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diff --git a/dom/canvas/nsICanvasRenderingContextInternal.h b/dom/canvas/nsICanvasRenderingContextInternal.h
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+/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef nsICanvasRenderingContextInternal_h___
+#define nsICanvasRenderingContextInternal_h___
+
+#include <memory>
+
+#include "gfxRect.h"
+#include "mozilla/gfx/2D.h"
+#include "nsISupports.h"
+#include "nsIInputStream.h"
+#include "nsIDocShell.h"
+#include "nsRefreshObservers.h"
+#include "mozilla/dom/HTMLCanvasElement.h"
+#include "mozilla/dom/OffscreenCanvas.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/NotNull.h"
+
+#define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \
+ { \
+ 0xb84f2fed, 0x9d4b, 0x430b, { \
+ 0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b \
+ } \
+ }
+
+class nsDisplayListBuilder;
+class nsIDocShell;
+class nsRefreshDriver;
+
+namespace mozilla {
+class ClientWebGLContext;
+class PresShell;
+namespace layers {
+class CanvasLayer;
+class CanvasRenderer;
+class CompositableHandle;
+class Layer;
+class LayerManager;
+class LayerTransactionChild;
+class PersistentBufferProvider;
+class WebRenderCanvasData;
+} // namespace layers
+namespace gfx {
+class SourceSurface;
+} // namespace gfx
+} // namespace mozilla
+
+class nsICanvasRenderingContextInternal : public nsISupports,
+ public nsAPostRefreshObserver {
+ public:
+ typedef mozilla::layers::CanvasLayer CanvasLayer;
+ typedef mozilla::layers::CanvasRenderer CanvasRenderer;
+ typedef mozilla::layers::Layer Layer;
+ typedef mozilla::layers::LayerManager LayerManager;
+ typedef mozilla::layers::WebRenderCanvasData WebRenderCanvasData;
+ typedef mozilla::layers::CompositableHandle CompositableHandle;
+ typedef mozilla::layers::LayerTransactionChild LayerTransactionChild;
+
+ NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
+
+ nsICanvasRenderingContextInternal();
+
+ ~nsICanvasRenderingContextInternal();
+
+ void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas) {
+ RemovePostRefreshObserver();
+ mCanvasElement = parentCanvas;
+ AddPostRefreshObserverIfNecessary();
+ }
+
+ virtual mozilla::PresShell* GetPresShell();
+
+ void RemovePostRefreshObserver();
+
+ void AddPostRefreshObserverIfNecessary();
+
+ mozilla::dom::HTMLCanvasElement* GetParentObject() const {
+ return mCanvasElement;
+ }
+
+ void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas) {
+ mOffscreenCanvas = aOffscreenCanvas;
+ }
+
+ // Dimensions of the canvas, in pixels.
+ virtual int32_t GetWidth() = 0;
+ virtual int32_t GetHeight() = 0;
+
+ // Sets the dimensions of the canvas, in pixels. Called
+ // whenever the size of the element changes.
+ NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0;
+
+ // Initializes with an nsIDocShell and DrawTarget. The size is taken from the
+ // DrawTarget.
+ NS_IMETHOD InitializeWithDrawTarget(
+ nsIDocShell* aDocShell,
+ mozilla::NotNull<mozilla::gfx::DrawTarget*> aTarget) = 0;
+
+ // Creates an image buffer. Returns null on failure.
+ virtual mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* format) = 0;
+
+ // Gives you a stream containing the image represented by this context.
+ // The format is given in mimeTime, for example "image/png".
+ //
+ // If the image format does not support transparency or includeTransparency
+ // is false, alpha will be discarded and the result will be the image
+ // composited on black.
+ NS_IMETHOD GetInputStream(const char* mimeType,
+ const nsAString& encoderOptions,
+ nsIInputStream** stream) = 0;
+
+ // This gets an Azure SourceSurface for the canvas, this will be a snapshot
+ // of the canvas at the time it was called.
