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Diffstat (limited to 'devtools/client/shared/vendor/react.js')
-rw-r--r-- | devtools/client/shared/vendor/react.js | 2240 |
1 files changed, 2240 insertions, 0 deletions
diff --git a/devtools/client/shared/vendor/react.js b/devtools/client/shared/vendor/react.js new file mode 100644 index 0000000000..423630e71a --- /dev/null +++ b/devtools/client/shared/vendor/react.js @@ -0,0 +1,2240 @@ +/** @license React v16.8.6 + * react.production.min.js + * + * Copyright (c) Facebook, Inc. and its affiliates. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : + typeof define === 'function' && define.amd ? define(factory) : + (global.React = factory()); +}(this, (function () { 'use strict'; + +// TODO: this is special because it gets imported during build. + +var ReactVersion = '16.8.6'; + +// The Symbol used to tag the ReactElement-like types. If there is no native Symbol +// nor polyfill, then a plain number is used for performance. +var hasSymbol = typeof Symbol === 'function' && Symbol.for; + +var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7; +var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca; +var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb; +var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc; +var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2; +var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd; +var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; + +var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf; +var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0; +var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1; +var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3; +var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4; + +var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; +var FAUX_ITERATOR_SYMBOL = '@@iterator'; + +function getIteratorFn(maybeIterable) { + if (maybeIterable === null || typeof maybeIterable !== 'object') { + return null; + } + var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]; + if (typeof maybeIterator === 'function') { + return maybeIterator; + } + return null; +} + +/* +object-assign +(c) Sindre Sorhus +@license MIT +*/ + + +/* eslint-disable no-unused-vars */ +var getOwnPropertySymbols = Object.getOwnPropertySymbols; +var hasOwnProperty = Object.prototype.hasOwnProperty; +var propIsEnumerable = Object.prototype.propertyIsEnumerable; + +function toObject(val) { + if (val === null || val === undefined) { + throw new TypeError('Object.assign cannot be called with null or undefined'); + } + + return Object(val); +} + +function shouldUseNative() { + try { + if (!Object.assign) { + return false; + } + + // Detect buggy property enumeration order in older V8 versions. + + // https://bugs.chromium.org/p/v8/issues/detail?id=4118 + var test1 = new String('abc'); // eslint-disable-line no-new-wrappers + test1[5] = 'de'; + if (Object.getOwnPropertyNames(test1)[0] === '5') { + return false; + } + + // https://bugs.chromium.org/p/v8/issues/detail?id=3056 + var test2 = {}; + for (var i = 0; i < 10; i++) { + test2['_' + String.fromCharCode(i)] = i; + } + var order2 = Object.getOwnPropertyNames(test2).map(function (n) { + return test2[n]; + }); + if (order2.join('') !== '0123456789') { + return false; + } + + // https://bugs.chromium.org/p/v8/issues/detail?id=3056 + var test3 = {}; + 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { + test3[letter] = letter; + }); + if (Object.keys(Object.assign({}, test3)).join('') !== + 'abcdefghijklmnopqrst') { + return false; + } + + return true; + } catch (err) { + // We don't expect any of the above to throw, but better to be safe. + return false; + } +} + +var objectAssign = shouldUseNative() ? Object.assign : function (target, source) { + var from; + var to = toObject(target); + var symbols; + + for (var s = 1; s < arguments.length; s++) { + from = Object(arguments[s]); + + for (var key in from) { + if (hasOwnProperty.call(from, key)) { + to[key] = from[key]; + } + } + + if (getOwnPropertySymbols) { + symbols = getOwnPropertySymbols(from); + for (var i = 0; i < symbols.length; i++) { + if (propIsEnumerable.call(from, symbols[i])) { + to[symbols[i]] = from[symbols[i]]; + } + } + } + } + + return to; +}; + +/** + * Use invariant() to assert state which your program assumes to be true. + * + * Provide sprintf-style format (only %s is supported) and arguments + * to provide information about what broke and what you were + * expecting. + * + * The invariant message will be stripped in production, but the invariant + * will remain to ensure logic does not differ in production. + */ + +function invariant(condition, format, a, b, c, d, e, f) { + if (!condition) { + var error = void 0; + if (format === undefined) { + error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); + } else { + var args = [a, b, c, d, e, f]; + var argIndex = 0; + error = new Error(format.replace(/%s/g, function () { + return args[argIndex++]; + })); + error.name = 'Invariant Violation'; + } + + error.framesToPop = 1; // we don't care about invariant's own frame + throw error; + } +} + +// Relying on the `invariant()` implementation lets us +// preserve the format and params in the www builds. +/** + * WARNING: DO NOT manually require this module. + * This is a replacement for `invariant(...)` used by the error code system + * and will _only_ be required by the corresponding babel pass. + * It always throws. + */ +function reactProdInvariant(code) { + var argCount = arguments.length - 1; + var url = 'https://reactjs.org/docs/error-decoder.html?invariant=' + code; + for (var argIdx = 0; argIdx < argCount; argIdx++) { + url += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]); + } + // Rename it so that our build transform doesn't attempt + // to replace this invariant() call with reactProdInvariant(). + var i = invariant; + i(false, + // The error code is intentionally part of the message (and + // not the format argument) so that we could deduplicate + // different errors in logs based on the code. + 'Minified React error #' + code + '; visit %s ' + 'for the full message or use the non-minified dev environment ' + 'for full errors and additional helpful warnings. ', url); +} + +/** + * Forked from fbjs/warning: + * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js + * + * Only change is we use console.warn instead of console.error, + * and do nothing when 'console' is not supported. + * This really simplifies the code. + * --- + * Similar to invariant but only logs a warning if the condition is not met. + * This can be used to log issues in development environments in critical + * paths. Removing the logging code for production environments will keep the + * same logic and follow the same code paths. + */ + +/** + * Similar to invariant but only logs a warning if the condition is not met. + * This can be used to log issues in development environments in critical + * paths. Removing the logging code for production environments will keep the + * same logic and follow the same code paths. + */ + +/** + * This is the abstract API for an update queue. + */ +var ReactNoopUpdateQueue = { + /** + * Checks whether or not this composite component is mounted. + * @param {ReactClass} publicInstance The instance we want to test. + * @return {boolean} True if mounted, false otherwise. + * @protected + * @final + */ + isMounted: function (publicInstance) { + return false; + }, + + /** + * Forces an update. This should only be invoked when it is known with + * certainty that we are **not** in a DOM transaction. + * + * You may want to call this when you know that some deeper aspect of the + * component's state has changed but `setState` was not called. + * + * This will not invoke `shouldComponentUpdate`, but it will invoke + * `componentWillUpdate` and `componentDidUpdate`. + * + * @param {ReactClass} publicInstance The instance that should rerender. + * @param {?function} callback Called after component is updated. + * @param {?string} callerName name of the calling function in the public