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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h new file mode 100644 index 0000000000..761730176d --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h @@ -0,0 +1,39 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation +// + +#ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ +#define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ + +#include "common/angleutils.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace rx +{ +std::string generateShaderForImage2DBindSignature( + const d3d::Context *context, + ProgramD3D &programD3D, + const gl::ProgramState &programData, + gl::ShaderType shaderType, + std::vector<sh::Uniform> &image2DUniforms, + const gl::ImageUnitTextureTypeMap &image2DBindLayout); + +inline std::string GenerateComputeShaderForImage2DBindSignature( + const d3d::Context *context, + ProgramD3D &programD3D, + const gl::ProgramState &programData, + std::vector<sh::Uniform> &image2DUniforms, + const gl::ImageUnitTextureTypeMap &image2DBindLayout) +{ + return generateShaderForImage2DBindSignature(context, programD3D, programData, + gl::ShaderType::Compute, image2DUniforms, + image2DBindLayout); +} + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_ |