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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexBuffer.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexBuffer.cpp b/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexBuffer.cpp
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index 0000000000..96ec8dc7fa
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexBuffer.cpp
@@ -0,0 +1,183 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
+// class with derivations, classes that perform graphics API agnostic index buffer operations.
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/d3d/ContextD3D.h"
+
+namespace rx
+{
+
+unsigned int IndexBuffer::mNextSerial = 1;
+
+IndexBuffer::IndexBuffer()
+{
+ updateSerial();
+}
+
+IndexBuffer::~IndexBuffer() {}
+
+unsigned int IndexBuffer::getSerial() const
+{
+ return mSerial;
+}
+
+void IndexBuffer::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+IndexBufferInterface::IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
+{
+ mIndexBuffer = factory->createIndexBuffer();
+
+ mDynamic = dynamic;
+ mWritePosition = 0;
+}
+
+IndexBufferInterface::~IndexBufferInterface()
+{
+ if (mIndexBuffer)
+ {
+ delete mIndexBuffer;
+ }
+}
+
+gl::DrawElementsType IndexBufferInterface::getIndexType() const
+{
+ return mIndexBuffer->getIndexType();
+}
+
+unsigned int IndexBufferInterface::getBufferSize() const
+{
+ return mIndexBuffer->getBufferSize();
+}
+
+unsigned int IndexBufferInterface::getSerial() const
+{
+ return mIndexBuffer->getSerial();
+}
+
+angle::Result IndexBufferInterface::mapBuffer(const gl::Context *context,
+ unsigned int size,
+ void **outMappedMemory,
+ unsigned int *streamOffset)
+{
+ // Protect against integer overflow
+ bool check = (mWritePosition + size < mWritePosition);
+ ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check,
+ "Mapping of internal index buffer would cause an integer overflow.",
+ GL_OUT_OF_MEMORY);
+
+ angle::Result error = mIndexBuffer->mapBuffer(context, mWritePosition, size, outMappedMemory);
+ if (error == angle::Result::Stop)
+ {
+ if (outMappedMemory)
+ {
+ *outMappedMemory = nullptr;
+ }
+ return error;
+ }
+
+ if (streamOffset)
+ {
+ *streamOffset = mWritePosition;
+ }
+
+ mWritePosition += size;
+ return angle::Result::Continue;
+}
+
+angle::Result IndexBufferInterface::unmapBuffer(const gl::Context *context)
+{
+ return mIndexBuffer->unmapBuffer(context);
+}
+
+IndexBuffer *IndexBufferInterface::getIndexBuffer() const
+{
+ return mIndexBuffer;
+}
+
+unsigned int IndexBufferInterface::getWritePosition() const
+{
+ return mWritePosition;
+}
+
+void IndexBufferInterface::setWritePosition(unsigned int writePosition)
+{
+ mWritePosition = writePosition;
+}
+
+angle::Result IndexBufferInterface::discard(const gl::Context *context)
+{
+ return mIndexBuffer->discard(context);
+}
+
+angle::Result IndexBufferInterface::setBufferSize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType)
+{
+ if (mIndexBuffer->getBufferSize() == 0)
+ {
+ return mIndexBuffer->initialize(context, bufferSize, indexType, mDynamic);
+ }
+ else
+ {
+ return mIndexBuffer->setSize(context, bufferSize, indexType);
+ }
+}
+
+StreamingIndexBufferInterface::StreamingIndexBufferInterface(BufferFactoryD3D *factory)
+ : IndexBufferInterface(factory, true)
+{}
+
+StreamingIndexBufferInterface::~StreamingIndexBufferInterface() {}
+
+angle::Result StreamingIndexBufferInterface::reserveBufferSpace(const gl::Context *context,
+ unsigned int size,
+ gl::DrawElementsType indexType)
+{
+ unsigned int curBufferSize = getBufferSize();
+ unsigned int writePos = getWritePosition();
+ if (size > curBufferSize)
+ {
+ ANGLE_TRY(setBufferSize(context, std::max(size, 2 * curBufferSize), indexType));
+ setWritePosition(0);
+ }
+ else if (writePos + size > curBufferSize || writePos + size < writePos)
+ {
+ ANGLE_TRY(discard(context));
+ setWritePosition(0);
+ }
+
+ return angle::Result::Continue;
+}
+
+StaticIndexBufferInterface::StaticIndexBufferInterface(BufferFactoryD3D *factory)
+ : IndexBufferInterface(factory, false)
+{}
+
+StaticIndexBufferInterface::~StaticIndexBufferInterface() {}
+
+angle::Result StaticIndexBufferInterface::reserveBufferSpace(const gl::Context *context,
+ unsigned int size,
+ gl::DrawElementsType indexType)
+{
+ unsigned int curSize = getBufferSize();
+ if (curSize == 0)
+ {
+ return setBufferSize(context, size, indexType);
+ }
+
+ ASSERT(curSize >= size && indexType == getIndexType());
+ return angle::Result::Continue;
+}
+
+} // namespace rx