API. + * @internal + */ + enqueueForceUpdate: function (publicInstance, callback, callerName) { + + }, + + /** + * Replaces all of the state. Always use this or `setState` to mutate state. + * You should treat `this.state` as immutable. + * + * There is no guarantee that `this.state` will be immediately updated, so + * accessing `this.state` after calling this method may return the old value. + * + * @param {ReactClass} publicInstance The instance that should rerender. + * @param {object} completeState Next state. + * @param {?function} callback Called after component is updated. + * @param {?string} callerName name of the calling function in the public API. + * @internal + */ + enqueueReplaceState: function (publicInstance, completeState, callback, callerName) { + + }, + + /** + * Sets a subset of the state. This only exists because _pendingState is + * internal. This provides a merging strategy that is not available to deep + * properties which is confusing. TODO: Expose pendingState or don't use it + * during the merge. + * + * @param {ReactClass} publicInstance The instance that should rerender. + * @param {object} partialState Next partial state to be merged with state. + * @param {?function} callback Called after component is updated. + * @param {?string} Name of the calling function in the public API. + * @internal + */ + enqueueSetState: function (publicInstance, partialState, callback, callerName) { + + } +}; + +var emptyObject = {}; +/** + * Base class helpers for the updating state of a component. + */ +function Component(props, context, updater) { + this.props = props; + this.context = context; + // If a component has string refs, we will assign a different object later. + this.refs = emptyObject; + // We initialize the default updater but the real one gets injected by the + // renderer. + this.updater = updater || ReactNoopUpdateQueue; +} + +Component.prototype.isReactComponent = {}; + +/** + * Sets a subset of the state. Always use this to mutate + * state. You should treat `this.state` as immutable. + * + * There is no guarantee that `this.state` will be immediately updated, so + * accessing `this.state` after calling this method may return the old value. + * + * There is no guarantee that calls to `setState` will run synchronously, + * as they may eventually be batched together. You can provide an optional + * callback that will be executed when the call to setState is actually + * completed. + * + * When a function is provided to setState, it will be called at some point in + * the future (not synchronously). It will be called with the up to date + * component arguments (state, props, context). These values can be different + * from this.* because your function may be called after receiveProps but before + * shouldComponentUpdate, and this new state, props, and context will not yet be + * assigned to this. + * + * @param {object|function} partialState Next partial state or function to + * produce next partial state to be merged with current state. + * @param {?function} callback Called after state is updated. + * @final + * @protected + */ +Component.prototype.setState = function (partialState, callback) { + !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? reactProdInvariant('85') : void 0; + this.updater.enqueueSetState(this, partialState, callback, 'setState'); +}; + +/** + * Forces an update. This should only be invoked when it is known with + * certainty that we are **not** in a DOM transaction. + * + * You may want to call this when you know that some deeper aspect of the + * component's state has changed but `setState` was not called. + * + * This will not invoke `shouldComponentUpdate`, but it will invoke + * `componentWillUpdate` and `componentDidUpdate`. + * + * @param {?function} callback Called after update is complete. + * @final + * @protected + */ +Component.prototype.forceUpdate = function (callback) { + this.updater.enqueueForceUpdate(this, callback, 'forceUpdate'); +}; + +/** + * Deprecated APIs. These APIs used to exist on classic React classes but since + * we would like to deprecate them, we're not going to move them over to this + * modern base class. Instead, we define a getter that warns if it's accessed. + */ +function ComponentDummy() {} +ComponentDummy.prototype = Component.prototype; + +/** + * Convenience component with default shallow equality check for sCU. + */ +function PureComponent(props, context, updater) { + this.props = props; + this.context = context; + // If a component has string refs, we will assign a different object later. + this.refs = emptyObject; + this.updater = updater || ReactNoopUpdateQueue; +} + +var pureComponentPrototype = PureComponent.prototype = new ComponentDummy(); +pureComponentPrototype.constructor = PureComponent; +// Avoid an extra prototype jump for these methods. +objectAssign(pureComponentPrototype, Component.prototype); +pureComponentPrototype.isPureReactComponent = true; + +// an immutable object with a single mutable value +function createRef() { + var refObject = { + current: null + }; + return refObject; +} + +var enableSchedulerDebugging = false; + +/* eslint-disable no-var */ + +// TODO: Use symbols? +var ImmediatePriority = 1; +var UserBlockingPriority = 2; +var NormalPriority = 3; +var LowPriority = 4; +var IdlePriority = 5; + +// Max 31 bit integer. The max integer size in V8 for 32-bit systems. +// Math.pow(2, 30) - 1 +// 0b111111111111111111111111111111 +var maxSigned31BitInt = 1073741823; + +// Times out immediately +var IMMEDIATE_PRIORITY_TIMEOUT = -1; +// Eventually times out +var USER_BLOCKING_PRIORITY = 250; +var NORMAL_PRIORITY_TIMEOUT = 5000; +var LOW_PRIORITY_TIMEOUT = 10000; +// Never times out +var IDLE_PRIORITY = maxSigned31BitInt; + +// Callbacks are stored as a circular, doubly linked list. +var firstCallbackNode = null; + +var currentDidTimeout = false; +// Pausing the scheduler is useful for debugging. +var isSchedulerPaused = false; + +var currentPriorityLevel = NormalPriority; +var currentEventStartTime = -1; +var currentExpirationTime = -1; + +// This is set when a callback is being executed, to prevent re-entrancy. +var isExecutingCallback = false; + +var isHostCallbackScheduled = false; + +var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function'; + +function ensureHostCallbackIsScheduled() { + if (isExecutingCallback) { + // Don't schedule work yet; wait until the next time we yield. + return; + } + // Schedule the host callback using the earliest expiration in the list. + var expirationTime = firstCallbackNode.expirationTime; + if (!isHostCallbackScheduled) { + isHostCallbackScheduled = true; + } else { + // Cancel the existing host callback. + cancelHostCallback(); + } + requestHostCallback(flushWork, expirationTime); +} + +function flushFirstCallback() { + var flushedNode = firstCallbackNode; + + // Remove the node from the list before calling the callback. That way the + // list is in a consistent state even if the callback throws. + var next = firstCallbackNode.next; + if (firstCallbackNode === next) { + // This is the last callback in the list. + firstCallbackNode = null; + next = null; + } else { + var lastCallbackNode = firstCallbackNode.previous; + firstCallbackNode = lastCallbackNode.next = next; + next.previous = lastCallbackNode; + } + + flushedNode.next = flushedNode.previous = null; + + // Now it's safe to call the callback. + var callback = flushedNode.callback; + var expirationTime = flushedNode.expirationTime; + var priorityLevel = flushedNode.priorityLevel; + var previousPriorityLevel = currentPriorityLevel; + var previousExpirationTime = currentExpirationTime; + currentPriorityLevel = priorityLevel; + currentExpirationTime = expirationTime; + var continuationCallback; + try { + continuationCallback = callback(); + } finally { + currentPriorityLevel = previousPriorityLevel; + currentExpirationTime = previousExpirationTime; + } + + // A callback may return a continuation. The continuation should be scheduled + // with the same priority and expiration as the just-finished callback. + if (typeof continuationCallback === 'function') { + var continuationNode = { + callback: continuationCallback, + priorityLevel: priorityLevel, + expirationTime: expirationTime, + next: null, + previous: null + }; + + // Insert the new callback into the list, sorted by its expiration. This is + // almost the same as the code in `scheduleCallback`, except the callback + // is inserted into the list *before* callbacks of equal expiration instead + // of after. + if (firstCallbackNode === null) { + // This is the first callback in the list. + firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode; + } else { + var nextAfterContinuation = null; + var node = firstCallbackNode; + do { + if (node.expirationTime >= expirationTime) { + // This callback expires at or after the continuation. We will insert + // the continuation *before* this callback. + nextAfterContinuation = node; + break; + } + node = node.next; + } while (node !