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-rw-r--r--devtools/server/tests/browser/browser_animation_reconstructState.js39
1 files changed, 39 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_reconstructState.js b/devtools/server/tests/browser/browser_animation_reconstructState.js
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+++ b/devtools/server/tests/browser/browser_animation_reconstructState.js
@@ -0,0 +1,39 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that, even though the AnimationPlayerActor only sends the bits of its
+// state that change, the front reconstructs the whole state everytime.
+
+add_task(async function() {
+ const { target, walker, animations } = await initAnimationsFrontForUrl(
+ MAIN_DOMAIN + "animation.html"
+ );
+
+ await playerHasCompleteStateAtAllTimes(walker, animations);
+
+ await target.destroy();
+ gBrowser.removeCurrentTab();
+});
+
+async function playerHasCompleteStateAtAllTimes(walker, animations) {
+ const node = await walker.querySelector(walker.rootNode, ".simple-animation");
+ const [player] = await animations.getAnimationPlayersForNode(node);
+
+ // Get the list of state key names from the initialstate.
+ const keys = Object.keys(player.initialState);
+
+ // Get the state over and over again and check that the object returned
+ // contains all keys.
+ // Normally, only the currentTime will have changed in between 2 calls.
+ for (let i = 0; i < 10; i++) {
+ await player.refreshState();
+ keys.forEach(key => {
+ ok(
+ typeof player.state[key] !== "undefined",
+ "The state retrieved has key " + key
+ );
+ });
+ }
+}