diff options
Diffstat (limited to 'dom/canvas/WebGLExtensionDepthTexture.cpp')
-rw-r--r-- | dom/canvas/WebGLExtensionDepthTexture.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensionDepthTexture.cpp b/dom/canvas/WebGLExtensionDepthTexture.cpp new file mode 100644 index 0000000000..f2ef06caf5 --- /dev/null +++ b/dom/canvas/WebGLExtensionDepthTexture.cpp @@ -0,0 +1,51 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLExtensions.h" + +#include "GLContext.h" +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "WebGLContext.h" + +namespace mozilla { + +WebGLExtensionDepthTexture::WebGLExtensionDepthTexture( + WebGLContext* const webgl) + : WebGLExtensionBase(webgl) { + auto& fua = webgl->mFormatUsage; + + const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat, + GLenum unpackFormat, GLenum unpackType) { + auto usage = fua->EditUsage(effFormat); + MOZ_ASSERT(usage->isFilterable); + MOZ_ASSERT(usage->IsRenderable()); + + const webgl::PackingInfo pi = {unpackFormat, unpackType}; + const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat, + unpackType}; + fua->AddTexUnpack(usage, pi, dui); + fua->AllowUnsizedTexFormat(pi, usage); + }; + + fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT, + LOCAL_GL_UNSIGNED_SHORT); + fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT, + LOCAL_GL_UNSIGNED_INT); + fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL, + LOCAL_GL_UNSIGNED_INT_24_8); +} + +bool WebGLExtensionDepthTexture::IsSupported(const WebGLContext* const webgl) { + if (webgl->IsWebGL2()) return false; + + // WEBGL_depth_texture supports DEPTH_STENCIL textures + const auto& gl = webgl->gl; + if (!gl->IsSupported(gl::GLFeature::packed_depth_stencil)) return false; + + return gl->IsSupported(gl::GLFeature::depth_texture) || + gl->IsExtensionSupported(gl::GLContext::ANGLE_depth_texture); +} + +} // namespace mozilla |