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Diffstat (limited to 'dom/gamepad/ipc/GamepadEventChannelChild.cpp')
-rw-r--r-- | dom/gamepad/ipc/GamepadEventChannelChild.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelChild.cpp b/dom/gamepad/ipc/GamepadEventChannelChild.cpp new file mode 100644 index 0000000000..9d1a07a662 --- /dev/null +++ b/dom/gamepad/ipc/GamepadEventChannelChild.cpp @@ -0,0 +1,63 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "GamepadEventChannelChild.h" +#include "mozilla/dom/GamepadManager.h" +#include "mozilla/dom/Promise.h" + +namespace mozilla::dom { + +namespace { + +class GamepadUpdateRunnable final : public Runnable { + public: + explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent) + : Runnable("dom::GamepadUpdateRunnable"), mEvent(aGamepadEvent) {} + NS_IMETHOD Run() override { + RefPtr<GamepadManager> svc(GamepadManager::GetService()); + if (svc) { + svc->Update(mEvent); + } + return NS_OK; + } + + protected: + GamepadChangeEvent mEvent; +}; + +} // namespace + +already_AddRefed<GamepadEventChannelChild> GamepadEventChannelChild::Create() { + return RefPtr<GamepadEventChannelChild>(new GamepadEventChannelChild()) + .forget(); +} + +mozilla::ipc::IPCResult GamepadEventChannelChild::RecvGamepadUpdate( + const GamepadChangeEvent& aGamepadEvent) { + DebugOnly<nsresult> rv = + NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent)); + NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed"); + return IPC_OK(); +} + +void GamepadEventChannelChild::AddPromise(const uint32_t& aID, + dom::Promise* aPromise) { + MOZ_ASSERT(!mPromiseList.Get(aID, nullptr)); + mPromiseList.Put(aID, RefPtr{aPromise}); +} + +mozilla::ipc::IPCResult GamepadEventChannelChild::RecvReplyGamepadPromise( + const uint32_t& aPromiseID) { + RefPtr<dom::Promise> p; + if (!mPromiseList.Get(aPromiseID, getter_AddRefs(p))) { + MOZ_CRASH("We should always have a promise."); + } + + p->MaybeResolve(true); + mPromiseList.Remove(aPromiseID); + return IPC_OK(); +} + +} // namespace mozilla::dom |