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-rw-r--r--gfx/angle/checkout/include/GLES2/gl2ext_angle.h685
1 files changed, 685 insertions, 0 deletions
diff --git a/gfx/angle/checkout/include/GLES2/gl2ext_angle.h b/gfx/angle/checkout/include/GLES2/gl2ext_angle.h
new file mode 100644
index 0000000000..038b60e4f7
--- /dev/null
+++ b/gfx/angle/checkout/include/GLES2/gl2ext_angle.h
@@ -0,0 +1,685 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
+// Currently we don't include this file directly, we patch gl2ext.h
+// to include it implicitly so it is visible throughout our code.
+
+#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
+#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
+
+// clang-format off
+
+#ifndef GL_ANGLE_client_arrays
+#define GL_ANGLE_client_arrays 1
+#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
+#endif /* GL_ANGLE_client_arrays */
+
+#ifndef GL_ANGLE_request_extension
+#define GL_ANGLE_request_extension 1
+#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
+#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
+typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
+#endif
+#endif /* GL_ANGLE_webgl_compatibility */
+
+#ifndef GL_ANGLE_robust_resource_initialization
+#define GL_ANGLE_robust_resource_initialization 1
+#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
+#endif /* GL_ANGLE_robust_resource_initialization */
+
+#ifndef GL_ANGLE_provoking_vertex
+#define GL_ANGLE_provoking_vertex 1
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum mode);
+#endif
+#endif /* GL_ANGLE_provoking_vertex */
+
+#ifndef GL_CHROMIUM_framebuffer_mixed_samples
+#define GL_CHROMIUM_frambuffer_mixed_samples 1
+#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
+#endif
+#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
+
+#ifndef GL_CHROMIUM_bind_generates_resource
+#define GL_CHROMIUM_bind_generates_resource 1
+#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
+#endif /* GL_CHROMIUM_bind_generates_resource */
+
+#ifndef GL_ANGLE_memory_size
+#define GL_ANGLE_memory_size
+#define GL_MEMORY_SIZE_ANGLE 0x93AD
+#endif /* GL_ANGLE_memory_size */
+
+// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
+// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
+#endif
+#endif /* GL_EXT_direct_state_access */
+
+#ifndef GL_CHROMIUM_path_rendering
+#define GL_CHROMIUM_path_rendering 1
+#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
+#define GL_PATH_PROJECTION_CHROMIUM 0x1701
+#define GL_CLOSE_PATH_CHROMIUM 0x00
+#define GL_MOVE_TO_CHROMIUM 0x02
+#define GL_LINE_TO_CHROMIUM 0x04
+#define GL_QUADRATIC_CURVE_TO_CHROMIUM 0x0A
+#define GL_CUBIC_CURVE_TO_CHROMIUM 0x0C
+#define GL_CONIC_CURVE_TO_CHROMIUM 0x1A
+#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
+#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
+#define GL_PATH_STROKE_WIDTH_CHROMIUM 0x9075
+#define GL_PATH_END_CAPS_CHROMIUM 0x9076
+#define GL_PATH_JOIN_STYLE_CHROMIUM 0x9079
+#define GL_PATH_MITER_LIMIT_CHROMIUM 0x907a
+#define GL_PATH_STROKE_BOUND_CHROMIUM 0x9086
+#define GL_FLAT_CHROMIUM 0x1D00
+#define GL_SQUARE_CHROMIUM 0x90a3
+#define GL_ROUND_CHROMIUM 0x90a4
+#define GL_BEVEL_CHROMIUM 0x90A6
+#define GL_MITER_REVERT_CHROMIUM 0x90A7
+#define GL_COUNT_UP_CHROMIUM 0x9088
+#define GL_COUNT_DOWN_CHROMIUM 0x9089
+#define GL_CONVEX_HULL_CHROMIUM 0x908B
+#define GL_BOUNDING_BOX_CHROMIUM 0x908D
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM 0x909C
+#define GL_EYE_LINEAR_CHROMIUM 0x2400
+#define GL_OBJECT_LINEAR_CHROMIUM 0x2401
+#define GL_CONSTANT_CHROMIUM 0x8576
+#define GL_TRANSLATE_X_CHROMIUM 0x908E
+#define GL_TRANSLATE_Y_CHROMIUM 0x908F
+#define GL_TRANSLATE_2D_CHROMIUM 0x9090
+#define GL_TRANSLATE_3D_CHROMIUM 0x9091
+#define GL_AFFINE_2D_CHROMIUM 0x9092
+#define GL_AFFINE_3D_CHROMIUM 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_CHROMIUM 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_CHROMIUM 0x9098
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMPROC)(GLenum matrixMode, const GLfloat *m);
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMPROC)(GLenum matrixMode);
+typedef GLuint(GL_APIENTRYP PFNGLGENPATHSCHROMIUMPROC)(GLsizei range);
+typedef void(GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMPROC)(GLuint path, GLsizei range);
+typedef GLboolean(GL_APIENTRYP PFNGLISPATHCHROMIUMPROC)(GLuint path);
+typedef void(GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMPROC)(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+typedef void(GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMPROC)(GLuint path, GLenum pname, GLint value);
+typedef void(GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLfloat value);
+typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLint *value);
+typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLfloat *value);
+typedef void(GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMPROC)(GLuint path,
+ GLenum fillMode,
+ GLuint mask);
+typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMPROC)(GLuint path,
+ GLint reference,
+ GLuint mask);
+typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC)(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC)(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC)(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+typedef void(GL_APIENTRYP PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC)(GLuint program,
+ GLint location,
+ const GLchar *name);
+typedef void(GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC)(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode);
+GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range);
+GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM(GLuint path, GLsizei range);
+GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path);
+GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
+GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value);
+GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
+GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
+GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY
+glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+GL_APICALL void GL_APIENTRY
+glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+#endif
+#endif /* GL_CHROMIUM_path_rendering */
+
+#ifndef GL_CHROMIUM_copy_texture
+#define GL_CHROMIUM_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#endif
+#endif /* GL_CHROMIUM_copy_texture */
+
+#ifndef GL_CHROMIUM_compressed_copy_texture
+#define GL_CHROMIUM_compressed_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+#endif
+#endif /* GL_CHROMIUM_compressed_copy_texture */
+
+
+#ifndef GL_ANGLE_copy_texture_3d
+#define GL_ANGLE_copy_texture_3d 1
+typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#endif
+#endif /* GL_ANGLE_copy_texture_3d */
+
+#ifndef GL_CHROMIUM_sync_query
+#define GL_CHROMIUM_sync_query 1
+#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
+#endif /* GL_CHROMIUM_sync_query */
+
+#ifndef GL_EXT_texture_compression_s3tc_srgb
+#define GL_EXT_texture_compression_s3tc_srgb 1
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif /* GL_EXT_texture_compression_s3tc_srgb */
+
+#ifndef GL_ANGLE_lossy_etc_decode
+#define GL_ANGLE_lossy_etc_decode 1
+#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
+#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
+#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
+#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
+#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
+#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
+#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
+#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
+#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
+#endif /* GL_ANGLE_lossy_etc_decode */
+
+#ifndef GL_ANGLE_robust_client_memory
+#define GL_ANGLE_robust_client_memory 1
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#endif
+#endif /* GL_ANGLE_robust_client_memory */
+
+#ifndef GL_ANGLE_program_cache_control
+#define GL_ANGLE_program_cache_control 1
+#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
+#endif /* GL_ANGLE_program_cache_control */
+
+#ifndef GL_ANGLE_texture_rectangle
+#define GL_ANGLE_texture_rectangle 1
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
+#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
+#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
+#endif /* GL_ANGLE_texture_rectangle */
+
+#ifndef GL_ANGLE_texture_multisample
+#define GL_ANGLE_texture_multisample 1
+#define GL_SAMPLE_POSITION_ANGLE 0x8E50
+#define GL_SAMPLE_MASK_ANGLE 0x8E51
+#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
+#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
+#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
+typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
+#endif
+#endif // !GL_ANGLE_texture_multisample
+
+#ifndef GL_ANGLE_explicit_context
+#define GL_ANGLE_explicit_context
+typedef void *GLeglContext;
+#include "gl2ext_explicit_context_autogen.inc"
+#include "../GLES3/gl3ext_explicit_context_autogen.inc"
+#include "../GLES3/gl31ext_explicit_context_autogen.inc"
+#endif /* GL_ANGLE_explicit_context */
+
+#ifndef GL_ANGLE_multi_draw
+#define GL_ANGLE_multi_draw 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
+#endif
+#endif /* GL_ANGLE_multi_draw */
+
+#ifndef GL_CHROMIUM_bind_uniform_location
+#define GL_CHROMIUM_bind_uniform_location 1
+typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
+#endif
+#endif /* GL_CHROMIUM_bind_uniform_location */
+
+/* GL_CHROMIUM_lose_context */
+#ifndef GL_CHROMIUM_lose_context
+#define GL_CHROMIUM_lose_context 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
+#endif
+typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
+#endif /* GL_CHROMIUM_lose_context */
+
+#ifndef GL_ANGLE_texture_external_update
+#define GL_ANGLE_texture_external_update 1
+#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
+typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
+GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
+#endif
+#endif /* GL_ANGLE_texture_external_update */
+
+// clang-format on
+
+#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_