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+<!DOCTYPE HTML>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=741666
+-->
+<head>
+ <title>Test for Bug 741666</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=741666">Mozilla Bug 741666</a>
+<p id="display"></p>
+<div id="content" style="display: none">
+
+</div>
+<pre id="test">
+<script class="testbody" type="application/javascript">
+
+/** Test for Bug 306008 - Touch events with a reference held should retain their touch lists **/
+
+let tests = [], testTarget, parent;
+
+let touch = {
+ id: 0,
+ point: {x: 0, y: 0},
+ radius: {x: 0, y: 0},
+ rotation: 0,
+ force: 0.5,
+ target: null
+}
+
+function nextTest() {
+ if (tests.length)
+ SimpleTest.executeSoon(tests.shift());
+}
+
+function checkEvent(aFakeEvent, aTouches) {
+ return function(aEvent, aTrusted) {
+ is(aFakeEvent.ctrlKey, aEvent.ctrlKey, "Correct ctrlKey");
+ is(aFakeEvent.altKey, aEvent.altKey, "Correct altKey");
+ is(aFakeEvent.shiftKey, aEvent.shiftKey, "Correct shiftKey");
+ is(aFakeEvent.metaKey, aEvent.metaKey, "Correct metaKey");
+ is(aEvent.isTrusted, aTrusted, "Event is trusted");
+ checkTouches(aFakeEvent[aTouches], aEvent[aTouches]);
+ }
+}
+
+function checkTouches(aTouches1, aTouches2) {
+ is(aTouches1.length, aTouches2.length, "Correct touches length");
+ for (var i = 0; i < aTouches1.length; i++) {
+ checkTouch(aTouches1[i], aTouches2[i]);
+ }
+}
+
+function checkTouch(aFakeTouch, aTouch) {
+ is(aFakeTouch.identifier, aTouch.identifier, "Touch has correct identifier");
+ is(aFakeTouch.target, aTouch.target, "Touch has correct target");
+ is(aFakeTouch.page.x, aTouch.pageX, "Touch has correct pageX");
+ is(aFakeTouch.page.y, aTouch.pageY, "Touch has correct pageY");
+ is(aFakeTouch.page.x + Math.round(window.mozInnerScreenX), aTouch.screenX, "Touch has correct screenX");
+ is(aFakeTouch.page.y + Math.round(window.mozInnerScreenY), aTouch.screenY, "Touch has correct screenY");
+ is(aFakeTouch.page.x, aTouch.clientX, "Touch has correct clientX");
+ is(aFakeTouch.page.y, aTouch.clientY, "Touch has correct clientY");
+ is(aFakeTouch.radius.x, aTouch.radiusX, "Touch has correct radiusX");
+ is(aFakeTouch.radius.y, aTouch.radiusY, "Touch has correct radiusY");
+ is(aFakeTouch.rotationAngle, aTouch.rotationAngle, "Touch has correct rotationAngle");
+ is(aFakeTouch.force, aTouch.force, "Touch has correct force");
+}
+
+function sendTouchEvent(windowUtils, aType, aEvent, aModifiers) {
+ var ids = [], xs=[], ys=[], rxs = [], rys = [],
+ rotations = [], forces = [];
+
+ for (var touchType of ["touches", "changedTouches", "targetTouches"]) {
+ for (var i = 0; i < aEvent[touchType].length; i++) {
+ if (!ids.includes(aEvent[touchType][i].identifier)) {
+ ids.push(aEvent[touchType][i].identifier);
+ xs.push(aEvent[touchType][i].page.x);
+ ys.push(aEvent[touchType][i].page.y);
+ rxs.push(aEvent[touchType][i].radius.x);
+ rys.push(aEvent[touchType][i].radius.y);
+ rotations.push(aEvent[touchType][i].rotationAngle);
+ forces.push(aEvent[touchType][i].force);
+ }
+ }
+ }
+ return windowUtils.sendTouchEvent(aType,
+ ids, xs, ys, rxs, rys,
+ rotations, forces,
+ aModifiers, 0);
+}
+
+function touchEvent(aOptions) {
+ if (!aOptions) {
+ aOptions = {};
+ }
+ this.ctrlKey = aOptions.ctrlKey || false;
+ this.altKey = aOptions.altKey || false;
+ this.shiftKey = aOptions.shiftKey || false;
+ this.metaKey = aOptions.metaKey || false;
+ this.touches = aOptions.touches || [];
+ this.targetTouches = aOptions.targetTouches || [];
+ this.changedTouches = aOptions.changedTouches || [];
+}
+
+function testtouch(aOptions) {
+ if (!aOptions)
+ aOptions = {};
+ this.identifier = aOptions.identifier || 0;
+ this.target = aOptions.target || 0;
+ this.page = aOptions.page || {x: 0, y: 0};
+ this.radius = aOptions.radius || {x: 0, y: 0};
+ this.rotationAngle = aOptions.rotationAngle || 0;
+ this.force = aOptions.force || 1;
+}
+
+function testPreventDefault(name) {
+ let cwu = SpecialPowers.getDOMWindowUtils(window);
+ let target = document.getElementById("testTarget");
+ let bcr = target.getBoundingClientRect();
+
+ let touch1 = new testtouch({
+ page: {x: Math.round(bcr.left + bcr.width/2),
+ y: Math.round(bcr.top + bcr.height/2)},
+ target
+ });
+
+ let event = new touchEvent({
+ touches: [touch1],
+ targetTouches: [touch1],
+ changedTouches: [touch1]
+ });
+
+ // test touchstart event fires correctly
+ var checkTouchesEvent = checkEvent(event, "touches");
+ var checkTargetTouches = checkEvent(event, "targetTouches");
+
+ /* This is the heart of the test. Verify that the touch event
+ looks correct both in and outside of a setTimeout */
+ window.addEventListener("touchstart", function(firedEvent) {
+ checkTouchesEvent(firedEvent, true);
+ setTimeout(function() {
+ checkTouchesEvent(firedEvent, true);
+ checkTargetTouches(firedEvent, true);
+
+ event.touches = [];
+ event.targetTouches = [];
+ sendTouchEvent(cwu, "touchend", event, 0);
+
+ nextTest();
+ }, 0);
+ });
+ sendTouchEvent(cwu, "touchstart", event, 0);
+}
+
+function doTest() {
+ tests.push(testPreventDefault);
+
+ tests.push(function() {
+ SimpleTest.finish();
+ });
+
+ nextTest();
+}
+
+SimpleTest.waitForExplicitFinish();
+addLoadEvent(doTest);
+
+</script>
+</pre>
+<div id="parent">
+ <span id="testTarget" style="margin-left: 200px; padding: 5px; border: 1px solid black;">testTarget</span>
+</div>
+</body>
+</html>