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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexDataManager.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexDataManager.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexDataManager.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexDataManager.h new file mode 100644 index 0000000000..874580e590 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/IndexDataManager.h @@ -0,0 +1,112 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexDataManager.h: Defines the IndexDataManager, a class that +// runs the Buffer translation process for index buffers. + +#ifndef LIBANGLE_INDEXDATAMANAGER_H_ +#define LIBANGLE_INDEXDATAMANAGER_H_ + +#include <GLES2/gl2.h> + +#include "common/angleutils.h" +#include "common/mathutil.h" +#include "libANGLE/Error.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace +{ +enum +{ + INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) +}; +} + +namespace gl +{ +class Buffer; +} + +namespace rx +{ +class IndexBufferInterface; +class StaticIndexBufferInterface; +class StreamingIndexBufferInterface; +class IndexBuffer; +class BufferD3D; +class RendererD3D; + +struct SourceIndexData +{ + BufferD3D *srcBuffer; + const void *srcIndices; + unsigned int srcCount; + gl::DrawElementsType srcIndexType; + bool srcIndicesChanged; +}; + +struct TranslatedIndexData +{ + unsigned int startIndex; + unsigned int startOffset; // In bytes + + IndexBuffer *indexBuffer; + BufferD3D *storage; + gl::DrawElementsType indexType; + unsigned int serial; + + SourceIndexData srcIndexData; +}; + +class IndexDataManager : angle::NonCopyable +{ + public: + explicit IndexDataManager(BufferFactoryD3D *factory); + virtual ~IndexDataManager(); + + void deinitialize(); + + angle::Result prepareIndexData(const gl::Context *context, + gl::DrawElementsType srcType, + gl::DrawElementsType dstType, + GLsizei count, + gl::Buffer *glBuffer, + const void *indices, + TranslatedIndexData *translated); + + private: + angle::Result streamIndexData(const gl::Context *context, + const void *data, + unsigned int count, + gl::DrawElementsType srcType, + gl::DrawElementsType dstType, + bool usePrimitiveRestartFixedIndex, + TranslatedIndexData *translated); + angle::Result getStreamingIndexBuffer(const gl::Context *context, + gl::DrawElementsType destinationIndexType, + IndexBufferInterface **outBuffer); + + using StreamingBuffer = std::unique_ptr<StreamingIndexBufferInterface>; + + BufferFactoryD3D *const mFactory; + std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferShort; + std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferInt; +}; + +angle::Result GetIndexTranslationDestType(const gl::Context *context, + GLsizei indexCount, + gl::DrawElementsType indexType, + const void *indices, + bool usePrimitiveRestartWorkaround, + gl::DrawElementsType *destTypeOut); + +ANGLE_INLINE bool IsOffsetAligned(gl::DrawElementsType elementType, unsigned int offset) +{ + return (offset % gl::GetDrawElementsTypeSize(elementType) == 0); +} +} // namespace rx + +#endif // LIBANGLE_INDEXDATAMANAGER_H_ |