !!keyDefinitions[char]; + } + + /** + * Sends a `keydown`, `keypress`/`input`, + * and `keyup` event for each character in the text. + * + * @remarks + * To press a special key, like `Control` or `ArrowDown`, + * use {@link Keyboard.press}. + * + * Modifier keys DO NOT effect `keyboard.type`. + * Holding down `Shift` will not type the text in upper case. + * + * @example + * ```js + * await page.keyboard.type('Hello'); // Types instantly + * await page.keyboard.type('World', {delay: 100}); // Types slower, like a user + * ``` + * + * @param text - A text to type into a focused element. + * @param options - An object of options. Accepts delay which, + * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. + * Defaults to 0. + */ + async type(text: string, options: { delay?: number } = {}): Promise<void> { + const delay = options.delay || null; + for (const char of text) { + if (this.charIsKey(char)) { + await this.press(char, { delay }); + } else { + if (delay) await new Promise((f) => setTimeout(f, delay)); + await this.sendCharacter(char); + } + } + } + + /** + * Shortcut for {@link Keyboard.down} + * and {@link Keyboard.up}. + * + * @remarks + * If `key` is a single character and no modifier keys besides `Shift` + * are being held down, a `keypress`/`input` event will also generated. + * The `text` option can be specified to force an input event to be generated. + * + * Modifier keys DO effect {@link Keyboard.press}. + * Holding down `Shift` will type the text in upper case. + * + * @param key - Name of key to press, such as `ArrowLeft`. + * See {@link KeyInput} for a list of all key names. + * + * @param options - An object of options. Accepts text which, if specified, + * generates an input event with this text. Accepts delay which, + * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. + * Defaults to 0. + */ + async press( + key: KeyInput, + options: { delay?: number; text?: string } = {} + ): Promise<void> { + const { delay = null } = options; + await this.down(key, options); + if (delay) await new Promise((f) => setTimeout(f, options.delay)); + await this.up(key); + } +} + +/** + * @public + */ +export type MouseButton = 'left' | 'right' | 'middle'; + +/** + * @public + */ +export interface MouseOptions { + button?: MouseButton; + clickCount?: number; +} + +/** + * @public + */ +export interface MouseWheelOptions { + deltaX?: number; + deltaY?: number; +} + +/** + * The Mouse class operates in main-frame CSS pixels + * relative to the top-left corner of the viewport. + * @remarks + * Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse). + * + * @example + * ```js + * // Using ‘page.mouse’ to trace a 100x100 square. + * await page.mouse.move(0, 0); + * await page.mouse.down(); + * await page.mouse.move(0, 100); + * await page.mouse.move(100, 100); + * await page.mouse.move(100, 0); + * await page.mouse.move(0, 0); + * await page.mouse.up(); + * ``` + * + * **Note**: The mouse events trigger synthetic `MouseEvent`s. + * This means that it does not fully replicate the functionality of what a normal user + * would be able to do with their mouse. + * + * For example, dragging and selecting text is not possible using `page.mouse`. + * Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform. + * + * @example + * For example, if you want to select all content between nodes: + * ```js + * await page.evaluate((from, to) => { + * const selection = from.getRootNode().getSelection(); + * const range = document.createRange(); + * range.setStartBefore(from); + * range.setEndAfter(to); + * selection.removeAllRanges(); + * selection.addRange(range); + * }, fromJSHandle, toJSHandle); + * ``` + * If you then would want to copy-paste your selection, you can use the clipboard api: + * ```js + * // The clipboard api does not allow you to copy, unless the tab is focused. + * await page.bringToFront(); + * await page.evaluate(() => { + * // Copy the selected content to the clipboard + * document.execCommand('copy'); + * // Obtain the content of the clipboard as a string + * return navigator.clipboard.readText(); + * }); + * ``` + * **Note**: If you want access to the clipboard API, + * you have to give it permission to do so: + * ```js + * await browser.defaultBrowserContext().overridePermissions( + * '<your origin>', ['clipboard-read', 'clipboard-write'] + * ); + * ``` + * @public + */ +export class Mouse { + private _client: CDPSession; + private _keyboard: Keyboard; + private _x = 0; + private _y = 0; + private _button: MouseButton | 'none' = 'none'; + + /** + * @internal + */ + constructor(client: CDPSession, keyboard: Keyboard) { + this._client = client; + this._keyboard = keyboard; + } + + /** + * Dispatches a `mousemove` event. + * @param x - Horizontal position of the mouse. + * @param y - Vertical position of the mouse. + * @param options - Optional object. If specified, the `steps` property + * sends intermediate `mousemove` events when set to `1` (default). + */ + async move( + x: number, + y: number, + options: { steps?: number } = {} + ): Promise<void> { + const { steps = 1 } = options; + const fromX = this._x, + fromY = this._y; + this._x = x; + this._y = y; + for (let i = 1; i <= steps; i++) { + await this._client.send('Input.dispatchMouseEvent', { + type: 'mouseMoved', + button: this._button, + x: fromX + (this._x - fromX) * (i / steps), + y: fromY + (this._y - fromY) * (i / steps), + modifiers: this._keyboard._modifiers, + }); + } + } + + /** + * Shortcut for `mouse.move`, `mouse.down` and `mouse.up`. + * @param x - Horizontal position of the mouse. + * @param y - Vertical position of the mouse. + * @param options - Optional `MouseOptions`. + */ + async click( + x: number, + y: number, + options: MouseOptions & { delay?: number } = {} + ): Promise<void> { + const { delay = null } = options; + if (delay !== null) { + await Promise.all([this.move(x, y), this.down(options)]); + await new Promise((f) => setTimeout(f, delay)); + await this.up(options); + } else { + await Promise.all([ + this.move(x, y), + this.down(options), + this.up(options), + ]); + } + } + + /** + * Dispatches a `mousedown` event. + * @param options - Optional `MouseOptions`. + */ + async down(options: MouseOptions = {}): Promise<void> { + const { button = 'left', clickCount = 1 } = options; + this._button = button; + await this._client.send('Input.dispatchMouseEvent', { + type: 'mousePressed', + button, + x: this._x, + y: this._y, + modifiers: this._keyboard._modifiers, + clickCount, + }); + } + + /** + * Dispatches a `mouseup` event. + * @param options - Optional `MouseOptions`. + */ + async up(options: MouseOptions = {}): Promise<void> { + const { button = 'left', clickCount = 1 } = options; + this._button = 'none'; + await this._client.send('Input.dispatchMouseEvent', { + type: 'mouseReleased', + button, + x: this._x, + y: this._y, + modifiers: this._keyboard._modifiers, + clickCount, + }); + } + + /** + * Dispatches a `mousewheel` event. + * @param options - Optional: `MouseWheelOptions`. + * + * @example + * An example of zooming into an element: + * ```js + * await page.goto('https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366'); + * + * const elem = await page.$('div'); + * const boundingBox = await elem.boundingBox(); + * await page.mouse.move( + * boundingBox.x + boundingBox.width / 2, + * boundingBox.y + boundingBox.height / 2 + * ); + * + * await page.mouse.wheel({ deltaY: -100 }) + * ``` + */ + async wheel(options: MouseWheelOptions = {}): Promise<void> { + const { deltaX = 0, deltaY = 0 } = options; + await this._client.send('Input.dispatchMouseEvent', { + type: 'mouseWheel', + x: this._x, + y: this._y, + deltaX, + deltaY, + modifiers: this._keyboard._modifiers, + pointerType: 'mouse', + }); + } +} + +/** + * The Touchscreen class exposes touchscreen events. + * @public + */ +export class Touchscreen { + private _client: CDPSession; + private _keyboard: Keyboard; + + /** + * @internal + */ + constructor(client: CDPSession, keyboard: Keyboard) { + this._client = client; + this._keyboard = keyboard; + } + + /** + * Dispatches a `touchstart` and `touchend` event. + * @param x - Horizontal position of the tap. + * @param y - Vertical position of the tap. + */ + async tap(x: number, y: number): Promise<void> { + const touchPoints = [{ x: Math.round(x), y: Math.round(y) }]; + await this._client.send('Input.dispatchTouchEvent', { + type: 'touchStart', + touchPoints, + modifiers: this._keyboard._modifiers, + }); + await this._client.send('Input.dispatchTouchEvent', { + type: 'touchEnd', + touchPoints: [], + modifiers: this._keyboard._modifiers, + }); + } +} |