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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+const Targets = require("devtools/server/actors/targets/index");
+
+const TYPES = {
+ CONSOLE_MESSAGE: "console-message",
+ CSS_CHANGE: "css-change",
+ CSS_MESSAGE: "css-message",
+ DOCUMENT_EVENT: "document-event",
+ ERROR_MESSAGE: "error-message",
+ LOCAL_STORAGE: "local-storage",
+ PLATFORM_MESSAGE: "platform-message",
+ NETWORK_EVENT: "network-event",
+ SESSION_STORAGE: "session-storage",
+ STYLESHEET: "stylesheet",
+ NETWORK_EVENT_STACKTRACE: "network-event-stacktrace",
+ SOURCE: "source",
+};
+exports.TYPES = TYPES;
+
+// Helper dictionaries, which will contain data specific to each resource type.
+// - `path` is the absolute path to the module defining the Resource Watcher class,
+// Also see the attributes added by `augmentResourceDictionary` for each type:
+// - `watchers` is a weak map which will store Resource Watchers
+// (i.e. devtools/server/actors/resources/ class instances)
+// keyed by target actor -or- watcher actor.
+// - `WatcherClass` is a shortcut to the Resource Watcher module.
+// Each module exports a Resource Watcher class.
+// These lists are specific for the parent process and each target type.
+const FrameTargetResources = augmentResourceDictionary({
+ [TYPES.CONSOLE_MESSAGE]: {
+ path: "devtools/server/actors/resources/console-messages",
+ },
+ [TYPES.CSS_CHANGE]: {
+ path: "devtools/server/actors/resources/css-changes",
+ },
+ [TYPES.CSS_MESSAGE]: {
+ path: "devtools/server/actors/resources/css-messages",
+ },
+ [TYPES.DOCUMENT_EVENT]: {
+ path: "devtools/server/actors/resources/document-event",
+ },
+ [TYPES.ERROR_MESSAGE]: {
+ path: "devtools/server/actors/resources/error-messages",
+ },
+ [TYPES.LOCAL_STORAGE]: {
+ path: "devtools/server/actors/resources/storage-local-storage",
+ },
+ [TYPES.PLATFORM_MESSAGE]: {
+ path: "devtools/server/actors/resources/platform-messages",
+ },
+ [TYPES.SESSION_STORAGE]: {
+ path: "devtools/server/actors/resources/storage-session-storage",
+ },
+ [TYPES.STYLESHEET]: {
+ path: "devtools/server/actors/resources/stylesheets",
+ },
+ [TYPES.NETWORK_EVENT_STACKTRACE]: {
+ path: "devtools/server/actors/resources/network-events-stacktraces",
+ },
+ [TYPES.SOURCE]: {
+ path: "devtools/server/actors/resources/sources",
+ },
+});
+const ProcessTargetResources = augmentResourceDictionary({
+ [TYPES.CONSOLE_MESSAGE]: {
+ path: "devtools/server/actors/resources/console-messages",
+ },
+ [TYPES.CSS_MESSAGE]: {
+ path: "devtools/server/actors/resources/css-messages",
+ },
+ [TYPES.ERROR_MESSAGE]: {
+ path: "devtools/server/actors/resources/error-messages",
+ },
+ [TYPES.PLATFORM_MESSAGE]: {
+ path: "devtools/server/actors/resources/platform-messages",
+ },
+ [TYPES.SOURCE]: {
+ path: "devtools/server/actors/resources/sources",
+ },
+});
+
+// We'll only support a few resource types in Workers (console-message, source,
+// breakpoints, …) as error and platform messages are not supported since we need access
+// to Ci, which isn't available in worker context.
+// Errors are emitted from the content process main thread so the user would still get them.
+const WorkerTargetResources = augmentResourceDictionary({
+ [TYPES.CONSOLE_MESSAGE]: {
+ path: "devtools/server/actors/resources/console-messages",
+ },
+ [TYPES.SOURCE]: {
+ path: "devtools/server/actors/resources/sources",
+ },
+});
+
+const ParentProcessResources = augmentResourceDictionary({
+ [TYPES.NETWORK_EVENT]: {
+ path: "devtools/server/actors/resources/network-events",
+ },
+});
+
+function augmentResourceDictionary(dict) {
+ for (const resource of Object.values(dict)) {
+ resource.watchers = new WeakMap();
+
+ loader.lazyRequireGetter(resource, "WatcherClass", resource.path);
+ }
+ return dict;
+}
+
+/**
+ * For a given actor, return the related dictionary defined just before,
+ * that contains info about how to listen for a given resource type, from a given actor.
+ *
+ * @param Actor watcherOrTargetActor
+ * Either a WatcherActor or a TargetActor which can be listening to a resource.
+ */
+function getResourceTypeDictionary(watcherOrTargetActor) {
+ const { typeName } = watcherOrTargetActor;
+ if (typeName == "watcher") {
+ return ParentProcessResources;
+ }
+ const { targetType } = watcherOrTargetActor;
+ return getResourceTypeDictionaryForTargetType(targetType);
+}
+
+/**
+ * For a targetType, return the related dictionary.
+ *
+ * @param String targetType
+ * A targetType string (See Targets.TYPES)
+ */
+function getResourceTypeDictionaryForTargetType(targetType) {
+ switch (targetType) {
+ case Targets.TYPES.FRAME:
+ return FrameTargetResources;
+ case Targets.TYPES.PROCESS:
+ return ProcessTargetResources;
+ case Targets.TYPES.WORKER:
+ return WorkerTargetResources;
+ default:
+ throw new Error(`Unsupported target actor typeName '${targetType}'`);
+ }
+}
+
+/**
+ * For a given actor, return the object stored in one of the previous dictionary
+ * that contains info about how to listen for a given resource type, from a given actor.