== firstCallbackNode); + + if (nextAfterContinuation === null) { + // No equal or lower priority callback was found, which means the new + // callback is the lowest priority callback in the list. + nextAfterContinuation = firstCallbackNode; + } else if (nextAfterContinuation === firstCallbackNode) { + // The new callback is the highest priority callback in the list. + firstCallbackNode = continuationNode; + ensureHostCallbackIsScheduled(); + } + + var previous = nextAfterContinuation.previous; + previous.next = nextAfterContinuation.previous = continuationNode; + continuationNode.next = nextAfterContinuation; + continuationNode.previous = previous; + } + } +} + +function flushImmediateWork() { + if ( + // Confirm we've exited the outer most event handler + currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) { + isExecutingCallback = true; + try { + do { + flushFirstCallback(); + } while ( + // Keep flushing until there are no more immediate callbacks + firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority); + } finally { + isExecutingCallback = false; + if (firstCallbackNode !== null) { + // There's still work remaining. Request another callback. + ensureHostCallbackIsScheduled(); + } else { + isHostCallbackScheduled = false; + } + } + } +} + +function flushWork(didTimeout) { + // Exit right away if we're currently paused + + if (enableSchedulerDebugging && isSchedulerPaused) { + return; + } + + isExecutingCallback = true; + var previousDidTimeout = currentDidTimeout; + currentDidTimeout = didTimeout; + try { + if (didTimeout) { + // Flush all the expired callbacks without yielding. + while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) { + // TODO Wrap in feature flag + // Read the current time. Flush all the callbacks that expire at or + // earlier than that time. Then read the current time again and repeat. + // This optimizes for as few performance.now calls as possible. + var currentTime = getCurrentTime(); + if (firstCallbackNode.expirationTime <= currentTime) { + do { + flushFirstCallback(); + } while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused)); + continue; + } + break; + } + } else { + // Keep flushing callbacks until we run out of time in the frame. + if (firstCallbackNode !== null) { + do { + if (enableSchedulerDebugging && isSchedulerPaused) { + break; + } + flushFirstCallback(); + } while (firstCallbackNode !== null && !shouldYieldToHost()); + } + } + } finally { + isExecutingCallback = false; + currentDidTimeout = previousDidTimeout; + if (firstCallbackNode !== null) { + // There's still work remaining. Request another callback. + ensureHostCallbackIsScheduled(); + } else { + isHostCallbackScheduled = false; + } + // Before exiting, flush all the immediate work that was scheduled. + flushImmediateWork(); + } +} + +function unstable_runWithPriority(priorityLevel, eventHandler) { + switch (priorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + case LowPriority: + case IdlePriority: + break; + default: + priorityLevel = NormalPriority; + } + + var previousPriorityLevel = currentPriorityLevel; + var previousEventStartTime = currentEventStartTime; + currentPriorityLevel = priorityLevel; + currentEventStartTime = getCurrentTime(); + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + currentEventStartTime = previousEventStartTime; + + // Before exiting, flush all the immediate work that was scheduled. + flushImmediateWork(); + } +} + +function unstable_next(eventHandler) { + var priorityLevel = void 0; + switch (currentPriorityLevel) { + case ImmediatePriority: + case UserBlockingPriority: + case NormalPriority: + // Shift down to normal priority + priorityLevel = NormalPriority; + break; + default: + // Anything lower than normal priority should remain at the current level. + priorityLevel = currentPriorityLevel; + break; + } + + var previousPriorityLevel = currentPriorityLevel; + var previousEventStartTime = currentEventStartTime; + currentPriorityLevel = priorityLevel; + currentEventStartTime = getCurrentTime(); + + try { + return eventHandler(); + } finally { + currentPriorityLevel = previousPriorityLevel; + currentEventStartTime = previousEventStartTime; + + // Before exiting, flush all the immediate work that was scheduled. + flushImmediateWork(); + } +} + +function unstable_wrapCallback(callback) { + var parentPriorityLevel = currentPriorityLevel; + return function () { + // This is a fork of runWithPriority, inlined for performance. + var previousPriorityLevel = currentPriorityLevel; + var previousEventStartTime = currentEventStartTime; + currentPriorityLevel = parentPriorityLevel; + currentEventStartTime = getCurrentTime(); + + try { + return callback.apply(this, arguments); + } finally { + currentPriorityLevel = previousPriorityLevel; + currentEventStartTime = previousEventStartTime; + flushImmediateWork(); + } + }; +} + +function unstable_scheduleCallback(callback, deprecated_options) { + var startTime = currentEventStartTime !== -1 ? currentEventStartTime : getCurrentTime(); + + var expirationTime; + if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') { + // FIXME: Remove this branch once we lift expiration times out of React. + expirationTime = startTime + deprecated_options.timeout; + } else { + switch (currentPriorityLevel) { + case ImmediatePriority: + expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT; + break; + case UserBlockingPriority: + expirationTime = startTime + USER_BLOCKING_PRIORITY; + break; + case IdlePriority: + expirationTime = startTime + IDLE_PRIORITY; + break; + case LowPriority: + expirationTime = startTime + LOW_PRIORITY_TIMEOUT; + break; + case NormalPriority: + default: + expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT; + } + } + + var newNode = { + callback: callback, + priorityLevel: currentPriorityLevel, + expirationTime: expirationTime, + next: null, + previous: null + }; + + // Insert the new callback into the list, ordered first by expiration, then + // by insertion. So the new callback is inserted any other callback with + // equal expiration. + if (firstCallbackNode === null) { + // This is the first callback in the list. + firstCallbackNode = newNode.next = newNode.previous = newNode; + ensureHostCallbackIsScheduled(); + } else { + var next = null; + var node = firstCallbackNode; + do { + if (node.expirationTime > expirationTime) { + // The new callback expires before this one. + next = node; + break; + } + node = node.next; + } while (node !== firstCallbackNode); + + if (next === null) { + // No callback with a later expiration was found, which means the new + // callback has the latest expiration in the list. + next = firstCallbackNode; + } else if (next === firstCallbackNode) { + // The new callback has the earliest expiration in the entire list. + firstCallbackNode = newNode; + ensureHostCallbackIsScheduled(); + } + + var previous = next.previous; + previous.next = next.previous = newNode; + newNode.next = next; + newNode.previous = previous; + } + + return newNode; +} + +function unstable_pauseExecution() { + isSchedulerPaused = true; +} + +function unstable_continueExecution() { + isSchedulerPaused = false; + if (firstCallbackNode !