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Diffstat (limited to 'devtools/server/actors/utils/shapes-utils.js')
-rw-r--r-- | devtools/server/actors/utils/shapes-utils.js | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/devtools/server/actors/utils/shapes-utils.js b/devtools/server/actors/utils/shapes-utils.js new file mode 100644 index 0000000000..aab50bf952 --- /dev/null +++ b/devtools/server/actors/utils/shapes-utils.js @@ -0,0 +1,149 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +/** + * Get the distance between two points on a plane. + * @param {Number} x1 the x coord of the first point + * @param {Number} y1 the y coord of the first point + * @param {Number} x2 the x coord of the second point + * @param {Number} y2 the y coord of the second point + * @returns {Number} the distance between the two points + */ +const getDistance = (x1, y1, x2, y2) => { + return Math.round(Math.hypot(x2 - x1, y2 - y1)); +}; + +/** + * Determine if the given x/y coords are along the edge of the given ellipse. + * We allow for a small area around the edge that still counts as being on the edge. + * @param {Number} x the x coordinate of the click + * @param {Number} y the y coordinate of the click + * @param {Number} cx the x coordinate of the center of the ellipse + * @param {Number} cy the y coordinate of the center of the ellipse + * @param {Number} rx the x radius of the ellipse + * @param {Number} ry the y radius of the ellipse + * @param {Number} clickWidthX the width of the area that counts as being on the edge + * along the x radius. + * @param {Number} clickWidthY the width of the area that counts as being on the edge + * along the y radius. + * @returns {Boolean} whether the click counts as being on the edge of the ellipse. + */ +const clickedOnEllipseEdge = ( + x, + y, + cx, + cy, + rx, + ry, + clickWidthX, + clickWidthY +) => { + // The formula to determine if something is inside or on the edge of an ellipse is: + // (x - cx)^2/rx^2 + (y - cy)^2/ry^2 <= 1. If > 1, it's outside. + // We make two ellipses, adjusting rx and ry with clickWidthX and clickWidthY + // to allow for an area around the edge of the ellipse that can be clicked on. + // If the click was outside the inner ellipse and inside the outer ellipse, return true. + const inner = + (x - cx) ** 2 / (rx - clickWidthX) ** 2 + + (y - cy) ** 2 / (ry - clickWidthY) ** 2; + const outer = + (x - cx) ** 2 / (rx + clickWidthX) ** 2 + + (y - cy) ** 2 / (ry + clickWidthY) ** 2; + return inner >= 1 && outer <= 1; +}; + +/** + * Get the distance between a point and a line defined by two other points. + * @param {Number} x1 the x coordinate of the first point in the line + * @param {Number} y1 the y coordinate of the first point in the line + * @param {Number} x2 the x coordinate of the second point in the line + * @param {Number} y2 the y coordinate of the second point in the line + * @param {Number} x3 the x coordinate of the point for which the distance is found + * @param {Number} y3 the y coordinate of the point for which the distance is found + * @returns {Number} the distance between (x3,y3) and the line defined by + * (x1,y1) and (y1,y2) + */ +const distanceToLine = (x1, y1, x2, y2, x3, y3) => { + // https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_two_points + const num = Math.abs((y2 - y1) * x3 - (x2 - x1) * y3 + x2 * y1 - y2 * x1); + const denom = getDistance(x1, y1, x2, y2); + return num / denom; +}; + +/** + * Get the point on the line defined by points a,b that is closest to point c + * @param {Number} ax the x coordinate of point a + * @param {Number} ay the y coordinate of point a + * @param {Number} bx the x coordinate of point b + * @param {Number} by the y coordinate of point b + * @param {Number} cx the x coordinate of point c + * @param {Number} cy the y coordinate of point c + * @returns {Array} a 2 element array that contains the x/y coords of the projected point + */ +const projection = (ax, ay, bx, by, cx, cy) => { + // https://en.wikipedia.org/wiki/Vector_projection#Vector_projection_2 + const ab = [bx - ax, by - ay]; + const ac = [cx - ax, cy - ay]; + const scalar = dotProduct(ab, ac) / dotProduct(ab, ab); + return [ax + scalar * ab[0], ay + scalar * ab[1]]; +}; + +/** + * Get the dot product of two vectors, represented by arrays of numbers. + * @param {Array} a the first vector + * @param {Array} b the second vector + * @returns {Number} the dot product of a and b + */ +const dotProduct = (a, b) => { + return a.reduce((prev, curr, i) => { + return prev + curr * b[i]; + }, 0); +}; + +/** + * Determine if the given x/y coords are above the given point. + * @param {Number} x the x coordinate of the click + * @param {Number} y the y coordinate of the click + * @param {Number} pointX the x coordinate of the center of the point + * @param {Number} pointY the y coordinate of the center of the point + * @param {Number} radiusX the x radius of the point + * @param {Number} radiusY the y radius of the point + * @returns {Boolean} whether the click was on the point + */ +const clickedOnPoint = (x, y, pointX, pointY, radiusX, radiusY) => { + return ( + x >= pointX - radiusX && + x <= pointX + radiusX && + y >= pointY - radiusY && + y <= pointY + radiusY + ); +}; + +const roundTo = (value, exp) => { + // If the exp is undefined or zero... + if (typeof exp === "undefined" || +exp === 0) { + return Math.round(value); + } + value = +value; + exp = +exp; + // If the value is not a number or the exp is not an integer... + if (isNaN(value) || !(typeof exp === "number" && exp % 1 === 0)) { + return NaN; + } + // Shift + value = value.toString().split("e"); + value = Math.round(+(value[0] + "e" + (value[1] ? +value[1] - exp : -exp))); + // Shift back + value = value.toString().split("e"); + return +(value[0] + "e" + (value[1] ? +value[1] + exp : exp)); +}; + +exports.getDistance = getDistance; +exports.clickedOnEllipseEdge = clickedOnEllipseEdge; +exports.distanceToLine = distanceToLine; +exports.projection = projection; +exports.clickedOnPoint = clickedOnPoint; +exports.roundTo = roundTo; |