+ *
+ * @param Actor watcherOrTargetActor
+ * Either a WatcherActor or a TargetActor which can be listening to a resource.
+ * @param String resourceType
+ * The resource type to be observed.
+ */
+function getResourceTypeEntry(watcherOrTargetActor, resourceType) {
+ const dict = getResourceTypeDictionary(watcherOrTargetActor);
+ if (!(resourceType in dict)) {
+ throw new Error(
+ `Unsupported resource type '${resourceType}' for ${watcherOrTargetActor.typeName}`
+ );
+ }
+ return dict[resourceType];
+}
+
+/**
+ * Start watching for a new list of resource types.
+ * This will also emit all already existing resources before resolving.
+ *
+ * @param Actor watcherOrTargetActor
+ * Either a WatcherActor or a TargetActor which can be listening to a resource.
+ * WatcherActor will be used for resources listened from the parent process,
+ * and TargetActor will be used for resources listened from the content process.
+ * This actor:
+ * - defines what context to observe (browsing context, process, worker, ...)
+ * Via browsingContextID, windows, docShells attributes for the target actor.
+ * Via browserId or browserElement attributes for the watcher actor.
+ * - exposes `notifyResourceAvailable` method to be notified about the available resources
+ * @param Array<String> resourceTypes
+ * List of all type of resource to listen to.
+ */
+async function watchResources(watcherOrTargetActor, resourceTypes) {
+ // If we are given a target actor, filter out the resource types supported by the target.
+ // When using sharedData to pass types between processes, we are passing them for all target types.
+ const { targetType } = watcherOrTargetActor;
+ if (targetType) {
+ resourceTypes = getResourceTypesForTargetType(resourceTypes, targetType);
+ }
+ for (const resourceType of resourceTypes) {
+ const { watchers, WatcherClass } = getResourceTypeEntry(
+ watcherOrTargetActor,
+ resourceType
+ );
+
+ // Ignore resources we're already listening to
+ if (watchers.has(watcherOrTargetActor)) {
+ continue;
+ }
+
+ const watcher = new WatcherClass();
+ await watcher.watch(watcherOrTargetActor, {
+ onAvailable: watcherOrTargetActor.notifyResourceAvailable,
+ onDestroyed: watcherOrTargetActor.notifyResourceDestroyed,
+ onUpdated: watcherOrTargetActor.notifyResourceUpdated,
+ });
+ watchers.set(watcherOrTargetActor, watcher);
+ }
+}
+exports.watchResources = watchResources;
+
+function getParentProcessResourceTypes(resourceTypes) {
+ return resourceTypes.filter(resourceType => {
+ return resourceType in ParentProcessResources;
+ });
+}
+exports.getParentProcessResourceTypes = getParentProcessResourceTypes;
+
+function getResourceTypesForTargetType(resourceTypes, targetType) {
+ const resourceDictionnary = getResourceTypeDictionaryForTargetType(
+ targetType
+ );
+ return resourceTypes.filter(resourceType => {
+ return resourceType in resourceDictionnary;
+ });
+}
+exports.getResourceTypesForTargetType = getResourceTypesForTargetType;
+
+function hasResourceTypesForTargets(resourceTypes) {
+ return resourceTypes.some(resourceType => {
+ return resourceType in FrameTargetResources;
+ });
+}
+exports.hasResourceTypesForTargets = hasResourceTypesForTargets;
+
+/**
+ * Stop watching for a list of resource types.
+ *
+ * @param Actor watcherOrTargetActor
+ * The related actor, already passed to watchResources.
+ * @param Array<String> resourceTypes
+ * List of all type of resource to stop listening to.
+ */
+function unwatchResources(watcherOrTargetActor, resourceTypes) {
+ for (const resourceType of resourceTypes) {
+ // Pull all info about this resource type from `Resources` global object
+ const { watchers } = getResourceTypeEntry(
+ watcherOrTargetActor,
+ resourceType
+ );
+
+ const watcher = watchers.get(watcherOrTargetActor);
+ if (watcher) {
+ watcher.destroy();
+ watchers.delete(watcherOrTargetActor);
+ }
+ }
+}
+exports.unwatchResources = unwatchResources;
+
+/**
+ * Stop watching for all watched resources on a given actor.
+ *
+ * @param Actor watcherOrTargetActor
+ * The related actor, already passed to watchResources.
+ */
+function unwatchAllTargetResources(watcherOrTargetActor) {
+ for (const { watchers } of Object.values(
+ getResourceTypeDictionary(watcherOrTargetActor)
+ )) {
+ const watcher = watchers.get(watcherOrTargetActor);
+ if (watcher) {
+ watcher.destroy();
+ watchers.delete(watcherOrTargetActor);
+ }
+ }
+}
+exports.unwatchAllTargetResources = unwatchAllTargetResources;
+
+/**
+ * If we are watching for the given resource type,
+ * return the current ResourceWatcher instance used by this target actor
+ * in order to observe this resource type.
+ *
+ * @param Actor watcherOrTargetActor
+ * Either a WatcherActor or a TargetActor which can be listening to a resource.
+ * WatcherActor will be used for resources listened from the parent process,
+ * and TargetActor will be used for resources listened from the content process.
+ * @param String resourceType
+ * The resource type to query
+ * @return ResourceWatcher
+ * The resource watcher instance, defined in devtools/server/actors/resources/
+ */
+function getResourceWatcher(watcherOrTargetActor, resourceType) {
+ const { watchers } = getResourceTypeEntry(watcherOrTargetActor, resourceType);
+
+ return watchers.get(watcherOrTargetActor);
+}
+exports.getResourceWatcher = getResourceWatcher;