+ // If premultAlpha is provided, then it assumed the callee can handle
+ // un-premultiplied surfaces, and *premultAlpha will be set to false
+ // if one is returned.
+ virtual already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
+ gfxAlphaType* out_alphaType = nullptr) = 0;
+
+ virtual RefPtr<mozilla::gfx::SourceSurface> GetFrontBufferSnapshot(bool) {
+ return GetSurfaceSnapshot();
+ }
+
+ // If this is called with true, the backing store of the canvas should
+ // be created as opaque; all compositing operators should assume the
+ // dst alpha is always 1.0. If this is never called, the context's
+ // opaqueness is determined by the context attributes that it's initialized
+ // with.
+ virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0;
+
+ // Returns whether the context is opaque. This value can be based both on
+ // the value of the moz-opaque attribute and on the context's initialization
+ // attributes.
+ virtual bool GetIsOpaque() = 0;
+
+ // Invalidate this context and release any held resources, in preperation
+ // for possibly reinitializing with SetDimensions/InitializeWithSurface.
+ NS_IMETHOD Reset() = 0;
+
+ // Return the CanvasLayer for this context, creating
+ // one for the given layer manager if not available.
+ virtual already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* builder,
+ Layer* oldLayer,
+ LayerManager* manager) = 0;
+ virtual bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
+ WebRenderCanvasData* aCanvasData) {
+ return false;
+ }
+ virtual bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
+ CanvasRenderer* aRenderer) {
+ return true;
+ }
+
+ // Return true if the canvas should be forced to be "inactive" to ensure
+ // it can be drawn to the screen even if it's too large to be blitted by
+ // an accelerated CanvasLayer.
+ virtual bool ShouldForceInactiveLayer(LayerManager* manager) { return false; }
+
+ virtual void MarkContextClean() = 0;
+
+ // Called when a frame is captured.
+ virtual void MarkContextCleanForFrameCapture() = 0;
+
+ // Whether the context is clean or has been invalidated since the last frame
+ // was captured.
+ virtual bool IsContextCleanForFrameCapture() = 0;
+
+ // Redraw the dirty rectangle of this canvas.
+ NS_IMETHOD Redraw(const gfxRect& dirty) = 0;
+
+ NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
+ mozilla::ErrorResult& aRvForDictionaryInit) {
+ return NS_OK;
+ }
+
+ // return true and fills in the bounding rect if elementis a child and has a
+ // hit region.
+ virtual bool GetHitRegionRect(mozilla::dom::Element* element, nsRect& rect) {
+ return false;
+ }
+
+ // Given a point, return hit region ID if it exists or an empty string if it
+ // doesn't
+ virtual nsString GetHitRegion(const mozilla::gfx::Point& point) {
+ return nsString();
+ }
+
+ virtual void OnVisibilityChange() {}
+
+ virtual void OnMemoryPressure() {}
+
+ virtual void OnBeforePaintTransaction() {}
+ virtual void OnDidPaintTransaction() {}
+ virtual mozilla::layers::PersistentBufferProvider* GetBufferProvider() {
+ return nullptr;
+ }
+ virtual mozilla::ClientWebGLContext* AsWebgl() { return nullptr; }
+
+ //
+ // shmem support
+ //
+
+ // If this context can be set to use Mozilla's Shmem segments as its backing
+ // store, this will set it to that state. Note that if you have drawn
+ // anything into this canvas before changing the shmem state, it will be
+ // lost.
+ NS_IMETHOD SetIsIPC(bool isIPC) = 0;
+
+ protected:
+ RefPtr<mozilla::dom::HTMLCanvasElement> mCanvasElement;
+ RefPtr<mozilla::dom::OffscreenCanvas> mOffscreenCanvas;
+ RefPtr<nsRefreshDriver> mRefreshDriver;
+
+ public:
+ const std::shared_ptr<nsICanvasRenderingContextInternal* const> mSharedPtrPtr;
+};
+
+NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal,
+ NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
+
+#endif /* nsICanvasRenderingContextInternal_h___ */