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diff --git a/gfx/angle/checkout/src/compiler/translator/ValidateVaryingLocations.cpp b/gfx/angle/checkout/src/compiler/translator/ValidateVaryingLocations.cpp
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+++ b/gfx/angle/checkout/src/compiler/translator/ValidateVaryingLocations.cpp
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+//
+// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The ValidateVaryingLocations function checks if there exists location conflicts on shader
+// varyings.
+//
+
+#include "ValidateVaryingLocations.h"
+
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/tree_util/IntermTraverse.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
+{
+ diagnostics->error(symbol.getLine(), reason, symbol.getName().data());
+}
+
+int GetLocationCount(const TIntermSymbol *varying, bool ignoreVaryingArraySize)
+{
+ const auto &varyingType = varying->getType();
+ if (varyingType.getStruct() != nullptr)
+ {
+ ASSERT(!varyingType.isArray());
+ int totalLocation = 0;
+ for (const auto *field : varyingType.getStruct()->fields())
+ {
+ const auto *fieldType = field->type();
+ ASSERT(fieldType->getStruct() == nullptr && !fieldType->isArray());
+
+ totalLocation += fieldType->getSecondarySize();
+ }
+ return totalLocation;
+ }
+ // [GL_EXT_shader_io_blocks SPEC Chapter 4.4.1]
+ // Geometry shader inputs, tessellation control shader inputs and outputs, and tessellation
+ // evaluation inputs all have an additional level of arrayness relative to other shader inputs
+ // and outputs. This outer array level is removed from the type before considering how many
+ // locations the type consumes.
+ else if (ignoreVaryingArraySize)
+ {
+ // Array-of-arrays cannot be inputs or outputs of a geometry shader.
+ // (GL_EXT_geometry_shader SPEC issues(5))
+ ASSERT(!varyingType.isArrayOfArrays());
+ return varyingType.getSecondarySize();
+ }
+ else
+ {
+ return varyingType.getSecondarySize() * static_cast<int>(varyingType.getArraySizeProduct());
+ }
+}
+
+using VaryingVector = std::vector<const TIntermSymbol *>;
+
+void ValidateShaderInterface(TDiagnostics *diagnostics,
+ VaryingVector &varyingVector,
+ bool ignoreVaryingArraySize)
+{
+ // Location conflicts can only happen when there are two or more varyings in varyingVector.
+ if (varyingVector.size() <= 1)
+ {
+ return;
+ }
+
+ std::map<int, const TIntermSymbol *> locationMap;
+ for (const TIntermSymbol *varying : varyingVector)
+ {
+ const int location = varying->getType().getLayoutQualifier().location;
+ ASSERT(location >= 0);
+
+ const int elementCount = GetLocationCount(varying, ignoreVaryingArraySize);
+ for (int elementIndex = 0; elementIndex < elementCount; ++elementIndex)
+ {
+ const int offsetLocation = location + elementIndex;
+ if (locationMap.find(offsetLocation) != locationMap.end())
+ {
+ std::stringstream strstr = sh::InitializeStream<std::stringstream>();
+ strstr << "'" << varying->getName()
+ << "' conflicting location with previously defined '"
+ << locationMap[offsetLocation]->getName() << "'";
+ error(*varying, strstr.str().c_str(), diagnostics);
+ }
+ else
+ {
+ locationMap[offsetLocation] = varying;
+ }
+ }
+ }
+}
+
+class ValidateVaryingLocationsTraverser : public TIntermTraverser
+{
+ public:
+ ValidateVaryingLocationsTraverser(GLenum shaderType);
+ void validate(TDiagnostics *diagnostics);
+
+ private:
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+
+ VaryingVector mInputVaryingsWithLocation;
+ VaryingVector mOutputVaryingsWithLocation;
+ GLenum mShaderType;
+};
+
+ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType)
+ : TIntermTraverser(true, false, false), mShaderType(shaderType)
+{}
+
+bool ValidateVaryingLocationsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermSymbol *symbol = sequence.front()->getAsSymbolNode();
+ if (symbol == nullptr)
+ {
+ return false;
+ }
+
+ if (symbol->variable().symbolType() == SymbolType::Empty)
+ {
+ return false;
+ }
+
+ // Collect varyings that have explicit 'location' qualifiers.
+ const TQualifier qualifier = symbol->getQualifier();
+ if (symbol->getType().getLayoutQualifier().location != -1)
+ {
+ if (IsVaryingIn(qualifier))
+ {
+ mInputVaryingsWithLocation.push_back(symbol);
+ }
+ else if (IsVaryingOut(qualifier))
+ {
+ mOutputVaryingsWithLocation.push_back(symbol);
+ }
+ }
+
+ return false;
+}
+
+bool ValidateVaryingLocationsTraverser::visitFunctionDefinition(Visit visit,
+ TIntermFunctionDefinition *node)
+{
+ // We stop traversing function definitions because varyings cannot be defined in a function.
+ return false;
+}
+
+void ValidateVaryingLocationsTraverser::validate(TDiagnostics *diagnostics)
+{
+ ASSERT(diagnostics);
+
+ ValidateShaderInterface(diagnostics, mInputVaryingsWithLocation,
+ mShaderType == GL_GEOMETRY_SHADER_EXT);
+ ValidateShaderInterface(diagnostics, mOutputVaryingsWithLocation, false);
+}
+
+} // anonymous namespace
+
+bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType)
+{
+ ValidateVaryingLocationsTraverser varyingValidator(shaderType);
+ root->traverse(&varyingValidator);
+ int numErrorsBefore = diagnostics->numErrors();
+ varyingValidator.validate(diagnostics);
+ return (diagnostics->numErrors() == numErrorsBefore);
+}
+
+} // namespace sh \ No newline at end of file