== null) { + ensureHostCallbackIsScheduled(); + } +} + +function unstable_getFirstCallbackNode() { + return firstCallbackNode; +} + +function unstable_cancelCallback(callbackNode) { + var next = callbackNode.next; + if (next === null) { + // Already cancelled. + return; + } + + if (next === callbackNode) { + // This is the only scheduled callback. Clear the list. + firstCallbackNode = null; + } else { + // Remove the callback from its position in the list. + if (callbackNode === firstCallbackNode) { + firstCallbackNode = next; + } + var previous = callbackNode.previous; + previous.next = next; + next.previous = previous; + } + + callbackNode.next = callbackNode.previous = null; +} + +function unstable_getCurrentPriorityLevel() { + return currentPriorityLevel; +} + +function unstable_shouldYield() { + return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost()); +} + +// The remaining code is essentially a polyfill for requestIdleCallback. It +// works by scheduling a requestAnimationFrame, storing the time for the start +// of the frame, then scheduling a postMessage which gets scheduled after paint. +// Within the postMessage handler do as much work as possible until time + frame +// rate. By separating the idle call into a separate event tick we ensure that +// layout, paint and other browser work is counted against the available time. +// The frame rate is dynamically adjusted. + +// We capture a local reference to any global, in case it gets polyfilled after +// this module is initially evaluated. We want to be using a +// consistent implementation. +var localDate = Date; + +// This initialization code may run even on server environments if a component +// just imports ReactDOM (e.g. for findDOMNode). Some environments might not +// have setTimeout or clearTimeout. However, we always expect them to be defined +// on the client. https://github.com/facebook/react/pull/13088 +var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined; +var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined; + +// We don't expect either of these to necessarily be defined, but we will error +// later if they are missing on the client. +var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined; +var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined; + +var getCurrentTime; + +// requestAnimationFrame does not run when the tab is in the background. If +// we're backgrounded we prefer for that work to happen so that the page +// continues to load in the background. So we also schedule a 'setTimeout' as +// a fallback. +// TODO: Need a better heuristic for backgrounded work. +var ANIMATION_FRAME_TIMEOUT = 100; +var rAFID; +var rAFTimeoutID; +var requestAnimationFrameWithTimeout = function (callback) { + // schedule rAF and also a setTimeout + rAFID = localRequestAnimationFrame(function (timestamp) { + // cancel the setTimeout + localClearTimeout(rAFTimeoutID); + callback(timestamp); + }); + rAFTimeoutID = localSetTimeout(function () { + // cancel the requestAnimationFrame + localCancelAnimationFrame(rAFID); + callback(getCurrentTime()); + }, ANIMATION_FRAME_TIMEOUT); +}; + +if (hasNativePerformanceNow) { + var Performance = performance; + getCurrentTime = function () { + return Performance.now(); + }; +} else { + getCurrentTime = function () { + return localDate.now(); + }; +} + +var requestHostCallback; +var cancelHostCallback; +var shouldYieldToHost; + +var globalValue = null; +if (typeof window !== 'undefined') { + globalValue = window; +} else if (typeof global !== 'undefined') { + globalValue = global; +} + +if (globalValue && globalValue._schedMock) { + // Dynamic injection, only for testing purposes. + var globalImpl = globalValue._schedMock; + requestHostCallback = globalImpl[0]; + cancelHostCallback = globalImpl[1]; + shouldYieldToHost = globalImpl[2]; + getCurrentTime = globalImpl[3]; +} else if ( +// If Scheduler runs in a non-DOM environment, it falls back to a naive +// implementation using setTimeout. +typeof window === 'undefined' || +// Check if MessageChannel is supported, too. +typeof MessageChannel !== 'function') { + // If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore, + // fallback to a naive implementation. + var _callback = null; + var _flushCallback = function (didTimeout) { + if (_callback !== null) { + try { + _callback(didTimeout); + } finally { + _callback = null; + } + } + }; + requestHostCallback = function (cb, ms) { + if (_callback !== null) { + // Protect against re-entrancy. + setTimeout(requestHostCallback, 0, cb); + } else { + _callback = cb; + setTimeout(_flushCallback, 0, false); + } + }; + cancelHostCallback = function () { + _callback = null; + }; + shouldYieldToHost = function () { + return false; + }; +} else { + if (typeof console !== 'undefined') { + // TODO: Remove fb.me link + if (typeof localRequestAnimationFrame !== 'function') { + console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills'); + } + if (typeof localCancelAnimationFrame !== 'function') { + console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills'); + } + } + + var scheduledHostCallback = null; + var isMessageEventScheduled = false; + var timeoutTime = -1; + + var isAnimationFrameScheduled = false; + + var isFlushingHostCallback = false; + + var frameDeadline = 0; + // We start out assuming that we run at 30fps but then the heuristic tracking + // will adjust this value to a faster fps if we get more frequent animation + // frames. + var previousFrameTime = 33; + var activeFrameTime = 33; + + shouldYieldToHost = function () { + return frameDeadline <= getCurrentTime(); + }; + + // We use the postMessage trick to defer idle work until after the repaint. + var channel = new MessageChannel(); + var port = channel.port2; + channel.port1.onmessage = function (event) { + isMessageEventScheduled = false; + + var prevScheduledCallback = scheduledHostCallback; + var prevTimeoutTime = timeoutTime; + scheduledHostCallback = null; + timeoutTime = -1; + + var currentTime = getCurrentTime(); + + var didTimeout = false; + if (frameDeadline - currentTime <= 0) { + // There's no time left in this idle period. Check if the callback has + // a timeout and whether it's been exceeded. + if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) { + // Exceeded the timeout. Invoke the callback even though there's no + // time left. + didTimeout = true; + } else { + // No timeout. + if (!isAnimationFrameScheduled) { + // Schedule another animation callback so we retry later. + isAnimationFrameScheduled = true; + requestAnimationFrameWithTimeout(animationTick); + } + // Exit without invoking the callback. + scheduledHostCallback = prevScheduledCallback; + timeoutTime = prevTimeoutTime; + return; + } + } + + if (prevScheduledCallback !== null) { + isFlushingHostCallback = true; + try { + prevScheduledCallback(didTimeout); + } finally { + isFlushingHostCallback = false; + } + } + }; + + var animationTick = function (rafTime) { + if (scheduledHostCallback !