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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h new file mode 100644 index 0000000000..71e0f7acd2 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h @@ -0,0 +1,62 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class. + +#ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ +#define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ + +#include "common/angleutils.h" +#include "libANGLE/Buffer.h" +#include "libANGLE/VertexArray.h" + +// This is a helper X macro for iterating over all dirty attribs/bindings. Useful for dirty bits. +static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs"); +static_assert(gl::MAX_VERTEX_ATTRIB_BINDINGS == 16, "Invalid max vertex bindings"); +#define ANGLE_VERTEX_INDEX_CASES(FUNC) \ + FUNC(0) \ + FUNC(1) \ + FUNC(2) \ + FUNC(3) \ + FUNC(4) \ + FUNC(5) FUNC(6) FUNC(7) FUNC(8) FUNC(9) FUNC(10) FUNC(11) FUNC(12) FUNC(13) FUNC(14) FUNC(15) + +namespace rx +{ +class ContextImpl; + +class VertexArrayImpl : angle::NonCopyable +{ + public: + VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {} + + // It's up to the implementation to reset the attrib and binding dirty bits. + // This is faster than the front-end having to clear all the bits after they have been scanned. + virtual angle::Result syncState(const gl::Context *context, + const gl::VertexArray::DirtyBits &dirtyBits, + gl::VertexArray::DirtyAttribBitsArray *attribBits, + gl::VertexArray::DirtyBindingBitsArray *bindingBits); + + virtual void destroy(const gl::Context *context) {} + virtual ~VertexArrayImpl() {} + + const gl::VertexArrayState &getState() const { return mState; } + + protected: + const gl::VertexArrayState &mState; +}; + +inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, + const gl::VertexArray::DirtyBits &dirtyBits, + gl::VertexArray::DirtyAttribBitsArray *attribBits, + gl::VertexArray::DirtyBindingBitsArray *bindingBits) +{ + return angle::Result::Continue; +} + +} // namespace rx + +#endif // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ |