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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /third_party/rust/gfx-backend-dx11/shaders/blit.hlsl | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/gfx-backend-dx11/shaders/blit.hlsl')
-rw-r--r-- | third_party/rust/gfx-backend-dx11/shaders/blit.hlsl | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/third_party/rust/gfx-backend-dx11/shaders/blit.hlsl b/third_party/rust/gfx-backend-dx11/shaders/blit.hlsl new file mode 100644 index 0000000000..f627e5c9b9 --- /dev/null +++ b/third_party/rust/gfx-backend-dx11/shaders/blit.hlsl @@ -0,0 +1,63 @@ +cbuffer Region : register(b0) { + float2 offset; + float2 extent; + float z; + float level; +}; + +struct VsOutput { + float4 pos: SV_POSITION; + float4 uv: TEXCOORD0; +}; + +// Create a screen filling triangle +VsOutput vs_blit_2d(uint id: SV_VertexID) { + float2 coord = float2((id << 1) & 2, id & 2); + VsOutput output = { + float4(float2(-1.0, 1.0) + coord * float2(2.0, -2.0), 0.0, 1.0), + float4(offset + coord * extent, z, level) + }; + return output; +} + +SamplerState BlitSampler : register(s0); + +Texture2DArray<uint4> BlitSrc_Uint : register(t0); +Texture2DArray<int4> BlitSrc_Sint : register(t0); +Texture2DArray<float4> BlitSrc_Float : register(t0); + +// TODO: get rid of GetDimensions call +uint4 Nearest_Uint(float4 uv) +{ + float4 size; + BlitSrc_Uint.GetDimensions(0, size.x, size.y, size.z, size.w); + + float2 pix = uv.xy * size.xy; + + return BlitSrc_Uint.Load(int4(int2(pix), uv.zw)); +} + +int4 Nearest_Sint(float4 uv) +{ + float4 size; + BlitSrc_Sint.GetDimensions(0, size.x, size.y, size.z, size.w); + + float2 pix = uv.xy * size.xy; + + return BlitSrc_Sint.Load(int4(int2(pix), uv.zw)); +} + +uint4 ps_blit_2d_uint(VsOutput input) : SV_Target +{ + return Nearest_Uint(input.uv); +} + +int4 ps_blit_2d_int(VsOutput input) : SV_Target +{ + return Nearest_Sint(input.uv); +} + +float4 ps_blit_2d_float(VsOutput input) : SV_Target +{ + return BlitSrc_Float.SampleLevel(BlitSampler, input.uv.xyz, input.uv.w); +} |