== null) { + // Eagerly schedule the next animation callback at the beginning of the + // frame. If the scheduler queue is not empty at the end of the frame, it + // will continue flushing inside that callback. If the queue *is* empty, + // then it will exit immediately. Posting the callback at the start of the + // frame ensures it's fired within the earliest possible frame. If we + // waited until the end of the frame to post the callback, we risk the + // browser skipping a frame and not firing the callback until the frame + // after that. + requestAnimationFrameWithTimeout(animationTick); + } else { + // No pending work. Exit. + isAnimationFrameScheduled = false; + return; + } + + var nextFrameTime = rafTime - frameDeadline + activeFrameTime; + if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) { + if (nextFrameTime < 8) { + // Defensive coding. We don't support higher frame rates than 120hz. + // If the calculated frame time gets lower than 8, it is probably a bug. + nextFrameTime = 8; + } + // If one frame goes long, then the next one can be short to catch up. + // If two frames are short in a row, then that's an indication that we + // actually have a higher frame rate than what we're currently optimizing. + // We adjust our heuristic dynamically accordingly. For example, if we're + // running on 120hz display or 90hz VR display. + // Take the max of the two in case one of them was an anomaly due to + // missed frame deadlines. + activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime; + } else { + previousFrameTime = nextFrameTime; + } + frameDeadline = rafTime + activeFrameTime; + if (!isMessageEventScheduled) { + isMessageEventScheduled = true; + port.postMessage(undefined); + } + }; + + requestHostCallback = function (callback, absoluteTimeout) { + scheduledHostCallback = callback; + timeoutTime = absoluteTimeout; + if (isFlushingHostCallback || absoluteTimeout < 0) { + // Don't wait for the next frame. Continue working ASAP, in a new event. + port.postMessage(undefined); + } else if (!isAnimationFrameScheduled) { + // If rAF didn't already schedule one, we need to schedule a frame. + // TODO: If this rAF doesn't materialize because the browser throttles, we + // might want to still have setTimeout trigger rIC as a backup to ensure + // that we keep performing work. + isAnimationFrameScheduled = true; + requestAnimationFrameWithTimeout(animationTick); + } + }; + + cancelHostCallback = function () { + scheduledHostCallback = null; + isMessageEventScheduled = false; + timeoutTime = -1; + }; +} + +// Helps identify side effects in begin-phase lifecycle hooks and setState reducers: + + +// In some cases, StrictMode should also double-render lifecycles. +// This can be confusing for tests though, +// And it can be bad for performance in production. +// This feature flag can be used to control the behavior: + + +// To preserve the "Pause on caught exceptions" behavior of the debugger, we +// replay the begin phase of a failed component inside invokeGuardedCallback. + + +// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6: + + +// Gather advanced timing metrics for Profiler subtrees. + + +// Trace which interactions trigger each commit. +var enableSchedulerTracing = false; + +// Only used in www builds. + // TODO: false? Here it might just be false. + +// Only used in www builds. + + +// Only used in www builds. + + +// React Fire: prevent the value and checked attributes from syncing +// with their related DOM properties + + +// These APIs will no longer be "unstable" in the upcoming 16.7 release, +// Control this behavior with a flag to support 16.6 minor releases in the meanwhile. +var enableStableConcurrentModeAPIs = false; + +var DEFAULT_THREAD_ID = 0; + +// Counters used to generate unique IDs. +var interactionIDCounter = 0; +var threadIDCounter = 0; + +// Set of currently traced interactions. +// Interactions "stack"– +// Meaning that newly traced interactions are appended to the previously active set. +// When an interaction goes out of scope, the previous set (if any) is restored. +var interactionsRef = null; + +// Listener(s) to notify when interactions begin and end. +var subscriberRef = null; + +if (enableSchedulerTracing) { + interactionsRef = { + current: new Set() + }; + subscriberRef = { + current: null + }; +} + +function unstable_clear(callback) { + if (!enableSchedulerTracing) { + return callback(); + } + + var prevInteractions = interactionsRef.current; + interactionsRef.current = new Set(); + + try { + return callback(); + } finally { + interactionsRef.current = prevInteractions; + } +} + +function unstable_getCurrent() { + if (!enableSchedulerTracing) { + return null; + } else { + return interactionsRef.current; + } +} + +function unstable_getThreadID() { + return ++threadIDCounter; +} + +function unstable_trace(name, timestamp, callback) { + var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID; + + if (!enableSchedulerTracing) { + return callback(); + } + + var interaction = { + __count: 1, + id: interactionIDCounter++, + name: name, + timestamp: timestamp + }; + + var prevInteractions = interactionsRef.current; + + // Traced interactions should stack/accumulate. + // To do that, clone the current interactions. + // The previous set will be restored upon completion. + var interactions = new Set(prevInteractions); + interactions.add(interaction); + interactionsRef.current = interactions; + + var subscriber = subscriberRef.current; + var returnValue = void 0; + + try { + if (subscriber !== null) { + subscriber.onInteractionTraced(interaction); + } + } finally { + try { + if (subscriber !== null) { + subscriber.onWorkStarted(interactions, threadID); + } + } finally { + try { + returnValue = callback(); + } finally { + interactionsRef.current = prevInteractions; + + try { + if (subscriber !== null) { + subscriber.onWorkStopped(interactions, threadID); + } + } finally { + interaction.__count--; + + // If no async work was scheduled for this interaction, + // Notify subscribers that it's completed. + if (subscriber !== null && interaction.__count === 0) { + subscriber.onInteractionScheduledWorkCompleted(interaction); + } + } + } + } + } + + return returnValue; +} + +function unstable_wrap(callback) { + var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID; + + if (!enableSchedulerTracing) { + return callback; + } + + var wrappedInteractions = interactionsRef.current; + + var subscriber = subscriberRef.current; + if (subscriber !== null) { + subscriber.onWorkScheduled(wrappedInteractions, threadID); + } + + // Update the pending async work count for the current interactions. + // Update after calling subscribers in case of error. + wrappedInteractions.forEach(function (interaction) { + interaction.__count++; + }); + + var hasRun = false; + + function wrapped() { + var prevInteractions = interactionsRef.current; + interactionsRef.current = wrappedInteractions; + + subscriber = subscriberRef.current; + + try { + var returnValue = void 0; + + try { + if (subscriber !== null) { + subscriber.onWorkStarted(wrappedInteractions, threadID); + } + } finally { + try { + returnValue = callback.apply(undefined, arguments); + } finally { + interactionsRef.current = prevInteractions; + + if (subscriber !== null) { + subscriber.onWorkStopped(wrappedInteractions, threadID); + } + } + } + + return returnValue; + } finally { + if (!hasRun) { + // We only expect a wrapped function to be executed once, + // But in the event that it's executed more than once– + // Only decrement the outstanding interaction counts once. + hasRun = true; + + // Update pending async counts for all wrapped interactions. + // If this was the last scheduled async work for any of them, + // Mark them as completed. + wrappedInteractions.forEach(function (interaction) { + interaction.__count--; + + if (subscriber !== null && interaction.__count === 0) { + subscriber.onInteractionScheduledWorkCompleted(interaction); + } + }); + } + } + } + + wrapped.cancel = function cancel() { + subscriber = subscriberRef.current; + + try { + if (subscriber !== null) { + subscriber.onWorkCanceled(wrappedInteractions, threadID); + } + } finally { + // Update pending async counts for all wrapped interactions. + // If this was the last scheduled async work for any of them, + // Mark them as completed. + wrappedInteractions.forEach(function (interaction) { + interaction.__count--; + + if (subscriber && interaction.__count === 0) { + subscriber.onInteractionScheduledWorkCompleted(interaction); + } + }); + } + }; + + return wrapped; +} + +var subscribers = null; +if (enableSchedulerTracing) { + subscribers = new Set(); +} + +function unstable_subscribe(subscriber) { + if (enableSchedulerTracing) { + subscribers.add(subscriber); + + if (subscribers.size === 1) { + subscriberRef.current = { + onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted, + onInteractionTraced: onInteractionTraced, + onWorkCanceled: onWorkCanceled, + onWorkScheduled: onWorkScheduled, + onWorkStarted: onWorkStarted, + onWorkStopped: onWorkStopped + }; + } + } +} + +function unstable_unsubscribe(subscriber) { + if (enableSchedulerTracing) { + subscribers.delete(subscriber); + + if (subscribers.size === 0) { + subscriberRef.current = null; + } + } +} + +function onInteractionTraced(interaction) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onInteractionTraced(interaction); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +function onInteractionScheduledWorkCompleted(interaction) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onInteractionScheduledWorkCompleted(interaction); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +function onWorkScheduled(interactions, threadID) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onWorkScheduled(interactions, threadID); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +function onWorkStarted(interactions, threadID) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onWorkStarted(interactions, threadID); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +function onWorkStopped(interactions, threadID) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onWorkStopped(interactions, threadID); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +function onWorkCanceled(interactions, threadID) { + var didCatchError = false; + var caughtError = null; + + subscribers.forEach(function (subscriber) { + try { + subscriber.onWorkCanceled(interactions, threadID); + } catch (error) { + if (!didCatchError) { + didCatchError = true; + caughtError = error; + } + } + }); + + if (didCatchError) { + throw caughtError; + } +} + +/** + * Keeps track of the current dispatcher. + */ +var ReactCurrentDispatcher = { + /** + * @internal + * @type {ReactComponent} + */ + current: null +}; + +/** + * Keeps track of the current owner. + * + * The current owner is the component who should own any components that are + * currently being constructed. + */ +var ReactCurrentOwner = { + /** + * @internal + * @type {ReactComponent} + */ + current: null +}; + +var ReactSharedInternals = { + ReactCurrentDispatcher: ReactCurrentDispatcher, + ReactCurrentOwner: ReactCurrentOwner, + // Used by renderers to avoid bundling object-assign twice in UMD bundles: + assign: objectAssign +}; + +{ + // Re-export the schedule API(s) for UMD bundles. + // This avoids introducing a dependency on a new UMD global in a minor update, + // Since that would be a breaking change (e.g. for all existing CodeSandboxes). + // This re-export is only required for UMD bundles; + // CJS bundles use the shared NPM package. + objectAssign(ReactSharedInternals, { + Scheduler: { + unstable_cancelCallback: unstable_cancelCallback, + unstable_shouldYield: unstable_shouldYield, + unstable_now: getCurrentTime, + unstable_scheduleCallback: unstable_scheduleCallback, + unstable_runWithPriority: unstable_runWithPriority, + unstable_next: unstable_next, + unstable_wrapCallback: unstable_wrapCallback, + unstable_getFirstCallbackNode: unstable_getFirstCallbackNode, + unstable_pauseExecution: unstable_pauseExecution, + unstable_continueExecution: unstable_continueExecution, + unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel, + unstable_IdlePriority: IdlePriority, + unstable_ImmediatePriority: ImmediatePriority, + unstable_LowPriority: LowPriority, + unstable_NormalPriority: NormalPriority, + unstable_UserBlockingPriority: UserBlockingPriority + }, + SchedulerTracing: { + __interactionsRef: interactionsRef, + __subscriberRef: subscriberRef, + unstable_clear: unstable_clear, + unstable_getCurrent: unstable_getCurrent, + unstable_getThreadID: unstable_getThreadID, + unstable_subscribe: unstable_subscribe, + unstable_trace: unstable_trace, + unstable_unsubscribe: unstable_unsubscribe, + unstable_wrap: unstable_wrap + } + }); +} + +var hasOwnProperty$1 = Object.prototype.hasOwnProperty; + +var RESERVED_PROPS = { + key: true, + ref: true, + __self: true, + __source: true +}; + +function hasValidRef(config) { + return config.ref !== undefined; +} + +function hasValidKey(config) { + return config.key !== undefined; +} + +/** + * Factory method to create a new React element. This no longer adheres to + * the class pattern, so do not use new to call it. Also, no instanceof check + * will work. Instead test $$typeof field against Symbol.for('react.element') to check + * if something is a React Element. + * + * @param {*} type + * @param {*} key + * @param {string|object} ref + * @param {*} self A *temporary* helper to detect places where `this` is + * different from the `owner` when React.createElement is called, so that we + * can warn. We want to get rid of owner and replace string `ref`s with arrow + * functions, and as long as `this` and owner are the same, there will be no + * change in behavior. + * @param {*} source An annotation object (added by a transpiler or otherwise) + * indicating filename, line number, and/or other information. + * @param {*} owner + * @param {*} props + * @internal + */ +var ReactElement = function (type, key, ref, self, source, owner, props) { + var element = { + // This tag allows us to uniquely identify this as a React Element + $$typeof: REACT_ELEMENT_TYPE, + + // Built-in properties that belong on the element + type: type, + key: key, + ref: ref, + props: props, + + // Record the component responsible for creating this element. + _owner: owner + }; + + return element; +}; + +/** + * Create and return a new ReactElement of the given type. + * See https://reactjs.org/docs/react-api.html#createelement + */ +function createElement(type, config, children) { + var propName = void 0; + + // Reserved names are extracted + var props = {}; + + var key = null; + var ref = null; + var self = null; + var source = null; + + if (config != null) { + if (hasValidRef(config)) { + ref = config.ref; + } + if (hasValidKey(config)) { + key = '' + config.key; + } + + self = config.__self === undefined ? null : config.__self; + source = config.__source === undefined ? null : config.__source; + // Remaining properties are added to a new props object + for (propName in config) { + if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { + props[propName] = config[propName]; + } + } + } + + // Children can be more than one argument, and those are transferred onto + // the newly allocated props object. + var childrenLength = arguments.length - 2; + if (childrenLength === 1) { + props.children = children; + } else if (childrenLength > 1) { + var childArray = Array(childrenLength); + for (var i = 0; i < childrenLength; i++) { + childArray[i] = arguments[i + 2]; + } + props.children = childArray; + } + + // Resolve default props + if (type && type.defaultProps) { + var defaultProps = type.defaultProps; + for (propName in defaultProps) { + if (props[propName] === undefined) { + props[propName] = defaultProps[propName]; + } + } + } + return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props); +} + +/** + * Return a function that produces ReactElements of a given type. + * See https://reactjs.org/docs/react-api.html#createfactory + */ +function createFactory(type) { + var factory = createElement.bind(null, type); + // Expose the type on the factory and the prototype so that it can be + // easily accessed on elements. E.g. `<Foo />.type === Foo`. + // This should not be named `constructor` since this may not be the function + // that created the element, and it may not even be a constructor. + // Legacy hook: remove it + factory.type = type; + return factory; +} + +function cloneAndReplaceKey(oldElement, newKey) { + var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props); + + return newElement; +} + +/** + * Clone and return a new ReactElement using element as the starting point. + * See https://reactjs.org/docs/react-api.html#cloneelement + */ +function cloneElement(element, config, children) { + !!