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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h new file mode 100644 index 0000000000..12179ac0b9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h @@ -0,0 +1,57 @@ +// +// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderExecutable.h: Defines a class to contain D3D shader executable +// implementation details. + +#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ +#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ + +#include "common/MemoryBuffer.h" +#include "common/debug.h" + +#include <cstdint> +#include <vector> + +namespace rx +{ + +class ShaderExecutableD3D : angle::NonCopyable +{ + public: + ShaderExecutableD3D(const void *function, size_t length); + virtual ~ShaderExecutableD3D(); + + const uint8_t *getFunction() const; + + size_t getLength() const; + + const std::string &getDebugInfo() const; + + void appendDebugInfo(const std::string &info); + + private: + std::vector<uint8_t> mFunctionBuffer; + std::string mDebugInfo; +}; + +class UniformStorageD3D : angle::NonCopyable +{ + public: + UniformStorageD3D(size_t initialSize); + virtual ~UniformStorageD3D(); + + size_t size() const; + + uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement); + + private: + angle::MemoryBuffer mUniformData; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ |