diff options
Diffstat (limited to 'gfx/angle/checkout/src/image_util/loadimage.inc')
-rw-r--r-- | gfx/angle/checkout/src/image_util/loadimage.inc | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/image_util/loadimage.inc b/gfx/angle/checkout/src/image_util/loadimage.inc new file mode 100644 index 0000000000..58886a00a0 --- /dev/null +++ b/gfx/angle/checkout/src/image_util/loadimage.inc @@ -0,0 +1,164 @@ +// +// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "common/mathutil.h" + +#include <string.h> + +namespace angle +{ + +namespace priv +{ + +template <typename T> +inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch) +{ + return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch)); +} + +template <typename T> +inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch) +{ + return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch)); +} + +} // namespace priv + +template <typename type, size_t componentCount> +inline void LoadToNative(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + const size_t rowSize = width * sizeof(type) * componentCount; + const size_t layerSize = rowSize * height; + const size_t imageSize = layerSize * depth; + + if (layerSize == inputDepthPitch && layerSize == outputDepthPitch) + { + ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch); + memcpy(output, input, imageSize); + } + else if (rowSize == inputRowPitch && rowSize == outputRowPitch) + { + for (size_t z = 0; z < depth; z++) + { + const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch); + type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch); + + memcpy(dest, source, layerSize); + } + } + else + { + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch); + type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch); + memcpy(dest, source, width * sizeof(type) * componentCount); + } + } + } +} + +template <typename type, uint32_t fourthComponentBits> +inline void LoadToNative3To4(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + const type fourthValue = gl::bitCast<type>(fourthComponentBits); + + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch); + type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x * 4 + 0] = source[x * 3 + 0]; + dest[x * 4 + 1] = source[x * 3 + 1]; + dest[x * 4 + 2] = source[x * 3 + 2]; + dest[x * 4 + 3] = fourthValue; + } + } + } +} + +template <size_t componentCount> +inline void Load32FTo16F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + const size_t elementWidth = componentCount * width; + + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + + for (size_t x = 0; x < elementWidth; x++) + { + dest[x] = gl::float32ToFloat16(source[x]); + } + } + } +} + +template <size_t blockWidth, size_t blockHeight, size_t blockDepth, size_t blockSize> +inline void LoadCompressedToNative(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + const size_t columns = (width + (blockWidth - 1)) / blockWidth; + const size_t rows = (height + (blockHeight - 1)) / blockHeight; + const size_t layers = (depth + (blockDepth - 1)) / blockDepth; + + for (size_t z = 0; z < layers; ++z) + { + for (size_t y = 0; y < rows; ++y) + { + const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + memcpy(dest, source, columns * blockSize); + } + } +} + +template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits> +inline void Initialize4ComponentData(size_t width, size_t height, size_t depth, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + type writeValues[4] = + { + gl::bitCast<type>(firstBits), + gl::bitCast<type>(secondBits), + gl::bitCast<type>(thirdBits), + gl::bitCast<type>(fourthBits), + }; + + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + type* destPixel = destRow + x * 4; + + // This could potentially be optimized by generating an entire row of initialization + // data and copying row by row instead of pixel by pixel. + memcpy(destPixel, writeValues, sizeof(type) * 4); + } + } + } +} + +} // namespace angle |