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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Constants.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Constants.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Constants.h b/gfx/angle/checkout/src/libANGLE/Constants.h new file mode 100644 index 0000000000..0fd38748c1 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Constants.h @@ -0,0 +1,87 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Contants.h: Defines some implementation specific and gl constants + +#ifndef LIBANGLE_CONSTANTS_H_ +#define LIBANGLE_CONSTANTS_H_ + +#include "common/platform.h" + +#include <stdint.h> + +namespace gl +{ + +// The binary cache is currently left disable by default, and the application can enable it. +const size_t kDefaultMaxProgramCacheMemoryBytes = 0; + +enum +{ + // Implementation upper limits, real maximums depend on the hardware + MAX_SAMPLE_MASK_WORDS = 2, + + MAX_VERTEX_ATTRIBS = 16, + MAX_VERTEX_ATTRIB_BINDINGS = 16, + + // Implementation upper limits, real maximums depend on the hardware + IMPLEMENTATION_MAX_VARYING_VECTORS = 32, + IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = + IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers + + IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_COMPUTE_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = + IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, + + // GL_EXT_geometry_shader increases the minimum value of GL_MAX_UNIFORM_BUFFER_BINDINGS to 48. + IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS = 48, + + // Transform feedback limits set to the minimum required by the spec. + IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, + IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4, + IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 4, + IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, + + // Maximum number of views which are supported by the implementation of ANGLE_multiview. + IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4, + + // These are the maximums the implementation can support + // The actual GL caps are limited by the device caps + // and should be queried from the Context + IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, + IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, + + // 1+log2 of max of MAX_*_TEXTURE_SIZE + IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15, + + // Limit active textures so we can use fast bitsets. + IMPLEMENTATION_MAX_SHADER_TEXTURES = 32, + IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, + IMPLEMENTATION_MAX_IMAGE_UNITS = IMPLEMENTATION_MAX_ACTIVE_TEXTURES, + + // Maximum number of slots allocated for atomic counter buffers. + IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS = 8, + + // Implementation upper limits, real maximums depend on the hardware. + IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 64 +}; + +namespace limits +{ +// Some of the minimums required by GL, used to detect if the backend meets the minimum requirement. +// Currently, there's no need to separate these values per spec version. +constexpr uint32_t kMinimumComputeStorageBuffers = 4; +} // namespace limits + +} // namespace gl + +#endif // LIBANGLE_CONSTANTS_H_ |