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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/WorkerThread.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/WorkerThread.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/WorkerThread.h b/gfx/angle/checkout/src/libANGLE/WorkerThread.h new file mode 100644 index 0000000000..b1f704f568 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/WorkerThread.h @@ -0,0 +1,94 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// WorkerThread: +// Asychronous tasks/threads for ANGLE, similar to a TaskRunner in Chromium. +// Can be implemented as different targets, depending on platform. +// + +#ifndef LIBANGLE_WORKER_THREAD_H_ +#define LIBANGLE_WORKER_THREAD_H_ + +#include <array> +#include <memory> +#include <vector> + +#include "common/debug.h" +#include "libANGLE/features.h" + +namespace angle +{ + +class WorkerThreadPool; + +// A callback function with no return value and no arguments. +class Closure +{ + public: + virtual ~Closure() = default; + virtual void operator()() = 0; +}; + +// An event that we can wait on, useful for joining worker threads. +class WaitableEvent : angle::NonCopyable +{ + public: + WaitableEvent(); + virtual ~WaitableEvent(); + + // Waits indefinitely for the event to be signaled. + virtual void wait() = 0; + + // Peeks whether the event is ready. If ready, wait() will not block. + virtual bool isReady() = 0; + void setWorkerThreadPool(std::shared_ptr<WorkerThreadPool> pool) { mPool = pool; } + + template <size_t Count> + static void WaitMany(std::array<std::shared_ptr<WaitableEvent>, Count> *waitables) + { + ASSERT(Count > 0); + for (size_t index = 0; index < Count; ++index) + { + (*waitables)[index]->wait(); + } + } + + private: + std::shared_ptr<WorkerThreadPool> mPool; +}; + +// A dummy waitable event. +class WaitableEventDone final : public WaitableEvent +{ + public: + void wait() override; + bool isReady() override; +}; + +// Request WorkerThreads from the WorkerThreadPool. Each pool can keep worker threads around so +// we avoid the costly spin up and spin down time. +class WorkerThreadPool : angle::NonCopyable +{ + public: + WorkerThreadPool(); + virtual ~WorkerThreadPool(); + + static std::shared_ptr<WorkerThreadPool> Create(bool multithreaded); + static std::shared_ptr<WaitableEvent> PostWorkerTask(std::shared_ptr<WorkerThreadPool> pool, + std::shared_ptr<Closure> task); + + virtual void setMaxThreads(size_t maxThreads) = 0; + + virtual bool isAsync() = 0; + + private: + // Returns an event to wait on for the task to finish. + // If the pool fails to create the task, returns null. + virtual std::shared_ptr<WaitableEvent> postWorkerTask(std::shared_ptr<Closure> task) = 0; +}; + +} // namespace angle + +#endif // LIBANGLE_WORKER_THREAD_H_ |