(element === null || element === undefined) ? reactProdInvariant('267', element) : void 0; + + var propName = void 0; + + // Original props are copied + var props = objectAssign({}, element.props); + + // Reserved names are extracted + var key = element.key; + var ref = element.ref; + // Self is preserved since the owner is preserved. + var self = element._self; + // Source is preserved since cloneElement is unlikely to be targeted by a + // transpiler, and the original source is probably a better indicator of the + // true owner. + var source = element._source; + + // Owner will be preserved, unless ref is overridden + var owner = element._owner; + + if (config != null) { + if (hasValidRef(config)) { + // Silently steal the ref from the parent. + ref = config.ref; + owner = ReactCurrentOwner.current; + } + if (hasValidKey(config)) { + key = '' + config.key; + } + + // Remaining properties override existing props + var defaultProps = void 0; + if (element.type && element.type.defaultProps) { + defaultProps = element.type.defaultProps; + } + for (propName in config) { + if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { + if (config[propName] === undefined && defaultProps !== undefined) { + // Resolve default props + props[propName] = defaultProps[propName]; + } else { + props[propName] = config[propName]; + } + } + } + } + + // Children can be more than one argument, and those are transferred onto + // the newly allocated props object. + var childrenLength = arguments.length - 2; + if (childrenLength === 1) { + props.children = children; + } else if (childrenLength > 1) { + var childArray = Array(childrenLength); + for (var i = 0; i < childrenLength; i++) { + childArray[i] = arguments[i + 2]; + } + props.children = childArray; + } + + return ReactElement(element.type, key, ref, self, source, owner, props); +} + +/** + * Verifies the object is a ReactElement. + * See https://reactjs.org/docs/react-api.html#isvalidelement + * @param {?object} object + * @return {boolean} True if `object` is a ReactElement. + * @final + */ +function isValidElement(object) { + return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE; +} + +var SEPARATOR = '.'; +var SUBSEPARATOR = ':'; + +/** + * Escape and wrap key so it is safe to use as a reactid + * + * @param {string} key to be escaped. + * @return {string} the escaped key. + */ +function escape(key) { + var escapeRegex = /[=:]/g; + var escaperLookup = { + '=': '=0', + ':': '=2' + }; + var escapedString = ('' + key).replace(escapeRegex, function (match) { + return escaperLookup[match]; + }); + + return '$' + escapedString; +} + +var userProvidedKeyEscapeRegex = /\/+/g; +function escapeUserProvidedKey(text) { + return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/'); +} + +var POOL_SIZE = 10; +var traverseContextPool = []; +function getPooledTraverseContext(mapResult, keyPrefix, mapFunction, mapContext) { + if (traverseContextPool.length) { + var traverseContext = traverseContextPool.pop(); + traverseContext.result = mapResult; + traverseContext.keyPrefix = keyPrefix; + traverseContext.func = mapFunction; + traverseContext.context = mapContext; + traverseContext.count = 0; + return traverseContext; + } else { + return { + result: mapResult, + keyPrefix: keyPrefix, + func: mapFunction, + context: mapContext, + count: 0 + }; + } +} + +function releaseTraverseContext(traverseContext) { + traverseContext.result = null; + traverseContext.keyPrefix = null; + traverseContext.func = null; + traverseContext.context = null; + traverseContext.count = 0; + if (traverseContextPool.length < POOL_SIZE) { + traverseContextPool.push(traverseContext); + } +} + +/** + * @param {?*} children Children tree container. + * @param {!string} nameSoFar Name of the key path so far. + * @param {!function} callback Callback to invoke with each child found. + * @param {?*} traverseContext Used to pass information throughout the traversal + * process. + * @return {!number} The number of children in this subtree. + */ +function traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) { + var type = typeof children; + + if (type === 'undefined' || type === 'boolean') { + // All of the above are perceived as null. + children = null; + } + + var invokeCallback = false; + + if (children === null) { + invokeCallback = true; + } else { + switch (type) { + case 'string': + case 'number': + invokeCallback = true; + break; + case 'object': + switch (children.$$typeof) { + case REACT_ELEMENT_TYPE: + case REACT_PORTAL_TYPE: + invokeCallback = true; + } + } + } + + if (invokeCallback) { + callback(traverseContext, children, + // If it's the only child, treat the name as if it was wrapped in an array + // so that it's consistent if the number of children grows. + nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar); + return 1; + } + + var child = void 0; + var nextName = void 0; + var subtreeCount = 0; // Count of children found in the current subtree. + var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR; + + if (Array.isArray(children)) { + for (var i = 0; i < children.length; i++) { + child = children[i]; + nextName = nextNamePrefix + getComponentKey(child, i); + subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); + } + } else { + var iteratorFn = getIteratorFn(children); + if (typeof iteratorFn === 'function') { + var iterator = iteratorFn.call(children); + var step = void 0; + var ii = 0; + while (!(step = iterator.next()).done) { + child = step.value; + nextName = nextNamePrefix + getComponentKey(child, ii++); + subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); + } + } else if (type === 'object') { + var addendum = ''; + var childrenString = '' + children; + reactProdInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum); + } + } + + return subtreeCount; +} + +/** + * Traverses children that are typically specified as `props.children`, but + * might also be specified through attributes: + * + * - `traverseAllChildren(this.props.children, ...)` + * - `traverseAllChildren(this.props.leftPanelChildren, ...)` + * + * The `traverseContext` is an optional argument that is passed through the + * entire traversal. It can be used to store accumulations or anything else that + * the callback might find relevant. + * + * @param {?*} children Children tree object. + * @param {!function} callback To invoke upon traversing each child. + * @param {?*} traverseContext Context for traversal. + * @return {!number} The number of children in this subtree. + */ +function traverseAllChildren(children, callback, traverseContext) { + if (children == null) { + return 0; + } + + return traverseAllChildrenImpl(children, '', callback, traverseContext); +} + +/** + * Generate a key string that identifies a component within a set. + * + * @param {*} component A component that could contain a manual key. + * @param {number} index Index that is used if a manual key is not provided. + * @return {string} + */ +function getComponentKey(component, index) { + // Do some typechecking here since we call this blindly. We want to ensure + // that we don't block potential future ES APIs. + if (typeof component === 'object' && component !== null && component.key != null) { + // Explicit key + return escape(component.key); + } + // Implicit key determined by the index in the set + return index.toString(36); +} + +function forEachSingleChild(bookKeeping, child, name) { + var func = bookKeeping.func, + context = bookKeeping.context; + + func.call(context, child, bookKeeping.count++); +} + +/** + * Iterates through children that are typically specified as `props.children`. + * + * See https://reactjs.org/docs/react-api.html#reactchildrenforeach + * + * The provided forEachFunc(child, index) will be called for each + * leaf child. + * + * @param {?*} children Children tree container. + * @param {function(*, int)} forEachFunc + * @param {*} forEachContext Context for forEachContext. + */ +function forEachChildren(children, forEachFunc, forEachContext) { + if (children == null) { + return children; + } + var traverseContext = getPooledTraverseContext(null, null, forEachFunc, forEachContext); + traverseAllChildren(children, forEachSingleChild, traverseContext); + releaseTraverseContext(traverseContext); +} + +function mapSingleChildIntoContext(bookKeeping, child, childKey) { + var result = bookKeeping.result, + keyPrefix = bookKeeping.keyPrefix, + func = bookKeeping.func, + context = bookKeeping.context; + + + var mappedChild = func.call(context, child, bookKeeping.count++); + if (Array.isArray(mappedChild)) { + mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, function (c) { + return c; + }); + } else if (mappedChild != null) { + if (isValidElement(mappedChild)) { + mappedChild = cloneAndReplaceKey(mappedChild, + // Keep both the (mapped) and old keys if they differ, just as + // traverseAllChildren used to do for objects as children + keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey); + } + result.push(mappedChild); + } +} + +function mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) { + var escapedPrefix = ''; + if (prefix != null) { + escapedPrefix = escapeUserProvidedKey(prefix) + '/'; + } + var traverseContext = getPooledTraverseContext(array, escapedPrefix, func, context); + traverseAllChildren(children, mapSingleChildIntoContext, traverseContext); + releaseTraverseContext(traverseContext); +} + +/** + * Maps children that are typically specified as `props.children`. + * + * See https://reactjs.org/docs/react-api.html#reactchildrenmap + * + * The provided mapFunction(child, key, index) will be called for each + * leaf child. + * + * @param {?*} children Children tree container. + * @param {function(*, int)} func The map function. + * @param {*} context Context for mapFunction. + * @return {object} Object containing the ordered map of results. + */ +function mapChildren(children, func, context) { + if (children == null) { + return children; + } + var result = []; + mapIntoWithKeyPrefixInternal(children, result, null, func, context); + return result; +} + +/** + * Count the number of children that are typically specified as + * `props.children`. + * + * See https://reactjs.org/docs/react-api.html#reactchildrencount + * + * @param {?*} children Children tree container. + * @return {number} The number of children. + */ +function countChildren(children) { + return traverseAllChildren(children, function () { + return null; + }, null); +} + +/** + * Flatten a children object (typically specified as `props.children`) and + * return an array with appropriately re-keyed children. + * + * See https://reactjs.org/docs/react-api.html#reactchildrentoarray + */ +function toArray(children) { + var result = []; + mapIntoWithKeyPrefixInternal(children, result, null, function (child) { + return child; + }); + return result; +} + +/** + * Returns the first child in a collection of children and verifies that there + * is only one child in the collection. + * + * See https://reactjs.org/docs/react-api.html#reactchildrenonly + * + * The current implementation of this function assumes that a single child gets + * passed without a wrapper, but the purpose of this helper function is to + * abstract away the particular structure of children. + * + * @param {?object} children Child collection structure. + * @return {ReactElement} The first and only `ReactElement` contained in the + * structure. + */ +function onlyChild(children) { + !isValidElement(children) ? reactProdInvariant('143') : void 0; + return children; +} + +function createContext(defaultValue, calculateChangedBits) { + if (calculateChangedBits === undefined) { + calculateChangedBits = null; + } else { + + } + + var context = { + $$typeof: REACT_CONTEXT_TYPE, + _calculateChangedBits: calculateChangedBits, + // As a workaround to support multiple concurrent renderers, we categorize + // some renderers as primary and others as secondary. We only expect + // there to be two concurrent renderers at most: React Native (primary) and + // Fabric (secondary); React DOM (primary) and React ART (secondary). + // Secondary renderers store their context values on separate fields. + _currentValue: defaultValue, + _currentValue2: defaultValue, + // Used to track how many concurrent renderers this context currently + // supports within in a single renderer. Such as parallel server rendering. + _threadCount: 0, + // These are circular + Provider: null, + Consumer: null + }; + + context.Provider = { + $$typeof: REACT_PROVIDER_TYPE, + _context: context + }; + + { + context.Consumer = context; + } + + return context; +} + +function lazy(ctor) { + var lazyType = { + $$typeof: REACT_LAZY_TYPE, + _ctor: ctor, + // React uses these fields to store the result. + _status: -1, + _result: null + }; + + return lazyType; +} + +function forwardRef(render) { + return { + $$typeof: REACT_FORWARD_REF_TYPE, + render: render + }; +} + +function memo(type, compare) { + return { + $$typeof: REACT_MEMO_TYPE, + type: type, + compare: compare === undefined ? null : compare + }; +} + +function resolveDispatcher() { + var dispatcher = ReactCurrentDispatcher.current; + !(dispatcher !== null) ? reactProdInvariant('321') : void 0; + return dispatcher; +} + +function useContext(Context, unstable_observedBits) { + var dispatcher = resolveDispatcher(); + return dispatcher.useContext(Context, unstable_observedBits); +} + +function useState(initialState) { + var dispatcher = resolveDispatcher(); + return dispatcher.useState(initialState); +} + +function useReducer(reducer, initialArg, init) { + var dispatcher = resolveDispatcher(); + return dispatcher.useReducer(reducer, initialArg, init); +} + +function useRef(initialValue) { + var dispatcher = resolveDispatcher(); + return dispatcher.useRef(initialValue); +} + +function useEffect(create, inputs) { + var dispatcher = resolveDispatcher(); + return dispatcher.useEffect(create, inputs); +} + +function useLayoutEffect(create, inputs) { + var dispatcher = resolveDispatcher(); + return dispatcher.useLayoutEffect(create, inputs); +} + +function useCallback(callback, inputs) { + var dispatcher = resolveDispatcher(); + return dispatcher.useCallback(callback, inputs); +} + +function useMemo(create, inputs) { + var dispatcher = resolveDispatcher(); + return dispatcher.useMemo(create, inputs); +} + +function useImperativeHandle(ref, create, inputs) { + var dispatcher = resolveDispatcher(); + return dispatcher.useImperativeHandle(ref, create, inputs); +} + +function useDebugValue(value, formatterFn) { + +} + +/** + * Copyright (c) 2013-present, Facebook, Inc. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +/** + * ReactElementValidator provides a wrapper around a element factory + * which validates the props passed to the element. This is intended to be + * used only in DEV and could be replaced by a static type checker for languages + * that support it. + */ + +var React = { + Children: { + map: mapChildren, + forEach: forEachChildren, + count: countChildren, + toArray: toArray, + only: onlyChild + }, + + createRef: createRef, + Component: Component, + PureComponent: PureComponent, + + createContext: createContext, + forwardRef: forwardRef, + lazy: lazy, + memo: memo, + + useCallback: useCallback, + useContext: useContext, + useEffect: useEffect, + useImperativeHandle: useImperativeHandle, + useDebugValue: useDebugValue, + useLayoutEffect: useLayoutEffect, + useMemo: useMemo, + useReducer: useReducer, + useRef: useRef, + useState: useState, + + Fragment: REACT_FRAGMENT_TYPE, + StrictMode: REACT_STRICT_MODE_TYPE, + Suspense: REACT_SUSPENSE_TYPE, + + createElement: createElement, + cloneElement: cloneElement, + createFactory: createFactory, + isValidElement: isValidElement, + + version: ReactVersion, + + unstable_ConcurrentMode: REACT_CONCURRENT_MODE_TYPE, + unstable_Profiler: REACT_PROFILER_TYPE, + + __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: ReactSharedInternals +}; + +// Note: some APIs are added with feature flags. +// Make sure that stable builds for open source +// don't modify the React object to avoid deopts. +// Also let's not expose their names in stable builds. + +if (enableStableConcurrentModeAPIs) { + React.ConcurrentMode = REACT_CONCURRENT_MODE_TYPE; + React.Profiler = REACT_PROFILER_TYPE; + React.unstable_ConcurrentMode = undefined; + React.unstable_Profiler = undefined; +} + + + +var React$2 = ({ + default: React +}); + +var React$3 = ( React$2 && React ) || React$2; + +// TODO: decide on the top-level export form. +// This is hacky but makes it work with both Rollup and Jest. +var react = React$3.default || React$3; + +return react; + +}))); |